Can some one explain ray tracing to me

Can some one explain ray tracing to me

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It makes things shiny but run like shit

it just works

I didnt know that. Good to know.

It's basically like a laser pointer. You're tracing the path of that laser light, from source to the object it hits. Now do this in all directions of that source.

I'd ray her tracing if you know what I mean

it means following where light rays bounce around to accurately simulate lighting

Doesn't it keep everything rendered instead of rendering based on playerview, which is why reflections don't dip FPS for mirrors and reflective objects?
As well as keeping lights on behind you so the lighting is persistent?
No clue myself

On look good
Off look bad

Light rays from the environment are traced back into the camera making for a more accurate (no cheap tricks) lighting. But also this.

Is ray tracing actually worth all the hype that Sony and Microsoft are making about it, or is it just the newest meme-phrase to make the consoles sound impressive?

youtube.com/watch?v=YA0jhM-l7uo&t
here is a saleseman to do it for me. he is sort of right though, lighting makes a lot for environment and textures, example:
youtube.com/watch?v=7eixuFkkYbY

it makes it so lighting/shadows and other light related shit can be rendered more life like

youtube.com/watch?v=IyUgHPs86XM

ur too stoopid to understand anyway...

I woke up sick. Please post more big anime titties.

Not good enough , 0/3, see me after class.

Instead of pre baking the light in your 3d scene ingame like we used to, you calculate in real time the path of each light ray (ray tracing) like there was photons travelling through your scene.
Requires much more calculations than the previous method, even of it's much more accurate...

GRAPHIX

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More meme than worth it. Does it actually matter if the lighting is good and objects are shiny?
Maybe in horror games, but by and large effects such as these does not a good game make.

It's like BLAST PROCESSING

It's not as much of a meme as "teraflops" or upscaled 4k/8k, but nothing that actually matters currently uses it or seems like it'll use it for the foreseeable future.

>Does it actually matter if the lighting is good and objects are shiny?
yes. lighting is very important immersion factor, shiny objects not so much

shadow of tomb radier
metro exodus
CP77
BF1
Control
Watch Dogs Legion
Atomic Heart
DXR is the future, it's what kills console parity, ray tracing won't be on consoles if navi anything to go by.

I'm sure if cg movies thought of ray tracing as BLAST PROCESSING then a ton of them would look shit.

Please do not lewd mommy....

Video game graphics are generally pretty realistic in terms of the number of polygons used by models and the resolution of textures. The weakest part of current-gen video game graphics is lighting, it's usually what gives away whether an image is from a game or real life. Raytracing allows for more realistic lighting by emulating photons and causing them to act and react like real-life photons would. Not only does it affect light, it also affects shadows and reflections. It is the next major step that gaming will inevitably take as computer hardware becomes more powerful.

Obviously a game doesn't need to use raytracing to be good, but the same can be said for HD graphics. There are plenty of good pre-HD games but the jump to HD was inevitable once the hardware because cheap enough to mass-manufacture. The same can be said for ray tracing.