Anvil... home

Anvil... home.

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youtu.be/VnVjXnHaW4A?t=330
youtube.com/watch?v=WRUYyj20b7M
youtu.be/wHL7zyLsQ2k
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At least it was before I fucked everything up.

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Where's the fucking 64 bit remaster Todd

he said before they thought about it but it would be too much effort to revamp that old version of the engine

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Why Anvil out of all cities?

Mad cozy costal city aura and a comfy city layout/design

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It was my first home before I moved to Skingrad.

>tfw you will never chill by the dock at the end of a warm summer day with your QT bosmer gf as the last of the setting sun warms your skin

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Oblivion's purchasable player homes' price tags really blew me away

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Tamriel Rebuilt has some of the the most interesting and cool scenery in the whole TES series. Too bad its full release is going to be in like a literal decade

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as if the skyrim engine isn't just a barely modified version of the oblivion one

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>m-m-mods make the game better
>install waifumod #64534
I hate the modding community so fucking much.

Well no shit, I cant understand how dipshits think oblivion and f4 engines are even remotely comparable/compatible

Anvil seriously is the best area. The yellow grass, the breeze, the ambient sounds of the coast. The town itself is fun too. Those Ayelid ruins across the coast are so atmospheric all crumbled off the coast and under the water.
Oh, and Fin Gleam.

Best fucking area.

Chey tho

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Official Oblivion Comfy Ranking

>Tier 1: MAXIMUM COMFY
Anvil, Chorrol, Cheydinhal

>Tier 2: STILL COMFY
Skingrad, Bruma

>Tier 3: COMFY
Bravil, Leyawiin

>Tier 4: Acquired taste comfy
Hackdirt

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>full of rowdy darkies
>insane fines for everything
>drinking water tastes like shit
>that one eyesore empty property that no one will fix up
Cheydinhal is a slum with a nice paint job

The house in Anvil wasn't comfy.
Chorrol is the patrician home city.

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>he doesn't find ghosts comfy

pussy

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the house is pretty cool too.
youtu.be/VnVjXnHaW4A?t=330
Start at 5:30 if it doesn't already.
Skingrad house easily the best though

What's there to revamp, you take the old assets and stick them in the new engine like a mod, like those Morroblivion or Skywind overhauls do. Or A Tale of Two Wastelands. You don't even need the main team to do it, it's dead simple physical menial work.

It was nice till the redguards came in large numbers.

Top Tier:
Chorrol, Skingrad
OK Tier:
Bravil, Bruma
Shit Tier:
Cheydinhal, Leyawiin

FIGHT ME

I remember when I thought this game looked gorgeous

Top Tier:
Skingrad, Chorrol
Good Tier:
Imperial City, Cheydinhal
Ok Tier:
Leyawin, Bravil
Shit Tier:
Bruma

You could get Anvil house for free if you cleaned the ghosts, right?

youtube.com/watch?v=WRUYyj20b7M
s k i n g r a d
k
i
n
g
r
a
d

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You still have to pay something like 2k-5k gold initially

>morrowind
>massive cities

>oblivion
>good-sized cities

>skyrim
>pathetic "cities" consisting of like 4 houses

>fallout 4
>literally 1 city

>fallout 76
>no cities

How JUST'd is TES6 going to be, lads?

youtu.be/wHL7zyLsQ2k
big tunes inspired by oblivion

>morrowind
no house buying

>oblivion
house buying

>skyrim
house building

>fallout 4
settlement building

>fallout 76
settlement building

>tes6
CITY building

>fallout 4
>1 city

That's not a city.
Come on. This is literally a screenshot from a view you can get without cheats in-game.
Bethesda evidently does not give a shit anymore. Look at this mess.

Is this supposed to be mapdesign? or any kind of design? Is this artstyle? lol
yes im still mad

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>why design games when we can get the players to do it themselves and still pay us for the opportunity
godd howard does it again!

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>fallout 5/tes 7
GAME making

>TES 8
bethesda just sells gamebryo

>>morrowind
>>massive cities
Replay Morrowind, user. The only city that is massive is Vivec and that's because it's easy to copy and paste the cantons.

Well I'm using the term "city" very loosely here. IMO the only decent city they've designed for a fallout game has been Megaton. I remember first playing FO3 and seeing Megaton, and thought there'd be unique-looking cities with a decent number of NPCs like that all across the map. LOLNOPE, every other "city" in the game is either a generic interior hallway of rooms like tenpenny, underworld, or rivet city, or it's a collection of 3 copypasted shacks with 4 npcs like canterbury or girdershade or republic of dave.

Gotta love how bethesda front-loads their games like this, putting the few decent locations early in the game to hook new players in and trick them into thinking the rest of the game maintains that level. And I also remember people defending this shit back in the day by saying "well duh, it's post-apocalypse, of course there aren't many large towns!"

relative to the later games, they're much bigger for sure.

>TES6 is literally just the creation kit for 60 dollars
>"now you get to make your own elder scrolls adventure!"

Balmora is bigger than any Skyrim city if you count the House Hlaalu portion of the city.

Which one is the one full of Khajiit and Argonians where it's always raining? THAT is the worst one.

I think statistically something like 80% of people who buy a game never get even halfway in, it was based on achievements statistics from Steam and people simply don't finish games so why bother.

blackwood, the place in the southeast corner?

5k gold and you need to kill the necromancer that's trying to become a lich in your basement

Leyawiin

>relative to the later games, they're much bigger for sure.
No, not really. I would say roughly 90% of the cities in Morrowind are SMALLER than anything in even Skyrim. Half the cities in Morrowind are literally about as big as Rorikstead was in Skyrim. Some aren't even that big. I'm replaying Morrowind right now and I'd completely forgotten how often you roll into a city only to discover four or five shacks, no traders at all, etc., etc. Morrowind really only has four cities of any decent size and of those only Vivec could be considered "massive".

Compare the main cities, dumbfuck.

Could be Bravil too. I rate Leyawin higher than Bravil personally. I like the colourful and unique Tudor style houses, the surrounding area of the city and the castle secrets more

>that kid who said saving in a specific spot in the DLC and then deleting the DLC would let you load into a room that has all the weapons in the game
>it actually worked

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Here. This is one of the main cities in Morrowind. That doesn't blow away Skyrim or anything.

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near the city of chorrol
near the city of chorrol

I love how you are comparing a city in the ashen wastes designed in the early 2000s, to skyrim, a game with a massive budget released in 2011.

I didn't initiate the comparison. And I'm not posting some small shanty town, Ald'ruhn is one of the largest cities in the game and is an important location. Also, Morrowind had a much longer development time than Skyrim.

Anvil itself was pretty comfy and the lighthouse is great. The area outside the city is pure ass though. I remember killing random shit but being unable to loot the bodies because they would always slide down some hill and get lost in the tall grass.

Morrowind has a different player stronghold depending upon your choice of great house, so that is three different homes that have multiple upgrades and can be fully staffed with residents, shops, and security forces. Some of the residents are trainers. Indeed, unlike the games that follow, morrowind allows you an actual stronghold with actual questlines involved. Did you even play it?

>that's trying to become a lich
I thought he already succeeded?

>Did you even play it?
I don't do great houses.

>Indeed, unlike the games that follow, morrowind allows you an actual stronghold with actual questlines involved.
To be fair, Oblivion and Skyim both have this as well but as DLC.

That's the only house which you can hire a servant.

Also, on the topic of Skingrad, I thought it was strange that they were the only city guards with steel gloves and boots while all the others had chainmail.

>The area outside the city is pure ass though.
Plebfiltered
The Gold Coast is absolutely kino

>Started the quest as a simple missing person search
>Later the quest become Call of Cthulhu
Some creepy shit in Oblivion

skingrad was the one where you could hire a servant.
Chorrol has the bedrooms for 2 servants but apart from mods you can't get any.

In skyrim, without hearthfire, you have to become a thane to purchase property in a hold. Sure, there is the matter of faction lairs, but we were talking about buyable player homes. Having to be a thane to buy a house was a terrible idea.

This is where Skyrim truly fails. Fuck the small city whining and "forced" to be Dragonborn shit and all that, the side quests are crap. There's a handful of decent ones, like the Potema quest and East Empire Company quest but the majority of them are simple one step tasks with no story to them. Morrowind and Oblivion did a lot better.

I still remember laughing my ass off at the first fighter guild mission in oblivion.
>Rat problems

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..my man
youtu.be/wHL7zyLsQ2k

what's so funny about rat problems?
rat infestation is no joke, those vile bastards bite

>rat infestation
user, I...

I legit avoided Hackdirt on my later playthroughs after finding it for the first time, It actually made me uncomfortable for some reason.

First time I found it wasn't because of the quest, I just happened upon it while exploring. Thought it looked cute at first but then oh god.

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There's also a unique, named horse that's slightly shorter than other horses.

Go on user, break into that abandoned house.

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based, waifufags are the fucking worst

>Todd "So for Elder Scrolls 6, we decided to let the player design the game so each playthrough will always be unique. Basically all we did was create all the assets, how they function and put it all in a toolkit the player uses to create the world. We even allowed for them to put in their own audio to allow the characters to speak. You'll probably spend years making your game before ever playing it, so the longevity of the product is already there. Elder Scrolls 6 will launch this winter at $89.99."

I read that in his voice