Ever Oasis thread?

Ever Oasis thread?

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Ever Oasis dead.

I was pleasantly surprised by this game when I played it. It’s a shame it didn’t sell too hot, even if I saw it coming.

Furry games never really sell, no shocker.

I own it.

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Games with no advertising tend to not sell, no shocker.

Sequel when?

Don't even know what it is.

is this game good?
i tried the demo and the combat felt slow and clunky
does the rest of the game get better? Yea Forums spoilt the ending for me so is there any other reason to play?

some furry jrpg that financially failed because furries are a small market

Gonna play it after I beat the one I'm playing. Does the demo gives you anything in the game?

i only heard about it once because at E3 i left my computer on after the nintendo stream and saw it on the clubhouse. Bought two copies.

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What did the Crash and Spyro remakes sell so well then?

It's an action RPG that has a very grindy townbuilder on the side. It was made by the guy who made Secret of Mana.

>Furry
>A game from Mana series guy

The brand itself and dumb zoomers falling for the meme

It was okay. I'm glad they could make something else than a Zelda remake or spin-off (even if that could have been interesting to see them on a new 3D Zelda tailored for the 3DS since they worked on OoT3D and MM3D).

>A game from Mana series guy
and it's full of furries

Can you kill said furries?

You play as them.

No. And doesn't even make it a furry game or whatever degenerate thing internet makes of it.

The lizard girl does things to me and im not a scalie / furry

but can you kill furries?

Yes. Look at the playable cast.

>I want to fuck a furry but I'm not a furfag
Dumb liar.

>and im not a scalie / furry
I'm afraid I have bad news for you.

Good game
Cute potatoes
Hope the devs get to do a sequel.

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Lagora are pretty much the only good thing to come out of it.

>Financial failure
Don't count on it.

Maybe its the strange proportions, but i never wanted to fuck anything else in that realm of obscenity

the water spirit was annoying so I dropped the game

Grezzo did help with some other games after that though, and they presumably made this with some of their zelda remake money

So? Plenty of companies still exist in that kind of role long after they've ceased working on their own IPs.

Forgot pic

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Congratulations, you're a furry. Some of my best friends are furries, and they've explained to me that it's, for the most part, how exotic they are that attracts them, and that includes, among other things, odd proportions.

Shit game. Another example of people just playing whatever's on a Nintendo system.

Seed boy and fantasy party ft Fairy loli?

Why would Grezzo stop working outside of Zelda remakes though? They're currently helping port The Alliance Alive to other stuff. There's nothing to suggest that Grezzo has completely abandoned their original IPs because one game sold subpar on a last gen console during a period of the height of new game hype.

Seed boy, rabbit boy, bug lump, and lizard girl. Don't ignore most of the cast.

Because it didn't make money and companies need money to survive. If being other companies' remake and port bitches is what makes ends meet, they'll do it. Look at Camelot.

grezzo has an absolutely top notch art team but they cannot design a fun game to save their lives

Except this isn't Camelot. Camelot literally cannot access most of their old IPs because they flat out do not own them. Nintendo holds the rights to Golden Sun and Sega holds the rights to Shining.
Grezzo is porting games they worked on to PC and PS4. It's not even remotely the same situation.

You haven't mention any furry material there. Just fantasy shit from any given fantasy game. Unless you're a degenerate that wants to see that specifically

>Guys furries aren't furries!
>He denies reality, even in the thread where some fag right now is talking about fucking the lizard

They're anthropomorphic animals, user. Guess what the majority of the furry community associates with?

This game felt like the framework for a really good 3rd game with fleshed out mechanics.

>They're anthropomorphic animals,
Objectively. So, not a furry game.

You dumb nigger, 'furry' is literally the fetish community's term for themselves and anthropomorphic animals.

nice potato game

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Not an argument.

It needs to be ported to switch. It's too good a game to be stuck on the 3DS and it came out late in the 3DS's life.

Of course it's not, it's a statement of fact.

wew i dropped this game a shit long ago. If i go back to it should i just restart or try to get my bearings again and then try to keep going?

And that doesn't make a game "furry" or some other shit, bigot. It's just a fucking game.

>Bigot
Okay, why are you baiting in this silly thread of all places? Go find a FF7 one.

Face faggot; nobody made this game to appeal to furryfags.

And yet it does.

I need to do those optional dungeons to get the inhabitants I'm still missing.

This game was nice. However by the time I had beat the final boss, it was becoming real hard to find the supplies for the shops, so I called quits. Good memories tho

yea. also like five can only be got after beating the final boss.

I'm assuming he's so adamant because these threads were frequently deleted last year whenever they were posted, and one of the OPs had noted he was warned for posting what you describe. He probably just doesn't want the thread removed.
He's also right to an extent, people having some sort of fetish for something doesn't make the material designed to pander specifically to them, this is generally a very light children's game and the designs were all made with intention of being colorful and having personality rather than being fetish fuel. Personally I usually didn't end up bringing the beast units regardless, simply because they gain exp outside of battle through expeditions but seedlings do not, and having a crossbow user is immensely helpful alongside the high damage combo hits of a leafblade on Tethu/Tethi. The last one being for exp training or for effective type damage in dungeons, which is covered by seedlings.

I bought this game when it first came out, but I didn't play it until after my 3ds died and via emulation. It was pretty good and had great art direction and world design, but it had a bunch of questionable design decisions as well as just flat being aimed towards the Japanese market who like grinding for some reason.
Combat was fine but it was nothing standout, would like to see this improved.
Running the oasis was fun but there was a strong lack of automation, and the quests to get more residents and upgrade bloom booths were all too simple, this is one area where the game definitely needs to be improved, although I'd be fine with a sequel without this as long as it explores something else about the world it's set in. Oasis is fine but I like the idea of that being just once facet of the games world, not a central system that everything in the IP revolves around.
Dungeons were both good and bad, I liked that they emphasized puzzle solving and using different party members to access new areas, but I hated that dungeons would have 1 room that required 1 ability, and there was no way to quickly slot party members in and out, the game needs to rethink what a dungeon is and where they can be placed and make it so that dungeons are focused on specific loadouts with the possibility of unique routes through the dungeon with alternative layouts, smarter design would go a long way.
The games world design is great, and sequels would benefit greatly from things only lightly touched on in this game.

They said they had put it on the 3ds because it had the larger user base, they completely ignored that games on the Switch were selling no matter what and missed out on an easy half a million units sold and guaranteed funding for a sequel. Grezzo are just about done with 2 Nintendo games, lets hope they get a Grezzo game next. Ever Oasis is a worthy successor to the Mana series, let's hope it gets there.

A tip, make sure to use the Linked Sword on your main unit and do the best combo (I think AAAX was it?), the Linked Sword actually has the highest damage modifiers in the whole game despite being much easier to get than things like the Cold Beakblade.
And as for tablets, in the third labyrinth avoid the Wrath tablets, they spawn an immense amount of Trummies that are ridiculously bulky and do huge damage.

Wish it was longer/had a post game/new game +

Yeah, I've already finished it As both seed genders RIP Water waifu
noted and screencapped

I think it's the third one anyway.
I don't remember which ones but the worst enemies for gold tablets are
>Shellbeasts for Beast
>Trummies for Wrath (but both the other labyrinths have super easy wrath enemies)
>Beholio/Doomstar for Snake, the alliguanas are pretty nasty too actually, only the vipers are good
>all the bird ones are pathetic, just tornado them and bring a crossbow
And I heard something about matching the monster type to the top tablet but not the color? Not sure if that was ever proven.

I don't know why, but I really liked this game. It wasn't the coolest or cutest or hardest thing, but it had its own charm that compelled me to finish it all the way to the end.

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I doubt it sold all that well, so a sequel is most likely out of the question. It sucks, because I bet with some good refinements and more challenge and moves it could easily be a solid 8/10 game.

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is this maplestory?

My thoughts:
-world should have more freedom of movement. Jumping, and the ability to fall into pits and stuff. You can do it the zelda way, in that you reappear nearby and lose some health. Having invisible walls around every pit makes the world feel toothless.

--free movement in the oasis. The town areas have fixed camera and are basically a series of areas linked together. Since the development of the oasis is the main goal, you should be able to move and look and touch every place freely, really make it something that is "yours".

-Character abilities too specialized. Too many skills that are used to clear an obstacle somewhere, and basically never used anywhere else. The way they are used is also limited. To compare, it would be like if in Zelda, you couldn't drop bombs where you wanted. You could only "use" the bomb at specific places, where you see an animation of the bomb automatically exploding the wall. That is to say, the abilities ought to be used more freely, related to freedom of movement, and also in combat.

-Help screen. This game has a lot of tutorials to begin with, but you can't read them anywhere afterwards. It is hard to pick up this game after stopping playing for a while because you forget all the mechanics which the game expects you to memorize. Have a "help" menu like in Xenoblade where you can review previously given tutorials.

-Complex yet shallow: there are a lot of mechanics but individually they feel pretty simple but which still create a complex game overall. For example the shops need different materials, but they still "sell" intangible wares that you never get to use. There could be uses for both the wares a shop sells, and different ones for materials, besides synthesis. As is, a shop's worth can be simplified to the amount of money it makes; there is no need to have a "balanced" set-up beyond the ability to keep everyone stocked

Basically, it feels like the first game in a series that became a classic later

Only sold about 300k in its first month, unfortunately. It had the same problem as Sony had with Gravity Rush 2, they just sent it out to die with minimal advertising.

It's sad too, I'd love a sequel on the Switch.

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>new IP game releases on a dead hand held at the end of its life with no advertising and serious flaws like bad city building and broken weapon types
Yup must be those dang furries. Games full of soul but the flaws are just too glaring after you upgrade the oasis 2 or 3 times

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>300k in its first month
What the hell, this is way better than I expected.

You kinda get used to the combat as you level and try different weapons. Also yes, because each seedling that comes to your oasis has their own little storyline to get invested in.

Cute brown boy

>Only sold about 300k in its first month
source? I thought it was less than that

Pokemon is (sadly) the number one highest grossing media franchise on Earth.

>300k in first month
>priced 20$+
>6+ million dollars in first month
>financial failure

Kek, that's what you get for getting giant studios with dozens of full-time employees be lazy and develop shitty mobile games.