Would Sekiro have been better with the traditional stamina system

Would Sekiro have been better with the traditional stamina system

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Why the FOOK does the grappling hook even exist? Literally whatmst does it even add to the gameplay?

To better traverse the land, some jumping platform shit requires it, for better vantage points for assassinations, and some bosses have command prompts to use it to stun them or do large damage.

grappling hooks are cool

fuck no, have you played the game? if it had stamina, the game would be tedious and too difficult, i think the game is perfect as it is

>better traverse
Traverse whatmst? The locations are all linear. You're just giving me the fast travel option with the grappling hook, making me engage even less with the common folk below. This fooking hook makes Sekiro the shitty boss rush game that it is.

If it had stamina L1 L1 L1 L1 R1 tactic wouldn't work, therefore making the game not totally shit.

>whatmst

Whatmst did he mean by this?

Are you okay?

Doesnt work, failed blocks chip health

Just play Metal Gear Rising instead bros

its just as shit but its actually fun

Whomst would be confused by this commonly used word?

No, of course not.

Same as stealth, initiating and escaping. It's all about combat in sekiro.

>failed blocks chip health
Not really, not to any real extent with normal mobs. And they never capitalize on breaking your posture.

Sekiro is the best action game released this year.

>t-t-t-t-the best action game of the year
That's the best award shitiro fags ever hope to get.

yeah I really want the game to be some slow limited gay shit for faggots who think every game needs a stamina system now
I'm so glad every game has a stamina system, I love playing fucking Zelda with stamina

>can be extremely fun if played properly but like EVERYTHING with few exceptions like NG++ headless ape can be cheesed easily
>legit all attacks are counterable by walking backwards
>game tries to force you to either walk backwards and take 10 years to kill bosses or go grind in some scenarios
>overtuned as fuck damage held back by overtuned as fuck healing gourd


bro

and i still think MGRR > Sekiro

>yeah I really want the game to be some slow limited gay shit for faggots
You're in luck then because this is exactly what the game is.

>can be extremely fun if played properly
What do you mean? Playing Shitiro properly means clicking L1 very fast and then clicking R1 once in a while.

who filtered you?

Having to click L1 for 10 minutes before being allowed to connect R1 attacks filtered me.

you didnt even play the game nigger

MGR is pretty good, I enjoyed it. But it falls short in more ways that Sekiro does, including level design, bad stealth, air born enemies and secondary weapons.

>forced MC
>Forced Katana
>useless side tools
>no pvp
>almost every enemy and boss is just a generic japanese humanoid
>undodgeable uses characters that look the same
the game was destined to be a one week wonder, theres nothing to stick to

I completed the game, faggot. Toughest bosses literally required me to click L1 for 5 minutes before my R1 attacks connected. Oh what's this, you see a window and want to hit the enemy in that window? FUCK YOU click L1 for 5 minutes before you're allowed to exploit this window of opportunity faggot. Shitiro actually punishes you for trying to do anything interesting. Do exactly what the devs want you to do or fuck off.

Human bosses are the best bosses.
>useless side tools
Did you play the game?

>if it had stamina the entire core gameplay loop that the combat is designed around would not work
Yeah that's why there's no stamina idiot

having a tool with a niche use in 1-2 scenarios and be useless everywhere else is shitty game design

Sekiro was fun but suffered from a lot of superfluous mechanics. Running around being a stealth ninja was fun but the pace completely halts for boss fights since mobility really doesn't matter for any of them. Combat arts didn't matter because possession was stupid OP. The perks didn't matter because rushing health on death blow was the only one that mattered. The prosthetic upgrades didn't matter since all you need was the firecrackers.

It should of been less like dark souls.

>core gameplay loop is actually L1 L1 L1 L1 R1
Finally somebody admits it

git gud then

Gitting gud in this game means having the patience to click L1 for 10 minutes. The game isn't about skill at all, it's about patience. Think about it. Was any of the bosses actually HARD? Or did they just require you to hit L1 for 10 minutes and you usually got bored at the 8 minute mark?

>enjoy the game while playing
>feel completely indifferent after finishing
Why is it like this?

Maybe, but that posture system is really good. Want to see how both would work out together.

you are seriously overexagerrating the whole deflect mechanic. Isshin sword saint can be beaten in 2-3 minutes if you are actually decent at all. I cant think of any fight that lasted 10 minutes long, let alone it consisting L1. Do you also complain about the rolling and sidestepping in Souls and Bloodborne respectively? Looking back, I dodged just as much as I deflected. Finally, deflecting itself was pretty fun since there were different patterns and timing for each enemy. I guess I get it the game wasn't for you.

>>undodgeable uses characters that look the same
It uses one character for every 'perilous' attack. You're supposed to be reading the enemy's tells to see how to react.

Would have been better with better controls

>have to parry in like middle of the opponent's attack rather than as they strike you which throws a pro gamer's timing off
>dodge is like a stumble to the side and completely worthless because everything has a hitbox like a truck
>block is also worthless
>high lethality of hits to disguise how braindead fights are after you watch and learn a rotation
>high lethality of hits to make it slower to learn the game's fucktarded timing
I'm probably gonna play like a total retard when I go back to DMC5, the timing for perfect guard on that game is frame perfect. When it looks like time to hit the button it absolutely is. No desync with the animations and the timing, and intuitive tells as mentioned

You really don't use it during combat with a bunch of mobs? It's dope as fuck

imagine shitting on a game and then mentioning Dmc 5 being good lol

Yeah, I don't think anybody every disputed that. The core gameplay loop in dark souls is R1 O R1 O R1 O R1 and all the challenges are learning to do that the right way for each enemy.
Any game sounds really simple if you describe it like an idiot on purpose

the bosses dont take 8 mins you shitter

How would you improve the controls?

Pretty sure a pro gamer wouldn't have problems with timing in Sekrio.

>>dodge is like a stumble to the side and completely worthless because everything has a hitbox like a truck
Dodge has few i-frames. You're getting hit in the middle of dodging because you can't time it correctly.
>block is also worthless
Block is a failed deflect in Sekiro.
>high lethality of hits
Posture is your second HP bar.

You're not supposed to dodge roll like you do in dark souls
blocking blocks pretty much all damage for free and you can hold it for as long as you want
enemies hit hard because you can just press L1 to not take damage lol

How about do it where the parry can be done as the weapon is about to connect with your character, like with every other action game? Even with one of the first bosses, I was able to press parry when he had his arm raised high, seconds away from striking. Maybe it's because the game is slow as molasses that it does things this way

It feels retarded

>Dodge has few i-frames. You're getting hit in the middle of dodging because you can't time it correctly.
Nah, it's just shit. Jumping was far superior in every instance where I'd usually dodge in another game. Dodging is like grandpa speed and by the time I realise I need to dodge jumping is quicker and still effective

>Block is a failed deflect in Sekiro.
Then why have it? Basically everything just blew through my block anyway. I stopped using it at all and relied entirely on parries/jumping

>Posture is your second HP bar.
But everything smashes right through blocking. It's fucking pointless

It would have been better if it had better stealth and it generally just became a Tenchu game as was originally intended.

Jumping is indeed very good, and it has the same i-frames as the dodge. The difference is that you use jumping for getting away and repositioning, you use dodging to stay close to the enemy and counter attack.

>Then why have it?
Because posture is your second HP bar, you're only getting chip damage when you fail a deflect and block instead.

Personally, I'm very happy that Sekiro is an action game and not a stealth game instead.

I'm happy they tried something new but I couldn't get over feeling like I made zero progress in a fight if I fucked up a few times.

Reminder that Sekiro is objectively a downgrade in every way except combat to the soulsborne titles.

Debatable. Souls only have build variety and online over Sekiro.