Luigi's Mansion 3

We had a couple comfy LM3 threads the other day that almost reached bump limit. Let's keep discussing this game and what we want to see from it.

E3 trailer: youtube.com/watch?v=RSGgCfbYrg0

Treehouse gameplay: youtube.com/watch?v=Q6p-3VwcD6c

Scarescraper gameplay: youtube.com/watch?v=KEq2JCIspvs

Opening cutscene: youtube.com/watch?v=_1vsDB6RNko

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Game looks great, I want it now.

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Mid

WHY IS LUIGI SEXY AGAIN?

what kind of themes do you think we'll see

we already have
>medieval castle
>greenhouse
>film set
>egyptian ruins
what else? I'm betting we'll have an aquarium

Is there Gooigi porn? And I don’t mean any of that dumbass super crown shit, give me Gooogi as he is

Where did you see Egyptian ruins?

Looking at that cover art again I bet there’s going to be a mechanic where Gooigi walks on walls

4th floor, left side

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Dark Moon

>multiplayer is back
fuck yes

That cover itself has more soul than all of Dark Moon

That's bullshit, Dark Moon's own box art is plenty charming.

I can't wait to have all three game boxes together, I like it when a franchise spans multiple systems with different cases.

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I mean the art is fine but I was talking about DM as a game in general.

dark moon has soul too though.
look at luigi in the game, and the entire ending.

oh yeah

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Just picked up the first two for my 3DS yesterday, what am I in for?

>Western dev

...oh no

Honestly, I love how the game looks. I was a huge fan of the first and second one. On the second one me and a friend cleared the highest difficulty with the largest tower. It was a fucking blast.

Only thing is I don't like the slam move. I might be wrong but it looks like you just spam it and it doesn't look as fun as just sucking a whole group up. Maybe if slamming made Luigi turn 180 degrees Everytime, you couldn't just spam it and it would have strategies like.... Slam the guy who's in the corner so you're now facing 4 guys and sucking. But I'll probably still like the game

nintendo know how to whip them into shape

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you can control the direction of the slam

what are you talking about? DM is incredibly charming and Luigi is an actual character instead of the bland Luigi from the original.

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Spooky times.

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But that's the thing. You just spam slam on the same spot over and over again. If Luigi had to keep whipping back and forth I think it would be better. But I will have to wait and see how it plays out. Like if just straight sucking ends up being better DPS in the end I'd be happy

>give Metroid to jap devs
>it sucks dick so much they have to can it and seek help from the westerners

Plus the original game was a junk glorified tech demo.

>Punch-Out!! Wii dev
Oh yeah

The game looks amazing thus far user, plus Game Freak and Intelligent Systems are Japanese devs and they're terrible.

Looking forward to it then, I like Luigi and it helps my 3DS and Switch library grow while also expanding my horizons a bit. Gotta get out of just playing Mario and shit

>western dev
>they completely 100% understand all western critique of Dark Moon, listen to it, and implement it in the following game
Notice how this rarely, if ever, happens to any Nintendo franchises headed by Jap devs. It takes NoA yelling at the gooks with an interpreter for them to realize something is amiss with their burger fans.

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>Mario fell for the same shit three fucking times

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I hope the 6th floor is 80s Disco themed. The neon lights remind me of vaporwave.

Did anyone make a Queen Booette version of King Boo being FUCKING PISSED yet

In 2, he was called by E. Gadd to deal with the ghosts in the first place, so at least he knew what he was getting into but he still got captured.

fuck off

The game looks really good visually.
My guess is that they had a pretty good looking game back when they were making it for the Wii U, and the extra power from moving on to the Switch allowed them to focus on extra visual effects mostly.

>E. Gadd calling Mario

Big Brain move

yes

with a john travolta ghost

So is that female dressing room area supposed to be the Elevator Lady’s floor or another female ghost

OH MY GOD HE’S GOT A GHOST GUN

A FUCKING MANLET

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>Metroid Prime
>Donkey Kong
>Luigi's Mansion
>Mario+Rabbids
>Punch-Out


Why do western devs work so well with Nintendo ips?

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Why does gold have that "recently forged" effect instead of being bright and shiny?

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Here's an unpopular opinion for you, I don't like how all the floors have to be themed after certain things just so they can be unique. I'd much rather all of the building was just a generic hotel because weird things like a floor that's overgrown with foliage ruins the atmosphere for me. I also disliked it in Dark Moon how the other mansions weren't just run of the mill mansions.

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Because Nintendo probably threatens to put the Yakuza on them if they make Nintendo look bad.

it would become repetitive if the level theme remained the same for the entire game. different level themes also allow a larger variety of puzzles/challenges.
only reason the first game got away with one mansion theme was because it was really short.

>it would become repetitive if the level theme remained the same for the entire game.
That's what most people think, and I understand why it's the majority opinion, but I don't agree. I wouldn't find it tedious if the entire building was just a normal hotel.

Classic luigis mansion style floor would be neat.

I'm with you on this one. I liked the theme of the mansion. It's like when i was playing resident evil 2, i was a bit sad when leaving the police station for the sewers, even if you can go back up if you want.