What are some classic JRPG that matches/surpasses Chrono Trigger?

What are some classic JRPG that matches/surpasses Chrono Trigger?

I admit I'm not really a fan of JRPG, but Chrono Trigger was pretty amazing
The game had some issues (difficulty too easy) but mechanics/story was amazing.

Any other really good JRPG? Played FF1~4, while they were good some were just pretty mediocre by today's standards.
Also played Secret of Mana, Grow Lanser, Zelda Link to the Past

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Play Dragon Quest

You can probably start with 5 if you want the best story from the get-go, otherwise 3 and 4 are also good entry points into the series.

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Grandia 2 is pretty great until the combat devolves into AoE spam halfway through
>Growlanser
my nigger

That pic would be so much better if Eleven was replaced with Six

If you had to choose 2 to play what would you recommend? I understand they are good games but the JRPG base plotline kinda gets boring after many playthroughs

Any other game that's like Grow Lanser? Tbh Grow Lanser is the GOAT JRPG for me.
Amazing plot, JRPG element, graphics, content, etc.

How does 2 fair up against 1

FFV is pretty much the best jrpg ever made.

Mario RPG should be an obvious choice.

Nothing matches CT, in the sense that other games tend to be worse in one area, like graphics or music, even if they are better in other ways or use more advanced technology. Like Wild Arms for example, that's an excellent game, solid recommendation. Matches/surpasses CT? No.

This is what I feared...
Chrono Trigger is made by the best staff from FF and Dragon Quest franchise right?

How about Golden sun? I don't think it can match or surpass Chrono trigger, but I really enjoyed it.

Of the entry points into the series, I would say 11 is both the most accessible and most modern of the DQ games. There's a lot of nostalgia for the older series baked in to 11 though, which makes it harder to recommend as the first one to play if you're only going to play one.

DQ3 has a party system where you can change character classes a little later into the game. It's still a pretty simple game, but it's the first moderately sized game in the series. 1 and 2 are much shorter games but also tie in to 3 in a fun way.

5 follows one character throughout the game. Your party is mostly made up of monster companions you make from random encounters, which makes the party pretty varied as you go along the game. Because 5 follows the protagonist's life so closely, there's a lot of good elements to the story that are definitely earned and are super satisfying to watch play out.

4 gives a prologue to all eight party members in the game via a short chapter surrounding each of the parties that all come together. There isn't as much flexibility in the party structure as in 3 or 5 since each character has a predefined skillset and class, but it's fun to play with this established cast of characters and to mix and match the party to suit the dungeons you're taking on. I would say the party member structure of 4 would best prepare you for 11 given how the cast in 11 is already defined to fit certain vocations (e.g. Wizard, Monk, Priest, etc) and both games let you play around with party composition.

I would ultimately say pick 3, 4, or 5 to start and then check out 11 later this year. I never got around to beating 8 but I would say at this point 11 is a more accessible entry point than 8 is.

So I'm a huge FF fan, and I've tried to get into DQ at various entries (3, 5, 9). They all just seem so narratively shallow, and mechanically plain. What am I missing? I really tried hard with 9, cause I like the battle presentation (not the moment-to-moment gameplay or graphics, but the way everything was presented in battles)

It's fun with great soundtrack and decent story but baby difficulty, a great starting point to get into jrpgs but nothing too remarkable

The Dragon Quest games are all mechanically simple. The numbers are for the most part an order of magnitude smaller than the Final Fantasy games, and with the way larger encounters play out you're best off trying to minimize the damage taken per turn over tanking the damage and trying to survive. MP recovery isn't as readily accessible and recovering from KO status is far more strenuous given that the first revive spell you get has a 50% success rate. This usually means mob spells that inflict Sleep / Daze are good defensive measures and more MP efficient than healing off damage every turn.

Dragon Quest is a series built on the thrill of gambling. There's calculated risks obviously, but it's never clear how successful a spell might be against an enemy or how much health the enemy has left. It's usually about feeling out if the next attack will end the fight. More of the modern games have AI patterns to give to the party members, and honestly those work out for most random enemy encounters. Boss battles are always pretty entertaining and are where Dragon Quest gets a good chance to show off its tactical approach.

The stories themselves are largely vignettes loosely connected by a greater objective in the world. More of the recent games have followed a fairy tale approach to story telling, where each location of interest has a mostly self contained plot to solve. Taken as a whole, each Dragon Quest game plays out more like a serialized / episodic anime over the course of dozens of hours. It's not really about high drama or unique storylines necessarily, but more about executing well on familiar story tropes. 5 is unique in how dramatic the story is, but otherwise the series is best enjoyed in small bursts as a slow burn rather than something to be binged.

11 has dynamic camera angles as an option for battles similar to 9.

FFVI
Terranigma

if you want something more modern, SMT nocturne or Xenoblade

yes, and a couple of people from monolith soft

An interesting explanation. Would you say some other JRPGS have a gambling focus as well, and if so, which?

I think there are some that weigh more heavily on risk management and not necessarily gambling. The Etrian Odyssey series has enemies that will often kill your characters in 2-3 hits if you're not paying attention, and those games are mechanically rich especially as far as turn based RPGs go. Status effects actually work on everything in those games including bosses, so often you'll have to consider whether it's worth dealing damage or if debuffs are more important. There should be a demo of EO4 on the 3DS eShop, but 5 would also be a decent entry point into that series. These games are dungeon crawlers and have virtually no story to speak of, but they definitely have fun combat.

Usually Tactical / Strategy RPGs will offer a % chance of a move landing when terrains are considered. You should probably check out the Final Fantasy Tactics games if you haven't already.

>JRPG that matches/surpasses Chrono Trigger
There are tons, god chrono trigger is fucking overrated.

You can try;
Dragon quest series ( 5 is highly recommended, but either 8 or 12 are fine too)
Persona series, extremely weeaboo but very competent and well written (fuck you contratians, it IS well written)
And if you have enough imagination, you could try Etrian Odyssey series on CLASSIC MODE, please. Stay away from the history mode.

Also, Chrono Cross is superb if you go into it with a open mind and accept it as an alternative universe

All those games are good enough to be ranked side by sode to chrono trigger

>persona
>well written
don't listen to this baboon

I'm playing Energy Breaker right now, and although its story and music aren't as good as CT/ FFVI, it has BY A VERY LONG SHOT the best gameplay of any other turn based game, JRPG or not, the SNES had (that I know of).
It's very good even by today standards, although I wouldn't recommend it to anyone who hasn't played Open Xcom, DivOS 1&2, ToEE, Jagged Alliance and 7'62 High Calibre either, of course, but that's a give as all these games were made for better hardware..

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Oh, also the dialogues are MUCH BETTER than the SNES standard, again nothing amazing compared to more recent RPGs, but for the 16 bits the script it's great.

yep

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I recommend Stella Glow

Risk taking is not the same as gambling

Lufia 2 and Phantasy Star IV are criminally underplayed and two of the best 16 bit RPGs ever made. They both hold up as superb titles to this day.

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live a live

>If you had to choose 2 to play what would you recommend?
VIII and IX (V, VII and XI are the only ones I'd recommend on top of these). Although seriously speaking, I would recommend to not play any of them because DQ a shit. Except for the 8bits standards, but we don't live in 1990 anymore.

Holy shit people actually played Grow Lanser here?

any other JRPG that has similar combat style?
getting into a major battle in Grow Lanser felt so fucking amazing

The way you unlock characters is amazing too

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It sounds like a some weird variation of that dumb "have a sex" meme.

I'm well aware. I'm pretty sure Yuji Horii has gone on record saying that the thrills of Dragon Quest are built up like the thrills of gambling. There's a casino in damn near every game, the way Metal Slimes work are fundamentally a crapshoot, and the Pep mechanic in 11 is meant to parallel "the zone" that people work themselves into after playing Pachinko for an hour and everything starts falling into place.

This.
Go for it OP, Phantasy Star IV is pretty much a part of the "holy trinity" of 16-bit JRPGs, the other two being Final Fantasy IV and Chrono Trigger and of the three, it is my favourite.

Stealla Glow is middling in the worst way, only worth it if you REALLY need an excuse to use your 3DS after finishing all the megaten games and if you pirate it

Recommend me Action JRPGs. I loved Dragon's Dogma, I played but didn't finish Secret of Mana, I'm going to get Trials of Mana remake (and as such I'd rather go into it fresh so I won't be playing the original SD3 for now), and I'm going to give KH2 a shot (and probably try other KH games since the only ways to get KH2 on PS4 are collections).

I assume Ys Oath & VIII would be high up there given what I've heard about them. I certainly like Falcom games' music from what I've heard, but I don't know how much the combat mechanics would grab me given what I've seen. I'm normally into regular action games, with Dragon's Dogma being something of a gateway drug into ARPGs given how good its combat systems feel.

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Tales games, Devil Summoner, and .hack//g.u. are some great ARPGs.

Seconding Etrian Odyssey. Honestly it's the only JRPG series I can stand playing thanks to its combat mechanics and party composition freedom. If you do every quest you get you should never need to grind in them either; leveling up more usually isn't the most effective way to beat a boss that's giving you a hard one either as resetting your talent points and rethinking your strategy are infinitely more effective. Each entry changes up the game systems slightly, but they're all great games. 4, 5 or the Untold remake of 2 are the best places to start. The newer the game you start with, the harder it'll be to go back and play the older ones due to ever increasing QOL changes.

They're also difficult enough that you never feel braindead autoattacking through random encounters.

Trials of Mana
Grandia
Suikoden 2
Lunar 2

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Harvest Moon: Back to Nature.

wtf are you talking about?. The game is great. Pretty much a "must play" on 3DS.

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You mean VI.

Paper Mario 64 and TTYD are both excellent RPGs, but they're a bit atypical compared to other JRPGs. Whether or not they match or excees chrono trigger is a bold claim, but they're both still very good.
If you enjoyed chrono trigger then I highly recommend them.

The most underrated snes era jrpg is without a doubt lufia 2: Rise of the Sinistrals.

You dont have to play lufia 1 since 2 is a prequel.

The game doesnt attain the level of CT, but because of the grand scale and consistency throughout the game, its certainly a must play.

Illusion of Gaia is also a very solid game. Its not a typical turnbased, group oriented JRPG, but has a rather unique setting and interesting story.

Xenogears, DQV and Suikoden 2 are safe bets.

Its just a by the numbers SRPG without the difficulty that makes most of them engaging, I cant imagine recommending it over other literally who 3ds RPGs like 7th Dragon and Shadow Wars, much less having the nerve to claim it a "must play"

End your life secondary

Dragon Quest V and Seiken Densetsu 3 are games with heavy creative ties to Chrono Trigger, definite must plays.

SD3 just for the first time a few days ago got an official US release as Trials of Mana and is getting a full 3D remake later.

Which ones would you recommend then?, even if it was easy, the game is pretty memorable unlike many others on 3DS.