Game lets you quick save whenever you want

>game lets you quick save whenever you want
>ruins any sense of challenge

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i have never completed a game of m&b without savescumming.

The earlier Hitman games did it right, you get a limited amount of saves per mission and the amount gets lower on higher difficulties.
As far as open world games go, they should unironically just copy Dark Souls's bonfires.

>Game autosaves for you at final boss room.
>Final Boss requires MP but I used up all my MP restore items.
>Have to load up 2nd save from beginning of final dungeon and go through it again.

or

>Never make 2nd save files so I'm screwed and have to start over from the beginning.

This happened to DSP on Secret of Mana remake. Right at the Mana Beast.

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>cant make fun and challenging level design
>games only way of challenging you is by forcing you to do everything over again

who is that bug?

>I keep doing this thing that I don't like

>game gives you options
>somehow it removes challenge

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>game designed an element into a game
>not at fault that player abuses it

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Kingdom Come Deliverance lets you use a potion to save whenever, but still encourages you to be careful with your decisions. Liked that.