ITT: unsolved vidya problems

ITT: unsolved vidya problems

>currency becomes trivial a third of the way in

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>OoT

The solution is to make trade between towns, encounters, and loot drops rarer via story justification (IE as the big bad gets stronger, people are going into hiding and resources are spreading thin.

Restocking your healing items and other stuff becomes more and more expensive the closer to endgame you get, to the point where grinding isn't economical and you've gotta go finish the story with what you've got or you'll wither away.

Would be fine if players had a reason to buy potions or ammo.

>there's not a single game which invalidates your late game hoard by having the villain inflate the currency by flooding the market/creating unstable conditions/destroying the currency backing/etc
Why are devs such unimaginative hacks

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>guest characters are more powerful than the actual characters that belong in the game

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Assassins creed made money into an ability.

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>strongest weapon is given to you at the very end of game
>unreplenishable items go unused due to hoarding
Fucking why?

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>currency becomes trivial a third of the way in
>new expansion comes out
>lose 99% of your money on upgrades

You'll enjoy the GRRM/From game then

What's the Elden Ring's tax policy

>>unreplenishable items go unused due to hoarding
This is easily fixed by having strict inventory space but that'd scare casuals.

>Magic is either OP or useless

>literally zero reason to ever use status changing magic because enemies go down in two hits anyways
SMT usually does a good job not falling for this but jesus a lot of JRPGs have this problem

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Not the case in Diablo II or Diablo I

Hell in xenoblade 2 money becomes trivial almost as soon as you're given control of the character.
Get the advance payment, go buy a stack of silver cylinders then go fishing for an hour.
Congrats, you just made money a non-issue for literally half of the game.

I don't think there's a single game where status effects are useful
>fodder enemies die easily without it
>don't work on bosses at all

except for those 2 gimmick bosses where one isn't immune but piss easy to beat anyway and the other is undead you can heal for damage

>turn based combat
>not fun in the slightest

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>game lets you turn currency into ammo
>the richer you are, the more damage you do

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I mean, in a sense that's true of Pathologic. As the plague spreads money becomes worth less and less, and goods are valued more and more.

western rpgs have this problem too, why spend mana and time casting debuff when you can "debuff" their hp with a sword hit in way less time anyway?

retard.

Grandia and Paper Mario solved that. A game with Grandia's combat that's actually halfway difficult would be a dream.

>"you'll get to the game eventually, just do all this busywork first"
>turns out the busywork was the game

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In the case of the roguelike Elona and it's variant Elonaplus it's both. Magic damage never misses and is high early on and falls off until you can reliably use Meteor which hits everything on the map while buffs and heals are strong but can't be used often because of low MP and no reliable MP recovery in the early game.

>Currency doesn't become any easier to earn 2/3 of the way in
>Cost of shit ends up outpacing your income
An issue with far too many RPGs.

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Etrian Odyssey solves all of these

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>Not practicing karma yoga

>finally unlock the cool shit
>game's over

I know there's numerous bosses in ffv that are susceptible to one status effect or another, the problem is that without already knowing what specific status effect this specific boss is affected by, by the time you go through the laundry list of status afflicting spells to figure out which one it is you could have just dps'd it down.

But man, when you get the one, it breaks them hard.

Isn't amazing how wonderful of a series EO is?

Yeah, by playing the game by itself.
Fucking EOIV and V.
Fuck proficiency passives, and fuck casualization.

Stop playing on normal mode, faggot.

Based retard

>He thinks I'm playing on easy mode
lmao
IV and V are nothing but fucking walks in the park.
>Low TP usage
>Huge TP pool
>Broken 1 point passives that boost your "gimmick" with absurd numbers
>Imbalanced classes that are too good at different things
The problem is they kept inflating your character stats, but they forgot to do the same for the enemies.
A level 1 Fencer on EOV can deal up to 120 damage with shitty gear and 3 points into their skill tree.

based and takaradapilled

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>>Low TP usage
>>Huge TP pool
Objectively false for EOIV, TP balancing there is the same as it ever was, and classes like Bushi and Imperial are more starved for it than anyone else
EOV has a different approach: high base TP but lower max TP. This is a major improvement to the combat: less time is spent using normal attacks in the early game, and TP is more of an issue in the mid and late game. Another result of this is that the early game enemies are balanced around constant use of skills rsther than trying to conserve TP. Great Lynx is memed as casual filter but almost every enemy in Tutelary Forest makes him looks like a complete joke. Not to mention you can't just skip past them by going at night
>Broken 1 point passives that boost your "gimmick" with absurd numbers
Only in 4, and you're right some of them are absurd but not all of them
>Imbalanced classes that are too good at different things
Every EO is imbalanced. It's a single player game
>A level 1 Fencer on EOV can deal up to 120 damage with shitty gear and 3 points into their skill tree.
Proofs? Also, considering that the very first and weakest enemy you meet has 104 HP, that's not particularly impressive

Pokemon, provided you are doing a Nuzlocke run.

You've clearly never played Atelier games. It's all about the status effects.

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>How did Gwyn tax his subjects

>currency becomes trivial a third of the way in
>suddenly need a huge amount for the endgame
>there's been a wallet cap throughout the game

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Is this game actually good? Why isn’t Yea Forums talking about it?

>jumping over the fence to get the minisisa has you there when those starlet offer in were been even

>finding a way to stick to a particular build in Skyrim
Went in as a no-armor spell-only mage, now im wearing full Dwarven armor. I dont know what happened. At least my Goblin Slayer character is still pure

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Is this true? Was thinking of buying this when the summer sale hits.

based and coin gun pilled

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Witcher 3?

True but only some them work.

you need to end up doing multiple magic trees, but I think Conjuration gives clothes good DR at around 60

In EBF4 you either abuse debuffs and status effects or you die when you play on the hardest setting, dunno if it's still that way in the 5th one

>the first weapon you get either becomes obsolete quickly or is so good that there's no reason to use any other weapons

Alteration has the park that boosts spell armor, and I did stick to my late only path for a good long time but then I realized one of my mods changed the nightingale gauntlets to give them a 35% bonus to frost and lightning damage and that was that. So I guess I do know what happened

>find a weapon that you really enjoy using
>it's either really bad or it becomes obsolete fairly quickly
>there's no other weapon that covers the same niche or that has the same feeling

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>game has a variety of weapons like axes, maces, spears, etc.
>the best weapons are all swords

I remember poison in FFX being overpowered on everything.

FF7

dots and debuffs in WoW

they don't think it starlet like it been, but it even

The first Shin Megami Tensei had something like this, but on early game.

> shit happens, you are thrown to 30 years on the future, where the world is an apocalyptic wasteland
> all the money you got so far in the game is completely worthless now
> a weirdo who likes collecting old stuff offers yous a small amount of the new currency for your old money

I hate this one

I have how in general there's rarely ever any reason to use anything but the strongest weapon, I feel like players should "main" weapons by playstyle preference rather than numbers, and that there should be reason to use a lot of different weapons for different tactics. Fighting a giant monster shouldn't be as easy with a sword as with an axe. This goes for weapon-analogues too, like companions or Pokemon.

Magic jobs to 7 armed melee mutants lategame anyways

I went full battle-priest. restoration focus with all the offensive spells for it. I can delete draugr from existence pretty fast, and mages are a lot easier when you have the strongest wards, and the perk that makes their attacks give you magicka.
Of course I still had to spec one-handed for melee, since offensive restoration doesn't dp shit to a bandit

>find a weapon that you really enjoy using
>it's a rare drop
>and has low durability

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You are vastly overselling how valuable money is in that game.

her anime was batshit lunacy and I enjoyed it greatly

>best/most fun weapons are available only after completing the vast majority of the game
lookin' at you, Kos Parasite

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