>game lets you quick save whenever you want
>ruins any sense of challenge
Game lets you quick save whenever you want
i have never completed a game of m&b without savescumming.
The earlier Hitman games did it right, you get a limited amount of saves per mission and the amount gets lower on higher difficulties.
As far as open world games go, they should unironically just copy Dark Souls's bonfires.
>Game autosaves for you at final boss room.
>Final Boss requires MP but I used up all my MP restore items.
>Have to load up 2nd save from beginning of final dungeon and go through it again.
or
>Never make 2nd save files so I'm screwed and have to start over from the beginning.
This happened to DSP on Secret of Mana remake. Right at the Mana Beast.
>cant make fun and challenging level design
>games only way of challenging you is by forcing you to do everything over again
who is that bug?
>I keep doing this thing that I don't like
>game gives you options
>somehow it removes challenge
>game designed an element into a game
>not at fault that player abuses it
Kingdom Come Deliverance lets you use a potion to save whenever, but still encourages you to be careful with your decisions. Liked that.