Firearm stat increases the damage output of bullets

>Firearm stat increases the damage output of bullets

Currently playing Vampire: The Masquerade and this makes no bloody sense.

Attached: wikihow-dog.jpg (480x360, 20K)

Shut up Josh.

You pull the trigger harder dumbass

I think it means you shoot more accurately and reliably, which over time would mean you could do more damage with a firearm.

Does it? I thought it just caused your aim to shrink faster.
Well whatever head canon it as your getting better at targeting vitals.

It's actually a very roundabout way to say that you're better at hitting arteries

You use vampire magic to shoot real good

Also you're a vampire and THAT bothers you?

>Also you're a vampire and THAT bothers you?
Most people aren't bothered by Superman having super powers. They're bothered by a pair of glasses fooling everyone.

It seems people are incapable of handling abstraction when an RPG is in first person
NMA fags were right when they said fallout is ruined when it went full FPS

Superman's powers are just about as detrimental to the writing, ironically.

The firearm stat teaches you about proper storage of ammunition so that it's quality does not degrade over time.

go back to licking chris's taint hole, josh

you're shooting more vital areas is my headcanon for when games does that

I mean its unfortunate you have autism and can't understand how rpg's work.

>shooter game
>damage dealt is determined by your level, either overall or in firearms
This is the biggest bullshit and a complete turn off from any FPS RPG. Shooters should be about skill. If you absolutely have to have a leveling system in, then have a skill tree for stuff like faster reloading, faster aiming, maybe some additional stuff like shooting while sliding.

it makes perfect sense, think about it
you put points in firearms and in return your dmg using firearms is higher
more points more dmg

hope that helps

Attached: 1556301623554.jpg (572x621, 104K)

You should put some points into INT irl, like any amount would be better than what you have now.

>Shooters should be about skill
Then why are you playing an RPG?

Just run forward while you shoot, the faster you run, the faster the bullet will come out of it.

>semi auto pistol
>10 dmg per shot

>full auto assault rifle
>2 dmg per shot

Attached: 1557938791157.webm (230x276, 152K)

>can't understand simple correlation
>still tries to be witty

The real world has no ballancing, shit ain't real so it has none.

Attached: 1553561836889m.jpg (973x1024, 44K)

>The real world has no ballancing
Then what was Ebola? Clearly an autoteam balance.

Ebola only infects the least hygienic people on the planet
You basically have to make out with a corpse to contract it

But how did he turned it into a superpower?

Attached: a51.png (600x592, 550K)

then just go play borderlands instead of an RPG?

I was about to ask how it could ever spread if that was the case, but then I remembered that there are people that annually dig up their dead relatives to "dance" with them.

pistol has hollowpoints
rifle has fmj
hollowpoints are more fatal than high velocity fmj that goes through all the way.

Because RPGs are fun, I just have high standards for shooting ones.
S.T.A.L.K.E.R. is arguably one and has no arbitrary levels to railroad the pace.
Fallout 3 and NV, probably 4 too, have a levelling system but your damage output at start and endgame isn't that ridiculously different. Shame the gunplay is horrendous, but oh well.
Some F2P FPS games, while not RPGs by themselves, have upgradeable skills that give you slight advantages or complement your playstyle without just giving you a damage increase.

Tried Borderlands, it's a boring as fuck bulletsponge bonanza.

Don't know about how the rest of nig nogs get it, but for Congo they have cultural burial practices where they mourn their dead by displaying them for a few days and it's customary to hug and kiss the corpse as a goodbye.

you are better at using them more reliably, probably better at aiming for vital areas for more damage in addition to the aim area being more accurate.

also note that this doesn't change the lethality or base damage stat of the firearm, meaning the weapon itself isn't becoming more deadly.

The plexiglass lenses allow him to project the impression that he's much more clumsy, boring, and weak. It's canon.

>pushing the gun forward makes the bullets go faster

Attached: giphy[1].gif (480x270, 1.21M)

yeah, borderlands is really shit was just a suggestion since you didn't really post more info about what you were into.

You should really tried System Shock 2 if you haven't. Really good writing, gives a real sense of shit going down and being trapped in a conflict between batshit evil AI and a parasitic hivemind organism on a faster than light space ship 65 trillion miles from earth.

Attached: brain.jpg (400x394, 34K)

Yup, checks out!

>Fallout 3 and NV, probably 4 too, have a levelling system but your damage output at start and endgame
Fallout 3/NV becomes a turn based combat sim where the enemy never gets a turn. What you don't get in damage per shot, you get major returns in being able to unload before the enemy has a chance to even see you
Fallout 4's damage is pretty much the opposite. You can get 4x base damage on certain weapons, and damage scales through the roof if the conditions are right. For example, an instigating missile launcher with full specs in demolition expert and heavy gunner will do 8x damage if the enemy is at full health, which is enough to kill any deathclaw in one hit.

>Aim for the head
>Shoot arteries

Never understood why most RPG stats didn't just affect everything BUT damage when it comes to firearms.

>Accuracy and sway
>Recoil control
>Reload and cocking speed
>Mechanical failures and jamming

Instead of the differences only being damage numbers, it's now instead this huge disparity between a klutz and a pro.

Game developers don't want their combat to feel like shit when you start playing. It's easier to design around HP and power levels than it is to design around optional perks to reload speed or bullet spread