Why do games have such shitty story? Can't devs just hire professional writers and create something epic?

Why do games have such shitty story? Can't devs just hire professional writers and create something epic?

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Had a serious thread about this once, supposedly "good writers" are expensive as fuck, and there's very few acknowledged as "good writers" so they can be super picky and act like divas all the time, like don't meet deadlines and ask for creative retreats constantly and in the end they just give you the same garbage you could expect from Gears of War or any other shooter made up nonsense made by an intern.

How many books have you written, faggot?

I have written two books.

Games that have novel-tier story and writing are most likely going to be walking sims with very basic mechanics
It's certainly possible to have a good story alongside gameplay, but it's going to look a lot like half life 2 no matter how much talent you throw in.

When is the acclaimed series based on your books coming out?

GRRM writes his chapters from the view of the character and each one has a unique way of saying or typing things within the chapter
even their type of story telling changes as cersei's is from the point of view from an unreliable narrator
anyways 10/10 writer and I've read far too many books from writers 1/100th as capable as george

just go read a dying light if you want to see him writing for himself instead of in character

Asking for a good writer is like asking for a good screenwriter. It doesn't matter for shit how good the script is when the studio is only going to hire some boring fuckwit to direct it and professional retards to act it out.

The real reason that videogames have poor plots with underwhelming climaxes, shitty pacing, nothing of interest beyond an initial "hook" for sales that more often than not relies on pure brand, is because they just plain don't give a shit.

I have no opinions on GRRM or his books, I've read enough western medieval Anglo-Franco Tolkien-hyperinspired fantasy for a lifetime. No need for more of that. Thanks.

>Yea Forums (when asked how many games they've made in response to criticizing a game): I don't have to make a game to say how it's bad!
>also Yea Forums (in response to someone criticizing something they like): How many books have you written!?

How many have u written?

He writes like a shit tier fanfic author

That's what they're doing.
Dying Light 2, Jedi Fallen Order, and Vampires the Masquerade Bloodlines 2 are all partially written by Chris Avellone.

The dragon and the dragon and the wizard.

malazanfags eternally seething

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>muh great gatsby
Fuck off Quentin

Not an argument

>partially written
meaning he just put his name on it while someone else does all the work as usual

>ernest hemingway
>real literature

After paying their ethics department and hiring 19 narrative designers, good writers just aren't in the budget

GRRM really isn't that bad as he gets made out to be, but god I fucking hate his purple prose so much. You could trim out probably 10-20% of the words from each book and they wouldn't suffer at all.

>American games are either meandering open worlds who prefer mountains of useless "lore" over an actual overarching plot or pretentious woke sludge written by a self-loathing bugman who severely overestimates his own intelligence.

>Japanese games give the reigns to light novel authors who revel in cliches and trope abuse, and think stapling random "cool" shit together like some kind of autistic Frankenstein's monster is quality, suspenseful storytelling.

The problem I see is that "good writing" often means "please pander to the tropes and niche that I like in pop culture" and less "write something novel with interesting characterization, a distinct literary style, easy to read yet interesting to go deeper with in future playthroughs, etc." And writers recognize this. More often than not, they have to filter their ideas through what's popular by demand and what needs to be ticked off so corporate is happy. A prime example is final fantasy: almost every mainline title has interesting ideas and a point where the story could get wilder if they took it in an unsafe direction, but they often go safe with a story about crystals and the world ending. FFXII on the other hand, took a lot of risks in the style and presentation and made a world more about character interaction and intrigue. I'd argue that it has the best written character dialogue next to FFT WotL, and they're both in the Ivalice Alliance.

So tl;dr, it's because it's safe to write with basic shit that general audiences recognize. Sure, a basic 3 act structure power fantasy isn't very interesting, but people think it's inoffensive enough that they'll give it a pass for the "interesting bits." And that's all most companies want their writers to do: make inoffensive stories for the masses so that the marketable details stand out.

That's what "hiring professional writers" looks like.
How do you think everything in Hollywood gets made? Certainly not through a single auteur's vision.

no