Cyberpunk

Is it ok to dial back on story and character building to give the player more freedom to kill important NPCs?
How much freedom is too much freedom?

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I'd rather a sandbox rpg with little story than an action adventure game with lots of story

I think a dev can focus on wanting to ship their story. Then if everyone complains about it, the community or the devs will just make a mod/option to kill all npcs and fuck your save state. Look at Skyrim, I can mod it to kill children if I want to but no developer on the planet would ever allow that.

Fallout New Vegas has a shitty shitty story with lots of freedom.

I'll go for CDPR approach instead

ITT: trannies upset about a poster and autists upset that games aren't solely for losers anymore

>How much freedom is too much freedom?
There is no such thing.

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>Is it ok to dial back on story and character building to give the player more freedom to kill important NPCs?
No

FNV has a great story trapped inside an RPG with bad gameplay.

>How much freedom is too much freedom?
NO SUCH THING!

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Nice false dichotomy.