What killed the MMORPG genre?

What killed the MMORPG genre?

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A not-so-subtle manipulative trick employed by the more unscrupulous amongst us is to ask a question accompanied by an evocative image intended to provoke a certain thought pattern in the respondent's mind.

For example, asking "why are crime rates so high in our cities?", and accompanying the question with an image of stereotypical black gang-banger.
Or, "why does life suck in the western world?" along with an image of a rich-looking white man counting money with a grin on his face.

It's a trick designed to make the user come to a conclusion that the questioner wanted them to come to, as any other conclusion will run contrary to the intended outcome.

Once you notice this strategy it becomes easy to spot in the future, and you will find yourself more resilient to this sort of psychological manipulation. It's rife in the world of journalism.

Ultima Online killed the MMORPG genre.

>"MMO"
>forced leveling that punishes you for grouping
The genre was always trash

>wow has been out for a long time and has more content than any new/upstart mmo could possibly have on release
>blizzard was not counting on wow lasting for as long as it has, and it is riddled with microtransactions, ancient bugs, and lazy content additions

to make a splash, a new mmo would need to "reinvent the wheel," so to speak, or have graphics/gameplay so far ahead of wow's that it would keep people interested

also:

>shitty low effort mobile games keep coming out and making tons of money - why invest in a huge mmo when you could make more money by funding a shittier game?
>the hardcore fanbase most likely to play this game is probably a bit burnt out/jaded at this point

How sad the state of mmos is that "not making a 1:1 copy of WoW" is the equivalent of reinventing the wheel.

Short answer - raiding.

Long answer - developers switching focus from a persistent world simulation to more of a collection of instanced, isolated events because that seemed to have more mass market appeal.

It's one of the best money making Genres today alongside Sports and Shooter games

That being said it fell out of favour with "Gamers" who browse forums and Critics because of Skyrim and the ARPG genre as a whole in the early 2010's

Normalfags who demanded shallow gratification.

Nolifers.

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Star wars the old republic. After the fail of that crap no one is trying to do another mmorpg.

UO was great how did it kill the genre?

WoW. Killed every other MMORPG and than itself. It was game of that era. Who have time to play endless games anyway.

retard spotted

sadly this
game companies would way rather design a game where mongs can give them $5000 for star wars battlefront maps than an actual good game.

China

>kills RTS
>kills MMOs
How does Warcraft manage to be such a blight on the gaming industry?

It annoys me that raid monkeys continue to be the golden children of every mmo they infest.

youtube.com/watch?v=VY-k_YVkRKs

How do people do it? I can't even play video games for 3 hours nowadays.

Will Runescape ever go back to its height?

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Warcraft didn't kill RTS. The decline of RTS relies on many more factor than just a game. Warcraft was never THAT big in that genre.

But it DID kill MMOs. This much is undebatable at this point. It monopolized everything and ended up underdelivering and declining. Took the whole genre of MMOs with it.

>Warcraft didn't kill RTS.
Dota

incels killed mmorpgs and other stuff

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