can we have a Prey thread ? I've been playing it these days thanks to the xbox game pass on pc
Can we have a Prey thread ? I've been playing it these days thanks to the xbox game pass on pc
But it's a boring piece of shit.
Download prey interface customizer before it's too late, don't play like a pleb.
Seasons don't fear the reaper
Nor do the wind, the sun or the rain, we can be like they are
Come on baby, don't fear the reaper
Baby take my hand, don't fear the reaper
We'll be able to fly, don't fear the reaper
Baby I'm your man
No, we can't.
I downloaded this game as I just wanted something new to play and it seemed decent. Man, I was blown away. I fucking love this game and that is something I never can say with new games. Theres just so much to do, so many different ways to do it all. The abilities feel good to use and for the most part they are worth getting. Haven't played Mooncrash, is it any good?
uuuuuuuh what a twist, your also the black blob aylmao
thank god it bombed
>Prey
oof
Mooncrash is a "rouge lite" mode where you have to escape the moon base with 5 different character.
is this mod worth ? Heard it makes the game looks a lot darker and looks 10times better, but it kills your performance
This game's combat is awful and the whole ending being 'lol it was a simulation the entire time' stopped me from getting passed the first two hours since I knew there was no payoff.
Couldn't even kill the first big black ghost since it's overpowered and shooting is shit.
Fuck this game,
>tanking your fps for a minor at best visual difference
>no payoff
where's the payoff in any other game? are you retarded?
what a fucking answer for a 2 IQ brainlet moron
How about you go to school - where you're obviously truant from right now - and then come back when you're educated you fucking retard
you have legit brain damage
TURRR HARGVE LEGRGIT BRNNNDMMMMRGGGGG DURRRR
good one, pipsqueak
>since it's overpowered
You are an uninventive scrub, gut gud.
GOTY 2017, what a fantastic game. I loved the aesthetics, the atmosphere and all the ways you could interact with everything. I have to do a “no needles” playthrough sometime. It seems like it would be a very different experience since you do become overpowered by the end.
>game gives you a gloo gun and a pistol/shotgun
'git gud'
uhuh. Hey why don't you try making sense next time, bucko
there are several different ending depending entirely on how you play through the game.
why the fuck does it matter if it's a simulation?
chill brainlet, you gonna fry the wire holding your ears up
Spoken like a 2 IQ brainlet who has never read anything more engaging than Holes in Middle School. Adults are talking, big boy, why don't you go back to class instead of being truant as per usual.
Uhuh. Sure thing. You sure served up a gooooood argument against this game's combat being shit and just plain unfun and unfair.
Good news though? The game's ending is a simulation and no matter what you do nothing matters.
There. I saved you 7 hours that this game takes to complete.
Will Arkane ever make a game like Prey again, or was the commercial failure too hard a blow to recover from?
I guess we have System Shock 3 and the SS1 remake to look forward to, but things aren't looking great for those two.
fuck off faggot
>no matter what you do nothing matters.
except it does.
>'lol it was a simulation the entire time'
How many fucking times do I need to explain this to you? I know you're the same faggot from very single Prey thread bitching about this non-issue. Every single action you make is relevant to the story. Every. Single. Action. the entire point of the game is how Alex is trying to teach empathy to the Typhon so he watches your simulations, judging every action you make to see if you're capable of learning an emotion your species doesn't inherently understand.
Alright I can see you don't want to bring anything of merit to this discussion so how about YOU fuck off back to your classes, Timmy.
Nope. All a simulation. Essentially a 'dream'.
Maybe if you read further than the Harry Potter series (book 1 only of course) you'd understand a SHIT story when you were served one up on a fucking moldy plate.
name a good story
For a board fixated on gameplay in video games above all else, you niggers sure are pissed off by the ending of Prey. Whatever think of it anyway, everything you do canonically matters.
Nope. I know, like I've tried telling you before Balto, but that's a SHIT story and you'd know that if you read anything other than a Where's Waldo anthology your entire life.
The game does not 'judge' you based on 'every hurrrdurr' decision you make.
There you make X decision and you are barred from ending 3. You make X+Y decisions and you are barred from ending 2 and locked to ending 1.
OH WOW!!! HOLY FUK HOW DEEP!!!! SOMEONE COME CLEAN ME UP I BLEW MY LOAD AT THIS A M A Z I N G WRITING!!!!!
Are you for real dude? lmfao pathetic child
Imagine being literal scrub who can't handle single typhon.
>just plain unfun and unfair
Stop playing Prey like a conventional CoD game and you might just enjoy it.
fuck off Mike
Come back when you've got an argument. All you're saying is, 'lol no I'm right you're wrong lmao.'
get a mod to make it harder, the base game is piss easy
>don't want to bring anything of merit to this discussion
that makes two of us, and yet you're still the only faggot here
One of the best games of this gen, already a cult classic. Finally a modern game people will be able to recommend alongside games like Deus Ex and System Shock 2.
I can understand the importance of the ending in movies but in video games ? unless you play the game mainly for the main story, which would be especially stupid with an Immersive Sim, why would even a shit ending have any impact on what you played before it ?
>only real weapons are pistol and shotgun
>add smg and make gloo gun into an ability
>turn disruptor into a sniper rifle
>remove toy crossbow and let the player throw bolts for free or whatever
It's a cool game who reminds us of what used to be made on PC.
>the game is a simulation, so nothing matters
You realize games are not real, right?
Adding assault weapons doesn't make sense in the story's context. It's not a military base or anything. There are more than enough options between the traditional guns, q-beam, the wrench, gloo cannon, stungun, darts, the variety of grenades, and typhon powers that you don't need automatic rifles and stuff like that.
They should've let phantoms perform mimicry.
That would've great.
I really liked the tension the first few hours gave me when the mimics were relatively dangerous.
It’s a video game, none of it matters. The simulation isn’t a removal of agency, it’s questioning if you are an alien life form, are you hostile enough to interact with.
The payoff is moving forward with communications and contact with new life.
They added a higher difficulty a while back
Excellent game. Is dishonoured any good?
I feel like it's the same tranny in every Prey thread that shitposts about the ending. Must be one of the 5 on this board that actually cared about the shitcanned sequel lmao.
Yes. Not as good as Prey, but still good. The art style is great.
Completed it twice and i still havet used any of the powers
I hate that prey gets shit on for these little things.
Yes it’s not Prey: Redskins on Mars, yes it’s not Prey: Stranger’s Wrath, and yes it was a simulation, and yes it’s not Arkane kick orc simulator tier combat.
It’s closest we’ve come to system shock 3, and half life 3. Fuck, people hate this game for what it isn’t rather than what it is.
I like this game. This game is fun
If not for Automata I'd call it GOTY 2017. Been meaning to go for a second run sometime soon with Typhon powers. It's sad that games of this sort seem to be dying.
Arkane are really the only devs keeping Warren Spector's and Looking Glass Studios' legacy alive as far as I can tell.
Hoping Deathloop turns out well - youtube.com
>criticizes the story without actually finishing it
Yeah, your opinion is really valid.
1 has a better story/characters/movement mechanics.
2 has much better combat/customization elements but dropped the ball on the story stuff. 2 of the levels are absolutely genius design.
Both are great games.
>there are cuckolds who didn't play this in 2017 because "ECKS DEEEE NOT MUH ACTUAL PREY"
original prey was shit, nu-prey is legitimate kino
>Had no expectations for this game
>for some reason why, my friend was hyped for it
>Went to his house and watched him play the demo, thought it looked fine
>we gameshare so when he bought it, and decided to give it a try
>thought it was supposed to be some rip off of alien
>Ended up being System Shock 3
One of the most underrated game I've played on gen
I just didn't have the opportunity to really sit down with it, personally.
While I don't approve of your retarded way of bringing your message across, I agree with its content.
Based. It's another "follow quest marker and occasionally swing wrench to kill enemy" AAA bore fest.
>he had quest markers turned on
lmaoing @ ur life
this.
I mean it isn't revolutionary, but it doesn't act like it. I've been playing the game non stop past few days, thanks to the pass.
i'd give it a 8/10. At times it feels like a fps shooter where you NEED to kill everything. Since stealth is non existent in this game, as every enemy either finds you or you accidentally find it.
Morgan a cYute
>thanks to the pass.
Fuck off tranny microsoft shill
>puts on quest markers and uses the wrench
You did this to yourself. Do you also play Thief by just swordfighting everyone?
ahahahaha.
t. i paid full price for prey.
I've never understood why Yea Forums hates this game so much. Is there a small group of anons that fly into a rage when ever they see prey. They should get a life.
Protip: to kill the Typhoon, throw sofas at them until they're dead!
currently 17 hours in, amazing game
MORGAN IT'S ME YOUR FAT BROTHER
MORGAN I GOTTA PUT THE ALIEN GOO IN YOUR EYE MORGAN IT'S THE ONLY WAY TO LEARN FRENCH
TRUST ME MORGAN THERE'S NO OTHER WAY
AND CAN YOU PICK ME UP SOME SPACE CHIPS I AM SO FUCKING HUNGRY
Didn't understand it either. Prey was a relatively quiet game both in content and in the way it was marketed, and yet Yea Forums's shitposting machine worked overtime during its release.
My guess: there are a couple of older Yea Forumsirgins who worship games like System Shock 2 and Deus Ex. They're autistic enough to base their identities around those games and constantly hype them up as the best thing since sliced bread. Prey was basically the new kid on the block. They felt their status as proto-hipsters was threatened by a new game attempting to emulate those older games and bringing in new people.
Just started playing. How do you get rid of those tall walking enemies that glow reliably? It took me three turrets and a gun to get rid of the one in the medical bay. Now there's one in the main lobby and I'm spooked.
I've been replaying it since the last thread.
I'm gonna state a controversial opinion here
The combat would be vastly better if it were in third person than first.
Specifically, lots of enemies (e.g. thermal phantoms, technopaths) have AOE attacks that spawn from your feet. The indicator of these is a little red warning sign under your feet, which you probably can't see if you're trying to shoot the enemy in front of you. So you get hit, and hit, and you don't know you're being hit over and over while your health drops rapidly (I'm playing on nightmare so you can be nuked to death in moments). That's the main problem, the damage feedback.
If the game were third person we would be able to see the ground, so we could see the attack. When you're hit you would have a knocked back animation so you know you've been hit and you have a moment to check your lifebar. You'd also be invincible during this animation so you won't be instantly nuked to death. It would also allow you to dodge phantom slash attacks better - as is you turn to the side, sprint forward then turn back, which works sometimes but not others, and you can't see what happened because you have to look away from the enemy to sprint.
The game as is does various screen effects to let you know you're taking damage, but it's not informative, it just muddies everything.
It's not helped by the enemies being kind of floppily animated due to the creative choice of having them be malleable gooey chameleon things.
I really lament the loss of third person action games in favour of first person dominance. It makes it far easier to do object manipulation stuff which is obviously good for the mimic prop hunt gameplay, but the second half of the game is mostly combat and it would be vastly improved in third person.
>le boring
>le pretentious
these will never be valid criticisms
You forgot about the subset of autists thinking that they cancelled Prey 2 for this game and not just reused the name after it was already cancelled.
Nah, it wasn't really that angle. The people who tried to make it stand out were the ones calling it the Shock successor. What mostly happened was "HOW DARE THEY CALL IT PREY 2 AFTER THEY FUCKED OVER THE ORIGINAL PREY DEVS, THIS ISN'T THE ALIEN BOUNTY HUNTING SEQUEL I WANTED WAAaAAH". Nevermind that while gaslighting and cutting off Human Head's funding was a dick move, HH had a vertical slice of a nonfunctioning game ala Aliens Colonial Marines and little to show in true progress in the end even before those shenanigans.
>look down
>see feet
This is how I knew I was in for some real ludo.
i just finished mooncrash, it was a lot of fun, same as the base game. prey's honestly one of my favorite games, it feels very satisfying to play.
>not getting it for 1 eypo
lmao
even at 7 eypos it's worth it
microsoft actually did something decent for a change
Yea Forums is very monkey see monkey do.
Rage is usually filled by “change bad, old good” most of the time that’s actually kind of right as time goes on. Mainly for the reason that most video games are bad, so when something is different than a good thing, it has a high likelihood of being bad.
In the case of prey, the first game was a kind of hidden gem sleeper hit. Then alien mercy trailer came out as a cg trailer and people got hype. First prey people have a leg to stand on same way REmake 2 people have a right to be grumbly old men.
Prey got hit with hype freaks for that cg trailer of prey 2. These people are morons because there is no “what we could have had” trailers are confirmed hype jobs that almost never actually deliver on the feeling or atmosphere. It’s never as free or emergent as watching the trailer feels.
Basically Prey can never be liked by anyone who goes in with prior knowledge, and most people aren’t going to take a chance, because they have grumbly friends.
>third person
It's an immersive sim though, the whole idea is that you're perceiving the environment in first person. I personally can't comment on most of that, because I never had any problems with combat, let alone the damage feedback.
>"dude the level design is so good!"
>level design boils down to just having every location being reachable by 3+ routes that are right next to each other
>this just boils down to picking whichever one is more convenient first and then just backtracking through the others to pick up loot
Same. I don’t think it’s explained by fans of the original Prey being upset at Bethesda using the name for a new IP. Surely they can’t be so foolish as to think it was an either-or situation between that game and this one.
I think it’s a hyper-reactionary response to “SJW” elements in games, no matter how minor the content and how good the game otherwise is. Prey has a lesbian and a black scientist in its cast of like a hundred characters, and this is seen as way bigger than it is.
Same reason you can’t have a Subnautica thread without devolving into talks about gun control and race.
This is a valid possibility too. Probably even better than mine. It also explains why you hear SS1 hyped up as the "true" patrician game now, since Prey got people talking about SS2.
Oh right, I totally forgot about that.
Thing is, Bethesda axed HH because they claimed Prey 2 wasn't up to their standards. Usually I would call bullshit, but the recent Rune 2 footage made me believe maybe there's some merit to it. Shit looks rough. Plus, it's Bethesda. You know it's bad when it flies even below their standards. Keep in mind: all we had of Prey 2 was a heavily scripted demo, not actual gameplay.
The minimalistic art design is kino.
I hate Bethesda as a publisher and dev, but they're the ones that basically saved Doom from going the "Call of DOOM" route too, thanks to whoever came in to check it damn well understanding that it wasn't Doom. They're jackasses, but they know when something's just not gonna go well.
Well, besides Battleborn.
>Battleborn
2K Games published that
> but they know when something's just not gonna go well.
wolfenstein
what's better nu deus ex or prey ? I still have to play both HR and MD
It could've been better had they allowed you to roam around the entire station from the beginning and put all pieces of puzzle, as to what's happened there on your own. The game initially doesn't allow you to do that, forcing you to go through certain areas, while locking you from others, lowkey handholding you, while giving this artificial sense of freedom. It was giving me this sense of total linearity paired with backtracking, despite granting me more and more areas to explore as I was progressing through.
>what's better nu deus ex or prey
What do you prefer? Cyberpunk or sci-fi? Stealth or action?
Upgrade lift and throw heavy shit at them. You sure about "walking"? There are tanky flying shitheads, they are worse.
Best track. Really helped shift my perspective from a sci-fi horror story to a somber one about scientific discovery when it came on for the first time.
ALEX IF YOU DONT FUCKING GET THE BOXES OFF OF THAT TREADMILL IM GOING TO THROW THEM AT YOUR FAT FUCKING HEAD
>enjoyed the space walks
>hated the GUTS sections
Man, a throwing shit playthrough with leverage III and typhon telekenesis mods would be fun.
In any case, I hope Arkane makes another one, although I'm not sure what the story would be.
It's almost like giving players complete 3-dimensional movement then restricting them to hallways was a bad design choice.
MORGAN IT'S ME YOUR BROTHER YOU GOTTA PUT THE ALIEN CUM IN YOUR EYES
CMON MORGAN IT'LL BE JUST LIKE OLD TIMES
REMEMBER HOW WE USED TO FEED OLD RUSSIAN CRACK ADDICTS TO ALIEN STARFISH?
MORGAN YOU'VE CHANGED MORGAN
I MISS THE OLD MORGAN, HE NEVER COMPLAINED ABOUT PUTTING ALIEN CUM IN HIS BRAIN
I really liked Prey, ended up being a really nice surprise when I got to play it just a few weeks ago.
Sold well despite the reception and questionable factors involved.
I just uploaded the coral data in the computer and the nazi general just stormed the station, am I near the end ? Because I have a lot of secondary quest to do
It's a goddamn tragedy games like this one don't sell well. Immersive sims are my favorite genre.
>take neuromod
>place over eye
>slowly eject and insert syringe
>nah miss me with that gay shit
>let me just fully eject the syringe and force it into my eyeball afterwards
What did morgan mean by this?
Dude just use gloo gun lmao
mooncrash is awesome, I reccomend it to anyone who wants to replay prey but doesnt care about replaying the base game after watching the other endings on youtube.
What I liked about Prey is that it depicted Alex, who is the closest the game has to a villain, as a reasonable and caring individual. Any other piece of fiction would have turned him into a full blown mad scientist, we see Alex in constant conflict between disagreeing with Morgan about the solution to the Talos I problem and wanting to help him survive the whole thing. When he gets in Morgan's way, he does it with just enough force to not harm him. In the end, he even refuses to point a gun at him. I don't know, he simply felt very human.
Immersive sim is unfortunately has always been a niche genre. What was the last time we had a popular immersive sim, Bioshock 1?
You just parrot whatever shit you read in here, don't you?
The Bioshock games aren't immersive sims at all. As for your question, probably Human Revolution.
Alex did some things wrong
Yes. I don't know if that locks you out of anything, but if he's on the station you're nearing the end.
how does it feel to use a neuromod?
>The Bioshock games aren't immersive sims at all.
1 and 2 are. Infinite isn't.
Human revolutio
Bioshock is pretty much a dumbed down SS2. Shallower sure, but it's still has that immersive sim flair.
Your eyeball is around 3 cm in diameter and the neuromod needle looks like it's 10-20 in length.
Bioshock games don't even have an inventory.
Holy fuck. Imagine thinking this. Either you're a troll, an idiot, or you've never played the game
>1 and 2 are.
Absolutely not, they're linear shooters without a hint of emergent gameplay, the staple of the genre. They don't provide a simulation that allows you to solve problems in inventive ways.
Adding voice logs and stats to a shooter doesn't make it an immersive simulation.
>Bioshock is pretty much a dumbed down SS2.
It doesn't matter, it lacks the elements that would qualify it as an immersive sim. System Shock 1 doesn't fit the criteria either, but Thief does.
pretty close to the end
comfy as fug thanks for this one
To be fair, Bioshocks 1-2 have much more emergentness than SS due to much more involved physics and AI routines.
>“A lot of people describe BioShock as an immersive sim and as the spiritual successor to games like System Shock. I describe it as more like – there’s an expression – kissing cousins. It’s similar in some ways to a System Shock game, or a Deus Ex, or an Underworld. Ken Levine is one of the most talented people in this business, and one of the best writers. But if you boil it down, I think he’s more interested in telling his story than we are. We’re much more into the player telling his or her own story. Whereas BioShock is is very much Ken’s story, and it’s a great one. But it’s fairly different than what we do.”
That's Warren Spector on Bioshock. If there's no player agency and emergent gameplay, it doesn't really fit the genre.
Yes they do
>They don't provide a simulation that allows you to solve problems in inventive ways.
One of the key feature for the marketing is the enviromental and elemental kills. You can kill enemies without using your guns all the time, you know
>System Shock 1 doesn't fit the criteria either, but Thief does.
Come on now
the voice acting for Alex was fantastic, that added a lot to the quality of his character. The voice actor nailed all his lines, he just couldn't go wong. His theme is also one of the best parts of the OST youtube.com
> has never read anything more engaging than Holes in Middle School
Are you really shit-talking Holes dude?
There is one way to progress through those games. The physics and level design aren't built in a way that allows the player to really experiment with the world and be inventive, you're really just there to play through the story.
I'm not shitting on them, I had tons of fun with the first two and enjoyed Infinite's story, but they're shooters with some RPG elements, not in the same vein as Deus Ex.
Inventories are not the defining features of the genre. Thief doesn't either, unless you're counting ammo types as "having an inventory", which BioShock does too.
>Absolutely not, they're linear shooters without a hint of emergent gameplay, the staple of the genre.
I doubt you've played them if you think this. Or if you did, you played it as a straight shooter and declared it to be one. I could say the same for a Marine run of SS2, full guns on Deus Ex, or just broadheading every guard in Thief and declare them not Immersive Sims by your logic.
Just because you don't take advantage of the systems doesn't mean they aren't there. One of the best ways of killing a Big Daddy demonstrates my point
Systems
>alarms are sounded when glass is broken, calling 60 seconds of security bots to your location
>camouflage only requires that organic enemies are not aggro'd on you
>Security Bullseye does not draw enemy aggro because it does not deal damage
>research is maxed when multiple targets are in pictures and performing combat animations.
Strategy using those systems
>break glass near Big Daddy
>use Security Bullseye on BD
>activate camouflage
>bots come to the glass looking for you, find BD
>aggro on him for 60 seconds while both fight it out while never aggroing on you
>allows you to either take pictures for max efficiency research or get in free damage while BD is distracted.
>Yes they do
No, they don't. You can only store health and plasmid drinks. Hell, you can't even store food items. Your character always scuffs his food down on the spot.
Keep on with the tunnel vision anok and see where it gets you
>not turning off quest markers and learning the map
>levels up human things which are not inventory slots.
first mistakes, also the game is not about the destination its literally the journey, you are in a real modelled spaceship that has a story to tell, the game is all about the environmental story telling, its an exploration game.
Although shit, its still your valid opinion, what would you categorize a fun game?
follow up test question: what do you think of ss2 and bioshocks, especially when compared to prey?
the combat is OK seen way worse, granted it gets tedious and repetitive. story and ending are fine and fresh.
>couldn't kill the first phantom
game journo? you have to be at least better than average playing vidya to post here.
>There is one way to progress through those games. The physics and level design aren't built in a way that allows the player to really experiment with the world and be inventive, you're really just there to play through the story.
You're describing Infinite perfectly, but not 1/2. You can easily go through 1 and 2 without guns and taking multiple routes.
Yes, there are some parts where the required path is linear, like Smuggler's Hideout. Those happen in every game in the genre, and are not endemic to the games as a whole.
>Couldn't even kill the first big black ghost since it's overpowered and shooting is shit.
Holy fuck, no one can be this retarded.
How can you experiment in System Shock 2, for example?
I suppose running multiple damage types? Can't think of what about it is unclear and what would need experimentation, personally. I suppose stuff like whether a Cyborg Midwife is weaker to antipersonnel or antiarmor? Being both mechanical and organic?
I never ran a PSI build, maybe that's where the experimentation is.
You can also find items to craft ammos
Well, bioshock also has ammo types, and there is not much experimentation with ammo types, you choose best one (out of three) according to enemy type and shoot. As much as I like what stands as immersive-sim philosophy, I feel that "player choise and agency" are buzzwords.
Warren Spector's own definition is the one I go by:
"Are there systems in place that allow players to sold problems in ways that the developers never thought of?"
If so, it's an immersive sim. If not, it's not.
He doesn't say BioShock isn't an immersive sim or that there isn't player agency or emergent gameplay. His only claim is that BioShock is more interested in telling its own story than allowing the player to make their own, and that makes it different from his own team's games. Which is true. BioShock has a named protagonist with a fixed backstory and it's the story of returning to his birthplace to confront his father and either rule or liberate it.
The same could be said of Deus Ex, which certainly has player agency despite having just as much of a set story it wants to tell.
By this definition Spelunky and every proper roguelike are ultimate immersive sims. Not saying that it is bad, on contrary, but still.
>By this definition Spelunky and every proper roguelike are ultimate immersive sims.
How so? Never played Spelunky and I've only played roguelites like Darkest Dungeon.
The Spector story I was referring to, for the record.
>"There was a moment when we were working on Ultima VI that I'll never forget," says Spector. "I was watching testers play this area where your path is blocked by a portcullis, and you had to flip a lever to raise the portcullis and advance. The tester didn't have the telekinesis spell that you needed in order to flip the lever, and I thought he was doomed. But one of the members of his party was a talking mouse, and since the portcullis was a simulation, the mouse could actually wriggle through it and flip the lever. And I just fell on the floor. No one else in the world had ever done that! You weren't supposed to be able to do that! And I thought to myself, ‘That, that is what I'm doing for a living from now on. I'm going to make things like that happen.' That's the immersive sim right there – all because of an accident."
tvtropes.org
> (ADOM) Rubbing a ring of djinni summoning causes a djinni to appear next to the player character. This is usually used for receiving a wish, which causes him to disappear instantly when the wish is granted. However, if the player character is completely surrounded by monsters, the djinni will instantly kill one of them to make room for himself and then give whatever reward he was supposed to. However, trying to use this technique to insta-kill a boss will make him complain that there's not enough room and refuse to appear. Additionally, if used on the level of the Bonus Boss, he will look around nervously, gulp, and disappear.
Well, this is an opposite meme, granted, but roguelikes do provide many options. More often than not you fuck up in unexpected ways, but there is something in common.
I can understand Neuromods allowing me to learn new skills, but how the fuck does neuromods allow me to pick up big ass objects ?
Same as alien superpowers.
That's explained away as us being alien in the sim, but iirc, the strength upgrade comes under the "human" part of the neuromod upgrades
Yes, for some reason, but when you open closed doors with force there are some unrealistic FX under your hands.
It's a stretch, but there is a very real connection between strength and neurological factors. Strength is more than just sheer muscle mass, it's building the pathways that allow you to take full advantage of the muscle that you have. If they could give someone the muscle memory of a pianist to play something, they could probably give the experience of a powerlifter to allow the subject to use their muscles more fully.
Likely human boosting beyond normal capabilities rather than simply uploading info into your brain or the like.
>game's combat is awful
hahahaha dude how much do you have to suck to think this
just throw a nullwave / recycler or gloo / stun / neuroshock and then pew pew or bop bop with the wrench
how the fuck are you guys so bad at video games LMAO
>him
shoo shoo selfinsert fag
femYu 4 lyfe
they really knocked it out of the park
shame they had to call it Prey instead of neuroshock, pretty sure that we'd have 10% of the tranny shitposting if that were the case
i understand your reasoning but third person would have killed the feeling of the game completely
the fights are supposed to be frantic and unfair at first. you're encouraged to run away and come back when you're stronger as there really aren't that many rewards for combat early on
>not wanting to have a brother rivalry in your story
Sorry about your shit taste, sissy.
this bothered me greatly