Should Capcom revisit the series or its spiritual successor, Starfoce?

Should Capcom revisit the series or its spiritual successor, Starfoce?

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idk if they should but boy do I want them to

no
don't ruin franchises with uinnecessary sequels

They should revisit Network Transmission

No, it got closure and you shouldn't disrupt what ended well.

It'll be like like digging up a corpse of an artist and turn it into a puppet to do a last show.

Abort, abort.
It's got 'remake for mobile with microtransactions' written all over it.
Love the series, but fuckin' abort this.

I agree. There's no reason to force a continuation just to force a continuation. I'd rather be nostalgic for two series that ended well rather than see them artificially extended to the point that they become zombified.

Besides, Battle Network 4 and Star Force 2 both proved that another game doesn't instantly equal a good game.

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BATTLE CHIP CHALLENGE 2 BABY

we just need a mod for (easy) multiplayer use.
That's all we've ever wanted from this game, really.
Dunno why it hasn't been done. I've seen multiple attempts at from-the-ground-up remakes, those don't do well.

I wouldnt be opposed to a BN remake, just whatever they do, for the love of god, dont make them full 3D

>battle network
>multiplayer
How about no?, have you seen the hilariously broken combinations people can pull? shit will have a god awful metagame.

SF4 never ever

SF4 was cancelled!

bn game mechanics were so broken that it was actually fun to casually play the cabled multiplayer

not to say that an actual multiplayer would ever work.

There's always re-adjustment. Besides, we won't know until we try. A lot of untested metas seem broken in ways at first. You'd probably end up with a good bit of 'tech' chips you wouldn't even think of running in the main game but suddenly become useful for countering cheese strats. And not everyone's gonna be endgame powerlevel with their extra Megaman version, all power-ups perfectly arranged, and all chip combos collected.

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Who even cares about the plot of BN?
The point is, I want to see this style of gameplay come back, because there sure as hell ain't anyone else doing it

Capcom would just cash in on nostalgia with a garbage "game"

See Japanese bn1 on a ds cart and cellphone games

>Battle Network and Starforce
mega.nz/#!J7QSFBTQ!lfXvE_3q19WFUSRdWdJI4MaHPvJ9XeAP3aqRDfGatZ8

>.cia file versions
mega.nz/#F!ILZ3iBwJ!C98nQG-BawMIUy6BaPkk6A

>Star Force .nds
mega.nz/#F!wbZzxLQJ!ikICMacD7xS13zeC4hk_IQ

>Rockman.EXE 15th Anniversary Sound Arrange Best Tracks
mega.nz/#!NyQDSSiS!NifzgQfZuJm4Xr8PCe5VcoaXUhXPvdSNnYVe8uOklx8

>The original Boktai trilogy patched and shit
mega.nz/#!16BiVD4Q!A6pFKEYF09YzBlLq2gCWMXnZ9K0G_YGxInHX6dK7nCI

>The manga version of the Crossover Battle. Django vs Rockman!
mega.nz/#!NrhkSKzC!H00ruF1ljTEi1gyrQMJwW3tYPDGAGNfuVUkT_XB1u9o

>Megaman Art Books
mega.nz/#F!G8VjXSjY!HigLekH1YRxozZQwgsu7EA

>Gregar patched
cdromance.com/gba-roms/megaman-battle-network-6-cybeast-gregar-english-patched-gba-rom/

>ANIME
mega.nz/#F!pr5FVKCK!u7lZLlYxa72s8PUcDTicdg

>Translated hentai doujins (non gay)
nhentai.net/g/166414/
nhentai.net/g/25129/
nhentai.net/g/8706/
nhentai.net/g/175400/
nhentai.net/g/57503/
nhentai.net/g/51609/

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YES

>Translated hentai doujins

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reimagine it with fluid gameplay and 3d graphics and release for PC+switch and maybe other consoles.

We're never getting that Megaman MMO are we?

Reminder that the old games will always exist, of they release new games and its shit you can just ignore them

please port them. i want trophies.

Keep the presentation and game structure intact for BN and SF, but make a new game with different characters. Lan and Geo had their stories concluded, give me some new dudes to carry the Megaman mantle and polish the gameplay so you can't murderfuck everything with the right combination of chips or get skullfucked by the right movement-restricting enemies.

They should just create real net navis. Auto Generating levels from any device, using netcode.

Geo's story was already over after the first game and yet they kept making more anyway. I think they could revisit Star Force. BN though, was never as interesting and has been played out much more, so they definitely shouldn't go back to it

I guess while I'm not really a fan they could MAYBE have pulled off the scrapped concept for SF4, but only maybe and if they did it right.
And as for BN, I agree the story has been done more than enough, but I still like the battle system better than SF and I would like to see it somewhere else if possible, just not in the actual setting of BN anymore because I've seen quite enough of that one and it ended nicely in my opinion.

I'm in agreement there, based off that story premise, what they had going for SF4 deserved to be scrapped if the rumor is true

I do think aging up Geo would be the ideal way to continue, though

The only thing people care about is the gameplay. Just give us the world of Battle Network in a game, whether it's a MMO (not a gachashit mobile) or singleplayer and we'll all be pleased.

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>Translated hentai doujins (non gay)
Pretty based

Monkey paw, we get BN but is gacha shit, you roll for chips and for net navis, it has PvP online mode.

based

You already basically roll for chips in the original games

So the thread unanimously agrees that it should be neither but we all agree that we need more quality megaman games.
Please Capcom.
Megaman & Street Fighter are you biggest franchises and you're failing both.

But you will now roll for them with virtual currency that you can buy or slowly grind.

But user, think of all the staff we need for Iceborne!

>Megaman & Street Fighter are you biggest franchises
*ahem*

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>got rid of touhoushit links
About fucking time

fuck this brings back memories. awesome series.

WHO TEAM PROTOCHAD HERE?

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anyone got a link to the pre patched rom for operation shooting star?

cdromance.net/nds-roms/rockman-exe-operate-shooting-star-english-patched-ds-rom/
Dunno why that chucklefuck got rid of the link, but it's his pasta I guess.

I have a hard time deciding
One has ribitta and the other has meddy

I think one of the problems of starforce was how they ditched the idea of redesigning classic megaman bosses and opted for doing their own thing. This sort of led to less memorable villains.

There weren't many characters left that weren't redesigned by battle network already. They either had to go original or try redesigning X bosses which was already done in a limited form in BN with colonel.

Will my HP keep dropping even after using DarkMega?

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Well, Star Force had a lot of asset reuse, so the villains ended up being used across the series. It became a bit hard to forget them after that

The only series that needs a revisit is ZX because of the cliffhanger. And I have given up on capcom delivering SF4 and Legends 3 so even if I think there could be more things done, it will never happen

Pretty sure you'll still get the penalty.

Battle Network was lightning in a bottle conceptwise which is why SF failed so hard due to being way too derivative despite having a massive time jump. Shit was still too familiar.

The concept of BN really felt like if capcom asked themselves "What if we had started the megaman series in the current year?". SF really didn't give that feel at all partially because it came right after.

I think it stood out enough, and the games weren't a massive flop or anything, But I do think it would have worked better if we weren't following around another elementary school kid, especially since the story was trying to be more mature anyway

It wasn't just that, even the way levels and scenarios worked just made it feel like BN with a coat of paint.

There's no cia of the nds protoman/colonel game?

There is already a community around Battle Network netplay.

SF had more than one problem, even if it being derivative was part of it.

>Released in the mid to late 2000's, after Capcom spent over a decade releasing Megaman games at a rate of about 3.3 per year, every year, so that general audiences were tired of the brand and critics unsympathetic
>Gutted Battle Network's battle system, meaning people who liked BN for the gameplay were disinclined to enjoy it
>Kept BN's kid-targeted stories, meaning that BN's original demographic was now too old to remain the target audience
>Released the second game as a trashfire instead of a refinement of the original concept like BN2
>Setting suffered from a general lack of marketable concepts easily grasped by the target demographic

It all boils down to a failure to build and maintain a target audience.

They're never going to make a Mega Man game just to continue a story. Best you can hope for is something new that explains what happened after Advent as a courtesy while simultaneously distancing itself from the poisonous ZX brand.

>Poisonous
Don't talk shit about the third best series

I like ZX, but it's a cursed series financially.

played on ds where you can switch out teammembers with the other version
team protoman with shadowman and numberman, awesome team

In a sense, I think it got BN's gameplay right, because Star Force is basically just BN, but harder. Your movement is more limited and so it's more difficult to avoid getting hit

And again with the story, it manage to strike a nice balance of being more mature than the original series while still keeping the same charm... outside of SF2, anyway.

The attempts to cultivate the target audience are there, I think it's more just the execution that went awry

Stripping away core gameplay elements makes the gameplay less appealing no matter how hard it is. If you made a Mario game without the ability to run it would almost certainly be harder but it would almost as certainly be less appealing. Battle Network never had a real problem with challenge, and the fanbase wasn't composed of hardline masochists anyway.

Why aren't there any Ms. Madd doujins?

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I mean, sure, but you were the one that talked about appealing to an older demographic. I'm sure an older audience would have appreciated more of a challenge than what BN gave them. And of course, SF compensated for the mechanics it removed with other mechanics. It had to differentiate itself somehow. I can't think of another way that it could have accomplished both of these things at once other than what we got

Once again, Battle Network never had a problem with excessively easy difficulty. Extra challenge on top of already reasonable challenge was unlikely to make any reasonable difference in attracting an older demographic. If older audiences preferred hard games indiscriminately games then bullet hell shooters would always be top sellers. No matter how you try to spin it, removing an entire axis from the gameplay inherently removed a large part of what made the battle system enjoyable.

Because BNfags are pedophiles, that's why.

>And again with the story, it manage to strike a nice balance of being more mature than the original series while still keeping the same charm... outside of SF2, anyway.
No matter how deftly they were handled, they were still stories about kids on adventures. The audience that played Battle Network on release as children would have been young teenagers by the time Star Force came out. If there's one thing universal about young teenagers, it's hating anything that looks like it's aimed at kids.

Context?

It's not like SF is even that much harder, it's just a mild step up. Anyway, I'm not trying to spin it and I genuinely think BN has better gameplay myself. I'm just saying that Capcom did make some sort of attempt to appeal to older demographic, even if they screwed up in certain ways, as you and allude to

Since I hate that shit so much, I'll spoonfeed you and make retards angry, it's from a porn game where you can paste hair and accessories onto basically a paper doll and have it give someone a blowjob, I forget what the thing's actually called

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Now that I'm an actual adult I see the strengths of a battle system that enhances via subtraction, but he still has a point. Seeing that the combat appeared to have been downgraded was a large part of the reason I didn't bother with Star Force as a teen despite playing every Battle Network game.

Nah.

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Why is she so perfect

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Nah

Which BN4 tournament scenario was the worst? I hated this fuck because of the tedious chip hunt to stop the blizzard.

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BN ended perfectly, though I do wish we could have gotten to actually see adult Lan and Mayl with their son.

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his because if you got rid of one of the chips, you basically softflocked your game.

No no no no no

Don't put words in our mouth user, we unanimously want more Mega Man BATTLE NETWORK gameplay. Big difference.

I don't care about another Mega Man X title when there are a gazillion indie titles that are "inspired' by it, nor do I care for Legends 3 when it was Inafune who killed the development by badmouthing Capcom and telling them he wanted the game to fail because he wasn't the one working on it. And while some people don't want Lan's story to continue, we can all agree that the gameplay and world of Battle Network is too good to let go and would be perfect for a Spiritual successor. And not like Star Force. As much as I loved Geo's growth and adventure, please don't give us a bootleg version of Battle Network gameplay. GO ALL THE WAY.

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>Based Heriyama STILL paying attention to his waifu (pic related is from the 1st of this month)
Shame that only 2 out of like 15 of his doujins were ever translated

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It'd be nice to see a new BN now that the internet is all jazzed up in real life, too.

Still don't have toilets with cyberspace.

I'd be fine with another battle network styled game that wasn't related to megaman as long as it's good and touhou isn't involved.

We don't have anything with cyberspace.

But most importantly, ovens.

Pretty much this. I'd rather see this series gracefully die for good than zombify it.

But then again, there really is nothing like it out there. There was an inspired fan game that attempted to mimic it but it looks terrible .

This. Very underrated game that could easily have its own sub-series. Also gives us actual continuation to what has been of Zero since he became a Navi.

>Also gives us actual continuation to what has been of Zero since he became a Navi.
Get out of here Inafune.

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>Inafune

Now that's rude, user.

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Thoughts on my friend's drawing?

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pretty good, but why post it like that?

It's a WIP. He says he'll send it properly when it's done

does he have a twitter or anything?

Not bad but he should draw him naked haha

Black Ace or Red Joker?

Black Ace

Agreed for BN, but SF was just hitting its stride with 3. SF shouldve continued and followed geo as a high schooler or something

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>Geo's story was already over after the first game and yet they kept making more anyway.

They took him a good direction in 3.

Tfw found out he fucking died
Rip.....

Rogue

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He says he'll make one once he's done with the drawing

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Ideal team would be Colonel, MagnetMan, ShadowMan, TomahawkMan, SearchMan, and Meddy.

Geo has no character arc or anything in 3. The story of 3 almost entirely follows unrelated new characters since the main cast all had their arcs wrapped up in SF1

Why must you lie?

Water God, probably.

But here's a Hard Mode question: Which one was the best?

Red Joker. I don't need to be reminded of SEED Destiny, I get enough of that playing SRW

He kinda did.

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I played through it this month and I don't remember anything. Even SF2 did more with Geo as a character

fuck off, the BN games had a completely unique gameplay style that has yet to be done outside of fan made games, they don't have to do another lan and megaman game but they should make another BN style game.

One of the big problems with Star Force was the setting. The internet of MMBN was one of its charms, as it was relatable and was technically valid sci-fi with its own ideas as to how technology will develop. Star Force in comparison is about radio waves, which is so far divorced from reality that it means nothing.

Star Force's EM waves were basically just a reskinned internet though. I kinda preferred it to the internet in BN simply because you could get a feel for the wave road layout from a safe location simply by walking around with the visualizer equipped, and overlaying the roads over the real locations made it feel a bit more concrete than BN's dumb scrolling abstract backgrounds for the internet pathways.

Granted SF still had the latter for some of its own dungeons, but you get the point

and considering it worked for all intents and purposes the same as the internet in BN you're honestly left wondering why it warrants a new name. Hell even BN4 explored the whole space angle with Duo and the comet having a cyberspace compatible with netnavis.

Sonia or Luna? Give me in-game arguments

Neither.
Luna's a selfish bitch who only does things if there's some benefit to her.
Sonia's never around.

Sonia's for BBC

yea she is a rockstar so i would assume she does some interviews on the british broadcasting corporation

There's also the canon DNN and CMM channels

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I agree. On one hand, I want megaman BN/SF to end on a good note instead of being a shadow of it former self like resident evil but on the other hand, there really isn't anything like it in its genre.

I recall there was one inspired pc game that tried to do the megaman bn style but just doesn't get it right.

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Fuck planet AM and fuck planet FM

Neither, I hate both idolshits and drill haired, oujo sama, class president types. So by process of elimination, Sonia I guess, since luna is a combination of most of my hated tropes.

Shut up, Sirius.

Post some BN/SF tropes
>"it's okay, he just fainted"

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>slowly grind
good, you also did that in the original game anyway

megaman exe in mario kart when?

Megaman exe auto chess with viruses (mmbn 6 style) when?

Don't mind me, just almost killing your dad while taunting you but somehow still getting redeemed next game.

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Thoughts on Kazuma?

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