Should I get dmc5? Is it good? Is it challenging (on hard)? How much time will I get out of it?
Should I get dmc5? Is it good? Is it challenging (on hard)? How much time will I get out of it?
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yes
8-10 hours for a first playthrough. But that's hardly the end of the game.
But is it guy?
*gud
>should i buy x?
>no indication that you'd enjoy x
>how much time will i get out of it?
>no indication of how much time you generally spend on games
Honestly, these threads are brainless.
Just like you lol
Buy the DMC HD Collection (feel free to skip 2), if you liked that get 4 and 5 its more of the same except they are generational improvements.
very, but play 1/3/4 first please, they're cheap and really good
it's easy, bosses are boring, and enemies are punching bags
If you go for 100% and platinum trophy or all achievements, I think maybe even 60 - 70+ hours.
Bloody palace included. Either way, the game is super fun OP. Pic unrelated.
Son of Sparda should be normal difficulty.
>Should you get it
Yes
>Is it good
Yes
>Is it challenging
No. The game does not challenge you, but it encourages to challenge yourself.
>How much time will i get out of it
First playthrough will probably be around 7 hours.
F O R G O T T E N
Get Sekiro, it's better.
Rent free
How would you guys rank the dmc games?
I got sekino, it's great but now I need something new.
Get DMC 4. you wont even get to the hard difficulties on 5 because being forced to play as V is too insufferable.
5 > 3SE > 4SE > 4 > 3 > 1 > DmC:DE > DmC > 2
however, if someone wishes to keep 3 on top, that is okay too
If you're on PC, you can buy bayonetta for cheap on sales, it's a very good action game. You will need to learn dodge offset to fully enjoy it. Explained in the first 10 minutes:
youtube.com
Yes
>Wanting him to buy a unfinished game
I had more fun with 4 than 5 simply because it had distortion, which was incredibly satisfying to pull off.
Oh come on now, DMC5 is better than Bayo
5 is not any better. Exactly 2 locations for the whole game, and a shit story that cuts you off at the end.
No way. Enemy design makes bayo infinitely better than anything dmc series has to offer for me.
DMc1 and 3 DMD are a challengue
Trust me, it has been a whole year since i finished Dmc3 on devil hnuter, where does the time go?
Currently im stuck at vergil 3 Dmd after clearing DH, hard and very hard
Is dmc5 too easy? Even on the hardest difficulty?
It's way too easy on Normal, sure. I don't think DMD is easy, but some of the enemies like Fury are more annoying than challenging, in my opinion.
Not going to lie
I would have prefered to get a metropole setting like many of the 90s trashy anime
The two hardest difficulties are DMD, where enemies have ALOT of health and damage, and can buff themselves
and Hell & Hell, where enemies dont have all that much health and dont buff themselves, but you can get hit 3 times. any attack no matter how much damage it does will oneshot you, and you can revive yourself 3 times.
so yes, it can be "hard," but its not exactly the type of hard that one would desire in a game. its always better to give enemies harder movesets rather than x3 health x3 damage
>so yes, it can be "hard," but its not exactly the type of hard that one would desire in a game. its always better to give enemies harder movesets rather than x3 health x3 damage
The enemy movesets are fine though, DMC is a game about long freeform combos, constant enemy interuptions doesn't work in this case.
all your doing is re-inforcing the "enemies being punching bags" argument.
in an action video game, enemies should be hostile. If they arent, its not a challenge. With the way the enemies are now, i wanna say like 4 of them pose an actual threat, the other 11 or so dont.
It's funny how it took almost 4 months for DMC Yea Forumsaggots to finally realize 5 is a shallow fucking game when pretty much everyone else in the fandom had come to accept that fact before the Bloody Palace was even released.
This is literally me
What's shallow about DMC5?
>In an action video game, enemies should be hostile. If they arent, its not a challenge. With the way the enemies are now, i wanna say like 4 of them pose an actual threat, the other 11 or so dont.
Then go play Ninja Gaiden if you want super aggressive enemies, or Bayonetta if you want more dodge focused stylish combat. DMC is about beating enemies stylishly in long creative combos, if every enemy was like Furies in DMC5 then it wouldn't even be DMC anymore.
DMC1, 3 and 4 all had aggressive enemies.
5 does not, and it's the biggest strike against the game imo.
Thats the thing, DMC should have both.
Why not have beautiful combo capabilities AND challenging enemies? Wouldnt it make the game even more skill based if you had to evade your enemies attacks, or would that interrupt your SSS 500 hit mid-air devil breaker switch combo?
What? V is only shit postgame once Dante and Nero’s movesets are fully available.
>DMC5 still causes Yea Forumsermin to seethe for the sheer fact of it's existence
Truly remarkable
V's shit from the very start and keeps getting shitter.
Dante has less styles than he's had ever before.
RG's been nerfed
No more Distorted moves
DT for all 3 characters is basically an "I win" button.
Sin DT for Dante is a useless gimmick that just makes everything explode and gives you a free SSS if there's more than 3 enemies on the screen.
Nero's basline combos and strategy is still the same fucking thing with no variability and he just has more gimmicks strapped onto him for false depth even though you can't even switch between the gauntlets, but even if you could almost all of them have certain properties that doesn't allow you to combo with them unless under very specific circumstances so instead of fusing them with your combos like Dante's styles you're just using them for combo finishers or to look flashy when there's nothing else to do.
V is the worst designed character in the franchise even including Trish from DMC4. His combos don't make sense. His inputs are all buffered and delayed with no visual que on what input is about to happen so you'll just constantly be using moves that you don't mean to. He's piss fucking easy to abuse and his Nightmare DT is god awfully balanced and allows him to literally not have to play the game to win.
Dante may have more moves but almost all of them feel directly the same or at least a different version of a similar move. Nerfing Rebellion's and Sparda's move pool just to make DSD look stronger was an absolutely retard idea and even more retarded when you think about that Sparda literally had scythe-like moves in DMC1 and 4 that they just didn't use. No Dark Slayer style means it's back to just using pure RG to counter attack demons but that's been nerfed hard because you can't RG cancel most moves now. Trickster doesn't allow you to cancel moves either, hell you can't even cancel recovery with Trickster anymore. Reversals are non-existent and pretty much everything about Cavalier is downright retarded.
Top that off with almost no environments and you have DMC5.
You really just hate video games dont you
>Thats the thing, DMC should have both
It does have both, DMC5 has punching bag filler, rushdown demons, tank demons, support demons, teleport demons + bosses; DMC5 has the best enemy variety in the entire franchise.
How come dante doesn't get the sparda DT when using his father sword?
>RG's been nerfed
Royal Guard is literally the most broken it has ever been. Won't even bother reading the rest.
Bayonetta is so fucking boring, MGR was a lot better.
yea but none of them are like.....hard.
the only ones that are even slightly hard are
behemoths, because of their stupidly big hitboxes
furies, but once you learn the super basic counterattacks they become easy as a caina
and hell judecca, but only because they teleport once they take a single point of damage
the rest of the enemies are just "combo them until they die," and dont get me wrong, thats fun, but that isnt what a video game should be
>Having more moves but almost infinitely less options to chain them together and complaining about this means I hate video games.
Buddy, I know you are still stuck in the 2018 hype train for some reason or another but you just have to look at reality for a few seconds to realize everyone has moved on. This has already been discussed almost an ad-infinitum amount of times everywhere else. The game is demonstrably more shallow than DMC4 and even DMC3 in some cases. There's just ultimately less you can do with the system than what you could before. There's nothing to explore once you beat every difficulty mode. There's no combos you could try to pull out or some hidden gimmicks that no one has found yet. The playerbase and youtube community for it is dead. No one wants to keep playing it anymore.
I'm not saying it's horrendous or abhorrent. It's a pretty good game honestly. A very nice 40-50 hour game with the content it has and maybe you could even squeeze in a good 80 hours if you were a true die-hard fan but this is not the type of game anyone is going to be players years after release. Just go to any Discord or youtube channel associated with DMC and tell me how many people are still singing it's praises on high. Hell most youtube channels have just gone back to playing DMC4.
>There's no combos you could try to pull out or some hidden gimmicks that no one has found yet.
Did you even read what you wrote?
>Dante has less styles than he's had ever before
For exchange with three different playstyles
>RG's been nerfed
How so? It's better than how it was in 4 and the only thing it's missing is guarflying
>No more Distorted moves
And removing a glitch that makes the game easier is bad how?
>DT for all 3 characters is basically an "I win" button
It's how it always been since 3 what are you talking about?
>Sin DT for Dante is a useless gimmick that just makes everything explode and gives you a free SSS if there's more than 3 enemies on the screen
Use Quadruple S. And it's exactly what Dante needs, moved that deal damage or do you want inflated health pools to be the shining example of the hardest difficulty?
>complaining about Devil Breakers
There is nothing wrong with how Nero plays the only legitimate thing I'd say is how the should've changed the animation to look different than 4's and made breakers unlimited in the super costume
>V
He's shit but to say he is easy is wrong I had a pain fighting Geryon on Dante must Die with this asshole
>Dante
He's better than his 4 counterpart he has more weapon and non of them feel like shit, and the styles aren't as shit as they were in 4, Rebellion and Sparda missing Drive is stupid though and only there because they want you to use DSD more and not to show that it's stronger, and Sparda's "scythe" attacks deal more damage if you noticed
yes yes a lot, if you're fine with replayability. you're not going to get all the moves right away and when they're all unlocked then you can really dig deep into the combat.
>the rest of the enemies are just "combo them until they die," and dont get me wrong, thats fun, but that isnt what a video game should be
Too bad, that is what DMC is.
The franchise is built on its combo community, the reasons why games like Sekiro and Ninja Gaiden have almost non-existent combo vids is because the aggressive enemies in those games pigeon hole you into a specific playstyle, if you don't play by the strict rules of the game, you die. DMC is supposed to be the opposite of that, it wants you to experiment and take risks as much as possible.
Just accept it's not your type of game and move on.
well im gonna continue to play the games, even with all the shit i said i still love playing them, i just also stay strong to the fact that DMC5 is permanently worse because of it
they're not hard *to kill* because the point isn't to kill them but to do it in stylish/interesting ways
>holding till punchline is charged
high iq ngl
>There is nothing wrong with how Nero plays.
absolute retarded pleb opinion.
the fact that you can't even switch breakers absolutely cripples your combo potential in comparison to the breaker switcher mod. all the mod needed was for breakage to cost devil trigger & it'd still be less broken than equipping all punchlines.
>well im gonna continue to play the games, even with all the shit i said i still love playing them, i just also stay strong to the fact that DMC5 is permanently worse because of it
I recommend playing Bayonetta 2 on the higher difficulty settings if you want to see how overly evasive/aggressive enemy design can completely ruin a stylish action game.
Anyone still happen to have the OST?
I'm sick of endlessly streaming crimson cloud
>the fact that you can't even switch breakers absolutely cripples your combo potential in comparison to the breaker switcher mod
Literally just plan ahead and improvise, you can reorder the brekers to any order you want, and Nero still has his DMC4 move set even without the breakers so he's a complete improvement either way, plus as I said the Super costume would've gave you the unlimited breakers, I still dont see how that'll open up to any more combo potential than what we already have though
SAVIOR
>8-10 hours for a first playthrough
I beat it in 6.
>the fact that you can't even switch breakers absolutely cripples your combo potential in comparison to the breaker switcher mod. all the mod needed was for breakage to cost devil trigger & it'd still be less broken than equipping all punchlines.
Nero's playstyle is supposed to be chaotic and improvisational. Its what sets him apart from Dante. Its why a lot of his moves have gambling related names.
Theydo get harder movesets though, starting with SOS even. As one example, Urizen's red blasts don't change trajectories on Human / DH.
Another example is Hell Antenoras getting an anti air. Caught me off guard the first time.
What enemies aren't aggressive? Because most enemies won't stop wailing at you if you don't hit them. There's plenty of enemies with special modes that stop you from staggering or attacking them if you can't combo them.
>3 had aggressive enemies
It really didn't.