*appears after exploring with pitch black light for 5 seconds*
*appears after exploring with pitch black light for 5 seconds*
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Don't you need a torch for these dudes?
>Fanatic load screen
He can also randomly appear in dungeons when torchlight is 0
>never run into him because I don't bother 100%ing the dungeon
Oh
>mfw I behold the infinite malignity of the stars
embark_party_town.event_beach_episode
You aren't harboring heretics, are you?
*leaves because already collected all the Ancestor's trinkets*
mfw need 50000002 runs to get the gear and characters required to progress the later dungeons
this game is slow as shit and thats what ruined it for me
>eyes
Disgusting
Severe lack of cute&funny characters in this game
>Boomer MaA
>Leper and Abomination hiding under the umbrella
>Musketeer with a Super Soaker
>Hellion's bust
Maybe the sequel, we never know
>autism
expected
>game has one unifying feature of its artstyle
>ignore that
you're forgetting the most important element, Shieldbadonker
Yes, but that just goes without saying.
You have to have at least a little autism to have the patience to beat this game
Im autistic but I have 0 patience, did I get ripped off?
That's ADD user
Y'all excited for the second entry?
youtube.com
What are you hoping for/expecting?
I think it would be really cool if they added a bit more depth to the characters and had more interactions on a longer form journey. Like a character getting continuously more jaded as the trek continues, or the one character you continuously take on missions starts developing as a leader to the group and losing them would result in a grand morale loss. Stuff like that.
I'm hoping for more boss/dungeon variations.
I didn't really like fighting the same bosses 3 times over.
really hoping for more character interaction/depth, and to make some of them not shit
I just hope it's fairer this time around. I don't mind difficulty; I don't mind permadeath on characters, but at least make some mechanics less bullshit like stress or grinding.
I wonder if they'll cut any of the heroes or just add more.
*downloads approximately 20 mods to make the artificial difficulty ass game actually playable*
how much sjw shit will be in this one, i wonder
Never play D&D pleb.
I'm hoping they don't nerf fun heroes into the mud to "balance" a singleplayer game.
only mod you should need is the one that disables hallway stress, otherwise the game's completely playable as is.
Not him but some of the player-made classes are fun, for the sake of more variety.
pcgamer.com
>Our combat system is making a return, but we’re giving it a significant tune-up—mechanically, and in terms of presentation. Most significantly, however, we are working with a completely different metagame structure. Darkest Dungeon 2 is a game about enduring a gruelling journey, not cleaning up your backyard.
Sounds to me like we arent going to have a Hamlet to return to but something else to do between dungeons.
definitely, been using a bit of Marvin Seo's characters lately, and they're some good fun.
I'd like to see equipped trinkets actually appear on characters. That'd be really neat to see little charms hanging off their necks, or their special resist pauldrons glimmer when they get used or something. I just love customization so anything in that vein like more character costumes to choose from and mix and match would make me a happy camper.
I'm also interested to see how much they alter the combat system. I'd like to see more animations for different attacks or hits. Maybe they'll make the combat a little more spatial where enemies will be located in different areas and you'll need to move around to fight them as they move at you. I don't know how much change they can add to the combat without making it feel too different.
Well obviously, otherwise how would healing up between dungeons work? More likely you're building a town instead of repairing one that already exists.
Agreed, would love to see bosses evolve meaningfully over time or fight them under different conditions. Maybe there could be a system of intel in the game where you could learn the strengths and weaknesses of the bosses through scouting and favors in order to gain an upper hand in battle.
Also more mission types would be nice, Clear, Find, Remove, Explore, and Boss aren't all that different from each other in terms of how you play the level out.
My money is on something entirely outside of a settlement or town or anything. More like a large caravan.
Oregon trail basically.
It should also be noted they've quadrupled their amount of employees from 5 to 20. So we can expect a much larger game.
Too much variety makes the modder mad.
>BH as life guard
>Leper and Abom are too self conscious to swim
Nice
However
>Eyes
I’m sorry. It’s shit
I sure hope they don't cut anyone, all the heroes have a special place in my heart and I'd hate to see one of them miss out on the adventure.
I'm really curious to see how they change up the heroes though. Will they have the exact same abilities? Because that would be a little boring. If they change up the combat system it will be interesting to see how the heroes roles transfer from the first game to the next. I'm excited to see what they come up with.
>we never got those sem- I mean, omen seeker variations.
I'd put my money on caravan too. Still lets you upgrade your "base" like more tents, better canteen, training tent, etc. but adds a new spin survival because you'll always be needing to keep up on new supplies and food, you may get attacked in the night, wagons may break down, and mountain passes may be collapsed forcing interesting decisions that shape how your journey goes.
>implyting there was SJW shit in the first one.
I finally beat the this game the other night. The darkest dungeons were so fucking stressful.
I loved it.
I miss /ddg/. Hopefully it comes back for the sequel.
I don't doubt it will, but I wish it lasted longer after CoM dropped.
I loved writing the Hamlet greentexts.
Congrats man
I’ve never beaten it in 3 years because i restart when someone dies
That the music is at least on the same level
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