Elden Ring

Miyazaki stated it's going to be open-world, but how open-world do you think he means? Surely it's not going to be as open world as something like Zelda Breath of the Wild, right?

Also, we know that GRRM is writing all the lore and world-building, but how much of a role do you think he'll play in writing the story?

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Sekiro / Dark Souls level design but bigger, I guess.

I hope it will have cool magic dragon bosses, I really like dragons, that's why I play skyrim even though it's a kinda bad game

>Surely it's not going to be as open world as something like Zelda Breath of the Wild, right?

Let's hope it is. Imagine BOTW with Dark Souls gameplay and pure combat-focused dungeons and actual fucking lore instead of a paper-thin story. Literally the formula for the best game ever made.

>Also, we know that GRRM is writing all the lore and world-building
Jesus, this game won't be out until 2026.

I like Miyazaki's settings better, but maybe this will still be good. There's some good stuff in ASOIAF. Patchface is excellent.

>Imagine BOTW but not BOTW.
well at least it'd be better than Botw

OOOOOOH The Elden Ring!
alwaysrenownedforit'scommanovertheskies

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There is a Japanese game by Hayao Miyazaki... INSPIRED... by that same Elden EX-cellence...

all Souls games were technically "open world" so what the fuck does that mean

GRRM used to be good, but is world building has always been meh
let's see what the future brings us

>Sunset found her squatting in the grass, groaning. Every stool was looser than the one before, and smelled fouler. By the time the moon came up, she was shitting brown water. The more she drank the more she shat, but the more she shat, the thirstier she grew.

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BOTW’s open world only works because it’s devoid of any lore or interesting story/level design. All of which are a huge part of the recent From Soft game.

Low IQ post

>more celtic/nordic shit
TAKE A BREAK

>GRRM used to be good, but is world building has always been meh
that's being generous. look at this shit

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he literally says open fields and horse riding

There are little stories all over BOTW like the retarded flower woman decorating a shrine or the little girl in ninja town who visits her parents graves every night and certain parts of the map show battles fought centuries ago like the wall with guardian husks and discarded rusted weapons everywhere. It's not everywhere but it is there. Chances are this is exactly what Elden will be but with more focus so instead of just putting shit together yourself half the time there will be more detail in item descriptions and such to go with it.

>BOTW’s open world only works because it’s devoid of any lore or interesting story/level design.
confirmed for not having played botw

>big empty nothing with mini eye-raping dungeons scattered around
no thanks

His world building is fine, he has all sorts of parts in the books where stuff like Tyrion looking at the dead shores of Old Valyria from the raft and thinking about how anyone that goes there dies horribly for unknown reasons or goes missing or the weird shit Dany experiences with the warlocks or how he never gives a concrete explanation for the Doom of Valyria.

S H A T T E D

TWOW release date is out

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DAE HATE OPEN WORLD GAMES BTW LMAO UPVOTED

>if you think botw's open "world" is shit than it means you hate open world

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O H H H H H H H H H H H H H H H H H H H H

>all Souls games were technically "open world"
No they fucking weren't.

this doesn't look too bad
kinda rectangular but hey why not

If you hate the absolute best open world ever created, you hate open world period.

>Patchface is excellent.
how? how many lines do we even have from him? all we know is that he's some vaguely crazy future-predicting clown

It's probably going to be similar to Shadow of the colossus, but more points of interest that are designed like classic FROM levels.

Based

>Surely it's not going to be as open world as something like Zelda Breath of the Wild, right?
Let's hope it's nothing like the garbage that was BOTW and is more "open world" like OOT.
Yikes

Wrong, the closest to open world design is DS1. (It leans more towards metroidvania)
DeS and DS2 for example are games that are HUB worlds with separate branching paths.

>martin
>guy who hired some mexicans to write a backstory for his fucking books is making a story for a game
it will flop

If it's open world for real, then it's gonna undeniably be shit. He better just be using marketing terms he doesn't even mean. Dark Souls design but with the maps a few times bigger wouldn't be too bad.

But if he's going for the Bethesda/Breath of the Wild/Rockstar/Nu-CDPR "A MILLION MILES OF SPACE" bullshit, then fuck this game.

The trailer seemed screwy, but the game description and makers seem great. Cautiously optimistic.

>be a souls type game
>be open world
>start out
>go any direction except one way
>get wrecked
>can only safely go where the game intends
>open world as fuck over here

>>guy who hired some mexicans to write a backstory for his fucking books
wait what?

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>it's a map of the world he built
o-okay

>oh no! i can't believe he used dirty language like that!

read this:

“Ser? My lady?” said Podrick. “Is a broken man an outlaw?”

“More or less,” Brienne answered.

Septon Meribald disagreed. “More less than more. There are many sorts of outlaws, just as there are many sorts of birds. A sandpiper and a sea eagle both have wings, but they are not the same. The singers love to sing of good men forced to go outside the law to fight some wicked lord, but most outlaws are more like this ravening Hound than they are the lightning lord. They are evil men, driven by greed, soured by malice, despising the gods and caring only for themselves. Broken men are more deserving of our pity, though they may be just as dangerous. Almost all are common-born, simple folk who had never been more than a mile from the house where they were born until the day some lord came round to take them off to war. Poorly shod and poorly clad, they march away beneath his banners, ofttimes with no better arms than a sickle or a sharpened hoe, or a maul they made themselves by lashing a stone to a stick with strips of hide. Brothers march with brothers, sons with fathers, friends with friends. They’ve heard the songs and stories, so they go off with eager hearts, dreaming of the wonders they will see, of the wealth and glory they will win. War seems a fine adventure, the greatest most of them will ever know.

“Then they get a taste of battle.

“For some, that one taste is enough to break them. Others go on for years, until they lose count of all the battles they have fought in, but even a man who has survived a hundred fights can break in his hundred-and-first. Brothers watch their brothers die, fathers lose their sons, friends see their friends trying to hold their entrails in after they’ve been gutted by an axe.


1/2

lmao poop

“They see the lord who led them there cut down, and some other lord shouts that they are his now. They take a wound, and when that’s still half-healed they take another. There is never enough to eat, their shoes fall to pieces from the marching, their clothes are torn and rotting, and half of them are shitting in their breeches from drinking bad water.

“If they want new boots or a warmer cloak or maybe a rusted iron halfhelm, they need to take them from a corpse, and before long they are stealing from the living too, from the smallfolk whose lands they’re fighting in, men very like the men they used to be. They slaughter their sheep and steal their chickens, and from there it’s just a short step to carrying off their daughters too. And one day they look around and realize all their friends and kin are gone, that they are fighting beside strangers beneath a banner that they hardly recognize. They don’t know where they are or how to get back home and the lord they’re fighting for does not know their names, yet here he comes, shouting for them to form up, to make a line with their spears and scythes and sharpened hoes, to stand their ground. And the knights come down on them, faceless men clad all in steel, and the iron thunder of their charge seems to fill the world…

“And the man breaks.

“He turns and runs, or crawls off afterward over the corpses of the slain, or steals away in the black of night, and he finds someplace to hide. All thought of home is gone by then, and kings and lords and gods mean less to him than a haunch of spoiled meat that will let him live another day, or a skin of bad wine that might drown his fear for a few hours. The broken man lives from day to day, from meal to meal, more beast than man. Lady Brienne is not wrong. In times like these, the traveler must beware of broken men, and fear them…but he should pity them as well.”

2/3

When Meribald was finished a profound silence fell upon their little band. Brienne could hear the wind rustling through a clump of pussywillows, and farther off the faint cry of a loon. She could hear Dog panting softly as he loped along beside the septon and his donkey, tongue lolling from his mouth. The quiet stretched and stretched, until finally she said, “How old were you when they marched you off to war?”

“Why, no older than your boy,” Meribald replied. “Too young for such, in truth, but my brothers were all going, and I would not be left behind. Willam said I could be his squire, though Will was no knight, only a potboy armed with a kitchen knife he’d stolen from the inn. He died upon the Stepstones, and never struck a blow. It was fever did for him, and for my brother Robin. Owen died from a mace that split his head apart, and his friend Jon Pox was hanged for rape.”

“The War of the Ninepenny Kings?” asked Hyle Hunt.

“So they called it, though I never saw a king, nor earned a penny. It was a war, though. That it was.”

3/3

He said it would be their own take of an open world game. And honestly I trust From will able to show all these second rate devs how to properly do an open world game. Also he mentioned they'll still be intricately designed castles and shit so that gets me pretty hyped.

>And honestly I trust From will able to show all these second rate devs how to properly do an open world game
There's no proper way to do an open world game. The genre is inherently flawed to its very core.
The only way this turns out to be good is if it's an "open world game" in name only.

It's obvious to anyone with any brain that it will have levels similar to sekiro dark souls or bloodborne but instead of being interconnected they will be spread throughout a large open world, so that you can go to any area at any time you want. There will probably be stuff to fight in the open world as well but the meat and bones and bosses will be in the levels.I assume there will be at least one swamp, one castle, one giant cave/cavern/hole/abyss

typical fromsoft stuff.

>THE ONLY WAY TO MAKE A GAME IS IF IT'S LINEAR AND IN CORRIDORS
>ME DUM DUM STOOPI8D

are you the meso-user from /his?

Literally kill yourself you braindead zoomer faggot.

Sure, if shit like Arcanum and Dark Souls is linear corridors to you, then yes, games are only good when they're "linear corridors". Give me "linear corridors" or your game is trash.

Dark souls is open world.

Right. I bet Metroid is open world too, then. Retard.

It is. Anyone who argues otherwise is stupid. You can literally get lost in the first Dark Souls, by design.

It is

>Dark Souls is open world
>Metroid is open world
>Link to the Past is open world
>Animal Crossing is open world
You faggots have no fucking clue what open world is.

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Ok, what do you think STALKER is? Open world or not?

If you mean the first one, then yes, it's not open world either. Doesn't have the scale for it. The maps are way smaller than open world shit like Elder Scrolls, Breath of the Wild, etc. There's just no comparison.

>it's not open world either

Oof. Just oof. Big != Open world.

>open world
>Bamco
>adding a celebrity writer when writing was never an issue in Miyazaki games

This game is honestly setting off a lot of red flags.
Hope they're still making a Sekiro DLC.

Open = Non-linear
World = Humongous scale

Way too many morons ignore the "world" part and just focus on open. To them, every non-linear game is open world, which is absurd and completely devalues the term from anything meaningful.

Wow you faggots are retarded.
Of course Dark Souls isn't "open world". If it was, why would Miyazaki specifically point out that Elden Ring is open world? He's obviously contrasting its design with previous games.

>game is going to be X Y and Z
Don't believe this shit until you see at least 30 minutes of gameplay or play it for yourself.

This is just like when Nintendo went "Zelda is finally going open world!" in their marketing and you still had retarded faggots going "NUH-UH, THE ORIGINAL ZELDA WAS OPEN WORLD, YOU GUISE, THERE'S NO DIFFERENCE!"

Fuck off. You're the reason Ubisoft and co keep pumping out "climb a tower to reveal the map"-tier "open worlds"

Fucking trash.

>open world
Fuck, I hope it's not too open world. I don't want to play some shit elder scrolls game

>Implying there's any meaningful difference between Ubisoft open world shit and the """good""" open world shit
It's all the same garbage with the same flaws. The fact any of it sells well is criminal.

At this point all I can do is hope he didn't mean open world literally.

>There are many definitions to the term “open world,” and I might not be phrasing it correctly, but we have simply tried our own approach to a game with a large, open field to play in.
t. miyazaki

The cryptic info about Far East Essos is pretty good. I think grrm can write very good From-style lore.

the first Zelda actually was open world though - it was all the sequels that weren't.

>the first Zelda actually was open world
did you actually play it, or are you getting your information from botw threads?

>Doom of Valyria

Volcanic activity

Is it open world or not? I am watching a walkthrough and it does sort of look like open world but areas are divided by 2 second loading screens.

youtube.com/watch?v=6g2vk8Gudqs

Never played it I dont know. My first console was a Wii U.

It was designed like an open world, but there needed to be loading between each screen because of limited technology.

No, it's a bunch of segmented hubs. At most, I'm willing to accept that it's open world by that day's standards, but under no circumstances would a game like that be released nowadays and be considered open world by anyone with a brain.

its essentialy skyrim with souls combat. level design will probably take a massive downgrade to make muhh open world full of nothing

I doubt it'll be as empty as Bethesda games. Itll probably be like regular Souls areas but much much bigger which I'm fine with as long as theres plenty of shit to do and explore.

>It'll be good as long as they pull it off

Yeah, but they won't.

>Surely it's not going to be as open world as something like Zelda Breath of the Wild, right
Hopefully not

yes, they will

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There's a big difference between open world and empty world.
Miyazaki started betraying my trust with ds3 and lost it all with Sekiro so I'm not really expecting anything groundbreaking.

>If you hate the absolute best open world ever created, you hate open world period.
there are no secrets but korok seeds and shrines. If you sincerely believe that it's the absolute best open world ever created, and you're not just pretending to be retarded, don't post on this board ever again

George RR Martin's name is just on it to sell copies. He's probably not doing anything

>you've lived long enough to see zoomers talk shit about the man who wrote sandkings, skin trade, twilight zone, lonely song of laren dorr and ice dragon and say he's bad at worldbuilding

fuck

Someone told me that theres gonna be horse riding, is that true? Cause if is is then this game just got 10 times more comfier

I'm not sure there's ever been a single game that was enhanced by horse mechanics. Shadow of the Colossus is probably the closest and even in that game the horse could be a bit fucking obnoxious.

Red Dead?

If they make 6x enemies exist in the world, exploration that grows your character permanently like stat-altering items or some shit, then it might be good.

RDR 1&2
BOTW

You just made his point
RDR is garbo

Is traversal in Red Dead actually fun though or does having a horse just make it less tedious? I know in BOTW I rarely used the horse because it cut off so many movement options.

The horse was totally irrelevant in botw, you got everywhere by gliding and climbing and 10 times out of 10 the horse ended up stranded somewhere because your destination was on the other side of a cliff or lake or whatever.

>Is traversal in Red Dead actually fun
Yes
That's an opinion most people disagree with

>you got everywhere by gliding and climbing
I used the horse a lot

pretty much all creative types have tons of rough drafts of various worlds and universes made up over the years but know they'll never live long enough to make them all

Mayazaki knows this and basically gave GRRM a gift, the chance to effectively give 1 away and let somebody else handle fleshing it out. GRRM has probably been sitting on the Elden Ring Universe and mythology for decades. He won't be writing the dialogue but the backbone of the story is GRRM

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looks comfy

>obligatory taxes are terrible sidequest
what?

take your meds schizo

what do you expect? For there to be some insane action every 5 ft? People hate on BOTW but every fucking open world game that faggots dick ride like Fallout and Skyrim have fucking fast travel because their world is empty and they just wanted to jerk themselves off with how big their empty map is

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It's not even going to have towns/cities full of NPCs, they've already said that.

GRRM phrased it as "lightly consulted on some game out of japan". Of course From and bamco take that as "WRITTEN BY AMAZING WRITER" etc. and run with it, when he had a passing involvement at best.

>putting quotes around a mangled paraphrase
He said he consulted on a game, not that he "lightly" consulted on "some game". And From has explained his involvement, they're not misrepresenting anything.

>what do you expect?
An actual videogame and not a touristic attraction.

Yeah, they won't be towns. They will be "settlements" and they won't be full of NPC, just enough so you can spend 40 hours reading text boxes and other 40 hours doing dialog box powered fetch quests.

I believe this. We could say it' will be a living Mythopoeia. Something between literature and computing for the 21st century, just like the incoming merge between movies and games with CP2077 and DS.

Where are we going?

And you were slower than the rest of us. You get so many teleports and so many ways to use the glider the horse is useless.

There wont even be "settlements" like how you think, it's more like ruined castle levels and open areas where you explore and fight monsters like in the old games. Making towns full of generic worthless NPCS has never been Froms style.

They're saying he was a lead writer. He wasn't.

I feel this will be the weakest FROM soullike game in term of lore and characters.