Is Breath of the Wild, dare I say it, the most kino Legend of Zelda game?

Is Breath of the Wild, dare I say it, the most kino Legend of Zelda game?
>entering the Lanaryu canal ruins area
>fighting your way through regular Bokoblins and Lizalfos while exploring ancient ruins
>exiting through the east gate into the field of white trees at the foot of Lanaryu mountain
>that absolute The Only Thing I know For Real duel between Link and the Blue Lynel youtube.com/watch?v=TazywZDuj9I
>that ominous ascent of Lanaryu Mountain
>that moment when the dragon music kicks in but it quickly progresses into a creepy version of that same music and you haven't even seen the dragon yet
>tfw you finally get to the peak of Lanaryu mountain and discover the malice infected Dragon, Naydra
>that kino moment where you fly down through the mountain range and rain arrows on Naydra to free her of malice and corruption

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nope. thats majoras mask

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minish cap sucks

You posted this in the other thread, your taste is shit then and its shit now.

Pretty Kino but MM is a good contender

It's the best game in the series.

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Stop spamming this shit.

Optimal (You)s by posting in any relevant thread.

Since you're copying and pasting your shit ass taste from thread to thread I'll copy-paste my reply:
> Wind Waker above Twilight Princess
> BOTW above literally anything
> Zelda 2 that low

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It's pretty great.
I don't think it's anywhere near as great as the absolute unbridled masterpiece that it was made out to be at release, but I don't think it's anywhere near as bad as many on Yea Forums makes it out to be either.

Yes, I thought I'd hate it but it quickly became my favorite Zelda.
I'm practically obsessed with it since they announced a sequel. I'm replaying it currently.

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It is, Yea Forums is just contrarian. You should have seen the threads they made during the doompost era of the wii U when it came out. Everyone thought it was going to be guaranteed shit because it was also a wii U title. Long story short: all the BOTW doomposters got BTFO and Yea Forums was acting like nintendo S O I boys for a whole month atleast. There only legitimate complaint was that the final boss sucked ass.

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It's pretty good yeah, 7/10.

I'm playing it right now again and just did this section of the game, never did it before, so I felt the need to post because it was so incredible to me.
This shit just made the sequel my currently most anticipated game. God I really hope it's a Q4 2020 - Q1 2021 release at the latest.

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it's excellent, 9/10

I am honestly tired of trying to understand why so many people adore this game, it's decent, better than the typical Ubisoft trash it's attempting to emulate with a thin coat of Zelda nostalgia plastered over it but Jesus, people comparing this to OOT, which wasn't just a phenomenal game but a watershed technical achievement is just embarrassing.

It's better than OoT though.

Fuck, forgot this:
If they fix the issues I have with BotW I think the sequel can be an easy 10/10
>Longer, more visually interesting dungeons and more of them
>Slightly improved weapon moveset
>A bit more restrictive in certain aspects (no menu'ing while climbing, gliding and such)
>New enemy types have just as much attention to detail as the enemies made for BotW
>More unique, visually different from each other and harder boss fights

>I just can't take it anymore that SOME PEOPLE LIKE BREATH OF THE WILD MORE THAN MY FAVORITE GAME
No discussion allowed

Call the cops, I don't give a fuck.

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In many ways it is, but giving it the same score as a game that, for it's time was actually groundbreaking and not just 'very good' is kind of retarded, I'm actively annoyed by BOTW and would probably give it an 8.9 or something, how anyone can call a Zelda game with Four dungeons that all look the same and play like ass is insane, the shrines, while numerous just seemed like a terrible waste of the developers time, I think EVERYONE would have preferred like 8 actual, distinctly different dungeons instead of hundreds of identical look/playing drab brown rooms.

Botw is painfully mediocre

I'm fine with people liking it, I just find it astounding people think a game this lacking in so many ways can even entertain the idea of being a 9 or above.

>seasons above ages
I'm coming for you

Why twilight princess in s?

Then be astounded some more I guess.

If this game was identically in every gameplay respect but wasnt a Zelda game I would have had zero interest in it and wouldnt have played it.

Its a zoomer game. They love games with pointless wandering around open worlds. I prefer structured organised games like OOT.

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Because I really fucking like TP, it's actually my favorite game. Its flaws don't bother me and its good points are my favorite in the series. I've beaten it like 7 times and the dungeons, hidden techniques, and setpiece moments make me smile everytime.

I think it's because it excels so extremely well in several aspects regarding the open-world and systemic gameplay which makes the faults seem less severe to most.
If Breath of the Wild didn't have its systemic gameplay systems or the attention to detail it has to the exploration and enemies and such then it wouldn't be thought of anywhere near as well as it is currently because then you'd just have 4 boring dungeons and only 1 good one to be the highlight of the game.
From what I've seen many people rate Breath of the Wild very highly for having incredible combat, great exploration and a fantastic open-world and shitty dungeons, lackluster bosses and shrines and korok seeds becoming boring eventually are still a common complaint here, but these other aspects outshine so much in this regard. I think the people who do not like it as much are people who are not as big fans of the open-world as the people who do like it.

Why Zelda series is so divisive with regards to which games are good and which games are bad?

>BotW
>incredible combat

In regards to non-sword options, maybe. Even then, I think it's more a matter of the janky possibilities being endless. But BotW's base swordplay is probably the worst of any of the 3D games - the hit feedback feels all wrong, less like cutting an object and more like beating sacks of meat, and flurry rushes were a regression from the refinements of TP and SS.

>who are not as big fans of the open-world as the people who do like it
I wasn't before BotW, it is one of the very few open word games I do like.
Shrines were all fun to me and I've never found all korok seeds and probably never will, they are still a fun addition though.

Fan feedback will ruin the sequel. People want a bombastic OST, and do shit like killing the dragons, aside from the obvious "muh dark zelda".

Because Zelda's covered a lot more territory and design sensibilities than it appears to have on the surface. The games actually do get pretty different from one another despite operating on fundamentally similar bases.

this.
The issues are small blemishes in the grand scheme of things.
disagree completely, zelda games have abysmal combat on the whole, the only other game in the series that tried with its combat was TP and much of that you literally just hold one button to kill things, especially the shadow beasts where you're practically forced to do so. BotW, on the other hand, has the best combat of the 3D zeldas, and arguably the best combat system of any open world game too.

The mobility options which lend themselves to combat and the act of exploration are good, but the world itself is shit and the few things that can be found are copy pasted all over. Nothing in the game feels truly unique outside of a handful of spots, but those aren't nearly enough to carry the exploration.
While the combat is tight and the freedom to fight how you want is freeing. The lack of enemy verity and their shitty AI greatly subtract from what the game could be.
Botw has a lot of problems and i hope botw2 can tighten things up.

Do young people like Zelda or do only 30+ crowd like it?

Same. I actually hoped it being a Zelda game would somehow make an open world game like this palatable but no. Honestly, I liked Dragon's Dogma, Gravity Rush and even Mirror's Edge Catalyst far more than BotW. That can all be chalked down to combat/movement mechanics though, of which BotW didn't really win me over in either respect.

nigga you crazy
>"muh dark zelda"
TP niggas are the dumbest people on earth I swear they still haven't learned.
I don't think you have to worry too much, with this being a direct sequel, and I doubt they'll take too much fan feedback.

I agree somewhat, except for SS having better swordplay, but right now I'm just talking about the overall combat and not just swordplay. If we factor everything into account BotW probably gives you the largest "move-set" of all the games.
The flurry rush was pretty crap, but the parry in BotW was really quite amazing

I only liked the n64 zeldas. why?

>has the best combat of the 3D zeldas

If we're considering non-swordplay options then sure. On that note, WW also tried harder than any other 3D Zelda not named BotW. But in terms of sheer swordplay I fucking hated BotW and avoided combat whenever viable because of it. Only time I ever had fun with swordplay was with ice weapons and that's mostly because I have a fetish for ice magic.

Zelda is a boomer game but I have no doubt that kids love that shit too.

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I'm honestly at the age where it's impossible for me to tell what young people enjoy but I don't think the Switch is doing well with the younger crowd.

Did you play all the others?

you're just a nostalgiafag

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I doubt it. The music used in the reveal trailer was anything but bombastic and killing dragons doesn't really make sense unless they somehow become corrupted but that already happened with Naydra and there's no way to replicate the whole Lanaryu mountain sequence over again for multiple dragons in one game and have it be good. Fan feedback would also be more unique and different bosses which would go against the dragons part

They're probably the most well balanced games overall. Even MM's low dungeon count can be accounted for with the sheer quality of what it does offer. TP/SS minmax in the dungeon spec while WW/BotW minmax in the overworld spec, leaving all of them to feel kinda lopsided to a degree.

the swordplay is better as well, since it has accurate hitboxes that make sense, rather than relying on prescripted animations for many moves like in past games (TP is most notorious for this)

Actual solid argument.

>tfw when you first enter Kakariko village and theres no loading screen

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unironically fpbp

>But in terms of sheer swordplay I fucking hated BotW and avoided combat whenever viable because of it.
I agree, I even think that just engaging in combat with enemies is an actual failure state because advanced versions of enemies make you lose a shitton of hearts if you fuck up even once and you lose resources because of durability and shit.
BotW is the best when you play as a hunter and kill your enemies without ever engaging in combat, it's why I had more fun making traps or simply waited until nighttime to assassinate them.

>mfw I first learned about the SOS messages in the music tracks for the Divine Beasts

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I've played every mainline game in the series but only finished the following:
OOT
MM
LA
ALTTP
Ages
Seasons
WW
MC
TP
FSA
LBW
BOTW
Phantom Hourglass

Didnt finish:
Zelda 1
Zelda 2
Spirit Tracks
Skyward Sword

It was pretty fucking good in my opinion

I wonder if BOTW 2 will also have multiple threads a day two years after release of violently spirited argument

>advanced versions of enemies make you lose a shitton of hearts if you fuck up
don't fuck up.
In other words: git gud

wat

Accurate hitboxes are nice but I still stand by hit feedback feeling a bit wonky. Wielding a sword in BotW felt more like wielding a club and I just couldn't get into it. I eventually stuck to greatswords when I could because they felt the least off, if feedback was gonna be this meaty and the enemies be massive HP pools then fuck it, I'll just use the biggest beatsticks I can find I guess. Spears were okay-ish, better than swords but still felt a bit odd for such a quick weapon.

>see only mountains for a while
>where the fuck is the village
>Ohhhhhhhhh
fucking kino

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the what now?
user you can't just post that and not explain

Sorry user I prefer my games to have a plot that's not tissue-thin.

So you don't like any Zelda games?

Spirit Tracks is unironically better than Breath of the Wild

this better not be a bamboozle

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I really, REALLY hope Nintendo hasn't been missing out on feedback like this in favor of sucking up all the blind praise the game is getting. BotW was good, but changes like these could make the sequel incredible.

sounds like you don't like the ragdolling rather than the combat itself. Also don't know why you think the enemies have massive HP pools, the vast majority of enemies die in a 1 or 2 hits, lynels and guardians are pretty much the only exceptions to that.

Link's Awakening had a good plot.

I personally enjoyed my time with the world, however I wont go so far as to say it was great. There are many flaws with it that if improved upon can massively elevate the open-world experience in the sequel. Just remove all shrines and Korok scenes and then implement an equivalent that is better. Maybe instead of Shrines there are natural smaller dungeons in the world and maybe instead of there being 100+ there's like 40 and then 6+ main dungeons with far more detail than Divine beasts
Complete and utter extremely hard disagree on the enemies part. While the enemy variety is not large the attention to detail that have gone into making the enemies, the amount of stuff they can do and the amount of interactions that can happen with them is staggering and more than makes up for a low visual variety. Had no problem with the AI either, seemed pretty great to me in the way that they can pick up your weapons or even grab stuff like Boomerangs out of the sky and use against you to Bokoblins bumbling around and Lynel's feeling like proper boss fights.
Still, they should of course add more enemies i the sequel while keeping all the current ones and then give the new ones the same attention to detail to elevate it even more.

Its dungeons are. The overworld quality couldn't be further apart in favor of BotW, though.

The themes for the Divine Beasts have morse code through one of the audio channels. You can hear SOS in the first few seconds for Rudina, Ruta, and Naboris. Medoh has the clearest SOS, around 12-15 seconds.

You honestly can't even hear it without headphones. The fact all the Beasts have it, it's obviously deliberate and not a coincidence.

>because advanced versions of enemies make you lose a shitton of hearts if you fuck up even once and you lose resources because of durability and shit.
Cook defense food, upgrade your armor at the fairies, explore the world for better great and weapons.

LoZ: Good
AoL: Good
ALttP: Great
OoT: Great
MM: Great
LA: Great
OoS: Good
OoA: Okay
WW: Good
MC: Good
TP: Okay
PH: Meh
SS: Meh
ST: Meh
ALBW: Good
BotW: Good

What an incredibly solid series overall. One of the best.

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Can I ask why you didn't finish Skyward Sword? Also, what's your top 3 games in the series?

I get flack for saying this. Even subpar Zeldas (PH being a prime example) are still really good fucking games.

What attention to details are you referring to with the enemies? Them picking up weapons that are laying around is not all that impressive.

>Breath of the Bokoblin
>best
it's alright

>no FSA

Art is nice but the face looks kinda fucked here.
I have no doubt that they themselves are aware of the issues with dungeons and how repetitive and boring shrines and korok seeds look/are or get eventually.
There's not much to go on right now, but based purely on the reveal trailer it seems like the sequel is an inverse of Breath of the Wild
BotW
>Freedom, huge open-world, go anywhere do anything, huge fields and large mountaints vibrant and many goofy moments
The trailer for the sequel gives us
>Claustrophobic, dark, ominous, restrictive, caves, ruins, dungeons
Considering Breath of the Wild was all about breaking convention (their words) I would't be surprised if what they wanted for the sequel was to break the conventions that Breath of the Wild made for itself and use the systems in that game in the opposite direction.

Are OoS and OoA really that different from each other? They (along with LA) are the only ones I haven't played in the series, I was under the impression it was like a Pokemon reskin.

Top 3 are MM, OOT and ALTTP. But I liked the n64 ones way more than ALTTP. Skyward Sword I just found extremely boring.

When you get high enough level weapons, sure. A lot of weapons with a strength level below 40 or so will still take a couple combos at least on lizalfos tier enemies. And the swordplay itself is slightly above WW tier, the parry's there and flurry rushes are a shade better than its QTEs but otherwise they're mechanically on par. The ragdolling does feel weird but I take issue with how landing a hit at all feels, I never liked that tactile feedback.

Seems like you didn't really wait around or pay attention to enemy behavior that much.

They're different games entirely, save for sharing the engine and a couple items. One uses a harp to allow for time travel and the other uses a rod to change the landscape depending on the season

not him, but stuff like Hinox's grabbing actual trees out from the ground to throw at you; Moblins looking around for a weapon and grabbing a fucking Bokoblin to throw at you instead if no spare weapons are around; higher-tier Lizalfos grabbing a boomerang you threw at them from mid-air and throwing it back at you; Bokoblins hunting nearby wildlife and eating the resulting food drops...just as some examples. Also, the fact they can wield any(?) weapon in the game that's left on the ground is legitimately impressive.There's lots of other idle behaviours they have, especially Bokoblins

Completely different games.

They need to marry the styles now. I think BOTW is the way it is is that they spent SO MUCH time figuring out how to approach an open world, design it, flesh it out, etc. I believe shrines and the Divine Beasts were probably the last thing they really did after spending years on the environment and physics.

Come to post-apocalyptic Hyrule!
We have...
>Goblins
>Lizardfolk
>Centaurs
>Assassins
And that's literally it for 98% of the game! Enjoy your rich and deep open world!
Fuck Nintendo for force-feeding us this developmer's sandbox.

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OoS is more combat oriented, OoA is more puzzle oriented. In my opinion OoS is also less drab as the season shifting offers a lot more visual variety than OoA's time travelling.

>Considering Breath of the Wild was all about breaking convention (their words) I would't be surprised if what they wanted for the sequel was to break the conventions that Breath of the Wild made for itself and use the systems in that game in the opposite direction.
Why would they go backwards? It's easy to implement things like visually diverse dungeons in botw without going back to the old ways.

The general gameplay is the same, just built up from LA. However Seasons and Ages had some very odd development and the games feel very different. Besides having a different core mechanic (seasons vs time travel), Seasons feels like an older Zelda game a lot like LA, with a lot of combat-focused dungeons and less direction. Ages is more focused on the puzzles and feels like a marrying of the old formula featured in LA, and the narrative driven style we got in OoT.

high tier weapons become increasingly more common the more you play, so whilst the enemy tiers increase so do the weapons available anyway. I rarely ran into issues with enemies having tanky health because of this, as I always had plenty of strong weapons. Anyway, I still stand by what I said about botw having the best combat of the 3D zeldas.

>Bokoblin
>Lizalfos, Fire Lizalfos, Ice Lizalfos and such
>Wizrobes (Fire, Eletricity, Ice and such)
>Flying Guardians
>Small Guardians with different weapon combinations
>Regular Guardians
>Turret Guardians
>Lynels and all their different weapons
>Hinox/Stalnox
>Moblin
>Octorock
>Yiga Blademaster
>Chu Chu (Different elements as well)
>Keese
>Pebblit
>All Stal-variants
>Talus and variants
>Yiga footsoldier
It's pretty good actually.

Nobody agrees with me but the beasts are the best part of the game. I love their feeling of majesty and decay, the great, grueling noises they make when you move them around, the music that gets progressively more intense.

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Breaking conventions doesn't have to mean going backwards to the previous style of game.

It's a solid game, 8.5/10. Not on the level of MM, OoT, ALttP or LA. But just a tier below that.

They're great. The problem is too few, too far between, and too short.

I don't have an issue with how it handles non-swordplay stuff. Bows, boomerangs, rods, shiekah slate fuckery, that's all fine and dandy and several leaps ahead of what previous Zeldas were doing. I just don't care for clashing swords in the game.

hm.

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well you are correct
>Nobody agrees with me
What makes you think that? they're kino

I wasn't sure exactly what you were referring to, but i assume its things like listed

The throwing of bokoblins and trees is a fun little addition.
Weapons can be broken down into a few subgroups. Its really not that impressive.

They're... okay, they could have just been more visually distinct.

Based not too good and not too bad either opinion
The problem I have with them is that once you're inside them they're just boring. There's no visual variety and the general aesthetic of them isn't that great either and quite drab. They only look nice from the outside. I like the puzzles a decent bit, but they're just too short to really feel like they're making an impact on the game.
Hyrule Castle is legit fucking phenomenal though.

>exploring
>find a giant red dragon
>"OH FUCK CAN I FIGHT THAT"
>all attempts fail
>look it up
>"lol no they're just for taking fancy pictures"
Fucking why

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I like my Zelda games with a clear sense of a beginning, middle and ending. Oh yeah, and a story. And music. And good NPCs. BotW didn't have any of those things. The game was way too experimental and open-ended for its own good. I'm glad they tried something new but I'm hoping the next takes a step or two back.

Problem is that the roster seems smaller when you don't have any regional enemies, and things like keese/pebblits/chuchus/lizalfos all get reskinned for each environment. Putting in a few 'simple' enemies in each area (like Leevers in the desert, Skulltulas in the Lost Woods or other forests, etc) that you can't find anywhere else helps the enemy variety a thousand times more than "keese, but on fire this time" does.

Hyurle Castle's seamless integration of interior and exterior and the entirely open-ended way you can attack it is unparalleled in by anything in the entire series. Goddamn what a fucking finale.

the most insane post in this thread

ALRIGHT GUYS. WHO IS THE BEST GIRL IN THE ZELDA UNIVERSE? POST HER NOW.

>just for taking fancy pictures
I can't tell if you're being intentionally disingenuous or if you're just ignorant.

>mfw Maz Koshia
That boss gives me so much hope for the sequel. Already felt there that they had taken complaints about boss fights to heart.

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>shoot dragon
>their part flies halfway across hyrule

Shit you're right how could I forget that each one helps you unlock one of the 120 shrines in the fucking world, all of which give you 1/3rd of a stamina fragment or heart crystal, how could I fucking forget such an important achievement

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Zoomers btfo

This is why I have a hard time talking about the dungeons
On one hand we have four somewhat short Divine Beasts
On the other hand you have BotW's Hyrule Castle dungeon which is one of the best moments in the entire series in my opinion and one of the finest examples of what BotW's gameplay style can be when it's very fucking good.
The sequel has boundless potential and it's making me really excited for it but also potentially quite disappointed if it doesn't fix or iterate on BotW's flaws..

one of my favorite tracks in the game. the female voice in the background made it feel really historical

youtube.com/watch?v=U2Wd8fULCKc

Who the fuck else? Unless you mean aesthetically it's not even a contest.

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>1/3rd
1/4th you mean.

And the fact that you can harvest parts from them to make the strongest potions in the game. Having a triple speed boost that lasts for 30 fucking minutes real-time makes you feel like the Flash.

Why is that? I stand by what I said and I'll even add this - BotW is incredible for the first few dozen hours, but then you reach a point where it suddenly becomes insanely boring. At least for me it did. As a game whose main selling point is the exploration, I don't think I could ever stomach another play-through that I know the entire map.
Meanwhile the previous entries remain timeless, just as good as when you first played them years or decades ago, because they offer a lot more in terms of gameplay and have mostly excellent pacing. BotW is as wide as the ocean but as shallow as a puddle in all honesty.

What makes these games the most divisive ones? They are either considered the best or not good at all.

The handhelds are barely talked about aside from LA, ALttP and OoT are generally pretty liked and at least considered good. MM has become more positive over the last several years as well.

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Spot on AND assblasting the zoomzoomes. Keep doing God's work, user.

From what I've seen of this thread It seems like there are more people who say Breath of the Wild is pretty good but has flaws that can realistically be fixed in a sequel than people who outright think it's the absolute best or downright horrible

Because this game is not for the traditional LoZ audience, it's for mainstream audiences to eat up and enjoy because they lack critical judgement over what they consume.

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sorry but I'm not diving into this shitpost quest

What BOTW2 needs to do:

>Cool spirit hand thing replaces the Sheikah Slate
>Link is basically Mega Man and gets stronger from killing bosses and doing sidequests, absorbing spirit power
>Actual dungeons, some are traditional large areas that are their own places, others are interior/exterior locations with an open-ended approach like Hyrule Castle
>actual variance in bosses (Blight Ganons were a cool concept, but too aesthetically similar)
>actual sidequest rewards that aren't just Shrines
>rebalance booking, particularly the overheal health items and stamina ones

Minish Cap suffers from few dungeons, along with Light Arrows being permanently missable and Kinstone spam.
Phantom Hourglass suffers from a bad soundtrack (barring some exceptions like Linebeck's theme), dungeons that feel more like one huge room than anything, and the Temple of the Ocean King
Spirit Tracks suffers from the slow train, worthless "fast" travel, and the Spirit Flute Duets
Link Between Worlds isn't talked about much but it's an alright game all around.

Vah Naboris is pure kino, perfect in nearly every way
Vah Medoh is disappointing
Vah Ruta in great
Vah Rudania is forgettable but okay

The novelty of botw only lasted around 30 minutes for me and the game became boring to the point of not being playable after about six hours

>Remove or rebalance weapon durability
>Cool back on the shrines and YAHAHA puzzles and focus on quality over quantity

People are gonna think I'm trolling but I disliked The Wind Waker for 2 main reasons. First of all, I found that the dungeons were extremely easy and forgettable overall, a huge step down from OoT and MM.
Secondly, everyone seems to worship the "open world" and sailing, but I thought it was awful. In addition to being slow and tedious as fuck, there's almost nothing to explore. Almost all of the important islands are locked off via items you get later on or story progression.
Oh yeah and there's even less story than in BotW.

Rank em bros.

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Can people stop using the in-universe jibberish names of the Divine Beasts like a bunch of nerds? Just say "the camel" or "the elephant" so we can all have a proper discussion and I don't have to constantly google everything.

Vah Medoh had the most dramatic music though

youtube.com/watch?v=jpvfNsHZwRk

Controversial opinion coming through.

Skyward Sword > Ocarina of Time > Twilight Princess > Breath of The Wild > Majora's Mask > The Wind Waker

MM > OoT = BotW > TP > WW > SS

MM to BOTW is god tier
TP is great
WW and SS are good

I think WW is the most overrated Zelda game.

BotW > OoT > MM >>>>> WW > TP > SS

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No

MM > OOT > WW > TP > BOTW > SS

All of them have made noticeable splashes historically. WW divided audiences out the gate with its art direction, so much so that TP's return to style (and subsequent disappointment due to overhype) was given considerable attention. After SS came and went with relatively little fanfare, BotW marked the first REAL shake-up in convention the series had seen since ALttP and it paid off handsomely, critically and commercially.

On top of this, all the games have very lopsided design philosophies so even if you didn't get caught up in their waves of discussion, you still probably felt something based on how it fit your sensibilities. WW and BotW focused on a sense of adventure to the detriment of the depth of its locales, while TP excelled in dungeon and setpiece design but underwhelmed with its overworld elements. For people who play Zelda primarily for one element of the series or another, there's almost no way you can't feel SOMETHING about them, good or bad, and that prevents them from having the "generally good" reception that games like OoT and ALttP have enjoyed over the years as they're just uniformly good.

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That's sensible

>he doesn't remember the names
true it has my favorite music of the beasts, but the gameplay of it is the weakest - the lead-up quest, beast combat sequence, puzzles, and blight boss are the worst of the four beasts.

lmao
>Can people stop using the in-universe jibberish names of the bosses like a bunch of nerds? Just say "the spider" or "the one eyed rayman dude" so we can all have a proper discussion and I don't have to constantly google everything.

Why do I like OOT and MM so much more than the other Zelda games

It was dramatic, but personally I found it somewhat forgettable.
Can you not remember the name of the enemies and bossfights as well?
>tfw fighting red goblin men
>tfw lion man
>tfw eye bat

>Oh yeah and there's even less story than in BotW.

As a WW detractor, story is one of the things it got right. Hyrule's apocalyptic fall from grace and the subsequent rise of a new lineage of hero is one of the franchise's more compelling stand alone narratives.

Yeah, I thought quality over quantity was implied.

Also there's a "black out" after Ganondorf wakes up and a small timeskip of a year or so. Link emerges from whatever situation he's in with his spirit hand (necessitating fighting lefty) and has to set out to defeat Ganondorf, with Zelda using the Sheikah Slate. If you 100% the main story elements, after you beat the game it's revealed you aren't the same Link from BOTW, but the "real" hero. Link from BOTW is a fake, a true player insert... Venom Link.

Please elaborate. Let's have some discussion here. I really want to know why you think Skyward Sword is the best and am very interested and curious in your reasoning.

see

Based, best and accurate list desu

there is actually a tonne of great content semi hidden away. The map was too big to the quantity that they had. The same problem every ubishit game has.

Hey bros, I just bought a Wii U to get into Zelda. Where do I start? I already bought Wind Waker and Twilight Princess since they were cheap and from the same site I bought the Wii U from.

he's right, the "new tool" and "next dungeon" thing has been surpassed
It's precisely why OoT speedruns are so fun, you can do what you want, BotW needs a few improvements but man is it good

you forgot the best one

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Not him, and I don't think SS is the best, but it is very good. I feels how I imagine LA or the Oracles would translate to 3D. The "overworld" sections are a puzzle in of themselves to traverse and not just giant fields, oceans, etc. It's due to this I don't get constant blue balls for a dungeon in SS, because the gameplay is always combat and puzzle oriented. The dungeons are some of the best in the series (sans bosses), it has a nice variety of sidequests and minigames, and a good central hub. I enjoyed the control a lot and I found combat fun, and it also had difficulty (something TP lacked completely).

Demise, love him or hate him, is an incredibly fun final boss and feels how I always imagined TP Ganondorf should have.

It doesn't matter too much as long as you play BotW last, you absolutely have to play Ocarina of time and Majoras mask though

Why not make them all as well balanced as them so?

>first divine beast was Vah Naboris
>gotta sneak into the city, gain Riju's favor by returning the Thunder Helm after raiding the Yiga hideout, the divine beast itself was excellent, and the boss was a legitimate challenge
>go visit the Rito next
>"You gotta prove you're a skilled enough archer before we attack Vah Medoh"
>k what's the game, are we gonna do something like the horseback archery challenge but airbo-
>"shoot these three targets and you're good to go"

And then the divine beast itself is so easy you can do half of it without even picking up the map and the boss is just "shoot it until it dies". How Revali ever managed to job to that thing is a miracle. Best archer of the Rito my ass.

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>buying wii u games

You're already not going to mke it

People play Zelda for different reasons. I personally am a big fan of dungeons and I thought Skyward Sword had the best dungeons. That's the main reason, and I even enjoyed (most of) the ground sections since they were like mini-dungeons. Additionally Skyloft is a great hub. I thought it was just a fun ride through and through. I can see how this game is unappealing to a lot of other people though.

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TP > OoT = MM >>>>> SS > BotW > WW

>buying wii u games
nigga that shit is easy to hack, there's legitimately no reason not to. OoT is probably a good start as it's the quintessential 3D zelda game, if you like that then move onto MM then TP but if you want something different then try WW and BotW.

The Rito section and the beast felt incredibly rushed.
>reach Rito village
>the beast isn't actually doing anything different to the weather/terrain, etc. It's just flying all the way up there
>all you do is climb all the way up to the elder who is like "pls halp"
>then you just glide over to the flight range
>Tera is some literal who you just meet one time and that's it
>get in the beast, beat it
>that's it, Revali's bow's a literal afterthought and just a treasure chest reward

Like, what the fuck? I came from Urbosa and Mipha to this shit?

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>I feels how I imagine LA or the Oracles would translate to 3D
Not the guy you're replying to either, but this is an extremely interesting perspective, never thought about this.

Because that takes willpower and talent. I don't hate Aonuma Zeldas but the franchise under his supervision is definitely a less complete beast on a game by game basis than it was before his reign.

They need to port SS to switch and remove motion controls. Motion controls are such a nuisance and they still shoehorned that shit into some of the shrines in BOTW for some stupid reason.

good opinion

the Rito Village area (and the Tabantha region as a whole, really) feels unfinished/rushed in development. I really wish we could see more of the early prototype builds for this game as the world map changed significantly, I think most of the changes will have been for the better but areas like Tabantha/Rito really make me wonder what the original vision was.

Love BotW but I think MM has it beat. As far as being literally kino, MM had that amazing story and ridiculously good cutscene direction.

I want open air ocarina of time

youtube.com/watch?v=1or3YILu28M
Best speed run

Thread, also basado

"People" (Nintendies) do not actually like this game. They just like Zelda because shes their imagined gf
Just look at every BotW thread, and you'll see it's largely posting images of Zelda

I'd make a couple of adjustments, but pretty good.

at least that area has some of the best music in the game, but yeah it's rushed as fuck

Not to mention the village itself is pretty lazy. I still don't understand how the capital of a powerful race of warriors with a rich and storied history only has like, what, 8 huts? Actually, all the non-human villages are shit, except maybe the Gerudo one.

Shit taste

OOT and MM are my favourite video games and I don't really find Princess Zelda sexually attractive at all.

I only see 3 images of zelda ITT

people often don't realize that breath of the wild came after skyward sword from the SAME director, that game was so fucking terrible it genuinely made me want to drop the series, it was almost dead for good, breath of the wild revitalized the whole series in such a massive way it blew everyone away, nintendo hasn't had a consistently good game like botw in ages

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one of the better tier lists I've seen in these threads

Funnily enough, I liked SS more than BotW.

Why is western Hyrule so fucking empty? You go west of Eldin/Faron and there's fucking absolutely nothing there.

SS is good though.

funnily enough you are a gay

Majora's Mask will always be the most kino Zelda, but BotW comes close at times.

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that's a good point actually, even if you don't like BotW it's pretty impressive just how different they made it after how disappointing SS was to fans

Yeah a Link to the Past was a sweet game

you mean Gerudo/Tabantha...?

Why?

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>why is an open world game so fucking empty?
Because Aonuma fell for the open world meme and the series is fucked forever now.

>saving john
>hunting that bear with hosea
>burning the grays' tobacco field
>getting jack back to camp
>going with dutch to save javier
>detonating the bridge before the heist
>teaching jack to ride a horse
>building a ranch

Need i say more?

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I find it fascinating the map was basically set in stone for it's general layout very early on.

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The thing I hate SS the most for is because the lore shit
it explained shit that shouldn't have been and now taints every installment

because its a tech demo sabdbox to develop and experiment with new technology to make the real zelda game

Literally how am I supposed to deal with these lynels that have retarded xboxhuge crushers? They just hang back and keep spamming this stupid fucking overhead slash attack that can't be flurried or parried, and if I try to ride the updrafts of their fire breath they immediately pull out their bow and shoot me down. Is the answer really "lol just bring more shields, bucko, and bait their charge attack?"

But i've been posting it for the last few days in most Zelda threads

Well, obviously. The map was literally the first thing they had to make.

I dropped MM a year ago and I tried to go back and play and it’s really hard to pick back up

Kinda reminds me of the end of PSO episode 1. Same feel.

You ever wonder what those ancient priests had going through their minds when they made this shit?
>"hmm... how can we create trials to test the hero of prophecy who will save the kingdom?
>"..."
>"hey bro, wouldn't it be wild if i made a mini golf course or some shit?"
>"heh heh, yeah dude, and i'll make a basketball minigame!"

I agree with this. SS was RE6 tier.
Like much of Yea Forums I assumed Aonuma needed to be killed before Zelda could have a good game again.
Like Sakamoto and Metroid.

Highlands, Gerudo, Tabantha, Snowland, Faron/Horseland, Akkala, they're all empty as fuck. It feels like they ran out of time to put shit in the map halfway through. And that they were filling in the map going right to left.

Why did they force motion controls on us. What is their obsession with motion controls????? This would be much more efficient with just the analogue stick.

Well how was I supposed to know that? Who comes to these threads everyday?

>it will really fuck off the people emulating the game in CEMU

I don't know, they should have made the beast shoot you down if you glided over from the village, so you actually had to reach the flight range by foot or something. Or make the wind go crazy around that area like how there was heavy rain with Rutah.
I think it's the laziest beast and section by far.

Gerudo desert has a lot to it actually, the Highlands and Tabantha are bare as fuck though. Hebra is alright content-wise, and gets bonus points for comfy winter vibes in my book. No idea what you mean by Horseland. East Akkala is great, but the other side of Akkala/Eldin with the volcano is bland.

Why do I have to play BotW last?
I'm actually currently playing Breath of the Wild on my switch, first Nintendo console

This was nothing. The REAL bullshit shrines are as follows:
>that one shrine in Korok Forest that wanted you to count constellations based on the single vaguest hint of all time
>that one shrine that had a uniquely destructible laser beam that you had to detach from the floor with bombs in order to shoot a targeting crystal, despite the rest of the entire game training you to expect that they were indestructible
>that one shrine that wanted you to keep all 5 torches lit by turning a cube in 3D space

I blame Aonuma, Fujibayashi redeemed himself with BotW.

this shit is fucking awesome
I dunno how people can hate it

Shoot it in the head to stun it and then hop on its back. You get bullet-time in midair, they don't shoot you down THAT fast.

I like physical copies so I tend to get physical copies whenever I can, that's why I bought Wind Waker and TP.

The province where you find the giant horse. I forgot the name.

>that one shrine that wanted you to keep all 5 torches lit by turning a cube in 3D space
holy shit i forgot about this one

because it's the only game that's not """linear"""

Actually it’s a great way to do it because you have the Virtual Console, Windwaker and TP remasters, the Wii backwards compatibility for SS, and BotW for WiiU

>>that one shrine in Korok Forest that wanted you to count constellations based on the single vaguest hint of all time
The absolute state of zoomers. Is this your first Zelda game? It's okay if it is... but holy fuck. That was actually a great puzzle reminiscent of old dungeons that forced you to use your brain and find clues.

Yeah that shit is disappointing.
I did Rito first, then Zora, then Goron and then Gerudo. That was a pretty nice progression.

Taobab Grasslands

The amount of lore and world building BotW has if you talk to all the NPCs and read item descriptions and journals is staggering.
It's why I like it so much, I'm not forced to learn any of this but I can.

yes, but you can get them for free.

>that one shrine that wanted you to keep all 5 torches lit by turning a cube in 3D space
You could forget the puzzle and just shoot them with fire arrows.

Was anyone else autistic about not leaving chests behind in shrines/beasts?

kek

I spent a while thinking that it wanted me to mark the position of the correctly-oriented versions of the constellations on the floor with the orbs, not count the number of instances.

isn't that on the outskirts of Gerudo? Like, just outside the big cliffs that surround the gerudo desert iirc, it isn't really a region of its own.

Ahhh I misunderstood

where do you think you are
shrines where you don't have the chest are even marked with a little chest symbol so you know you dun goofed

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not at first but once I noticed a symbol appeared when you got all the chests I couldn't help but try to get them all from then onwards. Too bad I'd already beaten 2 of the divine beasts by that point.

Yes, but the region it belongs to. I think it's called Faron. There's one stable, a horse archery range, and the horse resurrection fountain. That's it except for shrines, and there aren't even that many shrines relative to the huge amount of space that it occupies on the map.

Why did Link even need to train with a crossbow?

>that windmills shrine that required you to get a ball to a switch by using the wind direction and some metal blocks
>I just stood on the rising platform, stasis'd the ball into the switch and skipped the whole puzzle

Feels so fucking great to do shrines the unintended way.

Fuck that dark souls type shit. I want the story told to me.

>get to snowy area
>temp almost instantly drops to the point where not even a fire based weapon equipped will help
Why even have two tiers of cold when it nearly instantly skips the first?

Delusional.

no you don't want Kojima length cutscenes in Zelda

Genshin Impact >

>Xenoblade Chronicles 2 ripoff
Zelda is lazy.

>that quest where you have to tail the world's slowest korok for 10 minutes

I just want it to be like the n64 games again

because you get the first tier in the tutorial

Man, I remember obsessing over this map since that 2015 VGA footage. I wonder if the area they showed in that footage was intact in the final product.

Since seeing the map all I wanted more than anything was to be able to ply the rivers as a boat man, I was SO happy when I left the plateau and found my first raft.

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>wanting to be spoonfed a story instead of having lore/worldbuilding
fuck off

I quit caring after the 10th "Your inventory is full" chest that was just holding a korok sword

lmao parry them nigga

It's really how funny how one person can love one game in the series so much and have it as their favorite, while the next person thinks it's awful. At least with the 3D games. Like I've seen some people say WW was their favorite only to be immediately countered by how WW is "cut content the game" and complaints about the padding at the end of the game with the Triforce Hunt. And then there's the journalist that love all the games.

Such a weird case for the Zelda series. Mario games don't tend to go through this, or something like Resident Evil. All the good games in that series are generally considered pretty good. 64, Galaxy 1/2, Odyssey being such games for example. Same with the RE series, Remake, RE2, and RE4 are generally considered the best, Zero and 6 being considered pretty meh. But with Zelda you have:

OoT good
NO OoT overrated
MM good
No MM not good
WW good
No WW unfinished fuck sailing boring padding
TP good
No TP watered down OoT fuck wolf fuck padding
SS bad
Yeah SS bad
BotW a great
No BotW not Zelda boring empty

The only thing seemingly agreed upon on a more consistent basis is that SS is underwhelming, but even that game has people that love it.

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Do we know who is directing the sequel?

All of those were perfectly fine. The only one that give me an ounce of trouble was the constellation one, but you all you need to do is sit down and actually think. Kinda disappointing how many brainlets are in these threads.

The real bullshit shrines were the ten gorillion combat shrines that were the exact same shit and the shrines that were nothing but a treasure chest as a reward for the simplest of shrine quests.

>I wonder if the area they showed in that footage was intact in the final product.
you mean the offscreen gameplay bits? those were situation around the Faron Woods area (just before entering the jungle), as well as some areas nearby Hateno. Some of it is still intact although terrain has been moved around and a materials like rocks and trees were drastically changed.

nah, some autists love RE6.

Just like some autists like SS

>I just want exposition and more exposition

Probably still Fujibayashi? Aonuma's still producer, he hasn't been promoted like Koizumi, so Fujibayashi can't be promoted into Zelda producer. He may be more hands off with junior directors, but I think he'll still be in charge.

I don't see whats wrong with spoonfeeding.

>10,000 rupees to unlock the final great fairy

Beedle bought so much fucking trash, holy shit.

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The only people who don't like RE6 are casuals who couldn't git gud at mercs. The campaign is trash though.

Yeah I've noticed that too. It's because a lot of zelda games excel in different areas and people tend to have different priorities for their zelda games.

At this point I'm convinced it's IMPOSSIBLE to create a Zelda game that will make even 70% of the fanbase happy.

YES. That is what I want.

I hope so.

>Spring of Power
>sneak into it from above to avoid fighting all the guardians

>Spring of Courage
>have to run a gauntlet of 8 lizalfos with shock arrows
What did the 3 golden goddesses mean by this?

You motherfuckers memed me into thinking the Tarrey Town sidequest was good.

Zelda games are highly divisive since they're all a very different take on the same basic concept. Probably the most extreme example is WW to TP, they quite literally designed TP as a direct counter to WW with its design being the opposite in almost every way possible.

>that one autist who rates RE6 as an SSS action game and Metal Gear Rising as a B-tier action game on the same level as DmC

Literally just make a game like OOT and MM again.

It's comfy.

Well the thing is Zelda games are so high in quality that even the shitty ones are better than most other games. The standard is extremely high here and everyone has their favorite.
With that being said Zelda discussion is among the most civil on this board.

>>Spring of Courage
>>have to run a gauntlet of 8 lizalfos with shock arrows
what? you can glide over and skip that shit too.

Shrine quests are fine, I dislike the shrines that make it hard to tell what the objective is in the first place. It's like a teacher thinking they're clever because they wrote all the test questions in windings and now the students need to decipher the instructions on the fly in addition to answering the actual question at hand.

>collect 150 bundles of wood

Like which one? OoT or MM? Because those are already different games with fairly different strengths.

And neither of them really has open-ended exploration as a strength, which a lot of people enjoyed in WW and BotW.

>he hasn't been promoted

I think just very recently a bunch of Nintendo people were given promotions, Aonuma being one of them. Can't remember the specifics but it was just after E3. I'm sure he's still producer for this game, though.

It's literally nothing like a Ubisoft game.

I popped in from the North right behind the spring.

still went through the serpent river forest after doing the shrine to find more content. there wasn't any

I just want to do dungeons and get cut scenes

Welp time to go deforest the Great Plateau, again

the sidequest is absolute ass. the reward is neat.

Is that a positive for the series though? In that it changes it's tune seemingly in direct response to complaints heard by one section of the fandom? Because then they go really hard in addressing that complaint and the people that didn't like that particular direction and were fine with what they had prior feel alienated and it just starts a viscous cycle of a section of the fans being left out in the cold for several years until they get the Zelda game they want which might not be what the other group wants.

I'm more surprised that this series is as highly acclaimed as it is seeing how divisive it is.

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>try to get all house upgrades
>they make the builders as obnoxious as possible

can't i just buy all upgrades at once instead of waiting for this fruitbowl to sit down every time while i mash through text?

The base formula tends to hold water but it's how these games approach the finer details that you see the dissenting opinions that you do.

>The random stone thing on Mount Hylia is Rhoam's grave

Pretty based.

I completely agree, but I have a sinking feeling that's what we'll be getting. In an ideal world they'd put in all that extra dev time they're saving by re-using assets (and potentially the worldmap) and put that into having the dungeons alter themselves in subtle ways as you complete each one to ensure there's a more natural difficulty curve throughout the main game. That's definitely a bit of a pipe dream, though.

So the MS only takes 10 minutes to recharge and it lasts a long fucking time.
Don't know why people were complaining about it back then. Seems perfectly fine to be locked out 10 minutes with how much durability it has.

>Is that a positive for the series though?
Yes. Every game series that isn't Dragon Quest does this.

Go outside

it's pretty much the whole reason why this series is so highly acclaimed, because it keeps reinventing itself and trying new things. Considering nintendo is notorious at rehashing things, the zelda series does a lot to change itself each mainline game, rarely having direct sequels.

Funny thing is many people hate Fujibayashi for all the retconning and needless explanation in SS with Hylia and Demise. Some even say that Demise made Ganondorf less interesting by extension.

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>When you thought the prince was gonna be a complete boisterous idiot idiot but he turns out to be a total bro and has one of the best mini-game combat sequences in the game

He was great

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Malon made it out, right?

kino

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Oh come on, Wind Waker or Four Swords Adventure and BOTW should be switched if this is your criteria

>fishwives
>birdwives
>sandwives
Which race supplies the best wives?

Taking a break from BotW talk for a bit, how would you fix her game with an HD version? Is it even possible?

While OoT and MM are generally considered pretty great, and WW, TP, BoTW are seen as decent at worst, SS is usually at the bottom most consistently.

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user, she was probably dead for hundreds or thousands of years before that happened.

SS lore is the worst thing to happen to the series, prove me wrong.

Why do so many people get sussed about Korok Seeds? You don't actually have to collect all of them

>Taking a break from BotW talk for a bit, how would you fix her game with an HD version? Is it even possible?
Change it to normal controls. Tada, fixed.

FSA was fun.
WW had nice story stuff.

Gonna play Skyward for the first time soon, what should I know going in? I know it's linear as shit and the Imprisoned is shitty but nothing else

Unless they delete it from canon it's not possible.

My nigger. However, Skyward Sword really sucked, that's the only one I actively did not enjoy playing

You have to remake SS from scratch to fix that shitshow.

what the fuck is the timing to parry these stupid laser beams, it's so obnoxious to practice because every time I fuck up I lose the shield or just fucking die.

you can start with removing fi from the game

BotW isn't connected to any timeline, though

We call them by their name because it's important within the saga. Vah Medoh is named after Medli, Rudania after Darunia, Ruta after Ruto and Naboris after Nabooru. It symbolic since the purpose the beasts had was to protect which was the thing the sages they're named after did when they were alive and it states that this is after OoT and WW although somehow still retaining other elements from other timelines.

>lttp better than between worlds
sage this retarded thread before the idiocy spreads

It's connected to every timeline.

the parry is just after it shoots, and it helps being as far as possible.

It's a tie between Midna and Tetra

OOT, MM and LTTP are the best Zeldas for boomers though.

My guess is that it takes forever to get enough for a single boost past a point

If you suck really hard you can hit Left on the dpad over and over to do some ghetto slowdown

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>because every time I fuck up I lose the shield or just fucking die.
get the Hylian shield. Also, if playing in normal mode it's like a second after they make that final beep sound before firing.

>4SA that high
yeah ok

ok but what, specifically, went wrong with SS?

Explain further. Who are those they are named after?

Its fun

What does Impa give you if you get all the memories? Does the Champion's Tunic have a corresponding set of pants/helmet?

MALON

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Game was cool for about 4 hours, then it devolved into repetive shrine hunting, repetitive enemy encounters, overall repetitive gameplay, with a terrible story, completely forgettable characters with shit-tier voice acting, etc. Also filled to the brim with homosexual pandering, and the forced tranny quest was a disgusting misuse of the franchise. OoT was, is, and will always be the best Zelda game.

Is this webm canon?

>timing
You hear the beam load up, and then you parry, you stupid fuck.

Get good.

Parry/flurry timing in botw feels way earlier than in other games I've played. As if the game's expecting you to hit the button before the enemy swing even starts. It's weird, the best way I can describe it is like Nintendo is assuming that I'm going to reflexively try to parry too early and thus calibrated their whole system based on it.

>Riju gives you some bomb arrows and lets you use a trained Sand Seal
>Some random Rito archer guy also manages to afford to give you 20 bomb arrows
>Gorons have a whole system of canons set up for you to use
>Zoras tell you to go fight one of the toughest enemies in the game because they can't be assed to help you out with arrows
Are Zoras the jews of Zelda?

The game decreased in quality at the 120 hours mark. When I didn't have much to do besides doing shrines and korok seeds.

Any hour before the 120 mark it was pure unaltered fun. Your just a hater and a contrarian, probably a fanboy of your favorite iteration of Zelda too.

>actually fighting the Lynel instead of just crafting a sneak potion and running around it and taking the arrows
by the way, do those arrows respawn with the blood moon? that would be extremely convenient if true.

>kino
fuck off zoomer

>Zoras tell you to go fight one of the toughest enemies in the game because they can't be assed to help you out with arrows
>Are Zoras the jews of Zelda?
They can't touch the shock arrows without getting electrocuted.

Zoras sent you the fucking prince, you faggot.

The bird boy was a literally who to the village.

>the first memory location you're pointed to is 5 inches away from pissing off a Lynel
bet anouma was laughing his ass off when they put that there

Sages, people that protected Hyrule along with the Hero by sealing Ganondorf or giving power to the master sword in Medli case. Ruto was the princess of the Zora in OoT and the Sage of Water. Darunia was the Head of the Goron in OoT and the Sage of Fire. Nabooru was the leader of the gerudo while Ganondorf was away in OoT and Sage of Spirit. Medli was a Rito apprentice to be given the task of becoming the attendant to Valoo, the guardian deity of the Rito and she is the Sage of Earth.

What? They literally tell you it would be unwise for you to be seen by the enemy in the mountain.

Which translates to, you have to fucking sneak around. Are you retarded?

if you sunk 120 hours of your life into this dumpster fire, you legitimately have autism.

which one was that? I ignored all memory locations in Hyrule Field and saved those for last.

The one in lanayru bridge or something, i forget what it was called but it was east of kakariko in the mountains

plus the game gives you 9999 silent shrooms on the way to Zora's Domain. use them, the inn has a cookpot.

Is Zelda one of the most divisive long running franchises in gaming?

I didn't say I finish the game at 120 marks, I said that's when I noticed the content was running out.

I finished the game the first time at 140 hours. Then I replayed it for another 100ish hours.

smash bros

Stop being literally retarded for a change. Lynels are piss easy.

>that one shrine that wanted you to keep all 5 torches lit by turning a cube in 3D space
I had to use a guide for that one. Straight up could not deal with it

I have over 200 hours

I had to drop the game for about 6 months at the 30 hour mark, I was just burned out. Came back and rushed to the finish after putting another 30 in but fuck if I ever even want to look at my copy of the game again. I'm surprised I haven't sold it, now that I think about it.

How is it that Link had trouble with Calamity Ganon when in the memories you see him having killed 2 white lynels and a pack of moblins all at the same time? That fight would be 50x harder than the Ganon fight is.

>SS bad
>Yeah SS bad
Hahahahaha

the first thing you were suppose to do in the game is hunt for memories. It is literally your first mission.

>playing on master mode
>did vah ruta first on my regular playthrough
>feel like doing something else first on the master play through
>but since I’m a shitter and being slapped by a stick hurts, Mipha’s Grace seems pretty useful
Ugh

not even close where is this meme coming from?

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Fuck lynels. I have yet to fight a lynel that gave me enough of a reward to justify all the weapons I broke killing it. Complete waste of time.

>I'm more surprised that this series is as highly acclaimed as it is seeing how divisive it is.
That just attests to the quality of Zelda in general. It's like Dragon Quest in a way but each main game is different

do vah medoh, it's easy and revali's gale is extremely useful

His taste may be shit, but yours is somehow worse

Your weapons take no durability damage if you attack it from its back. Pair this with the Royal Guard Claymores in Hyrule Castle and you can take off a huge chunk of health easy.

isn't master mode tedious as fuck?

Because of the way SS does it's dungeons and that it's basically a giant prequel to Zelda, you'd have to change a lot of fundamental shit about it

Nigga, Savage Lynel Bows are the most broke-ass weapons in the fucking game.

actual brainlet

>tfw I realized you were supposed to avoid the Lynel after dying a hundred times to him and felt so proud when I finally beat him

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Zelda's fault, think through it, without light arrows ganon wouldn't be harmed, so even if ganon hit like an ant, he would eventually wear down Link and defeat him.

yeah master mode is garbage, just play normal and force you to stay at 3 hearts.

>or something like Resident Evil

RE is MUCH more divisive than Zelda ever was, you have the classic survival horror fans and the action fans constantly at each others' throats, and God forbid someone is displeased with 7's first person perspective because Jesus fuck, do those guys get booty bothered about it. And EVEN THEN, you still have entries like Zero, Code Veronica, 5 and 6 that are intensely divisive even amongst their applicable fanbase. RE's got it real fucking bad, user. No one agrees on what's good and what isn't with that series aside from maybe 4, and in recent times even that's been getting shit on because fuck everything with this series I guess.

>>Spring of Courage
You can get in from the north through a crack in the building. I did this by accident, I saw the glow from the shrine from a nearby hill and glided in, then discovered/killed the lizalfos on the way out.

Is it better or worse that I thought I had to go into Hyrule Castle and was sneaking around like I was Snake

>stay at 3 hearts
in a game where everything can end up hitting for 5+?

What would you use it for? You already defeated the strongest enemy in the game. Everyone else is piss easy.

Pretty sure that's Final Fantasy. Zelda is divisive only in the sense of "which has better things I like"

Probably better, at least you have proper weapons found in the castle. Against the Lanayru one you have what, 12 damage Boko Clubs?

>he doesn't like raining hellfire on enemies with quintuple shot bomb arrows

Honestly I was such a shitter that I did Ruta last because I knew I would waste Mipha's grace on random things.
Get and upgrade the rubber armor set before you do Naboris

>in a game where everything can end up hitting for 5+?
wut?

besides the first 5 hours where I literally forced myself to go around naked. I was NEVER hit more than 1/4 of a heart. Not even silver mobs could hurt me much

I had over 70 armor by the end of the game, do you even know how to play this game? I finished it and only had 6 hearts by the end of the 100+ hours.

a silver boko with a soldier's sword does like 8 hearts of damage per swing if you're naked, what do you hope to gain by lying like this?

Yeah but its permanently a red lynel, it never upgrades after divine beasts, so cool.

Agsin with the retardation. Lynels are piss easy, the second easiest foe in the game after guardians. You can beat one with a fucking stick from the plateau, and still have the stick when you're done.

No enemy can one-shot you, even with 3 hearts.

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No, cunt, the first thing you're supposed to do is kill Ganon. Literally everything else is optional.

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botw2 will be even better since they're copying things from rdr2

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Where does Hylia fit into the pantheon? I thought there were only 3 goddesses.

Fairly sure you dont get a "last chance hit point" before a certain point

All I need is longer dungeons and better weapon durability. The rest is fine

why is she so perfect bros?

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The 3D Zelda individual releases, especially post OoT, for the most part seem to have one who thinks an entry is the worst for every person that thinks it's the best.

Nah, cooking needs fixing. Link shouldn't be able to hold nearly so many dishes and he should have to eat them in real time. Hell, I'd even welcome a fullness meter just so good dishes can't be so easily cheesed. It's a good idea but holy fuck, does the execution need checking.

There were some dungeons that I thought were cool
>the island in the SE of Hyrule that strips you of all your gear and forces you to complete it naked like a mini trial of the sword
>the island in the NE of Hyrule that's just you, some guardians, and a giant maze to run around in
>the forest that shrouded in darkness 24/7 and you have to find your way through it to the shrine at the end (though fuck off not turning the lights back on after it was done)

>Jaweh
>Father Son Spirit

>Hylia
>Farore Din Nayru

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>tfw just cheated to give the master sword 65mil durability
my ass the master sword can "run out of energy"

>cook full course meal
>8 hearts
>cook single durian
>completely heals and then some

Mommies Din, Nayru, and Farore made the world, and then fuck off and leave Hylia in charge to make sure no one uses the triforce for anything stupid while they're gone.

You are wrong. As long as you have a full set of hearts even if you only have 3 hearts total - even the strongest attack will always leave you with 1/4 heart.

You know what they need even more urgently than that?
Separate menus for rocks/minerals, monster parts, and food. FUCK having one "materials" subsection that's like 10 pages long and having to sift through it all, because of course it's disorganized as fuck, whenever you need something.

Do those islands count as dungouns? I mean, they're technically just shrine runs but in a different format

BotW's menu system in general is such an unsightly clusterfuck after the elegance of SS's pouch system. Granted, you manage a shitton less items in SS but even so, item management was never better in the series and to go from that to BotW's lame ass menus is, well, lame.

>and he should have to eat them in real time
Please no. That's no different than weak weapon durability

The old Sheikah live in the Sacred Realm making robots for the Godess.

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No. BotW's only actual dungeons are the divine beasts and Hyrule Castle. No shortage of mini-dungeon scenarios like what that user listed but nah, they're not presented as the real deal. It'd be like saying every island in WW is a dungeon.

Why is Hylia such a fuckup?

There are more gods aside from Din, Farore and Nayru. Hylia is one of them and was the one left in charge of the Triforce so she could be considered the protector of the Triforce, like the royal family is eventually. Aside from Hylia, another god would be the Wind Fish.

It's time for the real question, Yea Forums:
Marot or Leflet?

Please yes, the cooking mechanic is FAR too abuseable when you can just pause the action and stuff your face. It works for Monster Hunter, hell it works for Skyward Sword. There needs to be some sort of risk when you can just walk around with a full heal option. Even in past Zeldas that stopped the action you couldn't walk around with 60 blue potions. BotW basically lets you do that and it's busted as fuck.

Only it's not the same because the game expects you to carry around shitloads of status effects like stamina regens that will be used during climbing and therefore can't be done in real time since your hands are occupied. Food does more than just heal you so the question on how to handle it is obviously more nuanced than just "dude carrying around full heals lmao"

BOTW is as good as Pixels.

thoughts?

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>if you're naked
>literally told you I had over 70 armor
do you even know how to read? I literally told you I was only naked the first 4 hours of the game because I didn't like the clothes that they gave me.

>Link shouldn't be able to hold nearly so many dishes
I want more dishes slots actually.

there is a limit?

You can carry around so many that it doesn't matter. As for stamina regen, no reason you can't eat while climbing. Paragliding's a bit trickier but the stamina depletion is plenty generous on that front so whatever.

>Twintail fins
>Get all spikey when she is mad
MUH

3 pages. Way too little.

>marry a girl from Lurelin village
>drag her away from her jungle home to the ass-end of frozen Nowhereseville, Tabantha to enjoy the experience of being besieged by enemy air support
was it autism?

Why? Why would you possibly need more? I'm sitting here wishing he could hold like 10 tops, that way you actually have to put some thought into whatever you want to have on your person instead of cooking 10 of everything you need and still having space to spare.

who is forcing you to cook all these dishes and using them? Impose your own challenge and limit yourself if you want.

what are you even talking about my dude?

It needs overworld dungeons like Hyrule Castle.

that one sidquest about the newleywed couple in Rito Village where the wife is super fucking butthurt that her husband dragged her out there for their honeymoon

Can confirm this is real, someone did a Youtube video on it not too long ago. It's really cool when you actually listen for it in-game, and creepy as Hell. Love the touch where Revali doesn't call for help until he figures out way too late that he's fucked.

Because I actually didn't have enough slots to carry around elixirs. Every single slot was using on dishes. I could never carry more than 1 singular elixir because I had so much fucking food.

I also want them to remove the limit for carrying objects. 100 apples was way too little and I had to force myself to cook apple pies so I can reduce my apple number, this way I could continue to pick up more apples. Get what I mean?

My question is; is there any porn of the truffle hunting girls traveling across Hyrule and finding all kinds of delectable “mushrooms”

It's bad game design if you have to willfully ignore a mechanic to have fun. And I've made this argument before, hell I'll make it for Twilight Princess because the Master Sword is too damn powerful so I usually stick to the Ordon Sword when I can, but I still acknowledge it as a flaw nonetheless.

what's even the point of elixers when food gives you the same status effect but also heals you?

No, manage your shit better. 100 apples and a pocket full of dishes is plenty, that will more than last you until you reach the next cooking pot.

Far better that what we got. At least they can use that design on another character that is alive.

Elixirs last like twice as long.

I wish this game had actual bosses that weren't clones of each other.

I don't know. I couldn't tell you because I never had elixirs. Which is my fucking point, I could never experiment with elixirs and learn their mechanics because the game didn't let me since the game forced me to only 3 pages for dishes. From what I gathered tho, it seemed like elixirs lasted longer.

NO!

I need to collect more!

Thunderblight was good. The others? Eh...

ATMOSPHERE, THEMING, KINO
>Majora's Mask
COMFINESS
>Wind Waker
GAMEPLAY/CONTROL
>TP and BotW
MOST WELL-ROUNDED
>OoT

>wasting time out of spite
>letting the NPC get knocked out in the background
yikes

Super awesome design, shame they didn't follow through.

how are you getting hit so often that you need to actually burn through 100 apples' worth of food between pots? I usually popped the odd meat skewer or more often just let shrines heal me to full whenever I explored the overworld.

You are literally complaining about optional stuff and imposing yourself with pointless tedium

What, do you also want fast travel to be removed and to spawn every time from the shrine of resurrection every time you die?

>or more often just let shrines heal me
My fucking nigger, I never did shrines unless I "needed" to.

Honestly, the difficulty spike between him and the other bosses was really jarring and made me dislike Thunderblight.

Ugly empty garbage with no dungeons

I agree with you but at the same time people act like games hold a gun to their heads and force them to use busted mechanics. Just don't heal in the middle of combat. Even if you couldn't do that the game wouldn't be hard, you have witch time and can parry anything.

Food is only relevant when you're fighting guys with electric or explosive weaponry so that you can stock up on electric resistance and full heals at once.

Climbing is overpowered.

Low IQ list

No, I want a sense of survivalism in the world and cooking at full tilt pretty much removes that. Besides, how does it even make sense that Link can carry so much fucking food to begin with? If past Zeldas were content to impose a hard limit based on how many empty bottles you had, why is it so impossible to conceive of the same notion in BotW? Is it really necessary to be able to carry 60 dishes and 100 of each fruit on you at all times? And without ANY penalty or thought in regards to their use? I don't know how this DOESN'T sound broken to you.

>fight water temple first
>had a hard time
>wasn't used to fighting one on one
>wasn't used to bullet time yet
>went desert next
>fight was harder
>appreciated the difficulty jump, felt like this was meant to be the second boss
>had fun
I was sad thunderbro was the hardest. Wind bro was cool too.

>Lionfish
You would hardly be able to touch her without being injected with a powerful toxin.

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(and that's a good thing)
fuck actually fighting people, my weapons are made of glass wrapped around paper mache

I liked cosplaying as a Kamen Rider tho. So I had shock immunity anyway.

Is it worth it to buy a used wii u just for this game? I have no interest in any switch exclusives. I've never played a zelda game I didn't enjoy immensely, but I'm definitely not spending 360 usd +tax to play it.

You can at least mod the wiiu to play other games.

>wii u
enjoy 15 fps, mongrel.

get a switch like the rest of the world

I'm 19 and I've played almost every game in the series.
I think the target demographic for the series are 20 somethings.

Yes, but ut's also tedious so you can either do things the fun way or you can climb. It works but goddamn, does it get boring.

Post high iq list

>BotW has the best combat.
when it comes to Enemy AI, yes.
when it comes Control Response, Button Feedback, Reaction to Runeless Physics and Gravity, no.
If you weren't able to gain player control back with the Paraglider, it would be the worst controlling Link.

shrine puzzles shit on every traditional dungeon.

The puzzles always respect the player's intelligence, there isn't a partner holding your hand and telling you the hint of the room, or a camera panning when you enter the room showing off where the switch is.

Puzzles in BotW make the player be perceptive and just go with their gut about solving them. There isn't a Fi or anything in this game that tells you "hmm look at that switch, it looks like it's made of metal... Maybe Magnesis will work"

Move BOTW into S tier and I agree

When you realize they had a sort of "intended" order to fight the bosses it makes more sense, but honestly it kind of makes me upset at the same time. Like, if you go by difficulty (which you should) you're supposed to fight either Wind or Water, then Fire, then Thunder. If you do it like that the progression makes more sense, but it also defeats the purpose of letting the player fight them in any order. My dumb ass fought Fire, then Thunder, then Wind, then Water. After Thunder, the last 2 felt piss easy and I just kept getting more frustrated. I get that it's partially my fault for fighting them in that order, but how the Hell was I supposed to know at the time?

>Besides, how does it even make sense that Link can carry so much fucking food to begin with?
Oh so you're just trying to tank the thread pointlessly? He can carry an armory's worth of weapons and clothing too, if your brain needs to explain his inventory away then the obvious answer is the Sheikah Slate.

>mfw Nabohris was my first beast and the boss kicked my shit
>then Rutah
>everything felt like a massive downgrade afterwards
God damn the Rito section blows.

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How did Nintendo get away with it?

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Fipbip

they should've scaled the difficulty of the bosses, like cadence of hyrule does

>Oh so you're just trying to tank the thread pointlessly?

I don't understand. What the fuck even is this argument? All I'm suggesting is that cooking be rebalanced into a mechanic that isn't absolutely fucking brainless. Why are you so against this? It is so absurdly powerful and unchecked as is that it can only help the game's sense of challenge by reeling it in. Not removing it wholesale, just rebalancing its implementation. Why is this a bad thing to suggest? Why are balanced mechanics a bad thing?

>lock on to enemy
>Link acts like you just equipped the iron boots
It must be to force people to have to time their ultradodges.

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I don't get it

Isn't it stated that they can't fly anymore cause it keeps shooting people down?

I would have appreciated scaled difficulty (which they do with the regular enemies, so why not the bosses?) or at least some indication that some of the bosses were more difficult than the others. The quest to get to Vah Naboris isn't any harder than the quests to get to the others; it's even way more difficult to get to Rudania for Christ's sake.

literally every NPC told you Death Mountain was dangerous and the creatures nearby it were strong as fuck.

This was the reason why I went Death Mountain last. Yes, you were suppose to know Death Mountain wasn't the first place you were meant to go. Specially with so many fucking zoras asking you to help them while literally no Goron ever asked you for help.

Is there a range limit to the flurry rush? As in, for the effect to kick in do I have to be within X cm of the attack hurtbox? If there are multiple enemies, am I required to be locked onto the attacking enemy for the flurry to activate? I can never tell if I miss the flurry rush because of these factors or if I just fucked up the timing.

All it says is that Rito can't fly too high because they get attacked. It doesn't affect Link or the overworld at all.
It's not like Rutah that was making rain all over Lanayru and you couldn't climb/explore places because of it, or Nabohris who was wiping up a sandstorm all over the desert and thunderstorms.

Literally nothing is happening above Rito Village other than the beast just flying about. No weird wind or anything.

don't reply to him.

when he memed about how he carries all this stuff you know deep down that engaging with someone like him with his mentality is a waste of time

I would have liked that. They scaled the difficulty of regular mobs, it shouldn't have been hard to it for the bosses too.

Maybe even give them more techniques to use on you depending on the order you face them.

Holy fuck, does this game ever stop giving?

>Shitty physics combat
>Shitty physics puzzles.
>Shitty style.
>No actual dungeons
>No Zelda items
>Nothing to actually make you feel like it's a Zelda game
Think not, user.

My biggest problem with this was that this could have been an entirely new IP and they could have made a Zelda game of the normal formula that everyone already likes instead of making an open world game that gets outclassed by every other game in actual aspects of being OW. Skyrim fucking outdoes it as a better open world game. So now we're left with a horrible zelda game and an average open world game.

Neither the Gorons or the Rito seemed like they were in serious trouble
>oh no Rudania is interfering with tourism and high-laying mining operations, shucks
>oh no Medoh is keeping us from flying too high, shucks
in comparison to
>oh fuck Ruta is going to burst the damn and btfo all of Hyrule, we need to fix this NOW

>Swings slowly like he's made of lead
>Jumps like he's light as a feather
>Paces like an old man
This shit made me master Parrying and use a Bow/Spear more. The Two handed weapons were outright not fun.

If they can take OoT's Zweihander moveset and fix that up, it would be great. Or at least bring back directional attacks. Still played it 200+ hours but man it got tired really quickly

I can't take the series seriously after they started using Mario graphics in Skyward Sword. Shit is looking so kiddy, it's like calling Sesame Street or Kingdom Hearts kino.

Meanwhile Ocarina of Time and Majora was pretty gritty and had some pretty mature scenes. What the fuck happened?

You people only put OoT that high out of pure obligation at this point, not because you actually enjoyed it the most.

>got there 100 years too late to see this
bros...

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You must have felt pretty stupid when the hardest part of doing that Beast was physically getting to it, and finding out Fireblight is just an angry retard with a shotgun.

>swings slowly
hold attack and spin to win, user

>the one where you rotate the switch to get the 3 balls in the slots

:(

>old gud, new bad
cringe

1) if this wasn't a Zelda game I wouldn't have played it
2) if they make another generic Zelda I won't play it
3) I don't give a fuck about your traditions, its finally time Nintendo innovates after 20 years of stagnation. The last time they innovated was OoT.

There definitely seems to be a range limit, like you have to have genuinely avoided the hurtbox with your dodge. Not sure if you can activate it by dodging enemies you're not locked on to.

>It's a good game just not a good zelda game

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Puzzles are the most intuitive in the franchise.
You're never told what to do or given hints. You just do them on your own intuition.

They better not go back to the shitty handholding ever, or keep that shit for 2D games.

Not really. The entire game was piss easy up until that point, it was a normal boss, like Rito was.

They have a phenomenal presentation and premise that falls so embarrassingly short. When you first see one of those fuckers you just think 'oh god damn that looks incredible', and I will say that the idea of moving the beast itself around to progress is a nice idea.

But the beasts as dungeons are so absolutely forgettable. The design and scheme of them are the same so there's very little unique about them and the bosses are all forgettable. Zelda bosses aren't known for being particularly difficult, but these are just damage sponges that are either piss easy or annoying due to shit controls.

the puzzles are never challenging, it doesn't take any intuition, you can literally brute force every puzzle in the game.

>and they could have made a Zelda game of the normal formula that everyone already likes
everyone fucking hated SS, user. It was a commercial and critical flop

They got rid of "the formula" because it has grown old and people don't like it anymore.

It had been ENOUGH of every game being a fucking OoT rehash.

Insert pOnOs in vagOOO

>>that one shrine that wanted you to keep all 5 torches lit by turning a cube in 3D space
This one was easy.
The constellation one was horseshit.

You know what my biggest outstanding issue with this game is? The target lock-on system. Maybe I'm spoiled, but I'm used to pushing a button and having the lock-on actually work. I wouldn't mind holding it down, if that didn't keep you facing the wrong direction whenever the lock-on inevitably fails to work properly and instead of parrying a Guardian's laser I'm either one-shot or my shield is rendered into tiny pieces. What is up with this?

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Not true. OOT and MM are the only Zelda games I still enjoy. I replayed the whole series recently and found the rest boring.

>dragon roost island kicks in
absolutely kino

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That's the beauty of it, you can do puzzles the intended way and then be creative and clear them in other way.

Far, far more compelling than "HURR HIT THE EYE ON THE WALL WITH THE ARROW" or "HURR PUSH THIS BLOCK DOWN THIS PATH TO STEP ON THE SWITCH" garbage.

>everyone fucking hated SS
To be fair, the formula didn't get old in this case, they just made a shitter. There's a number of reasons why SS wasn't up to par with other Zelda games, and I don't think that it being part of the 'Zelda Formula' is one of them.

>spin2win
gonna kill myself, thanks.

Great example of this is that one shrine where you have to make the wind blow a ball into a hole so you can make it to a rising platform in time. You COULD do the puzzle, or if you have a brain you'll stasis the ball and walk over to the platform with plenty of time to spare.

>old gud, new bad
Literally never said that, but whatever man.
Never said that either.

Sorry, It's just plain not good. You guys should stop talking up walking simulators, or maybe try something more involved. You'll be surprised.

Yeah playing as a swordsman most of the game makes you miss the directional attacks when you're doing the same three hits over and over. They really intended for you to be constantly switching weapon types.

This. I love how people always retort with "b-but they were easy" while completely missing the point that they were still far better than the puzzles in past titles.

They put 120 puzzles plus the 4 beasts ones.

Can you blame them for making subpar beast dungeons? They did plenty already.

Stop being entitled, guys.

You can come to your own conclusions and beat the challenges in your own way but you're essentially cheating yourself of any kind of eureka moment or indeed any kind of meaning you could have gotten from the game.

It's a truly dumb puzzle that has multiple solutions.

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>OoA: Okay
Spotted the brainlet. Stick to swinging a sword around by spamming buttons, kid.

Off topic but I'm playing OoT fro the first time and I'm doing the Forest Temple as old Link and I feel like I should have explored more as small Link

Is there a point where I can be small again or have I got to wait till I probably finish the game as old Link?

>solve the puzzle
>NO THAT'S NOT A ""REAL"" EUREKA MOMENT THAT DOESN'T COUNNNNNTTT
stupid wojak poster

One thing that bothered me is that in this open world game with an enormous map, travel never gets any different than what it is in the beginning. You get the Ubisoft Towers that allow you to fast travel/paraglide decent distances, but there's no fun way to actually travel. Horseback riding while possibly comfy, isn't how I wanna be running around the whole time. And I'm not saying the travel has to be super fast, but it has to be fun.

Just Cause 2 is a great example of this. I never wanted to fast travel in that game because getting around itself was just a joy. In BOTW if I'm in Rito Village and have to get to Kakariko, I'm fast travelling and paragliding from the Ubisoft Tower 10 times out of 10. I would have hoped that the powerups you get from the Divine Beasts would facilitate travel, but all but 1 did not, 2 are mechanics that are already in the game, and the other trivializes every strong enemy in the game.

you fucked up just restart the game, zoomer.

can't become a kid again without beating Forest Temple first

You'll be able to switch back and forth after doing the forest temple

quality will always be better than quantity. If i wanted a billion mediocre puzzles with infantile solutions i would just do word search games all day.

Even Sakomoto redeemed himself with Samus Returns

Couldn't care less about Eureka, I prefer intuitive puzzles for all types of people.

I didn't even like the shrines but you're sounding retarded. If you figure out a unique or imaginative way of beating a shrine, that's a win in my book and I almost feel better than plugging rod A into slot B to beat it.

Ah, good to know, thanks!

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>he didn't get the DLC bike