Needing to unlock things through challenges or grinding makes you feel like you've worked to get a reward

>needing to unlock things through challenges or grinding makes you feel like you've worked to get a reward
>amplified when that reward is actually useful and permanent
>WHY DO I HAVE TO GRIND EVERYTHING SHOULD BE UNLOCKED IMMEDIATELY FOR ME

>random encounters, when performed well, give the player a sense of surprise and allows their imagination to ride on the idea of the expanse of the game, properly pacing out content and giving a more natural feeling of finding something new rather than placing it in a linear path making everyone's experience conformed to a set piece
>I HATE RANDOM ENCOUNTERS I SHOULD BE ABLE TO JUST IMMEDIATELY BE ABLE TO GET WHAT I WANT AND BE DONE WITH THE GAME IN FIVE MINUTES

>game has many classes and subclasses with intricate playstyles that offer a rewarding reason for repeated playthroughs to experience different ways of playing the game
>THIS IS TOO CONFUSING THEY SHOULD JUST MAKE IT ONE CLASS WHO CAN DO EVERYTHING

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that's right, jay

>strawmanning fag #1 vs strawmanning fag #2
a thread about tifa's tits died for this...

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Good

Not gonna bother responding to all of them but
>needing to unlock things through challenges or grinding makes you feel like you've worked to get a reward
Firstly you talk about challenges and grinding as if they're the same thing when they absolutely are not. The former feels like you've gotten a reward thanks to your own problem solving, practice and skill as a player while grinding removes all of those engaging aspects and makes it a dumb brainless chore, effectively a timesink gate. Secondly a lot of people me included just feel cheated when they're forced to grind through easy shit to unlock things, there's no satisfaction there and in fact if the grind required is more than an hour or two I'd rather just drop the game entirely. Satisfaction should be achieved from overcoming challenges in games, not just getting past a minimum time investment requirements, and heavy gated content stops you from fully engaging with a game's challenges and getting proper satisfaction.

>firstly I'm underage and entitled
Look it was that easy to summarize your mindless drivel.

>WHY DO I HAVE TO GRIND EVERYTHING SHOULD BE UNLOCKED IMMEDIATELY FOR ME
>>I HATE RANDOM ENCOUNTERS I SHOULD BE ABLE TO JUST IMMEDIATELY BE ABLE TO GET WHAT I WANT AND BE DONE WITH THE GAME IN FIVE MINUTES
>>THIS IS TOO CONFUSING THEY SHOULD JUST MAKE IT ONE CLASS WHO CAN DO EVERYTHING

Millenials ruined gaming

Yes, I think the first Dragon Quest on the NES is the best game ever made too.

red letter media is dogshit

So it's you?

So did the people who made all its sequels and founded massive iconic franchise which lasts to this day.

I feel you brother.

>work

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That was DQ3, which happens to have ways to grind faster than ever so you can move on in whatever way you want.

youtube.com/watch?v=vt1Pwfnh5pc

retard

Random encounters are garbage, the only reason they existed is that the alternative requires good AI and level design.

>that was the third sequel

>grinding for money
based
>grinding so your ass has an easier time
cringe
>grinding for items so you can break the game in a clever and unnintended way
redpilled
>grinding for a chance to get something
bluepilled

>I should be able to navigate around encounters I don't want and engage in ones I do, it's bullshit that the game is handing me situations that aren't perfect

>grinding in single player games

And it's also the most popular game in the series after all these decades.

but millenials are the ones being nostalgic for old crpgs and grindy jrpgs

Hmm I wonder why they bothered making it if the first two were bad and unsuccessful
Oh wait you're autistic

3DS version of DQ8 isn't as good as the original, because it doesn't have random encounters. Travelling between locations isn't nearly as interesting or fun when you can just dodge all the dangerous monsters. The few new dungeons they added are also about as bad as the dungeons in DQXI which are designed in such a way where you can safely dodge every encounter that isn't a boss. The original games dungeons look like masterpieces of level design by comparison.

god i wish that was me

>>needing to unlock things through challenges or grinding makes you feel like you've worked to get a reward
>>amplified when that reward is actually useful and permanent
For singleplayer games, sure.
Fuck that shit in multiplayer though.

>Looks like my late-Alzheimic, sepsis-ridden grandfather
Please delete ;_;

>tfw always restart a game because I can't decide whether to be the full melee guy or full magic guy but don't like mixing both

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I'm 29 and yes that's correct I'm entitled to a good time when I buy a game, instead of having it wasted on grinding.

>it's just a dlc
>it's just a microtransaction
>it's just a lootbox

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>I'm too bad to win with joke weapons, it's unfair that he's using a better gun he unlocked through hard work!

That's right, Jay!

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>grinding
Depends on the game, in games like MH, GTAO and even Minecraft where grinding is actual gameplay, I actually enjoy doing it, finding new ways to make things faster and more efficiently is a way of problem solving. In games like WoW, Earthbound or many other RPGs where it just consists of mindlessly repeating the same things is a chore, I hated that from Earthbound.