What makes this game so good?

what makes this game so good?

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It's a solid 7/10.

Unparalleled freedom, chemistry system, multiplicity, and environmental interaction

Everybody loves Zelda and Link. It is like Mario, doesn't matter if the game is about breaking bricks or racing, you play it just because the character is popular.

Marketing.

The game was very solid. Weapon durability sucks, 6 million shrines suck, and the end game and final boss were awful.
I put 40 hrs into it, it’s 8/10 I’d say. Hopefully BOTW2 fixes a lot of the problems

The name on the box. The content of the product is irrelevant, if it says LoZ people will blindly defend it.

Skyward Sword proves otherwise.

It’s like a breath of fresh air

>40 hours
barely scratched the surface

It's an open world game where the world and how you traverse through its obstacles is an engaging part of the gameplay rather than just the portion of the game between going from A to B.
It has tight and fast controls.
Shrines that aren't tests of strength are very varied and have interesting puzzles.

Not him but 40 hours is more than enough time to understand BotW.

Climbing stops being engaging really fast

if you have a small dick, sure

20 hours is basically where you discovered all the good content. After that it's just shitty filler (shrine and koroks). There's legit nothing to except fucking around with the physics after you found the few parts of good content in the game. I played the game for about a 100 hours and the second half was unbearable. It wasn't fun and I only played because I thought I may discover something interesting again, it wasn't worth it. Should've stopped after I finished the main quest.

>no argument
>projection
Sad.

The fact that progress feels like it was made by the player. The game makes the player define the next goal, the next landmark. The game didn't tell you to go to the next shrine, hell, it isn't even required.
Even though the shrines aren't as complicated or gratifying as linear dungeon progression, it feels more satisfying because YOU made the conscious decision to go do it, and the game never tells you "No you cant do that", it's always a case of "you can do it if you try hard enough"

Except it doesn't. A shit game that still sold and reviewed better than it should solely because of brand recognition.

>too boring to have fun
have sex for once in your life

Is this the first game you’ve ever played with optional content?

It was my first Zelda game and I enjoyed it.

>all shrines are shit
>sidequests
>minigames
>the exploration

Go play Tri Force Heroes and shut up

it was a lot of people's first open world game like skyrim

Yes, shrines are boring shit. Piss easy puzzles that all share the same textures, music and lore. The only good shrines are the ones like Eventide Island. Sidequests are absolutely horrendous fetch quests with 0/10 writing and one dimensional bland characters. Minigames are boring as fuck, gliding down the exact same mountain 10 times without any challenge isn't fun. The exploration is shit since there's nothing to discover after like 20 hours. It was good when you actually discovered stuff like the dragon on the mountain peak, but after that exploration was the most disappointing shit ever. No point in exploring when I already know all I'll find is another shrine.

I played most of the game, I wasn’t about to collect every korok seed or do all the boring side quests to be rewarded with a weapon that breaks down or some useless clothing. I especially wasn’t about to do all the shrines, they all suck cock, easily the worst part of the game

No.

Not that poster but there is clearly a lot less railroading than in most modern games

Aside from the freedom, which is good and all, what truly made the game good is the rest of things you listed, which can be summarised in thoughtully designed interaction.

Zelda games are good because of a lot their worlds and systems are as interactive as they should to sell you the immersion even if the mechanics themselves arent too deep and the story is kind off silly. BotW managed to keep that Zelda tier interaction design on an open world map so it is effortlessly engageing even if the story is kind of crap and there is not much going on.

Other open world games rely on the story and throwingg new assets at you but the open world is just atrezzo in comparison to BotW.

>Yes, shrines are boring shit. Piss easy puzzles that all share the same textures, music and lore. The only good shrines are the ones like Eventide Island. Sidequests are absolutely horrendous fetch quests with 0/10 writing and one dimensional bland characters. Minigames are boring as fuck, gliding down the exact same mountain 10 times without any challenge isn't fun. The exploration is shit since there's nothing to discover after like 20 hours. It was good when you actually discovered stuff like the dragon on the mountain peak, but after that exploration was the most disappointing shit ever. No point in exploring when I already know all I'll find is another shrine.

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Your low standards.

gap moe between the previous ones

Amazing how you're only capable of spewing out lazy insults.
Nice filename btw.

>Amazing how you're only capable of spewing out lazy insults.

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Gets away from the formula TLOZ has been going on with since LTTP and goes back to basics with a few tools and shit to discover. I really started to understand the game when I finished the first one.