Honestly, the city level was the only good part

honestly, the city level was the only good part

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honestly, this was a really good mario game

why was it forgotten?

dumbass, the only shit kingdom was the luncheon one
everything else is near perfect

I only didn't like the water one with the mermaids

the snow kingdom was beyond shit
but I liked the forest kingdom because of the music and the seaside kingdom because it reminded me of Mario Sunshine

I thought the City Kingdom was pretty meh. Still better than the 2 Water Worlds & the Snow Kingdom at least.
Still disappointed Ruined Kingdom wasn't fully fleshed out.

Luncheon was great, it had the most platforming and a neat aesthetic.

agree about the aesthetics and the level design but there's something about the lava mechanics, even the fireball transformation is shit, felt very unpolished to me but that's just because the rest of the game felt perfect

grabbing an octopus and just flying around that level was nice

Platforming was alright but the pink sky was kinda sickening. Could have been better executed I think

Can you stop this cringy meme

I love about every world in the game. Can't really think of one I absolutely despised solely because the gameplay is so tight that it's hard to get frustrated.

>b-b-but Banjo Tooie is too big!!
>Donkey Kong 64 has too many collectables?

Are they now? Apologize.

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all the big kingdoms were pretty cool except for the small ones.
the only thing i disliked about it its that it made my left joycon drift upwards, i expected more from a pair of controllers that cost 100 bucks

The festival is one of the most kino video game moments of all time

Anyone that thinks Tooie is too big, or that Mario Odyssey is somehow too big, is a complete worldlet with zero navigation skills.
These people must get lost in their own house.

honestly, this game is really fun but not the best Mario game

Lost Kingdom was my favorite

ive been waiting for this thread my whole life

ditto, op

Ruined Kingdom had the potential to be kino if they developed it

i know this is bait but holy shit, how can people think this

gotta love this song
youtube.com/watch?v=rgd6KIpNUto

The city level definitely had more thought put into it than other levels but altogether it's my least enjoyed 3D Mario I've played.

more fun music
youtube.com/watch?v=ErjmCohRAiE
youtube.com/watch?v=2wDUAo4ALQI
youtube.com/watch?v=SES7UQTO1MU

It was the best part but I liked most of the bigger worlds. In Odyssey 2 they really gotta cut it out with the short as fuck worlds, they never do anything meaningful with their ideas because they're over too quickly and the new ideas they bring to the table never end up getting used in an interesting context because of it. Give me 12 big worlds instead of 8 small worlds where only Lost Kingdom really does anything interesting, 7 big levels, and two huge wastes of development time that were obviously supposed to be kingdoms at one point in development. Quality over quantity is something Odyssey doesn't seem to understand on any level, shit like the the dark side of the moon didn't need to exist and both the lake and ice kingdoms are such huge disappointments.

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I loved the game, but the city level was definitely a cut above every other part of it, and the only one that lived up to my expectations.

"Banjo-Tooie has some flaws" has mutated into "Banjo-Tooie is a bad game" over time. It's a fantastic game, and both it and its predecessor do some things better than the other.
Donkey Kong 64 is a nightmare bubbling forth from the mind of a terrified god in its death throes, and it can never be shat on enough.

Bowser riding on a realistic Skyrim dragon was incredible. Odyssey did a lot of things right, and bringing together all these clashing elements was where it excelled. It made the game really feel like an adventure to strange lands.

Wrong, only bad kingdom was the 10 billion moon desert

3D World was unironically better

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Luncheon was one of the best... The first water one was the only bad kingdom.

>they ported NSMBU instead of 3D World
Agony

That's not much of an insult though, 3D World was pretty fantastic.

Just yesterday I was arguing with someone with how the world size of the Animal Crossing series has only regressed since the N64/GCN original, and they said that was a good thing because they felt that it took "too long" to navigate the GCN game's town and that even City Folk felt too big. This shit has to be some kind of joke, I mean it takes less than 2 minutes to get from one side of the GCN game's map to the other.

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Sequel when

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I can't really see Nintendo pulling both "Breath of the Wild 2" and "Mario Odyssey 2"

honestly, the entire game from start to finish is a god damn masterpiece

Hopefully never Odyssey is the worst 3D Mario. I'd rather they go in an entirely new direction with the next mainline game.

I honestly can

They have been doing pretty well lately with the amount of taste and class in their games. They haven't put out too many corny, gimmicky first party titles since the Switch came out.

i wish they would

Problems with Odyssey:
>game advertised as open-ended like 64 but there's basically always only one way to do a task
>lack of hub is a mistake, the Odyssey is a boring compromise
>filler moons make the general act of receiving a moon much less satisfying
>it's too damn easy
>transformations greatly restrict your moveset rather than add to it, so they don't feel as good as powerups in mario normally do
>transformations are tied to small and linear segments of levels so you have little room to experiment with them
That's about it. The guys working on 3D Mario now genuinely don't know how to replicate 64 or Sunshine's design, since every choice they make sees things get more and more linear. It's almost kind of nuts how poorly implemented this is in Odyssey's worlds, where you only have one or two straight paths through most of them, rather than the ability to go directly to most things like in 64 or SMS. They just don't understand how to do it.

>you can loop shit in youtube
>people keep upload those shitty super extended director cut shit

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Seems like nobody cant quite touch the magic of Mario 64. I know people would have screamed rehash but I would have preferred a more focused effort on imitating 64.

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this
it should've been more than a path and an arena

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It's people desperate for clicks, Dumbasses see funny meme for 10 hours and are bound to watch for 3 minutes or so

Holy shit this is soulful

>>lack of hub is a mistake
why

Entire game sucked to me but at least i fininished it. Monster hunter gu is the best switch game

Hubs give a huge amount of character to those games that have them. It's not always positive character, but the Mario series has done it well every time, as they're small but pleasant areas to toy around with the controls in and explore. There's a kind of intangible good feeling that comes with having a nice hub, and I think most people will agree, since Peach's castle is almost always mentioned whenever 64 is brought up. The Odyssey isn't bad, but it's just a level select screen which forces you to arbitrarily run to it to use it, when it could have been more.

Pretty good, user.
>That's about it
Wait. You forgot the most important part: the acrobatic maneuvering and physics engine (core moveset) is vastly inferior to 64 and Sunshine. The team didn't get the feel down. They turned Mario into a slower-paced double jumper game (the hat bounce acts as a second jump than a jump assist). For speed you're forced to mash a button to roll that is unpleasant for long distances and clearly not fast enough to cover the large terrain like watersliding or diveflip running up a hill was in Sunshine. Otherwise you have to rely on stuff in the environment like other non-Mario / inferior 3rd party company games; i.e. the Lion. Odyssey doesn't make sense as a Mario game since it is reliant on acquiring movesets outside of Mario whereas before everything was built in and there wasn't a feeling of unlockable moves but enhancements.

Pretty much every transformation as you listed is dumbed down two button input moveset and meant to be used in a quick fashion and discarded. Wingcap>every flight transformation in Odyssey. Shell surfing on flat planes, inclined planes, lava, water > Any land transformation in Odyssey. While merely sliding around using only the analog stick is innately fun on the smaller stages in 64 the green shell would not be fun to use on the wide mostly evenly level surfaces of Odyssey. Odyssey's transformations are split between platform utility and speed and that's what makes getting any transformation handicapped effect on controlling Mario.

This game suffered from a bad case of flaoting obstacle coruse syndrome. Even open looking levels like Steam Gardens are just a big tower with a grassy area designed to give the illusion of a forest.

Why couldn't they all have looked like Seaside Kingdom?

Yeah, I have hardly any more to add to this but that's a solid way to put it. During Odyssey, I found that once I discovered the maximal hat jump combo, there was a strong impetus to use it every single place I could - not because it's amazing, but because the rest of Mario's moves feel a little off by comparison. The side-somersault is nerfed from the previous games, the dive has a ton of vertical momentum and not enough horizontal, and the long jump is just pitiful. I wouldn't normally look this closely at it, but when the level design is also lacking compared to its predecessors, it just becomes evident that Odyssey has nothing great to offer up of its own.

I liked it just fine. Fight me, faggots.

I liked all the kingdoms

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