Wondering what Yea Forums's opinion on this difficulty is?
Breath of the Wild: Master Mode
artificial difficulty and unfun
Disappointing.
Also considering restarting my game and trying it. Im already 40 shrines in but it looks like a good challenge.
incredibly lazy. giving all the enemies more hp just makes the breakable weapons mechanic even more annoying to deal with it.
handled in the worst manner possible. they should have just made it so that enemies dealt more damage and healing items were more scarce or some shit.
Wasn't worth it. I love hard games, Dark Souls, La Mulana, SHMUPs, Zachtronics games, any and every genre. BotW's master mode just prolonged the experience but didn't make it more fun.
unironically a good casual filter
Very poorly implemented. The regen health bullshit is counter intuitive to breakable weapons.
What they should have done was either implement a cooldown on eating food, or reduced how much food heals for. Increased the damage output of enemies, changed their attack patterns, and added new types of mobs.
I like survival horror zelda.
Its the only way to play because playing on weenie mode isn't allowed. It is a stupid gimmick tho regening health makes you constantly fire your bow at random distant enemies just to prevent regen from kicking in and not to deal damage.
I enjoy the air platforms
Regenerating health is retarded and makes stealthy and drawn out take downs of the now tougher enemies irritating to impossible.
It's a fun spike in difficulty having you favorise more approaches than full front battle but once you get the hang of it, it's back to the usual. I had a lot of fun doing a 3-heart run of it
still lazy as fuck though
regen health is way unbalanced and makes the combat even worse than the base version
Pretty good, regenerating health was a neat gimmick that forces you to be aggressive. I thought it was retarded until I learned that they just regen 30% of their max health and then it stops rather than a full recovery. Also did some other cool stuff like Guardian Lasers having 3 firing speeds to make it harder to parry.
Does it at least make boss fights more challenging and satisfying?
>Wondering what Yea Forums's opinion on this difficulty is?
my first run of the game was on master mod and while I had lot of trouble during the early hours in the great plateau, the game got easier as I progressed. upgrading your equipment breaks the game desu...
I tend to avoid combat and find ways to cheese enemies.
This isn’t a good thing necessarily, but I’ve found ways to have a lot of fun with it
Regen enemy health actively punishes you for engaging in combat. Fucking stupid.
>ITT: hardcore gayymers XDD!
No it makes you have to plink the boss with an arrow every 2 seconds to stop it from instantly regenerating half its healthbar.
>Expected
Smarter enemies with more way to deal with slow mo spam.
Enemies resistant to blast arrows/electric arrow spam.
Armored enemies that had to be dealt with using runes or the environment
>Got
The same enemies that die to the same tactics and slow mo spam.
Damage sponge enemies that won't die unless you throw all your equipment at them or cheese them with arrows.
Enemy placement that feel like a dick move on the developers part and not a true challenge based on your current point of the game, ie that fucking Lyonel on the plateau or the parachute enemies.
Donut.
>Early game sucks because your weapons on the plateau are garbage and the damage sponginess is just absurd
>Midgame is fun because it's probably your second playthrough and it renders your relative minmaxing productive but more necessary and less overkill
>Endgame is tedious constantly grabbing new top weapons because killing a single Lynel will break several of them. This is to say nothing of the Trial of the Sword, which becomes total tedious minmaxing bullshit.
They should have rebalanced other things like weapon durability to factor in the increased enemy durability, at a minimum.
tried it for a bit, thinking it would force me to be stealthy and think creatively. It's just artificial difficulty forcing me to avoid fights entirely or reload 10 times to defeat 3 blue bokoblins
Disappointing. On the one hand, it does legitimately make the game more challenging and force you to adopt different strategies because of health regen. On the other, it’s a really stupid way to do it and it doesn’t do anything to address the problems with overabundant instant healing and upgraded armor making you near invulnerable. It also barely affects bosses, which really needed to be harder.
It really could’ve been so much more.
>even more inflated health
>that regenerates
>"difficulty"
If you want to make BOTW hard you have to just limit yourself with rules like not eating in combat. The biggest change for actual difficulty Master Mode makes is removing your one-shot protection but it's not worth all the other bullshit.
The Ganon fight took me forever since all my shields broke and he kept regaining health faster than Daruk's protection would recharge
the good
>Avoiding combat becomes important cause' you might end up using your weapons on enemies you don't really need to engage
>Love the damage modifiers, the way you can be oneshot by most enemies, making hearts and armor important
>master sword becomes fucking vital
>consumables and preparation becomes really fucking important
>Bosses become really hard
the bad
>regenerating health on regular enemies, this fucking kills it for me, everything about master mode is great, until you try to retreat or switch to a different enemy and the asshole you were engaging suddenly regenerates all his fucking health back, this shit should have been exclusive to bosses and world bosses
Floor ten on Trials of the Sword MM almost made me ragequit my 100% run entirely. It also encourages cheesing bosses with Urbosa's Fury rather than learning patterns.
Other than that, I liked the sense of urgency it creates and the early game was hard as fuck in a fun way. Gold lynels are fun to fight.
If I ever did another playthrough I'd probably just go normal.