What the absolute fuck went so right, lads?
What the absolute fuck went so right, lads?
Not art style, that's grsnted
Imagine not understanding colour theory.
These are the same guys who made DUSK, right? I'm guessing this is just as great as that was?
Its way better than dusk
Same publisher, different devs, the guys who made AE worked on the ROTT remake and Bombshell previously, it's great despite their history.
Is it still in early access?
Well I fucking loved Dusk, so I'll be getting this as soon as I stop being poor
It jusy left early access.
They did special prices on steam for release and i got dusk and amid evil in a bundle for 30% off
No. Ion Maiden has a great color scheme. AE is a mess.
everything
>awesome weapons with and without soul mode
>unique enemies for every episode
>the world feels like something out of benchmark tests of the past but you can play in it and yet it feels like nothing you've ever played
>music is fantastic, especially love episode 1 lvl 1 and episode 6 level 1's tracks
>decently challenging even on hard, haven't tampered with evil enough yet
>
>TFW Ion Maiden is never coming out
Don't say that
We don't know what's happening right now it might still come out.
It's actually in its final QA pass they're just waiting on the legal shit to get sorted out.
shrug
I liked it a lot, but it's a bit easy. I played through it on hard and didn't find it to be that challenging up until the final episode. Then the final episode stopped being challenging due to the abundance of purple ammo. Maybe one day I'll play through it on Evil instead.
Nonetheless, I'm glad decent retro fps are making a bit of a comeback. It's a shame Ion Maiden is pretty much indefinitely delayed now due to that lawsuit.
S-soon
Ion Maiden looks kick ass, both graphics wise and design wise.
>Playing doom clones forever
Weird
only a a couple of minor problems.
>basic ground enemies are very fast and usually appear in front of you so you are backpedaling rather than jumping into the fray and circlestrafing
>small corridors or ledges you are expected to fight on
>levels all kind of blend together stylistically
solid shooter that gets straight to the point
simple as
it really works well in motion
Back to Fortnite.
>thinking amid evil and dusk are doom clones
>>small corridors or ledges you are expected to fight on
Yeah the lack of any railing anywhere in the game can get annoying.
>>levels all kind of blend together stylistically
Thats just objectively incorrect. Every episode has a different visual theme.
I know right? Imagine actually having good taste and playing games for fun instead of whatever mediocre story or quickly-tired gimmick they try to sell you on.
where is the dopefish idol
hidden portal in the hub that takes you to a secret level
What about Wrath?
Some people just don't want to play video games really, they just liked Doom/Quake and want to play it forever.
>don't want to play video games
>so they play video games
wrath is coming out probably in early access soon and full release next year
Name ONE bad game published by New Blood studios
tonight we riot is commie shit
Video games, plural.
As in things other than that one game which they play over and over. It's all the same shit they play, dummy.
>Ion Maiden was going to drop a trailer confirming release date
>Iron Maiden sues 3D Realms and now the company is radio silence
WRONG! You're supposed to buy the latest cinematic, cutscene experience with mediocre and unresponsive gameplay that's coupled to an equally bland story. Don't forget to buy into our latest cash-shop battleroyale that features tons of characters who have unique and powerful abilities!
Summer apparently
its a Hexen clone tho
When the games have functionally infinite content and good gameplay, why play anything else?
>DUDE, FUCK CAPITALISM
>only reason your game is being made, sold or even given attention to is capitalism
Can't wait for that to sell like ass.
Does this game have secrets though?
>implying people can't play retro shooters and retro throwback shooters in addition to other games
Okay, retard.
>Hexen clone
heretic
they removed it from steam for some reason but it's still coming out on switch...
Dev is profiting from his labour without being cucked from his surplus value tho
yes
tomato/tomatoe
How many memes does this game have when compared to Dusk?
>i got dusk and amid evil in a bundle for 30% off
>tfw already own Dusk and Amid Evil is 10% cheaper in the bundle than on its own
But was the gameplay good? And why was it removed?
About the same.
>Believing this
You remind me of foot and diaperfags.
You too.
it's blatant commie propaganda
Boomer shooters are unironically peak vidya.
He's just baiting. Don't bother.
>Stifling creative freedom for your politics
No user you're the commie shit.
you can still get it from their site
Maximun Action is not there for some reason
maybe because its still in early access
>Boomercore is now a genre
>shitposting in a thread about a game that isn't a service, isn't infected by lootcrates, isn't streamerbait, isn't loaded with DLC, isn't published by billion dollar corporation
Que? Even if you don't like it, why would you do this?
Because Yea Forums is full of miserable, bitter people who can't stand other people being happy.
I will continue to be a force of light in the darkness, user.
proud of u
copying Heretic instead of copying Doom/Quake like every other retro FPS out there
You are not alone based hopeful user. Keep it going. Your positivity can save people. I know this from first hand experiences because my friend told me he didn't kill himself in highschool because I kept being genuine and nice to him.
great game
great level design
dificulty on evil is fun but not retarded.
great music
GREAT ARTSTYLE
the best part is playing it in 4k downsampled for the sharpest pixels ever. Im loving those shaders
>PC exclusive aimed at boomers
>Yea Forums hates it
is this your first day here?
No, I've been here for like 12 years. I just stubbornly refute the nonsensical bullshit I see, regardless of how large the wave is.
>Low poly 3-D
>Classic shooter
>Neon lighting
You got me sold bro.
>mfw last chapter and final boss
>expected each Void level to be 12 blind jumps into the ether secrets
>they're mostly conservative and have only a few secrets to begin with
How did they resist?
>No, I've been here for like 12 years
then take your schizo meds my son, I'm just a tourist
Don't expect fags here to understand politics on a basic level
I prefer the term boomershooter
>PC exclusive
its also coming to switch along with dusk
It was quite aesthetic
>its also coming to switch
[citation needed]
probably the same people that think affordable medication and education or demanding better wages and working conditions = comunism
The producer himself said it
and the duskdev also said that dusk is coming to the switch after he's done with localizations
>Andrew Hulshult
Why is indie Mick Gordon the only guy allowed to do the soundtracks for these retro throwback games?
Nah that's too much. They're peak shooter and sadly it's mostly been going downhill since Quake 3 and UT.
I know Dusk is, but this is the first I'm hearing about Amid Evil.
That's because it is, you peasant
Probably because he's affordable Mick Gordon
He's also working on Prodeus
All the new blood games will be on switch, dusk is confirmed to run at 60fps
twitter.com
youtube.com
ok class cuck
I just want dusk on gog. I know it is coming but I am trying to do just gog now, and I feel it fits in better with all of my other retro shooters on there.
>mfw looking into the pool of prophecy at the end of the game
were we the bad guys all along?
Did these guys make Heretic or just copy it?
They're doing steam connect for dusk so even if you get the steam version you'll be able to add it to your gog library as well.
AE is actually more like the OG Unreal although thematically and superficially it resembles Heretic.
I've only done the first episode so far, liking it a lot, though I don't know if it will top Dusk.
So they copied Heretic?
AE is really nothing like Heretic besides the powered-up weapon mechanic.
And it's even less similar to Hexen because Hexen was all dark/moody castles and villages, while AE is very colorful and abstract.
New Blood
Amid Evil is Quake with Tome of Power
in the sense that its a fantasy fps
did nintender switcharoo get mouse support or something?
cause if a game ballanced for mouse aiming comes out on a gaypad platform, espeically a horrid little thing like the switch, hell son, why even try playing it
And thematically/aesthetically.
I'm up to the 3rd episode axe start nightmare and its really easy. Enemies do very little damage and theres health everywhere.
in the video it looks like they gaive the aiming a bit of a fudge factor
doesn't matter and doesn't change the game
it's absolutely playable on lower skill just like doom with keyboard aiming
it's fine just not ideal
people seem to forget quake was on n64 and saturn without any handholding
dusk has adjustable autoaim. it will be present in the switch version, as for amid evil thats going to be some work.
Why can't there be any BLOODlikes? Where the fuck are my BLOODlikes?
>people seem to forget quake was on n64 and saturn without any handholding
saturn's quake is a completely different game in a duifferent engine
quake n64 is missing a good chunk of the levels and since quake is a ball buster difficulty wise cant imagine playing on anything but easiest difficulty withotu mouse aim/backwards strafejumping
Is the map a literal maze like most of the other games or is it pretty straightforward like Dusk?
can alternate between feeling like either.
Good game.
The scale of everything goes nutty after a while, especially in the last episode.
No. Heretic and Hexen are vastly different.
Actually, the real question is what went wrong. And there is a LOT of that went wrong with Amid Evil.
Which is a shame, I really wanted to love it.
No. Same publisher and composer, but entirely different developers.
It's a LOT worse, Dusk is entirely different legaue.
>there is a LOT of that went wrong
?
There are some enemies that get in your face faster than what they should. It's not really bad if you actually have quick reflexes and they often create scenarios where you must be in the move and know how to prioritize enemies and weaponry, the problem comes in some levels where you must fight these super fast and agile enemies on railways. That's just bad, I'd also say that soul mode makes boss encounters a tad too easy but otherwise I like the mechanic. It's powerful, but not as OP as its similar in Painkiller.
Gyro aiming is a god sent for consoles, user.
This guy is right. The art style is garish.
Amid Evil isn't terrible, but it has multiple MAJOR flaws that prevent it from being great, and at times, from even being good.
The biggest one and most fucking obvious is the moronic decision to make seven distinct episodes with their own distinct enemy roosters and all that shit... which paradoxically, results in the game having a MASSIVE lack of variety issue.
The enemy rooster is spread way too thin, with only three or four enemy types for each episode on average, many of which follow an extremely rigid scheme. As a result, there is just not enough distinct enemy types to mix and mach and produce really, really interesting combat scenarios.
The first level of each episode is usually it's high point, because then you are still figuring out the enemy patterns, but halfway through the second level of each episode, you have LITERALLY everything figured out and the combat becomes a tedious, repetetive slog.
A shooter needs a good variety of enemy patterns within a SINGLE ENCOUNTER, and Amid Evil just does not do that, because they stupidly spread out their enemy rooster too thin.
Second of all, seven weapons including your BFG and absolutely pointless starting weapon is way, way too few. You have, in reality, five weapons which are useful, four of which are fun, and three that you will be using 99% of the real time anyway.
It's just not enough.
So variety is a MASSIVE issue in this game.
Also, some of the episodes are garbage. Episode 3 is so god damn attrocious that it makes me wonder how the FUCK did I even finish that shit. Ep 5 is only marginally better.
Even in the good episodes, a lot of the levels are slog and immemorable.
They should have concentrated their energy, focus on better level design, and greater variety of enemies in any given encounter, and it could have been a fantastic game.
As it is, it serves as a reminder that Heretic was indeed awesome, and we are still desperate for a proper throw-back shooter.
Well fuck me. Hope it is on sale during steam sale then.
I was gonna reply to your post, but I do remember you. You had the same complaint months ago, I can only say what happened in that thread: I'll agree to disagree, user. Especially with the weapons, I found all of them quite useful except for the axe.
>running on nintendo switch
>press right mouse to zoom
I know it's a placeholder but I giggled
It's not as good as Dusk. Dusk was good from start to end, with great levels and good variety in general, Amid Evil has some shitty parts and bad design choices. The artstyle is also not for everyone.
use the axe on the shadow dudes, they do a ton of damage to em.
that's what I thought playing through it in EA but replaying it through now it's more obvious how each enemy and weapon has it's uses
The EP7 shadow dudes? Maybe I need to git gud but while you OHKO them with the axe even on very hard, they always managed to land a hit whenever I used the axe.
What is the worst episode and why is it The Forge?
yep, those cunts. they probably do manage to get a hit in usually but theres often health scattered everywhere that it isnt a problem.
also the game is easier on evil difficulty, at least i think so.
The axe is obviously pointless, the water staff is not useless, it's just incredibly boring to use. The BFG is boring because BFG generally tend to be boring. Sure its useful but it's a "skip this fight" button.
That leaves you with four weapons that are kinda fun. That is NOT fucking enough for a shooter. Now the sword is hugely less powerful than the remaining three so you'll be using that relatively a lot less.
Even if every single one of the seven weapons was equally as useful and fun as the rest, it would still NOT BE ENOUGH VARIED WEAPONS. And as it is - three really fun ones is just desperately not enough.
And I will happily admit that the three - planetary claw, the trident and the staff of suffering are really, really fucking great.
But it's just not enough.
Especially with the fucking enemy roster. There is nothing to disagree with, it's a FACT. Undeniable, objective fucking fact.
The forge is bad.
EP3 is pure suffering though.
>it's more obvious how each enemy and weapon has it's uses
Well obviously, given how few of both of them there is the fucking better have. Not the core problem.
I do have to agree, I find evil to be easier than hard for some reason.
> the sword is hugely less powerful than the remaining three so you'll be using that relatively a lot less.
I use the sword a lot, the projectile is super good against mobs, especially the ones in ep4. I actually did like the staff, thought it was a nice twist on the basic pistol. I'll agree on the BFG until you face the big boys of each episode, but those kind of enemies don't appear until ep3.
axe isnt entirely pointless, it has a 'pull' range to it and it can one shot certain enemies.
the sword can cleave through enemies if you aim the center of the slash to not collide with anyone.
the other weapons are useful, its just the that power difference between em and using the same mana type as other stronger variants make it questionable.
>I do have to agree, I find evil to be easier than hard for some reason.
its because it pukes souls at you like no tomorrow comparatively.
>The axe is obviously pointless
this nigga hasn't played 1.0
>staff
it's good for flying enemies and weak self destructing enemies with the slight homing shots
>sword
penetrates enemies so it's obvious where that's useful
only one I don't like much is the trident, seems like you need to be too precise with it but the overkill is worth it
>Why was it removed
It's switch only now. The commies working on it are lazy as fuck by the looks of it. I'm pretty sure New Blood's just trying to bury it; they signed on back in like 2015 before everything went to shit and you started getting antifa and shit.
Which one is EP3? The episodes are set out asymmetrically and are not linear until the last episode which requires you to defeat all of the previous episodes.
Are you referring to the mage area, Arcane Equinox? Because I liked it a lot, but the enemies and especially the last boss was aids.
I'm this guy actually, the BFG is the only one I'd consider pointless. It kills everything, but so does the trident's OK but that one requires much more resources and skill to pull off. I do like the BFG's sould mode tho.
Secret path or whatever, its the aztec temple one.
partly true. it is switch only at the moment, the reason its not aimed at PC are the plethora of bugs. the developers of TWR also all have day jobs and full families to take care of. it isnt trying to be buried as much as everything else has higher priority.
t. QA tester
>Water Staff
It's a pistol yes, but a pistol with at least occasional use to use, which is far better than most.
>Now the sword is hugely less powerful than the remaining three so you'll be using that relatively a lot less.
The sword is useful user, and honestly one of the only genuinely unique FPS weapons I've seen in a long, long time. The secret is that it does like 2/3rds of the damage if you only clip an enemy with it, but *keeps going*, so you can slide it along a line of enemies and deal shitloads of reliable, sort of AoE damage. Or fire it between gaps and the like. Plus it's far more common than later weapons like the mace. It's a reliable workhorse weapon with an extra feature that makes it really useful in some situations.
Again, you are explaining why they are not redundant, but that is not the fucking issue. Lack of variety is.
The Sacred Path or whatever it is called. The one with the pink clouds and the golems.
The first level is kinda interesting, but the remaining two are incredibly bad.
wut
>Again, you are explaining why they are not redundant, but that is not the fucking issue. Lack of variety is.
thats plenty of variety, i do agree that it kind of sucks over all though, being a sam autist.
>you are explaining why they are not redundant, but that is not the fucking issue. Lack of variety is.
But if they aren't redundant, that means that you have unique weapons that fill several distinct niches. Isn't that the opposite from lack of variety?
>being a sam autist.
How's Planet Randy coming along?
theres some real ass red flags. i wish they didnt call it planet badass. very excited though.
Still the same fucking problem. The staff isn't useless: in fact it is essential for multiple episodes.
It. Just. Isn't. FUN.
And yes I know how the fucking sword fucking works, but the problem is, in 99% of the situations, either the star or the water staff are far more optimal. When it comes to swarms of weaker enemies, such as the pink specters or the leaping bastards from Solar Solstice, the staff will actually kill them much faster most of the time, and for medium-weight enemies you can FAR more easily shoot them with the star which is also more fun to use.
But more to the point, that is not enough. Just about every enemy can be simply solved with one efficient strategy, and the lack of variety in their combinations means you NEVER have to deviate from the same strategy.
Solar solstice: kill all the leaping enemies with a staff or a sword if you are feeling fancy, kill the shield bastards with the claw, kill the big bastard with a star. Rinse. Repeat, for an hour and a half. There is absolutely zero need for any improvization, there is zero mixing it up: once you figure out how to most efficently deal with each enemy type, there is nothing that will ever surprise you in the rest of the episode.
>theres some real ass red flags.
Really hope is good, user. I don't like Sam, but you niggas already had SS3, I don't want you guys to suffer again.
post the good one you idiot
Five weapons is not enough variety. Especially if again, combat scenarios do not mix and much, instead throw the exact same enemy combinations for pretty much the entire duration of each episode.
i actually hold sam 3 as my favorite in the series. it has problems, im not going to say its perfect. but the addition of sprinting added too much to the flow of combat and the guardian of time is a literal 11/10 last level.
boring levels
you get all the weapons way too easy and too fast
no progression
3 is my favorite after the fusion tweaks
>we are still desperate for a proper throw-back shooter.
Yeah, I am pretty desperate for Ion Maiden
It. Just. Isn't. FUN.
then your problem is lack of variety, or your problem is the implementation of it.
i'd agree.
>you get all the weapons way too easy and too fast
there is an option to start each level with the axe
problem isnt*
my b, im dum
>It. Just. Isn't. FUN.
You claimed here that you were talking facts. Saying X or Y is or not fun is as far as possible from that.
>pink specters or the leaping bastards from Solar Solstice
The staff deals with them far better from what I've played, and the sword is far more useful to use against the leaping cunts in ep4 than the mace.
>there is zero mixing it up: once you figure out how to most efficently deal with each enemy type, there is nothing that will ever surprise you in the rest of the episode.
But the fact you've had different people telling you how they used different weapons for these situations is already proving you wrong. So it really has more to do with you, user.
My problem is that the game does not have enough actual variety. I have an issue with the staff itself being fucking boring as hell yet bordering on essential in a lot of situations, but again, that is not the main problem.
The main problem is that the game does not mix shit up.
what did they do the axe?
Assuming we're in a time loop, otherwise its foreshadowing a sequel
you know, in my roughly 100 hours with AE i've barely used the water staff. i usually use the sword, the mace, or the trident.
>The main problem is that the game does not mix shit up.
i'd agree to some extent. for the record, im with you in saying that the game isnt all that great. just that when you start saying something is fact when it isnt, you better be ready for a fight.
There's also this guy
youtube.com
>you niggas already had SS3, I don't want you guys to suffer again.
hardcore samfags all love SS3 though
>Saying X or Y is or not fun is as far as possible from that.
The lack of variety IS a fact. It's a basic, fundamental, extremely well explored faucet of shooter desing.
>The staff deals with them far better from what I've played
What the fuck are you talking about?
Which staff? The water staff is by far and without a doubt the most efficient way of dealing with them. If you mean the Star of Suffering, the mace or whatever you want to call it:
No. It's actually one of the least efficient way of dealing with these mobs.
You can blow the leaping bastards with the trident if there is a lot of them. Not so the spectres, it literally does not work on them.
They haven't. You seem to be raving. Some people may chose sub-optimal solutions but that is their issue that they haven't figured the game out.
God the atmosphere in this level was so fucking good. Before getting the game I thought it was ugly as hell but this color palette is just bold, we don't get as many dark but colorful games anymore and I'm so happy playing this, it really feels like you are exploring unnatural and magical realms.
I'm in like, I don't know what this is, the 4th or 5th world, on hard and in warrior mode, not having much of a problem but enjoying it way more than I enjoyed Heretic which I finished recently. Would love this game to be an asshole more often tho, in Heretic if you see an important weapon or pickup you KNOW that the walls are going to raise up revealing a ton of fuckers that might get you, Amid Evil is being too nice, too fair, I'd prefer to get kicked from time to time.
>seven (five) weapons is too few
It's the same as Doom and Heretic
>pointless starting weapon
Opinion discarded, the axe is ultra strong and useful in every single episode except maybe Domain and Forges
again user, there is plenty of variety. your problem isnt the variety, its the implementation of it.
The Voltride's chain lightining doesn't work well if there's a bigger enemy with more health in a group. Also on Evil, the Voltride becomes almost useless due to how fast enemies are and the extra health they get.
>another 90s nostalgia fps made by people born in 2000
P A S S
>This doesn't have variety
>it does though, there are all these options
>I don't find those options fun though
user do you see why this is not factual?
Presence or lack of variety is almost always non-factual, because what is considered variety is entirely up to your subjective judgement of what is different and entertaining enough. I, personally, didn't feel the enemies were too similar to fight, nor did I have any problem with a lack of weapons to use as I thought they were all very different and all quite useful. Yours and mine arguments are both inherently as correct as each other yet support a different conclusion on if the game has variety.
the level the really impressed me was the dark rainy one where you climb up a tower of beams and lightning illuminates the level sometimes
The staff is objectively the best solution for the pink specters, all flying mobs safe for the stone heads, the leaping bastards unless you can trident them in bulk.
One way or another, you'll end up using three weapons that are fun and one or two which aren't fun but are efficent. And that is all. And it gets really fucking old really fucking fast.
And really, again, I'm saying all this because I would have loved to love the game. Fantasy fps are my favority, I grew up with Heretic and Hexen the same way most other people grew up with Doom and Duke.
I like the settings, the tone, the art direction of Amid Evil so fucking much more than Dusk, for an example, where I honestly can't give a flying FUCK about anything that isn't just a pure gameplay consideration.
But Dusk shows how it should be done. And Amid Evil makes some absolutely fundamentally bad decisions from the start.
I absolutely loved Forge both aesthetically and in gameplay and can't understand why everyone hates it. Too much platforming?
Did you even read the whole post? You claimed right here this
>When it comes to swarms of weaker enemies, such as the pink specters or the leaping bastards from Solar Solstice, the staff will actually kill them much faster most of the time.
I'm telling you the sword deals better with the leaping enemies while also saying the staff deals better with the pink enemies. I'll repeat it for you: the leaping enemies in ep4 are better dealt with the sword.
>once you figure out how to most efficently deal with each enemy type, there is nothing that will ever surprise you in the rest of the episode
So like every 90s FPS game then?
the guys who made AE have been making mods for doom since they were boys, and infact worked on rott13. one of the mods in question is return of the triad.
(You)
The guys working on it are in their late 30's though.
OMG ITS JUST LIKE AN OLD SCHOOL SHOOTER PEW PEW WAHOO I LOVE NEW BLOOD IT'S IN THE BALLS XD
Nigga learn to use the fucking Axe, it one shots pink specters AND leaping bastards in one hit on all difficulties.
How does one end up like you, user?
i still disagree with there being an objective best way to deal with a mob. i barely ever touch the water staff unless i cant be fucked to aim. axe/mace/sword and occasionally trident is what i use and have used all throughout its development.
i can agree with the very last statement though.
Hehe yeah bro totally agreed, all these manchildrens need to grow up and play newer, better designed games.
Anyway are you up to play some smash?
RUST is up there
>Presence or lack of variety is almost always non-factual
You are an idiot. Beyond any belief. Variability of encounters by different combinations of mob is a factual thing, you cretin. Jesus how fucking desperate are you to defend this?
This post is 100% fact and made even more evident by the fact that I feel like dropping this game half way through episode 3. I'm playing on hard and scouring these levels for secrets, and even then this game just feels repetitive, dull, and devoid of any challenge. The morning star shotgun works for every situation. I see no reason to switch to anything else. Sometimes I switch weapons just to see if I can introduce some variety and eek some more fun into the game, but that does is increase the TTK and make fights drag on.
I closed the game like an hour ago because I was getting bored with some level in Episode 3, so I just started running through it and spamming the BFG. I ended up making a lot of progress just doing that. There was nothing in my way. No locked doors, no locked arena battles, no platforming. It was just catwalks going up and up and up. I was thinking "wow this is so stupid" and I closed the game. I'm having trouble finding any motivation to go back. The first two episodes weren't a blast to get through either.
Fucking loving it so far and I really enjoyed Dusk as well. Honestly kind of like both more than Doom 2016. Also, what's the name for the guy in Amid Evil? Dusk had Dusk Dude.
>I'm telling you the sword deals better with the leaping enemies
No, they don't, but that is besides the fucking point here.
God damn: what the fuck is wrong with you mongoloids? Did I stumble upon a fucking cult or something?
>something being boring is a FACT
You have zero right to call anyone anything you literal amoeba.
you're arguing over variety of weapons when you're talking about, almost exclusively, variety of enemies. you're getting mad because you poorly argued your point.
Why the FUCK would I ever bother getting to melee range with them?
To be fair, EP3 is just easily and by far the worst point of the game. It gets better again. But some of the issues do remain.
What went right
>Levels are very creative and unique, not the usual medieval european fantasy stuff
>Weapons are pretty cool, the Axe is one of the best starting weapons ever since it's still usefull till the very end
What went wrong
>Soundtrack is kind of forgettable, I don't know why they keep hiring Hulshult
>Bosses are a bit hit and miss
>Evil difficulty makes the game a bit less fun. Since enemies are faster and have more health, you have less options to choose from and the Voltride becomes almost useless.
Amid Evil is easily my favorite of the new doom clones so far
The narrator just calls you "Warrior."
>you have less options to choose from and the Voltride becomes almost useless.
Voltride overkill is the single most broken thing in the game though, even on Evil.
>Why the FUCK would I ever bother getting to melee range with them?
To kill them in one hit. Unless you're a pussy
because the axe isnt a useless weapon, you just think its useless because it always usually is in these kinds of games.
the other user is right, EP3 is by far the worst part of AE. you're not wrong with anything else though.
Champion
>No, they don't.
Yes it is, you stubborn cunt. You claimed the sword is nearly useless, and I'm not the only one who told you that statement is wrong.
Really? I loved the music through and through. I agree with the other points, Evil difficulty is also way easier because as some user explained, it shats souls at you.
The overkill itself is very usefull, but getting it on Evil is very hard without Soul mode. Usually some asshole will get in front of you and interrupt the zapping.
DOPEFISH LIVES
then you get attacked by dabbing midgets
I think The Champion or something like that.
First of all, I made a VERY clear set of points. The lack of enemy variety being the biggest problem, the lack of weapon variety being second, and the implementation of some of the weapons being third. All three together combining into one major underlying issue, which is just the lack of general variety in the gameplay.
Again, are you people brain-damaged? Why is this so fucking hard to follow?
LOW ENEMY VARIETY: Makes battles dull. LOW weapon selection - makes battles duller. Fact that some of the weapons are not well implemented decreases the already low variety in what is actually fun in this this game.
All combined together: IT GETS DULL.
Jesus. It's like explaining shit to a toddler.
i always thought the overkill was fucking stupid, even when he first implemented it.
>Evil difficulty is also way easier because as some user explained, it shats souls at you
But Souls give you a lot less amount. I think the dev said something like on Hard you need 125 souls to activate Soul mode and 200 on Evil
no you're just all over the place that you ended up focused on one aspect and barely touched the others. the weapons have plenty of variety to it.
otherwise i agree with you, you fucking idiot.
>too much enemy variety is a complaint
fuck off
you still get soul mode much, much more than you do in any other previous difficulty.
there are a LOT of enemies in AE that serve the same functional purpose, but look different. he isnt wrong with the enemies.
>I see no reason to switch to anything else
In Sacred Path you need 2 or 3 direct hits with it to kill the stone golems, whereas only 1 shot with the planet launcher. Similarly in Arcane Expanse the Acrobats will dodge out of the way of every weapon except the planet launcher. You can be stubborn and not experiment but that will just be your loss.
>no locked doors
This is just false
>no locked arena battles
Again false
>no platforming
Episode 5, 6 and 7 has that.
Hope Wrath will be released soon as well.
I just want you to know that you are right. You're right about everything. This game sucks.
I disagree, I found there to be sufficient variety there. Do you not see how this is not a fact? Every single element of that is subjective.
>what constitutes one encounter being different from another
>how many different encounters are needed to be "enough"
>how much the different enemy sets from different episodes contributed to the encounters having variety
Just saying something is a FACT seventy times doesn't mean it isn't blatantly non-factual.
>LOW weapon selection
The number in itself means nothing if they aren't different enough and don't have any usefulness, which has much more to do with this point
>the implementation of some of the weapons
People already have told you that each weapon fulfills a a role in different scenarios, you have even given examples of this. You have a point in the game not using its full roster at its complete potential, but you've been proven wrong about the second and most importantly third point over and over.
It's still useful. Plus having some form of hitscan is always inherently useful, especially for things like fliers or finishing off enemies (overkill makes that latter one a lot better too).
I was talking about the one level I was in, not the whole game, you dip.
>you still get soul mode much, much more than you do in any other previous difficulty.
There's the same number of enemies and you need more souls to activate it. That's just not true.
you arent entirely wrong, but you arent entirely right either.
It factually does not. And the sword gets far less utility than other weapons. The side-blade damage is too low, which a precision hit does do a lot of damage, you can be alredy dealing even more with any other direct damage weapon. It's a good idea but does not work very will in the game. With the leaping cunts time-to-kill is essential just as amount of attention you have to focus into dodging because this is early engagement scenario: The staff objectively kills them faster while requiring much more attention (well, none, actually) to aiming. In all pure crowd control scenariors, the staff preforms better.
The only time when the sword is really useful is before you get something better.
but there are more enemies. they add more enemies per difficulty. there's more points to add to the soul meter even if their value is diminished.
You know what, if you played the first 3 episodes and didn't like it, there's probably no point in continuing.
Maybe read the fucking point next time you spastic mongoloid?
you ever think that maybe its the way you play the enables these weapons to be more useful/makes them less useful?
>seizure: the video game
It factually is, another person already explained you why
>The side-blade damage is too low,
Unironically git gud. You can absolutely shit damage with the sword if you know how to use it.
>TTK is essential for leaping cunts
>So I HAVE to use the lowest DPS weapon in the game to kill them
????????
same goes for you m8
There are more enemies, but not much. Maybe like 10 enemies at most. Also there's A LOT more souls required.
Know what? Point taken. That guy is actually right about the way you play changing how useful a weapon is.
I'm not saying it sucks, actually. I'm saying that a couple of fundamentally poor judgement calls holds back a game that could have otherwise been fantastic.
You being an idiot denying a FACT does not make it subjective: it makes you a moron that cannot fucking comprehend basic design.
It's the old argument "I don't mind therefor it isn't issue". If you are, for an example, fine with eating the same food every single fucking day over and over - and being an autistst that may be very well the case - it does not mean that your diet FACTUALLY LACKS VARIETY.
Game design is very similar. People have different tastes, some don't have any, but there are underlying design systems that have a factual impact on what the game actually allows the player to do. And that is what I am talking about.
The reality of this sad sorry thread is that people actually agree with me, they are just angry about having do to so because they are idiots.
So what's the next boomercore fps coming out?
>muh enemy variety
Are you the same sort of dipshit that shits on Quake, by any chance? Sure, I'm not going to pretend this game's enemy design is as fucking perfect as that game, but a lot of the weapons and enemies do feed into the environments having a far larger impact on fights than in many other FPS games. This gives the game far more encounter variety than pure enemy combinations can give. The game has actual level design to complement this too; it's not Doom 16 or Serious Sam or something where everything is an empty open field or identical corridors for you to fight in.
interesting, because i usually play on evil and have gotten more soul mode activations than i do on easy, normal, or hard and have been testing this game since before this game was announced.
that is very amid evil of it though.
Ion Maiden, allegedly. They said it was very close to completion, but at this point my interest has dimished a bit
Are you using automatic soul mode or manual? I'm using the latter, so maybe it's my own fault.
>You being an idiot denying a FACT does not make it subjective
dude what you have been arguing about well over an hour is subjective. i get what you're trying to say but what you're actually saying is entirely subjective.
>The reality of this sad sorry thread is that people actually agree with me, they are just angry about having do to so because they are idiots.
we're telling you that what you're saying is fucking stupid, not that you're entirely wrong.
It's literally not the lowest DPS. It melts the weaker cunts at absolutely amazing speed. Again, damage-per-projectile isn't telling us the whole story, because it's the distribution of damage that matters here. The swords side-blade does relatively low damage considering the fire speed and while the center of the projectile does a lot more, it cancels the crowd-controling point because the projectile gets canceled when the center hits. Meanwhile the water staff just fires a sure-hit projectiles that have higher dps than the side-blades of the sword will ever deal on their own.
The staff actually trivializes the leaping cunts just like it absolutely trivialize the pink specters. Literally they will become a non-issue.
funfact, automatic soul mode being the default was a change made like, 2 weeks ago. default was for the longest time automatic but leon refused to change it until dave yelled at him and forced him too.
>The reality of this sad sorry thread is that people actually agree with me, they are just angry about having do to so because they are idiots.
I'm not sure you have understood what you're even arguing against. As your own words, your points are
>Lack of enemy variety
People do agree with this.
>Lack of weapon variety and faulty implementation of some weapons.
This is where you have been proven wrong over and over again. So people agree with you in one point, but disagree with the others. Moreso, people have been disagreeing that the end result is that the game lacks variety in the moment to moment gameplay.
Yeah, say thanks to Iron Maiden for putting the breaks on everything because they're that stingy over the name nominally sounding the same.
How many different things does someone have to eat to "factually have variety", user? Does eating the same set of things that are all quite different count as variety? Does eating, say, a completely different rice based meal every day count as variety? What constitutes variety is up in the air. For a something to be a fact, you need an agreeable standard for the elements which support it, which there just aren't here.
I'm not just saying "I'm okay with the amount", I'm arguing that there is genuinely above average encounter variety. Partially because of the different enemies in each episode which, if similar, aren't fundamentally the same and their differences are often relevant. Partially because the vastly different environments throughout the game lead give a lot of encounter variety.
>Are you the same sort of dipshit that shits on Quake, by any chance?
No, I honestly haven't played enough of Quake to pass judgement there. But otherwise, you are wrong. As for level design, the irony here is that actually Doom 16 has better level design than more than half of those in Amid Evil. SS games do not have particularly interesting levels usually, but what makes them is encouter design, something that Amid Evil COMPLETELY drops the ball on. As for enemies feeding into the level design, there is actually only ONE instance of that happening in Amid Evil: the first level of the Sacred Path.
Ironically the rest of that episode and half of all the levels in the game are in fact pure Serious Sam: long empty hallways and rooms with absolutely nothing worth of note. Except, unlike SS, they just keep throwing the same three enemies at you over and over, never creating new and unique encounters because they PHYSICALLY CAN'T. Because enemies can't be reused between episodes, so you get your four enemies per episode and that is it: that is all you'll ever have to make do with.
No it factually has the lowest DPS in the game. Even single full-hitting with the sword is higher DPS. This is to counteract its long range, lock-on, ease of use, and the fact that it's the default pistol type weapon of the game. Also I'm not sure why you're trying to compare the sword and staff; they're very different weapons for different purposes.
Wish they had tried to break out more from the typical weapon archetypes. Celestial Claw is just a rocket launcher and the Eternum is just a BFG. Not to mention the axe and the Staff of the Azure are quickly made redundant.
Yes.
The NUMBER of enemy types per episode is subjective.
You don't know what the word "subjective" means, does it?
Your complaint was literally "theres too much variety so theres less". levels are supposed to play different from each other.
I just explained how it works and you are just sitting here and saying "nuh-uh". Are you fucking mental?
Awful decision, honestly. Automatic soul mode was 100% correct and retards crying about it are idiotic babies.
Also not that guy, but I personally get more activation on hard than Evil. Granted, I notice the ones on Evil more but they're less common.
I know, I've been playing the game since it was in Early Access
>)
>there are a LOT of enemies in AE that serve the same functional purpose, but look different. he isnt wrong with the enemies.
But theyre not the same, they all have different behaviors slight or not and they all contribute to each level having a different feel. Dude wants to play serious sam instead.
What... how are you people even ALIVE being this dumb. This is quite literally... insanity.
>LOW weapon selection - makes battles duller
the fuck? Find a secret retard
>The biggest one and most fucking obvious is the moronic decision to make seven distinct episodes with their own distinct enemy roosters and all that shit... which paradoxically, results in the game having a MASSIVE lack of variety issue.
cant be more stupid than the person who wrote this
Because you're objectively fucking wrong you absolute retard. You said the sword would do less damage because it's side hit damage is low (it's not) and it'll stop if it hits someone, as if that was a factor when the single-hit damage is still higher than the staff's DPS.
Literally just activate soul mode as soon as you get it if you care. Auto-activation was retarded since the pacing for them quickly got out of sync with encounters and it wasn't uncommon in EA to get activations with nothing around to kill.
user you gotta think about exactly what you're saying. the bulk of the argument has been over the weapons. which are varyingly useful depending on how you play. thats what im saying is subjective.
i can understand why leon wanted automatic default, and i wont argue with his points considering he's designing the entire thing. but i prefer manual because it can make the room that are a slog take 3 seconds at most
i've used both. i might be in the same camp as the other user in saying that i notice them more. might've been a change that my brain still saw as the same.
>Dude wants to play serious sam instead.
funny you say that, i agree with him on the enemy point and i can tell he's thinking in the same space i usually do, being a sam autist.
i disagree, but as i can tell you know why.
>enemies feeding into level design
The other way around, dipshit. The encounter design being fed by level design rather than pure enemy combinatorics.
In retard speak because maybe you will understand: THE LEVEL GEOMETRY IS IMPORTANT TO THE ENCOUNTERS AND THE ENCOUNTER VARIETY
>Doom 16 has better level design that more than half of those in Amid Evil
Oh, you're just an idiot, nevermind.
Where do you find that?
Secret level in the Gateway
Don't pick up souls mid-fight if you're about to finish an encounter, it wasn't hard. Kill the last thing before running around scooping up every soul. Hell, if you're about to trigger soul mode going into an encounter, kill one or two enemies and set it off early rather than later. I almost never had that problem all through EA.
I had this game before all of you and never got to finish it since i'm stopped playing games as whole for quite some time.
There is a secret level? Well shit
>it can make the room that are a slog take 3 seconds at most
That's only a problem or something you even can foresee and do on purpose if you're playing the same levels over and over again, Hank.
This is like a satire. This can't be real, can it? Do you have a medical issue?
The variety PER ENCOUNTER is incredibly low. Because while the total number of enemy types is high, they are spread thin between the episodes: resulting in the fact that each episode consists of the same fucking encounter being repeated at nauseum, because there just isn't enough enemy types avaialble for that episode to mix and match it's encounters.
As a consequence, you actually have less variety. At any given time, you can construct your encounter of only four possible enemy options. All of this is going to be lost on you, won't it?
Dude... I'm kinda at loss for words. I explained in great detail how the damage distribution works and what you need to consider when comparing the dps of these two weapons and you keep going NU UH. God dammit if you can't provide a more detailed analysis than I had why the fuck are you arguing with me?
Thanks for the blogpost
*dabs*
nothing
now stop chilling your failed game in Yea Forums and better improve
big john is alse in it?
nice
Gyro aim makes FPS playable with controller. I finished Quake 2 and 2.5/3 of Dusk episodes with Steam Controller.
Damage Distribution isn't some static thing that magically makes the staff do more damage, dipshit. You can point out that against that one specific enemy the sword may waste a lot of damage due to over kill (which you didn't do, you just said the term like it means anything on its own) but that's still only relevant if comparing only the staff and shield against one specific enemy. Every other weapon in the game bar the Voltride will 1-hit those enemies, and the Voltride still has higher DPS. For a general statement, which is what you appeared to be making, the staff is both factually the weapon with the lowest damage per second single target, as well as the only weapon without an AoE capability bar the mace I guess.
Improve your english first
>The other way around, dipshit. The encounter design being fed by level design rather than pure enemy combinatorics.
First of all, that is literally the same thing, and second of all: Amid Evil does not do a good job of this. Again, the only example where enemies and level design cooperate to create unique experience is the fucking Acolyte Path. In the rest of the levels, the geometry is largely irrelevant - it's just rooms and hallways where you fight the same enemies over and over.
If anything, things like the remaining two levels of the Sacred Path are a textbook example of how to NOT fucking do level/enemy pattern matching, as the massive, empty long hallways are incredibly ill-suited to the enemies which can all be incredibly easily duped at open spaces.
In the rest of the game the enemies are are so uninventive that there is virtually no colarboration with the level design possible.
Spot on and triggering
>I explained in great detail how the damage distribution works
You literally said the phrase once and then went off talking about unrelated shit, what?
Your point is that the damage sword's sideblade is cancelled when the projectile hits center while the staff damage is good to quickly kill these enemies What he is telling you is that you're ignoring the fact that when the sword's projectile hits an enemy dead center, that hit makes more damage than the staff ever could.You are not very good at the whole reading and reasoning thing.
/thread/
Why do you insist on talking about shit you clearly can't fucking understand?
>weapon attacks have a start-up delay
>weapons aren't even fun to use
>enemies are bullet sponges and not fun to shoot at
>font is atrocious and hurts the eyes when trying to decipher it
Tell me it gets better. I haven't played it that much but so far it's just not fun. I played Dusk recently and really enjoyed it.
Dude, if you do not understand how "what part of hit does what damage" is kinda related to how damage distribution works, the again: WHAT THE FUCK ARE YOU DOING HERE?!
No, I'm not ignoring that and he is not saying that either. I very explicitly addressed that issue. The fuck is wrong with you mongs?
No, they really, really are not. Encounter designs in good games, like this one, are more informed by the specifics of the area's geometry by far more factors than just "is it some unique challange that works completely differently". When you have enemies with a variety of different threat ranges and attack patterns the specific shapes and sizes of rooms become far more important. AE is far from perfect in this regard, sure, but it's also far from Doom or Sam tier 'every enemy just charges or shoots a single projectile'. For an example, the big Solar Guardian dudes with their arc attacks can be deadly as shit in enclosed rooms but you get a lot more room to change things up with even minor amounts of terrain; both because there's obstacles to break the sightline and hide behind and because it allows you to weave back and forth between their melee attacks and their more deadly ranged attacks.
Again, this is far more clearly shown in Quake or the like, and is generally something of an abstract concept, but pretending that a room with the same set of enemies is the same regardless of level geometry and doesn't become vastly different from minor changes in its dimensions or layout does nothing but show you understand FPS on an extremely superficial level.
As literally stated here >You said the sword would do less damage because it's side hit damage is low (it's not) and it'll stop if it hits someone, as if that was a factor when the single-hit damage is still higher than the staff's DPS.
You ignored and he did say it. Again, you are not very good at reading and reasoning.
nothing, thats why i deinsted after playing for 2 mins
one would think people could make decent games with 20+ years old graphics but bugmen cant even do that lmaoooo
Because you haven't fucking stated what you mean beyond "duuuuuuh, staff does most DPS because I say so" despite that being completely incorrect both in theory and in practice. Stop using weapons against enemies they're shit at. There is no reason to use the staff against the leaping dudes unless you're too shit to hit them.
The only weapon that does different damage based on different parts of the hit is the sword. The sword, with single hits, does factually more damage per second than the staff. Unless you're fucking missing because you're bad, or overkilling because the sword isn't a good weapon against some enemies. Yes though, the sword is bad against leaping dudes. This does not change the fact that the weapons to use against them goes Literally Everything Else > Staff > Sword
Again, all of this would hold some level if Amid Evil did it better than the two games you criticize: but it does not. Enemy variety IS vital. In some cases level geometry may play a role, though rarely as much as you are pretending it does: but again, this is a moot fucking point point because Amid Evil does not do a good job of this.
The sole exception of this being again, acolyte path, where the combination of the swarm purple spectres, and the golem's knock-off projectile effect ties very well to the level entirely designed around extremely narrow paths and ledges.
But again, in rest of the episodes, it's a moot fucking point. Doom or Sam both do a better job with this because they have basic variation between small constrained space and open arena's, but they also have much wider array of enemies with much more varied patterns of attack, endgagement ranges, movement speed etc. Not to mention much greater selection of weapons and fire-modes that further mix the situation up.
In 90% of Amid Evil's levels, the encounters play out nearly identically. You have two basic patterns: Constrained and open space, one set of enemies, and five weapons, three of which are fun to use and will be always prefered if even remotely available.
I am not a big fan of either nu-Doom or Serious Sam, to be honest. I don't mind them, but I do not consider them great, in any way halmarks of the genre.
But they both do a better job at maintaining variety than Amid Evil and given that they both (SS in particular) have variety as their biggest weakness, that fucking bodes really poorly for Amid Evil.
I literally explicitly explained how the direct hit does a lot more damage but how that cancels all it's crowd-control utility you cretin, right fucking here:
WHAT.
IS.
FUCKING.
WRONG WITH YOU?!
>given that they both (SS in particular) have variety as their biggest weakness
sam is literally all about variety.
Serious Sam does have an excellent enemy roster, but rarely ever utilizes it to it's fullest potential and will instead just throw a million Kleers at you.
Also battles in Sam go on forever, to the point where it becomes monotone and tedious
Maybe TSE and SS2, but TFE and BFE are repetitive as fuck
Nigger, learn to read. I'm not talking about getting knock off. I'm talking about the available space to maneuver, and the specifics of where you can and can't rather than a pure value.
>Doom and Sam
>wider array of enemies with much more varied patterns of attack
Holy shit no. Literally every enemy in those games either charges or shoots a single projectile. In the rarest of cases they may do both. Doom you barely need to worry about avoiding enemy attacks and the vast, vast majority of Sam is the same fucking dance pattern over and over again because you're just fighting another horde of god damn kleers.
The virgin door peeker vs the chad balls to the wall
>The sword's direct hit is bad because it doesn't do AoE
>therefore the staff is better for single-target damage despite doing less damage against a single target
What sort of fucking brain damage do you have. The sword's AoE affects isn't some toggle you mongoloid. You can kill single targets faster than the staff. You can do AoE damage that the staff can't do. What in the actual fuck are you saying here.
>enemies are bullet sponges and not fun to shoot at
Aim at the head
Each level having different enemies means each one plays differently meaning overall more variety. you are just retarded
No, I stated that the staff does not have lowest DPS in crowd control situations. As for using weapons against enemies they are shit at: says the person who uses the sword instead of the staff on leaping bastards from Solar Solstice?
You objectively evaporate them faster and with less effort with the staff. It's not fun, but it's easily the most efficient way to kill them.
>The only weapon that does different damage based on different parts of the hit is the sword.
Yes, I never stated otherwise. I fucking love how all of these arguments basically end with you mongoloids saying "well actually I agree with you but YOU ARE STILL STOOPID.
And no, Claw and Star are both less efficient than the Staff. The only other meaningful option is the Voltride, and again only if there is enough of them and you can spare the time attention to overcharging them to get the benefit.
Also, there are still two issues here. One is the particular case of Solar Solstice, and the other is the general utility of the sword, which is very, very low. It's weak at crowd-control because you can melt crowds away faster even using the fucking staff, while it's weaker at direct damage than any of the other remaining weapons but the staff - the star has higher attack speed AND deals a truckload more damage, while Volt can overcharge and claw is a fucking rocketlauncher.
The sword is fun but has virtually no utility. Staff has utility but isn't fun. Melee is pointless, and BFG is boring.
That makes three weapons that both have utility AND are fun to use. Which again: is a variety issue.
>Tell me it gets better.
Okay, here's the rundown:
>weapon attacks have a start-up delay
no
>weapons aren't even fun to use
If you don't have the red mana weapon and the second green mana weapon, then yes, it improves considerably
>enemies are bullet sponges and not fun to shoot at
no
>font is atrocious and hurts the eyes when trying to decipher it
fuck no
can someone just give me a big list of the best FPS games
I found Dusk to be kind of bland and dropped it after a couple of hours.
Should I give this a shot?
>says the person who uses the sword instead of the staff on leaping bastards from Solar Solstice?
>Yes though, the sword is bad against leaping dudes.
Okay, you really do have brain damage.
>well actually I agree with you but YOU ARE STILL STOOPID.
Because you've spent the last two hundred fucking posts in the thread going between different fucking people completely changing your point every three seconds, then jumping back to "BUT SOMETHING ELSE" which the new person isn't disagreeing with. Or just outright ignore what the other person says and argue a point they haven't made.
>I stated that the staff does not have lowest DPS in crowd control situations
It objectively does though. It has the lowest outright damage and it's the only weapon (bar arguably the mace) which doesn't have AoE damage. Every weapon.
>Claw and Star are both less efficient than the Staff.
>The rocket launcher is less efficient at crowd control than the pistol
What?
>The SSG that wipes out one enemy at a time in under half the time as the pistol is less efficient at crowd control
Do you have fucking parkinsons or something and can't hit anything or something? What the fuck is wrong with you
>It's weak at crowd-control because you can melt crowds away faster even using the fucking staff
You absolutely cannot. The aoe damage on the sword is between 2/3rds and 3/4ths of its full hit damage; even hitting two or three enemies does huge overall DPS.
>Melee is pointless
Git gud
I'm fucking done.
I thought Dusk was great but Amid Evil was disappointing, but I have friends with the opposite opinion. Opinions on the two games seem to be wildly different, so it's definitely worth a pirate.
>In 90% of Amid Evil's levels, the encounters play out nearly identically. You have two basic patterns: Constrained and open space, one set of enemies, and five weapons, three of which are fun to use and will be always prefered if even remotely available.
Yeah Sam always had a restraint issue, and drags out, but the engagement variety is decent. Again: I don't mind SS games (safe for SS2) at all, but I don't exactly love them either.
>Nigger, learn to read.
The fucking irony here. God dammit. Where the fuck did I found myself.
>Holy shit no. Literally every enemy in those games either charges or shoots a single projectile
No? Are you seriously talking about games you have not played. I literally just finished nu-Doom the other day.
>The sword's AoE affects isn't some toggle you mongoloid. You can kill single targets faster than the staff.
The swords AoE only functions if you do not land a direct hit. If you do, it is canceled. And while it can kill single targets faster than the staff, it can't kill multiple of them at the same speed.
I don't know what you are talking about here, actually. What is your point? And why is reading as clear-as-fucking-day explanation here so hard.
Half of this debate is people saying "you did not acknowledge that the direct hit deals a lot of damage" even though that is what I clearly and unabigously pointed out and continued to explain why that does not solve my issue with the weapon, and the rest of you mongoloids are saying commonsense bullshit and ending up agreeing with me before contiuing to call me the stupid one.
Jesus, what a fucking clusterfuck.
I want to get Amid Evil but whenever I look at the screenshots it just looks like color vomit. It really puts me off. Why is it so hard for someone to ape a game with actual good color schemes, like Heretic or Hexen (that the devs claim to be taking inspiration from).
nice
You can adjust the saturation if it bothers you so much
>do you even color theory bro'?
>And while it can kill single targets faster than the staff, it can't kill multiple of them at the same speed.
IT CAN BY USING THE NON-DIRECT HIT YOU FUCKING MONGOLOID
>you did not acknowledge that the direct hit deals a lot of damage
Because if the sword's direct hit does more DPS than the staff, then there is no situation where the staff will kill enemies faster. The staff only ever hits one enemy. Using the sword to hit one enemy at a time will still kill faster than the staff. The sword can additionally hit multiple enemies to do more damage, if you aim it well. You are an absolute fucking abortion.
t. never played Heretic
Dude, you only disclosed you are not the disagreeing with me at the end of your fucking post. You still argue with me and call me moron even though you LITERALLY confirm what I have been saying this whole time two paragraphs later, don't fucking blame me for being confused by this shit.
I have not once changed my point, everything I have said and am saying now and which you end up agreeing with is literally in the VERY FIRST POST I MADE ON THIS SUBJECT.
Ever since then it was people arguing with me but not actually even fucking acknowledging my point, or straight up agreeing with me but still arguing I'm wrong.
So no: I'm not the fucking inconsistent idiot here. This is absolutely amazing clusterfuck of argumentation.
>Claw and Star are both less efficient than the Staff.
>The rocket launcher is less efficient at crowd control than the pistol
In this case, with leaping bastards that get into your face in half a second, fuck yes it's not the efficient choice. And star has NO crowd-control facilities.
The fuck?
>You absolutely cannot.
You LITERALLY JUST AGREED WITH ME ONE POST AGO AND YOU HAVE THE FUCKING GUTS TO CALL ME INCONSISTENT?!
>I'm fucking done.
I fucking hope you are you god damn piece of human trash.
stop triggering the devs. they are too immature to simple read and take notes instead of go apes.
I'm not sure the stauration will help much when the problem is with some of the choices of color in general. Some screens look fine and then some have a huge explosion of blue and purple.
it's based on heretic and hexen so everything went wrong from the start
I agree, the artstyle is disgusting and it harms my enjoyment of the game.
>IT CAN BY USING THE NON-DIRECT HIT YOU FUCKING MONGOLOID
Yeah, but then the DPS drops bellow that of the staff, that is the point.
>then there is no situation where the staff will kill enemies faster.
Again. Am I bullying a certified tard here?
What's your point? That looks like dogshit, but it's not the entire game, or even level. Heretic has a more down-to-earth color scheme in general, with a few poor stand outs here and there. Amid Evil seems to have more of those bad parts, which is an issue.
Well if you prefer boring grey and brown I don't know what to tell you
Did you actually play Heretic or Hexen, then? No? Neither of game is what I'd describe as "boring grey and brown".
>that the devs claim to be taking inspiration from
The actual Devs claim a bunch of other inspiration, it's only the publishing material and stupid journos that go "FANTASY WEAPONS MEANS HERETIC/HEXEN".
Yeah ok buddy
Some of the level design is straight up out Heretic (the few good level that it has, like most of ep.2. The mana system as well as the entire sound design of the game is straight out of Hexen. So yeah, I think to claim it's a spiritual successor to that series really isn't stretching anything.
If there is one thing you really can't hold against AM, it's the art style. It really looks beautiful, easily and by far the best of all the throwback shooters. It has a lot of issues, but it looks fantastic.
all types of enemies spawn in survival mode so if you want the battles to be a fucking mess then just play that
"The mana system" is just ammo, user. I'm not saying there aren't links, but gameplay wise and honestly for most of its visual design there's different roots.
"The game's design is fundamentally broken".
"Just play the game's one vestigal mode that is broken too, lol"
You people really are a fucking cult.
artstyle is great. you are a pleb
But it's not. It has dark fantasy aesthetic but does not play like either.
>but then the DPS drops bellow that of the staff
What the fuck. That's just wrong. The reason nobody got what you're saying is nobody could believe you're that fucking stupid.
There are two separate points which make you completely fucking wrong.
>hitting two enemies at a time with the side of the sword strikes does more dps than the staff
>hitting one enemy at a time with the middle of the sword strike does more dps than the staff
Even if you believe the non-direct hits hitting multiple enemies does lower overall DPS than the staff, which you would have to be utterly retarded to believe, you can just fucking hit them with the full strike to STILL do more DPS. This isn't fucking complicated. Never reply to me again.
>Game makes an effort to make each episode play differently
>Game is broken because levels play differently
You're an autist who copy+pastes his shitty misinformed opinion in every thread about a game he played an hour of.
What are you doing wrong where you cant use the sword to kill groups?
>The reason nobody got what you're saying is nobody could believe you're that fucking stupid.
Actually, the reason why nobody got what I was saying: or more precisely why YOU don't get what I am saying, while the other person actually ended up completely agreeing with me (albeit in a weirdly angry fashion) is because you are certified, 100% retard.
The side of the blade damage does less DPS than the staff does, and that is a fact. You can try it out for yourself. You'll need far more time to vanquish a bunch of weak mobs with the sword than you'll do with the staff. Each individual hit does more damage than individual projectile of the staff, but the staff has a high fire rate. You'll need two or three projectiles - non-direct-hits - to kill any of the low-weight mobs. You'll need three or four hits from the staff. But the staff fires fifeen or twenty of them in the time you'll fire a single shot from the sword. Even when hitting multiple enemies at once, it will eat through them slower than the staff. Which by the way IS effectively an AOE weapon, as the homing projectiles are very much a fire-and-forget type of device and you can just carpet the incoming wave and the projectiles will kill everything in the area without you having to worry about anything.
>which you would have to be utterly retarded to believe, you can just fucking hit them with the full strike
Yes, but then you'll kill one while the remaining twelve are still up your ass, meaning for crowdcontrol scenario, you are not dishing up the optimal DPS.
Why does this need to be explained? What has happened to you?
You can, it's just usually the suboptimal solution.
I finished the first six episodes of the game on hard, this is the second time in my life I've brought up this issue or even posted about this game, and you are fucking. Pathetic.
Maybe the reason why you hear this kind of opinion in "every thread" is because it's fucking true.
>implying that low poly models are for everyone
Bchtung Boomer
>but then you'll kill one while the remaining twelve are still up your ass, meaning for crowdcontrol scenario, you are not dishing up the optimal DPS.
This is just as true of the staff you cretin.
>Try it for yourself
I hate you. I hate the fact that you force me to accept people this fucking retarded exist in real life. I despise that I went and did this to satisfy
~7 seconds. I stopped firing for like a third of a second but that's mostly irrelevant.
1/2
2/2.
I even missed a shot here which wastes more time than that break with the staff did. This is far, far from optimal for the sword too; if you've been running around in a larger combat area the enemies are often in a nice, easily accessible line for you to swipe down. This was mostly just hitting two or three at once with several full hits thrown in. Even then, 4 seconds.
Kill yourself you complete dropkick.
This post is literally in every thread, fuck off autist
>amid evil
>dusk
>ion maiden
>wrath
Seriously, games are going back into the right direction. No fucking overblown screen effects, screen shake and other idiotic retina burning visuals.
I can't wait for games going full circle and reboot unreal and half-life 1.
>No fucking overblown screen effects, screen shake and other idiotic retina burning visuals.
and no dumb gimmicksa
epic should remake the original unreal btw
lol
Would love to see that happen, but with Epic canceling one of their old flagships, UT, I can't imagine that they would reboot anything again.
Maybe when realise that they cab apply their comic look to older titles and cash in on kids, but then again it wouldn't be Unreal/UT then.
>No fucking overblown screen effects, screen shake and other idiotic retina burning visuals.
Amid Evil is full of this though
>thread dies as soon as the two autists stop arguing
Nice
Really great level design, distinct and creative weapons, great aesthetic. what a pleasant surprise this was.
soulmode seems either too powerful when you can save it or not so useful with auto soul mode
I really hate how now a days I can never tell if this kind of stupid retard is an obvious bait or just contarianism to the extreme. Have a (you) nonetheless
Really hideous looking game and not in a way that I can appreciate. It's an abstract kind of horror. The font, size and coloring of the text alone is enough to disturb me. Thankfully it's pretty fun to play.
no webms?
Between this and Bloodstained, is 2019 now the year of the ugly but playable game?
probably. My Friend Pedro is also ugly to look at but the gameplay itself is fine.
The amount of fucking paid shills ITT is fucking insane.
Game's grafix kind of look like shit in webms, the ultra-sharp aesthetic absolutely brutalizes compression algorithms and the only alternative is turning TAA on and playing with Vaseline on your screen. That vaseline ruins the look of the game even harder than normal too, because of the way it looks.
Even with TAA it usually looks like shit in webms. I threw this together off some random gameplay I just recorded and look how fucking bad this is. Plus for retrofps only longer clips tend to work because they're gameplay driven rather than spectacle driven.
the mace weapon sold me on it
>these fags like gaem
>must be shills
have sex
I've been neutral to this since I first came out and this thread is filled with the exact same type of blatant shilling Dusk (which was mediocre at best) had when it came out. Might've gotten this on sale next week but shills (343 responses, 83 posters is shills) made me drop it. Wrath will hopefully show New Blood how to do an FPS
I've only just started playing amid evil, I didn't liek dusk myself. Out of the gate amid evil is a lot better, we'll see how it fares down the road.
>343 responses, 83 posters is shills
it's called discussion you turbo nigger
>Wrath will hopefully show New Blood how to do an FPS
hopefully, I've completely forgotten about it since it was announced. Classic 3D realms failing to release a game.
Also amid evil and dusk are made by compeltely different people and it shows.
>343 responses, 83 posters is shills
Like two thirds of the thread was 3-4 autists arguing to be fair.