How did you liked it Yea Forums? I think that it was way better than 1st pathologic.
Pathologic 2
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Really liking it so far. It's exactly what I want in a remake of Pathologic. Just finished day 4 and still trying to figure out for making medicine works.
bump
I enjoyed changes to some of the characters, like the one with fat vlad for example. Some things are however better in the first gam, music, some quests were cut from the first game too (jumping down the pic as haruspex and asking clara to help you), the fact that spending time watching the pantomime now takes time can be a little annoying, some of the events were handled better, like the arrivals of aglaya and the army, whole plot with var and the firestarters is gone too
>want to upgrade lab at the base
>have the toolkit
>don't have one of the cogs
Fug, any place I can guarantee to get one?
Regular guys walking down the street have cogs.
That and they are in the garbage sometimes
The death system is dumb. Change the world if you like but don't give me stupid debuffs when i die. Now I just automatically reload whenever my health gets too low because it's not worth the risk.
I haven't died yet, what are the debuffs like?
The exact same thing happened to me. Cogs are hard to find for me for some reason.
Made me chuckle.
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Decreases to your meters. So less max health, less max exhaustion, etc. You won't get a debuff every time so as long as you don't die too often you'll be alright.
If you do die too many times you'll be offered a deal to have all of your debuffs removed and never receive any ever again. Whatever you do DON'T TAKE THIS DEAL IT'S A TRAP
The debufs are so minuscule that you don't even notice them to be honest.
What medicine should I focus on making?
I used the organs some odgyns gave me but got what seemed like regular tictatures and didn't fullfill the make medicine with organ quest for act 3.
Tell that to my poor starving Haruspex.
TINCTURES+
Are those made with herbs only?
jesus, I'm already checking every fucking bin for shit to stay awake and fed, that sounds horrible.
Is it worth having a dedicated area in the game where I'm hated so I can fight cunts and harvest a lot of organs?
>thirst was the one thing I was able to reliably keep managed
>do water quest for Lara
THANKS GRAVEL
>When she cries about how she does more damage than help.
You're damn fucking right Lara you dumb cunt.
Can't you just harvest organs from the hospital and the robbers?
the debuffs aren't exactly that hard honestly, they're mostly a mental barrier, you won't really feel the difference as long as you don't die like, 10 times. Plus mark has pretty interesting dialogues every time you die, you can try it after you finish the game to die up to 30 times does it mean completing the quest (and sending contaminated sample to dankowsky) means there will be no watter barrels in the middle part of town? Or are they destroyed regardless if you avoid the quest?
People don't like it if you harvest organs in the street, even from robbers
Well I did the quest so I don't know if they'd still get destroyed if ignored.
latest patches changed that you don't lose rep in hospital. Plus being hated in on distinct isn't a problem really, you get a lot of rep from quests
we need mythbusters on this case
You can also send a barrel to her without having Bachelor check for infection.
Not sure what happens then though, I reloaded before seeing the consequences.
Let me clarify. You can send an infected barrel to her that if you had instead had Bachelor check would discover is infected.
I found it fantastic. Extra characterization for everyone (aside from Aglaya lol fuck her) is probably my favorite part, but the game is actually far more competent all around than I'd expect from IPL. Well worth the agonizing wait desu.
Too bad that there are characters that have little to no interaction like the kains. Hope for bachelor route.
you can ONLY send the infected barrel to her, this results in her district being infected next day
You get the district where lara lives infected.
I got word my old house was being robbed but didn't get around to stopping it. Did I lose much?
Wasn't it confirmed in the first game that corpses are free of infection? That quest about looking for houses with dead peaople insi
i understand kains not having much to talk about, but the same goes for stah, aspity and some others that should have had more to talk
>that quest where you look for houses with corpses
Wasn't it confirmed in the first game that corpses are free of infection?? It makes little sense.
there's good loot in the house, plus sewing/tool kit
yeah it was kinda strange, why would dead bodies spread infection? It's either an oversight, or it's tied to the lore that the plague is a living thing
And the plague claims another user.
i swear it was my evil twin sister, im a good person
Delicious tan
Rids you of hunger and thirst
Drank straight from the bull
That was a really cool part. Does something happen if you ignore them and don't follow where they point?
The funny thing is that Clara lied that she has evil twin sister at the beginning of the story, that's how she brought that lie to life.
I don't think that's true honestly, because both the evil plague clara and the plague brought by isidor are the same things, Clara's evil twin is just a more tangible and corporeal form of the plague. Clara was born the same time isidor went to steppe to dig holes in the ground. Plus she explains it on the last day in the cathedral in original came in clara's path. It wasn't really just as simple as "she lied and made her real"
Sounds delicious.
Should i play Pathologic 1 first?
No, you don't have to. You can play Pathologic 2 first, it's remake not a sequel.
yeh, if you can get behind the jank , you should, it has amazing atmosphere and writing and great music, it's a good introduction to the second game too
Has someone tried to extract game's files yet? Looks like part of dialogue for Bachelor and Cringeling routes is already done.
No, you probably won't feel like playing both of them, since the stories are somewhat simmilar and the gameplay is tedious. So just play 2 it's much better overall, just lower the difficulty.
I heard the remake has big changes from 1 after day 3, is this true? And how is the combat in this game?
Did the music change?
I played 1 recently, finished it in like 10 hours
I did constantly cheat though, using no clip everywhere because FUCK walking at 2mph in that game
I was hoping for something else than what it actually turned out to be but the inquisitor is bretty qt
you would have starved anyway, it's just psychological pressure
Do you know the numbers for the debuffs? And what they are exactly for each death count?
presumably you move on to the next day without gaining or completing the task from the hospital, and they disappear when that task becomes unavailable at midnight
>finished it in like 10 hours
So you only played as the bachelor?
The story does change compared to 1, but the Haruspex playthrough in 1 is completely different from the Bachelor playthrough
Also the wandering music is worse but the music that plays at certain moments is way better than the first game
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>he makes toenails joke everytime
Ah no, I played Haruspex, thought you'd get to cut up some guys and perform surgeries from what the character select screen said
Where's all the dank beats gone?
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My issue is more that the concept is dumb. If I'm cornered by two thugs with knives, instead of trying to run or fight back, I'm just gonna reload. Because why take the risk?
Also I feel the attack animation for knife-wielding bandits is bugged because they would swing at me but then somehow hit me twice, killing me instantly. This happened like 3 times.
I hate the fucking meowing cat, it always sounds like it's right behind me.
Do you get anything tangible by going to the theatre at night?
You get given the location of the dead item shop. Always useful for picking up extra food or schmowders.
No but the dead item shop opens and for a good reason it gets marked on your map
achievement hen you see all of em
we need more pathologic frog/wojak edits
>why take the risk?
Because you can ALWAYS run away if you sprint in the opposite direction?
the debuffs are there so combat is always a tense life or death struggle like it is supposed to feel, so you don't end up powergaming and killing everyone on your path like in 1
Isn't the Haruspex supposed to be supernaturally strong?
At least in 1 there's multiple lines of dialogue suggesting that he is really powerful
>Because you can ALWAYS run away if you sprint in the opposite direction?
Not if you're cornered.
>the debuffs are there so combat is always a tense life or death struggle like it is supposed to feel
Which is rendered pointless when you can just reload anyway. It's a silly idea that does more damage than good.
I kind of spaced out during that scene.
Weren't the town fork not allowed to dig?
what is that scene supposed to mean
>Weren't the town fork not allowed to dig?
They're children, they don't care about grownup rules.
>what is that scene supposed to mean
It's callback to the opening of the first game.
>Because you can ALWAYS run away
That's a great way to get yourself killed if the enemy is anywhere near you. If you try to bypass then on a street they can grab you or stab you in the back. And if you just run away you's probably attract more enemies so it's usually not worth the risk.
The combat feels tense enough since you can't save anywhere, and giving death penalties only increases frustration and decreases immersion.
>They're children, they don't care about grownup rules.
But the rules exist for a good reason. After all your dad started the plague just by digging in the ground.
why was there only one house of death
When you upgrade your lab what stuff can you make by mixing tinctures with organs?
You can make antibiotics by mixing organs, and painkillers by mixing blood. But i find it's not really worth it. You should still upgrade it for later on though.
antibiotics using infected organs
painkillers using healthy ones
brain is the most powerful one, blood and kidney give the weakest. If you mix infected brain with white tincture, you will get a white antibiotic
yeah me too, I never use antibiotics on adherents because it's still a heavy bet, if some npc gets infected i just give them a schmowder, trying to lower their infection in hopes they survive another has very unfavorable odds
I just want that PS4 port already. If was supposed to be out in May...
He is just a big guy that somehow kills 3 guys by himself
If anything the powerful one is the Bachelor who actually fought in the war and canonically kills a lot of soldiers
>Not if you're cornered.
Unless you are looting abandoned houses(which is not worth the risk, and if you decided to take it then it's your fault) you have no excuse to get cornered enough times for it to become a problem, I legit never got cornered in the entire game even once and i doubt it was just being lucky
>Which is rendered pointless when you can just reload anyway
The entire game is rendered pointless if you reload until you find the perfect outcome, the main idea is to push through no matter how much you fuck up
>That's a great way to get yourself killed if the enemy is anywhere near you
No? Holding the run button lets you outrun all enemies, only problem is if they are literally on your face, and if you are that close to them its your fault for not being careful
>If you try to bypass then on a street they can grab you or stab you in the back
If you try to bypass them all you need to do is press the sneak button and hug the walls, and with this in most streets you will be able to avoid fighting them
Plus you can just take a detour
>And if you just run away you's probably attract more enemies so it's usually not worth the risk.
Or you can attract guards who will take aggro, plus nothing stops you from running to the nearest house, entering it and waiting for them to run away since they instantly lose aggro
Also only knife thugs are dangerous, and they have a knife-picking aniamtion before they start following you
>decreases immersion.
resurrecting breaks immersion too, the combat being dangerous should make you want to avoid it at any cost, not try to fight everyone who attacks you
Lol, I don't know how this would work with a controller. The combat would probably be impossible even against 1 enemy, and can't imagine how the inventory management would work.
You could just pause the menu when the screen is up, like that would suck, but it would work
I know, but they have been advertising that it'll come to consoles, and lots of game journalist sites have stated the same thing. But...nothing to be found
>No? Holding the run button lets you outrun all enemies, only problem is if they are literally on your face, and if you are that close to them its your fault for not being careful
Except most of the town is narrow streets and you'r likely to meet another enemy, and since you're running you can't sneak past them.
Also, it basically forces you to take a detour to your destination, thus wasting very precious time, so it's better to just load a save.
>If you try to bypass them all you need to do is press the sneak button and hug the walls, and with this in most streets you will be able to avoid fighting them
Can't do this if you're running, as for detours read above. Loading a save rather than taking a detour saves you in game and real life time.
Not to mention most cases when you die it will probably be in a house, or by an enemy you didn't even see.
>resurrecting breaks immersion too, the combat being dangerous should make you want to avoid it at any cost, not try to fight everyone who attacks you
Well you get ressurected anyway, exempt now you even get to talk to Mark Immortal talking to you about game mechanics, how is that more immersive?
>the combat being dangerous should make you want to avoid it at any cost,
Exactly, and that means loading a save instead of fighting.
skipping the quest gives you a much better outcome
Is it possible to give him some powder to heal him or have I fucked up?
isnt it already paused?
I believe time only passes when looting and making tinctures, it stops when in normal inventory
Do not lower the difficulty, user
>the main idea is to push through no matter how much you fuck up
Which doesn't work when I can just reload to avoid the death anyway. Why would I willingly choose to have a debuff that makes the game that little bit harder?
>Unless you are looting abandoned houses(which is not worth the risk, and if you decided to take it then it's your fault)
The game encourages you to loot abandoned houses. And saying it's my fault for getting cornered has no relevance to the death system being ass. Because instead of trying to fight my way out and survive I'm just reloading. The system meant to encourage me to "push through no matter what" is instead pushing me to abuse the save system.
I meant when looting
you mean notkin? he gets infected either way on day 4, but im saying that if you skip the "house of death" quest altogether on day 3, where notkin and khan go there. IF you skip the quest, khan never leaves polyhedron and you don't have take care of his infection till later in game
Finished the game 2 times, got 38/50 achievements. What the fuck is Wheel and Carpetbanger?
Pretty sure the devs themselves expect you to fail (as in starve to death) the first try or couple of tries. Which is retarded since the gameplay is not fun, it's grueling and long. So unless you're some sort of immortal person with all the time in the world, save yourself the trouble and adjust the difficulty.
>The system meant to encourage me to "push through no matter what" is instead pushing me to abuse the save system.
This. What the devs intended and what they achieved are two very different things.
>Except most of the town is narrow streets and you'r likely to meet another enemy, and since you're running you can't sneak past them.
You can pretty much always enter some house before getting cornered by multiple enemies and being hit at all, wait 10 seconds and carry on with no problems at all
>Also, it basically forces you to take a detour to your destination, thus wasting very precious time, so it's better to just load a save.
So you also reloaded a save when a static plague cloud forced you to take a detour and waste precious time?
Because those were intended to make you do that and if you savescum over dumb stuff like that then maybe it's your fault instead of the game
Plus is not like the detour takes a lot of time when it's just using the next street/going between houses, reloading a save and going through an entire abandoned district just because one guy spotted you is pretty dumb and wastes more of your time in the long run
>Can't do this if you're running
But you can do it before having to run from enemies, just sneak past any enemy you see and run between them, it's not like abandoned districts are that hard to navigate
>it will probably be in a house
don't enter then? they don't have that much loot and the risk of death is very high, why would you want to risk it?
>how is that more immersive?
the immersive part is avoiding dantger as much as you can to avoid death as your main priority, not entering a house full of armed thugs and thinking you can easily kill them all
>and that means loading a save instead of fighting.
It just means running away, taking detours
You have a point about the debuffs being dumb during quests that force combat but outside of them all you need to do is avoid death like the Haruspex would actually do
>finish the game
>meet up with all three of your childhood friends at the end
>Rubin gave up on being a dickweed
>Grief's reformed
>Lara offers to "just help out with the kids"
After all the stress this game has some real nice relief by the end if you did good.
i am a brainlet, please someone explain the endings to me please.
It's pretty much perfect. My only wish is a mod for the original outdoor/district music. It has so much better then the current ones which are pretty forgettable.
>Which doesn't work when I can just reload to avoid the death anyway.
Or just try to avoid death so you don't need to reload?
If you hold sprint enemies will NEVER catch up, you make it sound like you need to reload nonstop just to get by when it isn't required at all
>The game encourages you to loot abandoned houses
How? It has garbage loot most of the time because the house is abandoned and looters are stealing what little it has left and your chance of getting killed by a thug you didn't see is high, how is this encouraging?
In the first game you could loot infected houses too but most peopel ended up avoiding them because the risk of going inside was higher than the reward, and the same applies here
>Because instead of trying to fight my way out and survive
In real life if you were jumped by 3 guys with knives you wouldn't try to fight your way out and survive, you would run away as fast as you can, and that is what surprisingly works best in the game
>Pretty sure the devs themselves expect you to fail (as in starve to death)
The devs intend you to not be retarded and realize that if you are dying and have to choose beyond completing a quest and getting food/health you would prioritize your survival over starving to death because a bunch of kids asked to play with them
If you seriously are starving or think getting food is hard then you are playing the game terribly wrong
Not him, but you're either shit at the game or just finding something to bitch about. In my 2 playthroughs I got cornered once. When you encounter a bandit they will spend 4 seconds taking a knife out, if you can't get a reasonable distance away from them then you deserve to die. Your stamina is never a problem. Even if you have none, you can spam tap it and still outrun them. The streets are too narrow? Come the fuck on, unless you walk in an alley way you can literally run circles around them in the wide streets. Also they really only appear in infected/post infected districts where every single house you can go in and avoid them.
Also the game is attempting to be realistic. You will die in a couple knife slashes and is basically begging you to avoid combat at all costs. There's only a couple instances where you have to fight to continue the story
>So you also reloaded a save when a static plague cloud forced you to take a detour and waste precious time?
This never happens though, and even if it did , you could use your lamp to destroy it, or just use a tincture.
>Plus is not like the detour takes a lot of time when it's just using the next street/going between houses, reloading a save and going through an entire abandoned district just because one guy spotted you is pretty dumb and wastes more of your time in the long run
Well sure, and I don't do that. My original point was that running from combat is bad. Either you face 1 enemy, and you should just fight. But if there are 2+ enemies, especially if they have knifes (and since they spotted you it means they're close) it's best to just load. Yes, if you are outside you still have a chance to escape, but indoors that's a stupid risk.
>don't enter then?
>don't play the game lol
If you're advising me to ignore a huge chunk of the game then you admit the mechanics are shit, if not the death penalties, then the unlootable houses (as a result of the death penalties). But actually houses can give great loot. I never found food in an abandoned house, but I did find a repellent cloak, a pair of leather gloves in perfect condition, and various other stuff. And there are some houses with 3 stories and only 2 enemies.
>the immersive part is avoiding dantger
You avoid danger anyway, you just admitted that the game discourages you from trying some of its mechanics (looting).
>You will die in a couple knife slashes and is basically begging you to avoid combat at all costs.
My original point is that it's usually better to fight than run.
Also, most of my deaths happened on missions. and only 2 by looters (1 of which indoors, when a looter came from another room).
>The devs intend you to not be retarded and realize that if you are dying and have to choose beyond completing a quest and getting food/health you would prioritize your survival over starving to death
Sop if I want to experience everything I would have to play the game twice, just for some side quests (lol), or i could tweak the settings and do it all in one go.
>a pair of gloves takes up more inventory space than 9 bottles of liqueur
What i would like to know is how the bottles change shape when you make tinctures.
haruspex is obviously a glass blower
Well, i just wish people would give back the bottles after they drank the tinctures.
>This never happens though
It happened to me, and since I didn't know the lamp removed clouds because it's only stated in the loading screen tips and I couldn't spare the immunity I had to take a detour that almost got me infected and wasted a decent amount of time
>If you're advising me to ignore a huge chunk of the game
You can also enter populated houses and steal from them(and in fact are actually worth looting if you find an empty room since they have good loot, the reputation penalty is minimal and will be recovered very easily by killing some mugger fighting a guard), did you also do that "huge chunk of the game" or did you ignore it?
In fact, I'm pretty sure abandoned houses have the worst loot of them all because logically they are abandoend and other looters got in before you
Just because a game allows you to do something it doesn't mean that it wants you to do it
Before Pathologic 2 was a game, it was a remake of Pathologic 1, which wasn' even described as a game but a "Experiment of Decision-making"
In a town getting destroyed by a plague you obviously can try to rob people or loot abandoned houses, but if you do that you need to be prepared to either die or get seriously fucked up by other looters
One of the most immersion-breaking parts of 1 was how to get by you killed dozens to muggers daily because there was no reason not to, now the game gives you reasons to not do it unless you REALLY want to do it because you have no other option, and it makes sense
>you just admitted that the game discourages you from trying some of its mechanics (looting).
Yeah I did, I don't see why a game should actively encourage looting instead of having it as a side thing you can do if you want to endure the cons it has
I find remake lame and pointless, genuine postmodernist junk.
It is a bad remake due to not remaking parts of original Pathologic that actually did make sense and did add up to sometging coherent, and it's a bad sequel due to not introducing any coherence (other than "u guessed WRONG again lalala keklel") of its own.
It's a shit-eating-grin-faced timesink, nothing more.
Alright onion
>You can also enter populated houses and steal from them
I didn't for RP reasons.
>I don't see why a game should actively encourage looting instead of having it as a side thing you can do if you want to endure the cons it has
Because the cons are frustrating (due to the randomness) and immersion breaking. I mean, most of my deaths weren't even due to looters, but to mission enemies.
calm down danill your turn will come too, just wait like for 2 years.
>mission enemies
You know you don't have to do those, either? You're still thinking along the lines of "I have to be able to do everything" when the game's trying to tell you that sometimes you just have to throw up your hands and say not my fuckin' problem. If the situation looks risky or not in your favor, bail, don't reload.
All the quests are optional, anyway. You're not expected to be able to do them all. Gotta prioritize what you want to do/can do.
>there 'e is
>Sop if I want to experience everything I would have to play the game twice, just for some side quests (lol)
Yeah?
It's the whole point of the game, you can't be everywhere and save everyone so you need to make decisions about what to prioritize
It's not like Pathologic has amazing characters or an incredibly well written story, it's main feature is the atmosphere full of dread that makes you stressed when playing the game
If you cheat to make it easy you can do everything, but what is the point when to do it you have to sacrifice the best part of the game?
And just so you know, I'm not playing the Haruspex a second time even if missed a lot of sidequests so I completely understand why you wouldn't want to do it again
The cons are meant to be frustating, if you can't handle them then don't do it, I'm pretty sure they intended to nudge you away of combat and looting abandoned houses
>most of my deaths weren't even due to looters, but to mission enemies.
that is another thing completely, the main argument started about "death penalties aren't that bad unless you go out of your way to fight people"
I agree that the combat is janky as fuck and the missions that force it are pretty poorly thought out(I died like 3 times outside them and around 7 times on the abbatoir alone), but even then the penalties didn't make the game that much harder, they just made me try to avoid dying as much as I could which I really think is a good thing, and the combat being janky enough to make you avoid it also make sense in my book since you aren't supposed to be a killing machine killing everyone and looting everyone, and IRL you would avoid combat if you were in that situation unless you really were out of options, so in a game about immersion it isn't an entirely bad thing
I was absolutely seething when doing the Abbatoir and had to talk to Mark though, I thought it was beyond stupid but after finishing the game it seems like a good idea to me
>You know you don't have to do those, either?
>you know you don't have to play the game right?
>You're still thinking along the lines of "I have to be able to do everything" when the game's trying to tell you that sometimes you just have to throw up your hands and say not my fuckin' problem. If the situation looks risky or not in your favor, bail, don't reload.
Yes, i absolutely get that, I just think it's retarded. Because either A- I don'' experience the content, which is probably great so it's my loss, or B- I replay the game for some side missions, and I'm not gonna do that since the gameplay isn't fun.
The devs seem to have wanted this to be a sort of rogue-like, except instead of fun gameplay you have grueling gameplay. So it's just a really stupid design decision.
Can I just stack all my items in a locker somewhere so I don't have to carry it all with me all the time? I have a full inventory by the time i got to Lara so i've just dumped it all there.
On day 2 or 3 (i forgot) near the end of the daily quests, you'll get a hideout to store your shit at
>instead of fun gameplay
This game tries to be a stressful and not a fun experience. If you were looking for that then this is probably not your cup of tea.
Ok but until then I can just store everything in a drawer and they won't disappear, right?
the cabinets near her keep all items, the ones outside her room will despawn your items
>It's not like Pathologic has amazing characters or an incredibly well written story,
I disagree, that's what I like about the game. The atmosphere too, but I think playing it at the original difficulty is anti immersive.
>If you cheat to make it easy you can do everything, but what is the point when to do it you have to sacrifice the best part of the game?
The best part of the game being what? Not being able to experience the game because of stupid design decisions? lol
>I'm not playing the Haruspex a second time even if missed a lot of sidequests
Well there you have it, you probably got less of the story/character development that I did.
Also it's not like I experienced everything either, I still lost 5 people, and 1-2 quests bugged out.
>if you can't handle them then don't do it,
Or just turn down the difficulty and enjoy the game more.
As for the combat, i don't really dislike it, the fact that it's clunky discourages you from going on a killing spree and feeling overpowered. On top of that, death penalties just add frustration and nothing more.
yup
You must have poor reading comprehension.
My complaint is not that the game has unfun gameplay, this actually synergises with the story and atmosphere.
My complaint is that the devs wanted to make it sort of rogue-like if you want to experience the whole story, and that doesn't work with the kind of gameplay present.
Just think of it like a CYOA game. You won't be able to experience all of the quests/decision paths the first time, but you'll get the bulk of the story. The replayability comes with trying different routes and quests or decisions and seeing how they affect the game world.
>The replayability comes with trying different routes and quests or decisions and seeing how they affect the game world.
Lol, this doesn't work with this game. I loved it but no way am I playing again until the Bachelor is released, and most people will agree with me.
Replayability works for games that have fun gameplay.
well that's just like, your opinion bro. I certainly enjoy scavenging for items, trading, and having to plan my day around surviving so i don't know what to tell you.
>most people will agree with me
Good for you and all of those that you represent, whoever the fuck you're talking about. Now fuck off.
This. I miss the UNMA TALMA of infected districts.
>no way am I playing again until the Bachelor is released, and most people will agree with me.
Meh, I started another playthrough pretty much as soon as I was done with the first one. Shoving your big steppe dick down the plague's proverbial throat is a lot of fun in itself - and I got to see a lot of content I missed the first time around.
I am most people, and you don't get to speak for me.
I actually want to do a second playthrough since I still have the pathologic itch but I know that I will probably burn out which would be pretty bad
Well the game is meant to be a stressful, grueling experience, that you put up with because it augments the story. But once that's out of the way i don'' see why anyone would do it again.
I'm a good person, Burakh!
yeah it is better than the first one, but they changed the polyhedron, it pretty much shows that its an evil thing and should be destroyed while in first game it was basically standing there and not doing anything, how will they change the story for the bachelor and changeling to make it not be destroyed and make it good?