Doom Eternal has me worried

Doom 2016 wasn't perfect, but honestly it was pretty close. I'm not a fan of some of the design choices they've decided to change between 2016 and Eternal.

The HUD is too congested, invasive, and colorful. The item pickups are too glaringly obvious. The fact that there are extra lives is laughable and really bizarre. Also, the fucking pain grunts.

I don't mind games that don't take themselves too seriously, but Doom Eternal seems to be taking it a bit far. I'm still going to get it, but this stuff has me pretty worried that the game might not be that great.

The story/lore seems fine though.

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artistically the game looks like a mess. Not sure what they were thinking but I think they need a new direction.

Absolutely. There's so much about the combat that is visually unappealing to me.

The enemy designs too. They look like something out of bayformers.

Also, the fucking pain grunts.

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>Healthbar is blue
>Armorbar is green
Gross

>Item picks ups are too glaringly obvious
>Also, the fucking pain grunts.

So I'm guessing you never played an FPS before 2001?

>t.never played original doom

This is the doom you guys wanted, enjoy

>The fact that there are extra lives is laughable and really bizarre.

That seems like the complete opposite of realism to me OP...