I'm on the hunt for games where you can go fast. Specifically with movement that is momentum-based, ramping up speed, ESPECIALLY transferring built-up ground speed to air momentum, bunnyhopping, etc. has to feel at least somewhat weighty, so even if you can go "fast" but it feels button-input based instead of momentum-based it's not what i'm looking for. The most important thing is the transfer of momentum from ground to air. It should feel consistent between the two, with very little air control at high speeds (adding to the weighty momentum feeling).
To reiterate to the same people that spam F-Zero in these threads: F-Zero is not weighty momentum-based movement. The whole point of the game is that you’re driving a maglev car that can do tight turns and quick horizontal movements despite going at lightspeed, which is pretty much the opposite of what I want.
Games I have played that do this: >Trackmania >Quake (series) >Sonic Utopia >Warsow >Sanic Ball >CS:GO Surf >Marble Blast (Series)
Games I have played that kind of do this: >Spider-Man 2 >Super Mario 3D World >Super Smash Brothers Melee >Overwatch (ONLY as Lucio) >Super Monkey Ball (Series) >Borderlands TPS >Rocket League >Team Fortress 2
Games I haven’t played that supposedly do this: >Titanfall 2 >Spider-Man PS4 >Tribes: Ascend >Marble it Up!
Games that people have suggested to me, but upon closer inspection do not do this: >SEUM: Speedrunners from hell >Warframe >Destiny >Any sonic game other than the ones I mentioned >F-Zero (series)
you're probably right, but i've wasted my life and money at music school so its too late for me
I have, but sadly there are no sick ramps to jump the horses off of.
no for multiple reasons >no easy way to ramp up speed. mario reaches top forward speed almost instantaneously >too much air control >only way to ramp up speed is to do le meme 24 hour QPU or frame perfect wall kicks, which is dumb and situational >even if there was a legitimate and useful way to ramp up speed, there isn't enough room in any given area to use said speed
explain
demoman and soldier can use their explosives to do sick jumps, feels nice and weighty but not quite there, also only 2 characters that can do this
haven't i don't think, also nah not sonic because >boost pads >no space to do stuff >no weighty air momentum >immediately hit top speed with exploit instead of ramping up speed
looks nice and almost there, but speed is too constant, you can really feel the speed cap and it ramps up too quickly so you can't feel the ramp, also gravity feels off, like horizontal air speed is the same as falling speed
Cooper Hall
BallisticNG if you play on the highest speed possible
youtube.com/watch?v=5nvtwhOWlTs Not quite exactly the same but this looked very appealing to me. You can emulate it on PC though I haven't really tried myself
Matthew Perez
BASED
Nathan Hughes
>explain If you haven't seen Redline it's difficult to explain, the closest thing I can think of would be the pod-racing scene from the first Star Wars prequel but with rockets and other weapons added to the mix. Basically racing at extreme speeds in a very hostile environment while trying to blow each other up too.
Luke Williams
ballisticNG is too floaty with too much control
Jaxson Powell
if you enjoy GRIP check out its predecessor Rollcage too, the devs patched up the game for PC and put it online for free codemonkey.me.uk/rollcage_redux.php
Dude, don't. Private pilots fly small single-engine planes, and 120 knots feels like a fucking crawl at 10,000 feet. If you aren't going to go balls-deep on getting an aerobatic rating and doing low-altitude airshow shit, or becoming a military fighter pilot, don't even bother. Between takeoff and landing, regular flying is fucking boring.
Anthony Williams
holy shit looks amazing, really nails the ground to air feel, thx user
too floaty and too much control
too floaty and too much control. in general the "maglev car racing games" suffer from the same slippery weightlessness that comes from the car literally floating.
no ramping up speed, goes from walking speed to air dash speed instantaneously
>no for multiple reasons >>no easy way to ramp up speed. mario reaches top forward speed almost instantaneously >>too much air control >>only way to ramp up speed is to do le meme 24 hour QPU or frame perfect wall kicks, which is dumb and situational >>even if there was a legitimate and useful way to ramp up speed, there isn't enough room in any given area to use said speed Are you just pretending to be retarded? SM64 is entirely based on momentum control.
Michael Thompson
Smash ultimate once you get good, unironically Doesn't have the momentum, but the movement can feel incredible
Noah Allen
>no easy way to ramp up speed. longjumping, dives. >mario reaches top forward speed almost instantaneously yeah, the hard part is maintaining it within a given obstacle set. >too much air control holding a direction other than the direction you're facing kills momentum. >only way to ramp up speed is to do le meme 24 hour QPU or frame perfect wall kicks, which is dumb and situational there are plenty of physics objects that can speed you up with forward motion, like slopes. and again, the hard part is maintaining momentum, not building it. of course you can build momentum easily, but it's also easy to lose it. >even if there was a legitimate and useful way to ramp up speed, there isn't enough room in any given area to use said speed you can't be serious.
>very little air control at high speeds >CS:GO Surf How can you unironically list CS:GO surf as a game that does this? Jesus Christ I've never read a dumber thread in my life.
Nathaniel Robinson
>revolt of gamers GAMERS RISE UP VERONICA BOTTOM TEXT GANGWEED TRIGGER THE LIBS OWN THE LIBS LOCK ME UP
Any games where I can go 6 over the speed limit on a road where people still angrily pass me over daily but the officer who pulled me over chose to round it to the nearest ten and write me up for 10 over, then have to go to a court to pay the fines only to find some sketchy as fuck required charity donation in there that the judge probably personally has a connection to and dips from? Cause man I really need one of those hah hah.
Yeah, it does look like Klonoa. That's why I said "not exactly". It's not literally Klonoa, like it isn't named that, but it's pretty obvious what the inspiration was.
Xavier Davis
Extreme-G for the N64 and it's gamecube/ps2 predecessor XGRA are pretty fast.