>a closed beta build of a Chinese botw clone has a larger city than the ones in skyrim
Todd should be fucking ashamed of himself.
A closed beta build of a Chinese botw clone has a larger city than the ones in skyrim
I hope you are joking
>botw clone
Right so do NPCs have routines, personality attributes, can you pickpocket, befuddle, have every second one give you a quest?
Skyrim was shit, but just arbitrarily throwing size out there is a pretty poor argument.
why do companies still want to make business in china when china can legally steal their stuff
fuck off todd
Defend skyrim citys being smaller than oblivion cities then, the imperial capital was so big they had to break it up into multiple loading zones
Skyrim was made in 2011
The imperial capital was also fucking empty
oblivion had a randomly generated terrain and there wasn't a lot of mobs in the overworld. Not to mention Skyrim had a lot more going on.
Fuller than all cities in Skyrim tho
And Daggerfall was made in 1996.
Your point?
lmao you are actually retarded
And you are underaged. So?
>underaged
the last resort of the retarded.
Says an oughties' kid with no arguments whatsoever. But please, do keep giving us excuses why a fucking 2011 game has towns that even N64 could handle.
I don't think I even need to. You obviously have no understanding of video games whatsoever. If you can't understand the difference between Kakariko village and a town in skyrim you have a legitimate disability.
>oughties' kid
lol
>why a fucking 2011 game has towns that even N64 could handle.
large towns generally have fuck all to do in them. that's why. they're fucking shallow. gimme focused small villages over large bullshit any day.
>You obviously have no understanding of video games whatsoever
That's cute. Ignoring the fact that I was already making mods for Wolfenstein 3D back in the day, studied game programming for 5 years at Uni, and still make my bread as a freelancer on the field.
>If you can't understand the difference between Kakariko village and a town in skyrim you have a legitimate disability.
The difference is that one was made by skilled developers that could work within the strict restrictions of the era's HW, where as the other is the most streamlined title in a long running series - no matter the significant leaps in technology.
Poor excuses as well. Maybe your devs are just lazy?
I think the house look comically large.
50 atmos have been added to your fallout 76 account
>Poor excuses as well. Maybe your devs are just lazy?
for someone spouting on about nobody having any arguments, you sure don't give any arguments. tell me how you would make a large city in an rpg not repetitive and tedious
>Ignoring the fact that I was already making mods for Wolfenstein 3D back in the day, studied game programming for 5 years at Uni, and still make my bread as a freelancer on the field.
yeah I can lie too. Did you know I actually worked on DOOM?
Yeah that's right. My name is John Carmack.
Last (you) you get from me.
I think there is an actual lore reason for that at least height wise, the people of that city enjoy gliding
Daggerfall is so much bigger because everything is simpler, its the same reason why you can spawn 10,000 revenants in a doom wad but can only fight a handful of demons in doom 2016 you empty-headed whoreson
Well then maybe they should have fucking toned down the graphics in the cities so they could make them bigger
>you sure don't give any arguments.
More like you are dismissing very likely scenarios. There is very few excuses why a game running on 20 years more modern tech would have less features and smaller scale than its predecessors.
>tell me how you would make a large city in an rpg not repetitive and tedious
That is a loaded question, that assumes that every player is the same.
Are you perhaps one of those folks who considered Zelda: BotW "boring", saying things like "there's nothing to do"? If so, then the problem lies within (You), as you would remain oblivious to the immersion-deepening world building and atmospheric enhancements of having towns be actually grand in scale, consisting of all the necessities of regular life.
You just want things that "benefit" your "game", instead of exploring and living in a vivid world of its own.
>yeah I can lie too. Did you know I actually worked on DOOM?
That's just sad, sonny. You can't muster up a single argument or excuse, so you succumb to slurs and outright lies? Not to mention you seem to think that modding a game equals being the main designer of some other classic.
I pretty much modeled my entire home town in BUILD engine later on, and I don't consider that a big achievement either. But apparently it does make me the next Neo in today's world.
>Daggerfall is so much bigger because everything is simpler,
Only in relative terms. You fail to recognize what kind of an achievement it was to have such large and vivid world running on an average 1996's consumer computer.
>its the same reason why you can spawn 10,000 revenants in a doom wad but can only fight a handful of demons in doom 2016
Thank you for bringing up THE best example of Bethesda's pure laziness and downgrades in gaming history.
Where as Bethfucks try to come up with all sorts of embarrassing excuses for their lazy downgrades, some 12-man slav team could throw 2000 enemies + projectiles on the screen back in 2011.
does it have real npcs?
I can only hope this is bait.
Why? Because it uncovers unpleasant thruth, reminding you of the shitty state of the industry?
Sorry, but I am 100% sincere. The mental gymnastics some people come up with in order to defend lazy, sub-par products is mind boggling.
Regardless of your bait I'm really looking forward to this. I like their mobile shit and their platinum like combat but I don't like mobile games or the gacha.
>same size as Whiterun
pic unrelated i suppose?
Why not counter his arguments you coward
>his
lmao
Buy my games, goys!!
>another big empty """"open"""" world where all you do is to mindlessly follow the quest marker
boring
OP is right
It's a bit bigger. Would probably be about the size of Whiterun if the bottom level of the OP image was about half the size.
Fuck off todd.
so you can't?
not samefag by the way
I just hope you are never one to bitch about discussion quality here because that guy gave you well more than you deserved
look into elongated skulls(natural kind not head bound)
brien forrester talks about them a lot.
then update your meme
Puzzle me this:
How could PS2, a console from the year 2000, manage running games like GTA:SA, with large, living cities and lots of outskirts areas, but a game released in the early 2010s for some 200x stronger systems suffers when rendering a single small pen with a handful of static house models? How did the same consoles even manage to have a game like GTA4, that is still a bitch to run on modern gaming PCs?
All he is doing is sucking himself off and jerking his hateboner for bethesda.
Dude hasn't made a single argument and doesn't understand how engine limitations at all
>hurr durr why doesn't this game with nearly 1 polygon buildings and 2d sprites have bigger cities than a game with a fully 3d environment and fleshed out exteriors and interiors.
>GTA has the same environmental depth as skyrim
jesus dude you are literally retarded.
because they'll still make money.
and yes, the chinese infringe on IP but those copycat products are generally inferior and dont sell as well as the real western thing. chinese people are very brand conscious.
the only real problem is when the chinese gov is indirectly funding companies to engage in illegitimate trade practices that harm domestic
industries of other countries. of course, they sort of learned that from the west.
these type of trade practices are condemned and dealt with through anti-dumping and counter vailing suites.
>comparing empty terrain the game to skryims "distraction around every corner" garbage
One clearly focused on cities while the other focused on the terrain and wild.
Duh user
Faggots like you are so funny
>wahh dis game not identical to last game wahhh
If you ever played ES for anything but the exploration you might be retarded
GTA VC had terrible graphics that could b ported to a PSP. I'm sure if they tried they could port san andreas as well
>comparing a 2011 game to a 2020 one.
Terrible brain damage you got there Shang LingPing Ting.
That looks almost exactly like Whiterun
b-b-but Yea Forums said that skyrim was suppose to be the best way to bait people!
Funny that blundertards are still trying to make literally everything possible a fight to the death.
We get it OP. You are sad you missed out on actual content back in the day so you struggle to copy anything you can in hopes of "fitting in"
To be fair, the OP game is a phone game that's just also on PC.
To be fair phones are stronger than the xbox 360 anymore
Fallout 4 cities are smaller than Skyrim.
Here's a image without the Youtube player shit.
And?
f4 downtown boston area shits all over the regions in skyrim in terms of complexity.
Skyrim couldnt even handle good tree cover and had windmills disappear 50ft away without mods and engine tweaks.
thanks
>oblivion had a randomly generated terrain and there wasn't a lot of mobs in the overworld.
irrelevant to the discussion of cities considering that skyrim cities are still behind loading screens
The more you add to one part the less you can to another user.
They are both 360 games still
>Game looks great
>Beta survey already asks for gacha shit and P2W
Why do chinks ruin EVERYTHING
>this chinese game has gotten Yea Forums flustered as to defend it or not
stay salty Yea Forums. i'm loving every tear
I dont think you understand how many games "look great" until you actually find out about them
They are mostly western made
Todd is a scapegoat
aint got shit on Witcher 3
Then it wouldn't had been funded or sold as much. You know how stupid the average consumer is.