Is Romancing Saga any good? Been listening to parts of the soundtrack and I'm in love

Is Romancing Saga any good? Been listening to parts of the soundtrack and I'm in love.
youtube.com/watch?v=vgD6IngCtyU

Attached: H2x1_NSwitchDS_RomancingSaga2_image1600w.jpg (1600x800, 348K)

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kaerulabo.web.fc2.com/rs2/Android/chara_basic_data.html
youtube.com/watch?v=65A8o7vMwVM
youtube.com/watch?v=3KPjPBCLaPg
youtube.com/watch?v=GVTxQvZ09IU&list=PL807F428C03DF31A8&index=54
youtube.com/watch?v=cgTgVdVoCfs&list=PL807F428C03DF31A8&index=11
youtube.com/watch?v=NEXEUAM6fdU&list=PLmQ0ukKaG1TnNHsFEtO6uwIhtKCFzioRG&index=5
youtube.com/watch?v=HYMFwBgyt-Q&list=PLmQ0ukKaG1TnNHsFEtO6uwIhtKCFzioRG&index=8
youtube.com/watch?v=11ACKIDVJu4&list=PLmQ0ukKaG1TnNHsFEtO6uwIhtKCFzioRG&index=12
youtube.com/watch?v=fGebnHvxBdc&list=PLmQ0ukKaG1TnNHsFEtO6uwIhtKCFzioRG&index=14
youtube.com/watch?v=6pDA4zzleI0
youtube.com/watch?v=LLZI_A16QvU&list=PL442440E24B5620D8&index=52
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I’ve only played the SaGa Frontier games but if Romancing is anything like them you can expect non-linearity and unique gameplay systems.

Let me just say this to you, OP. I bought RS2 way back, but didn't play it. During the E3 Square Enix announced RS3 and Scarlet Grace ports, people on Yea Forums staret to talking about the series, and I decided to finally start the game I bought a year or two ago.

I wish I did that sooner. The story is meh, buh the mechanic... The game is really complex, deep, and challenging. Definitely worth playing.

It's immensely overrated on Yea Forums but I'd say it's worth a try if you like jrpgs where you fight a lot of mob enemies. RS1 (snes) sucks though, start with RS2 or saga frontier. The games have some wonky mechanics but once you get the hang of them (and even if you don't) the fights are pretty straightforward.

I was thinking about emulating Ministrel song. Isn't it just a 3D remake of 1? It kinda irks me to start with a 2nd entry in a series.

Minstrel song adds a lot of new mechanics so it's a bit more complex than other games, but it's still fine to start there.
Also worth noting that the 1st entry in the series is Final Fantasy Legend (arguably FF2 if that counts)

Yea Forums really likes to overrate unpopular games. They're unpopular for a reason, it's cause they suck.

t. only plays FIFA and A. Creed

Yeah. Be warned that the RS2 OST is repetitive.

A question about character bulding. Let's say I am a good player and I don't lose characters I picked at the begining of each generation.
>I play one gen with a pure mage Emperor, raise fire and wind magic to 10
>next gen I pick a fighter Emperor, use swords and raise them to, say, level 12 and I still have lv 10 fire and wind magic
>3rd gen Emperor will have swords at lv 12 and both fire and wing magic at 10
is there any way I can do that to other characters I pick? Can I have a spear wielding guy who is good with spears and magic? I mean, I know I can learn them magic in academy, but what exactly decides which will be the starting level of the spells I pass on them?

Anyone?

If you're playing for the first time just go in blind and make do with whatever you get. You can kinda tell what a character will be good at by their introduction ("I'm good with swords") but it's sometimes inaccurate.
If you still want to know, it's based on the individual unit. You level up a "global weapon level" as you gain exp, and new units will either start with nothing or global weapon level +- some number. If you teach them magic they start with global level -7. Note that starting weapon levels can vary among units of the same class, e.g. all pirates have axe levels but some might also have swords or spears or water magic etc.
Then there's also the issue of sparking skills; you can train up a brawler into a sword fighter if you grind up their sword level, but he won't be able to spark the best sword skills. That's also character dependent.

Weapon levels aside, there aren't many characters with good strength for spears as well as good magic power for spells. Your best bet is probably the ocean diver ladies, all of whom come with spears, wind magic, and light magic.
Individual character data is available here
kaerulabo.web.fc2.com/rs2/Android/chara_basic_data.html

Not exactly. The only character in which all shit gets passed is the emperor, for obvious reasons. The other ones are determined by their class (moles being good a earth magic and blunt damage, academics being good at different kinds of magics, nereids being good at water magic and ranged weapons I think..., etc), but that class is a recipient of the common magic/weapon level when you pick them. This means that if in a gen you push water magic to 20, all characters from now on who are in some way attuned to water magic will start around 20. There are some classes that are good with spears and magic, I think it was the salamanders. Keep a notebook handy for which classes are good for what.

Aren't these games really complicated?

Also I love this track and all its variations, I actually only really know the music from the franchise and not much else
youtube.com/watch?v=65A8o7vMwVM

Thanks anons. Yes, I know that characters tell what weapon they're using, but some just say ''let me know if you need a soldier'' so I can only reload if I'm not happy with char.
Since swords are all in the same group, I won't have any problems if I put short sword on a guy who says he's using greatswords?

Also, learnign skills is really... interesting.
>long sword on 3 chars, no new skills
>go to one dungeon, one character lears 3 skills only in one dungeon, lol

The only problem I have is to wait for next gen to be albe to use all new skills.

Weren't the SaGa games best sellers when they first came out?

In Japan, maybe.

Most of the characters who say "let me know if you need a soldier" are pretty much outclassed after the first gen, specially if you order the special troops. About learning skills, it's very likely that you're just learning them against tougher enemies and bosses, since it's designed that way. Chances of getting skills against shit mobs are lower, since the game pretty much is designed against grinding with shit mobs in the first place. You'll get nowhere and the game'll get tougher to boot.

I exaggerate, it's around 2nd/3rd gen depending on how well you're progressing.

So basically, do not recruit soldiers?

Do recruit soldiers but whenever you get access to more specialized units (early game this would be monks, some sort of tribesmen, thieves, templars...) get those instead.

Noted.
Thanks, anons(s). That's all I need to know (for now lol).

>I won't have any problems if I put short sword on a guy who says he's using greatswords?
yeah they can use both types of swords fine (but not the rapier-type thrusting swords, those are different and grouped with spears). However if a guy says he's good with greatswords that generally means he's better at learning greatsword skills.

Sometimes there are better options but it's not uncommon for me to take some of the basic castle soldiers into endgame.

However it's a good idea to let new guys become emperor/empress, since they can provide more formations.

Ah, so new guys give formations, not ''forced'' emperors.

I learned the hard way that it's not good doing the moonlight quest while you're having Darkstone Ring in inventory. But it was too late.

Yup. Makes sense, no? People from different lineages give new perspectives.

user, I know I'm shitposting in this thread a lot, but... I guess I just wasn't expecting this game to be this good. And to have so many options available to you and way to solve the quest. And to think this was a SNES game...

Right now, I'm having a problem with ''landship'' because I suck as slave. I don't have brawlers in my team. I didn't want to, but I had to look for help... and then saw the solution. University. I am such an idiot, I built an university generations ago, but I never went there lol.

Dumb question, is there any SaGa reaction images?

Alternatively you could make a new team with fist fighters and mages to get your revenge after a game over.

Romancing saga 2 is real good but you will kinda have to use guides if you dont want to get stuck.

The only "SaGa" game I've played is The Last Remnant and it was my favorite JRPG of the last gen. It too has an amazing OST

youtube.com/watch?v=3KPjPBCLaPg
youtube.com/watch?v=GVTxQvZ09IU&list=PL807F428C03DF31A8&index=54
youtube.com/watch?v=cgTgVdVoCfs&list=PL807F428C03DF31A8&index=11

Not really. Guides for RS2 specifically are laden with bad info, it's better to just ask.

Infinity SaGa is the most underrated game in video game history, at least in the west.

unlimited SaGa, im just retarded

True.
Nah, I will do that on my 2nd run.
You should check SaGa Frontier 2. Beautiful game (for PS1, that is) and great OST by Hamauzu:

youtube.com/watch?v=NEXEUAM6fdU&list=PLmQ0ukKaG1TnNHsFEtO6uwIhtKCFzioRG&index=5

youtube.com/watch?v=HYMFwBgyt-Q&list=PLmQ0ukKaG1TnNHsFEtO6uwIhtKCFzioRG&index=8

youtube.com/watch?v=11ACKIDVJu4&list=PLmQ0ukKaG1TnNHsFEtO6uwIhtKCFzioRG&index=12

youtube.com/watch?v=fGebnHvxBdc&list=PLmQ0ukKaG1TnNHsFEtO6uwIhtKCFzioRG&index=14

So which are the go-to games to get into the series? Frontier 2? Unlimited? Minstrel Song?

You start with Unlimited and after that you try the others.

What's the name of this track?

youtube.com/watch?v=6pDA4zzleI0

It is so fucking epic!

nwm, found it!

youtube.com/watch?v=LLZI_A16QvU&list=PL442440E24B5620D8&index=52

>tfw beat the game but spammed Hasten Time
i had to do it

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The first SaGa game was literally Square's first million unit seller.
SaGa always sold well in Japan until the PS2 days, were they cut everything from budget to marketing.
Start with Frontier or the DS remake, DO NOT start with either Unlimited or Minstrel Song because they're galaxy brain tier, especially unlimited.

What's the best way to do a "challenge run" in romasaga2? When you unlock lategame magic like quicktime it's basically impossible to lose, plus you just overpower bosses with pure stats. Maybe I could aim to fight the smallest number of battles, or just keep my weapon levels as low as possible, or something?

Shill me on this game please. Im not ironic.

It's a SaGa game, that about explains it.
If you want a quick rundown, forget it, it's a way too complex game for that, but it's perhaps the most open, non linear and mechanically complex game of its generation, and also one of the rare generational RPGs.

Ok its a generational rpg thats i understand. How it plays? Its a party adventure? Strategic? Empire management?

>nonlinear progression with many different ways to build party
>can unlock new classes and special attacks
>slowly build up an empire
>great music
>game is never too easy
>encourages experimenting with new team setups
Mostly party adventure

(not that user, but I will try to explain this... badly)
>at the beginning you get main quests (from your advisor)
>when you do that, the story moves forward few years (I think it's randomly), but you can do other side quests along with main quest
>your goal is to expand your kingdom, as the only source of income is from your kingdom (taxes, I guess) and money you get in dungeons/chests; selling items does not fill the treasury
>you spend money on eqipment, on research (or new weapons and armor) as well as expaning your town/castle and adding stuff like magic school
>there is a perma death mechaninc; if you run of LP (life points) your character is gone for good, but you won't see a game over as you will pick another Emperor
>speaking of Emperor, all the stuff you learned with one Emperor is ''transfered'' to a new one (magic, weapon proficiency etc)
>(this will be somewhat confusing) when you are picking a new Emperor, don't pay attention to his/hers HP, MP and SP much - if the character you want as an Emperor has, say, 392 HP and the old one had 466, once you picked the new you won't have 392 but 466 HP as the ''better'' stats overwrites the low stat

Party adventure, it's more or less structure like a classic Ultima game, but with way more nonlinearity and event variations, choices and a bit of empire management and simulation.
SaGa's staple mechanics are also a big attraction as the game is mechanically very complex and pretty rich in content and customization.
It's not for casuals though, if you want to play this game you'll need to put some effort into it, that and the bosses in this game are notorious for not fucking around, which means you have to really understand how to build up your team and how battles work.

It's a turn based jarpig like final fantasy. You spend most of your time killing worthless mobs you fail to avoid. Pick your strongest move from a menu to win. Learn new skills randomly during battles. Characters are essentially just generic class avatars rather than actual 'characters' and you remake a new party multiple times throughout the game. The whole generation thing is just fluff, you can start a quest and come back 1000 years later and the same npcs will still be waiting for you.
If you know how the game works (you won't since basic stuff like the defense on your armor is hidden) you can set up your party to counter whatever boss you're fighting, but it's a lot quicker to grind dragons for a bit then steamroll over everything.

Brainlet post

What year were you born OP? RomancingSaga 2 is fucking amazing but poison to zoomers. There is little to no direction in the game. After the first 2 generations you are kind of just left to explore the world with a good luck faggot.

>About learning skills, it's very likely that you're just learning them against tougher enemies and bosses, since it's designed that way. Chances of getting skills against shit mobs are lower, since the game pretty much is designed against grinding with shit mobs in the first place.
They added a tower of memories location which can be unlocked after I think at least 3 generations where you can grind tech points against high spark level enemies. You also get two new classes that can help you spark from them and unique items that can assist in sparking from the towers.

It's a really interesting game and technical masterpiece considering the limitations at the time. There is a lot in the game that the game wont reveal to you. One example off hand is if you put gloves on an archer their bow accuracy will drop crazy low. There are little odds and ends like that in the game that make it fucking good.

Also I like how all the characters are constantly dabbing on the enemies in combat.

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