>enemy too hard >I'll go kill bats for 10 minutes >one shot the enemies for the next 10 hours >oh snap the final boss! The destroyer of worlds! >he ends up being a joke like a super mario boss.
How is this supposed to be fun guys? What's the point to customization, or choosing your builds if the only thing that matters is your level. You either one shot bosses, or they one shot you (until you kill turtles for a few minutes to one shot them). Coming from games like Darkest Dungeon and DivOS2, it's really puzzling how much attention JRPGs get here.
That slime is quite a chunky fella haha he’s so cute
Landon Foster
>>I'll go kill bats for 10 minutes What if you didn't do this and actually triwd to strategise, you fucking retard >Coming from games like Darkest Dungeon and DivOS2 Games where you can do the exact same thing. Brilliant
Xavier Cruz
Stfu, Zoomer. Kids these days. I'm not gonna preach about how you should play JRPGs, but why the fuck are you complaining. I don't bitch and moan about genres that I don't play.
If you don't like it, don't play it.
Daniel Cooper
>Where is the satisfaction in playing JRPG's? they usually have some interesting ways that you build characters the major ones always do things pretty different
where in case you find with wrpgs they all follow a similar outline in building (although abilities are more varied and practical)
Aiden Moore
Play an actually good JRPG that doesn't rely on level grinding, it's that simple.
Jonathan Lee
Story, adventure and characters. Either that or the strategic game-play, play ffV.
Sure you CAN grind, but you shouldn’t really unless you really need to. Call it flawed, but that’s just the way it is - it’s worth not grinding.
Dominic Cruz
>Coming from games like Darkest Dungeon and DivOS2 you can do the same shit in these games, the standards are much lower for wRPGs though so you don't notice. Take for example to two games in pic related
>top >combat is brainlessly holding O >cannot die due to the fact you can use essentially limitless items at all times with no cooldown >magic consists of nukes that don't take any strategy to use, limited but can easily be made back around frequent campsites >side quests involve boring fetch quests
>bottom >combat consist of a braindead single click on an enemy >cannot die due to the fact you can use essentially limitless items at all times with no cooldown >magic consists of nukes that don't take any strategy to use, limited but can easily be made back around frequent rest sites >side quests involve boring fetch quests
however, FFXV is considered a joke among jRPG fans while PT is praised as one of the greatest wRPGs ever made
Well if you play like a retard then of course it's not fun. True for most genres really.
Andrew Nelson
I once played a JRPG under flaky save circumstances, so I'd regularly return to find that I had lost some progress. Instead of giving up, I just impatiently went to the next area instead of grinding and...I was fine. Since tougher enemies give more experience and gold I would come out the same as I did if I went grinding again. Be smart and use your spells and items dood.
JRPGs are servicing both kinds of fans. Some people like to restrict themselves and not over level so they have challenging fights and some people like the feeling of grinding out a bunch of levels and running a train of the game.
The best JRPG gameplay systems give you interesting options for both playstyles.
Zachary Watson
The intent is to provide players with a sense of pride and accomplishment for leveling up their different heroes.
Leo Jackson
>I grinded for 20 hours and now the game is too easy
Kayden Davis
PT is lauded so much because of its story, not its gameplay
Liam Evans
this is a video game, a game with shit gameplay shouldn't top wRPG lists
Gabriel Price
Grinding is usually there so people who can't strategize and/or prepare properly can still make it through at the cost of time. Most good RPGs don't require grinding and the satisfaction comes from having everything set up right.