Is this worth playing in 2019?

Is this worth playing in 2019?

Attached: 19375-the-legend-of-zelda-the-wind-waker-gamecube-front-cover.jpg (800x1141, 152K)

Other urls found in this thread:

pastebin.com/fxCKX4Kg
youtube.com/watch?v=Vrw68Jqa8gk
twitter.com/AnonBabble

Wasn’t even worth playing in 2003

The HD version is

Yeah, it's held up pretty well compared to most zelda games.

Probably the worst one

HD version looks worse though

its an amazing game
play the hd version on cemu for the best experiance, purely because of the fast sail

its a really fun Zelda game and a unique one at that. A very good starter Zelda game

Skyward Sword is much worse.

WW is good but it’s super flawed.

Yeah but only if you've played all the good Zeldas first and you're desperate for more

Yeah, I replayed both Wind Waker and Twilight Princess around 9 years ago and they both held up well.

Not if you are older than 13

It's about the same
They streamlined things that were shitty so in total you spend a lot less time doing nothing

What about twilight princess?

Emulate GC version for best visuals and performance. Use cheats to get most of the HD gameplay tweaks.

Upscaling produces mixed results, the art direction is better but the assets are dated
I don't know why you would bother patching tweaks when they already exist in a good way in the HD version.

It's not upscaling, it renders at whatever resolution. I'm bothering because it looks, runs, and plays better.

It's a very mediocre and boring game. I dislike it a lot. It's literally baby's first Zelda game. Some people love it for that, I personally hated it when it came out and hate it now. Twilight Princess is a bit better overall but fails in the fun department. Skyward Sword is only fun if you like Wii Sports Resort. Just play OOT, MM, or any of the 2D games (except the ones on the NDS) if you want some classic Zelda.

I like both of these

Sprites have to be upscaled which is generally suboptimal
4:3 conversion isn't perfect on Dolphin, either.

It would be if not for 2 things
1.Way too many "Where the fuck do I go now?" moments and the overworld is way too big for whats on it
2.Optional content that the player wouldnt know about until they are forced into ala big octos. They wanna explore? Too bad here us one you just cant beat yet. There is no way a new player is going to know where they are or to use the crane where they died to get the magic upgrade. Oh and if you lose to one you get launched way the fuck away from where you wanted to go. OOT is a good starter imo.

I played it recently. It was so much worse than I remembered, and I didn’t remember it being very good to begin with.

Strongly suggest not replaying it. Let the happy thoughts be.

I finally got around to playing this last week on an emulator. It's actually just reskinned OoT with ludicrous amounts of padding. The entire overworld is a waste of time, way too much stuff is locked off on your first visit and everything's so freakin slow you don't really want to revisit islands. Gameplay wise it's basically an N64 zelda, the only real change is the art style. I have no idea why it's allegedly aged so well

It's the best 3d zelda, so yeah play it.

I've been playing TP and it's actually better than I thought it was. There's a lot of fun set pieces and the dungeon items are neat, even though they didn't do much with the weird ones in the overworld. Hyrule's kinda empty but it's alright as SotC lite.

sure but only if you haven't played it in years

The HD version is better for no other reason than the better camera controls. Playing with inverted left/right is ass.

Works great for me.

>high res texture pack
>widescreen patch
>smooth sail patch

Attached: 20190529_193251.png (1920x1080, 1.69M)

Texture mod and yes it is

still the best zelda game ever made, so yes

Yeah, but be prepared to spend a lot of time navigating the overworld a la Zelda 1 to find the best items and amass what will be some very necessary rupees. The sea and the islands have more content than you might expect, but you need to be in a "chart the whole map" adventurous mind set to get the most out of the game. Also, it's best to hold off on exploring until you get the grappling hook, bow (and arrows), and bombs.

The dungeons have some fun designs and the action prompt combat is more fun than you might expect. The art style can take some time getting used to, but once you're at the second dungeon you'll probably be attuned to it and find it enjoyable. The music's really catchy too, and it's quite unlike the style of most other Zelda games.

Attached: King of Red Hogs.jpg (550x491, 83K)

>Framerate dips around certain bosses, especially Molgera for no reason compared to SD
>Completely fucking ruined some songs with shitty instrumentations
>No Tingle Tuner
>Replaced with Miiverse bottles that are now dead and unusable
Yeah no, stick with the Gamecube version.

And with GC emulation, you can just make a controller profile with inverted left and right axis for your stick.

>camera controls
There's a patch for that too.

Attached: Screenshot (191).png (1920x1080, 1.72M)

Not really, even the WiiU remaster doesn't change that it's an obviously unfinished game. Real shame, the concept was a great one.

But doing that fucks up non-camera controls that use the c-stick in the game.

> The music's really catchy too, and it's quite unlike the style of most other Zelda games.
I got really annoyed at all the recycled sound cues. But I guess that's a series thing in general

A combination of the art style holding up and being GCbabs first Zelda, who now probably make up the majority of the Yea Forums demographics. It’s not a good Zelda.

Also, huge amounts of bloom that completely changes the original artstyle.

Posting my gecko codes for widescreen + non-inverted camera controls + swift sail (same as in HD)

pastebin.com/fxCKX4Kg

Save the file to \Documents\Dolphin Emulator\GameSettings\

Attached: 20190529_193307.png (1920x1080, 1.87M)

They’ve attempted this concept like three times and it sucks every time. I’m pretty sure at this point we can say the concept is bad, or maybe only good on paper.

It's not just the bloom, the entire color pipeline got botched.

Attached: 1484877975332.png (1500x1000, 1.66M)

I was going to mention that too, but didn't want to sound nitpicky. Still, i didn't mind the excessive bloom UNTIL it became an actual detriment to the game's performance. Even outside of boss battles, several islands just had huge framerate drops that NEVER happened on SD

>Swift sail, camera control fix, widescreen
Welp, now i know what i'm going to do with my Wii...

No. WW has a very good art style but that's it. As much as people meme about empty overworlds, WW's is actually empty as its main purpose is to hide loading times. The dungeons are low quality, probably the lowest quality of 3D Zelda dungeons ever, and there aren't even that many of them. The game is way too easy and bosses can be killed in one vulnerability phase with no repeat of mechanics (plant boss in Ganon's Tower). The hand holding is insane too, with the game constantly patronizing your intelligence with long cutscenes that show you what to do. WW is shit, both TP and SS are way better. If it weren't for the artstyle then it wouldn't even be remembered.

If you are a Zelda fan and somehow haven’t played it, yes.
If you don’t really care for Zelda, no. It does not have any lasting impact aside from showcasing an interesting visual style.

how does the swift sail code work? Does it just increase the speed of the regular sail or what?

For what TP lacks in the "soul" and "charm" department relative to WW, it's actually a much better designed game overall. It reworked WW's action prompts into freely usable techniques while expanding on that idea at the same time, the dungeon designs and gimmicks are uniformly inspired, and while the first third does drag a bit the back 2/3rds is some of the most focused and well paced Zelda main questing out there. The overworld is definitely lacking compared to most other Zeldas and it's also unfortunately the most forgiving game in the series when it comes to failure (ironic considering failure is something of a running theme within the game) but where it chooses to be solid it is absolutely rock solid. Years divorced from its E3 hype letdown, I would say TP has aged much better than WW and it's easier to accept the game for what it is - a modest, unassuming OoT clone - than what people wanted it to be at ground zero.

These are fundamentally duct tape level solutions, and some parts of the game are still broken. Triforce hunting is a god damn waste of time, the HD version at least understood that less is more.
I don't get the point of patching the old version to be like the new one when it's already there, and done better.

Not sure, i think it might be like the Wind Waker Randomizer mod where it just flat-out replaces the original sail with the WWHD Swift Sail. It increases your sailing speed AND automatically snaps the wind behind you in the 8 cardinal directions you could in the game without having to use Wind's Requiem 800 fucking times.

agree with you on all points except TP and SS are NOT better.

Personally what makes TP drag is all the fluff in between the dungeons, it's completely insipid. But it does at least do dungeons right, which is more than I can say for WW, which doesn't really excel at any kind of gameplay.

dumb

The gecko code just makes it so the wind is always behind your back so you get max speed all the time. I assume it's the same in the HD remake.

>It's already there and done better

>HD version still has shit color pallette
>HD version still has shit reinstrumentation of key songs, fucking Molgera's theme is DISGUSTING on HD
>HD version has framerate dips that never existed on the gamecube version
>HD version doesn't have Tingle Tuner
>HD version has eyebleeding bloom effects where they don't belong
>HD version has miiverse shutdown effects
>HD version adds shit loot for miiverse stamps just like TPHD
Less is more maybe for the triforce quest, but it's far from "done better"

No, they finally did it some justice but with a non-sailing game in the form of Breath of the Wild. What this open sea concept needed to work was for it to be an open sea at the outset, a big part of the problem is that sea exploration is completely at odds with the linear, gated progression typical of post-OoT Zelda. It needed BotW levels of freedom for the idea to work on a compelling level and when you really get down to brass tacks BotW distributes its locales and setpieces between long stretches of nothing to convey a sense of scale, precisely the way WW should have done it.

Is WWHD available for emulation?

I thought TP’s dungeons were on the mediocre side. They’re too streamlined, following the critical path is too easy and obvious.

Of course, that’s a million times better than WW where there’s ONLY the critical path, one offshoot, and no thinking involved at any point.

For the first third, sure. After saving Midna the game does a really good job of getting you to that next dungeon fairly quickly, the sole exception being the sky letter subquest after Temple of Time and even then it's not as tedious as the bug hunts that preceded it, plus you get a few mini dominion rod puzzles out of the process, not to mention that western showdown setpiece.

I thought you were talking about the concept of islands, not open world. Because WW really isn’t open world when you break it down.

try Cemu, not sure.

Depends entirely on taste. If you like BotW it's like that but shorter and different type of travel

Yes.
youtube.com/watch?v=Vrw68Jqa8gk

WW HD was fun

Attached: 1448953652266.png (1200x1200, 249K)

TP dungeons are 3D Zelda dungeons refined to a science. Even in OoT they've almost always been more about putting the player though nifty gimmicks and simple puzzle moments rather than a legitimate navigational challenge. Every now and then you get a Shadow Temple, Sky Keep, or literally any water dungeon that goes a bit above and beyond in the spatial reasoning department but most 3D Zelda dungeons are driven by spectacle rather than challenge, at least compared to most any 2D Zelda. TP is the game that most thoroughly exemplifies this ideal, they aren't hard dungeons but you do cool shit in them pretty much the entire time and they're memorable for it. That would sound damning except 3D Zelda dungeons were rarely ever more than that to begin with. TP just does it the best.

These are mostly subjective nitpicks, the triforce collection is serious enough to dread playing the game at all, and it doesn't really get better
Framerate dips and miiverse aren't fair criticisms if we're going apples to apples with emulation
Yes

It absolutely isn't. What I'm saying is that it should've been so that everything, including islands (which I very much agree with you on) would've properly came into their own. WW just feels like an awkward OoT clone with a more tedious form of overworld traversal instead of the grand adventure it tries to present itself as.

I really liked the way islands and mapping were integrated into phantom hourglass. Taking notes on what was needed where was a lot more fun when it was built right into the console, as opposed to 'feed 40 fish and remember hints for 8 hours later'

Which is which

>subjective nitpicks
>removing fucking CEL SHADING from WW and fucking up the colors
This is just a shill's post, you're a faggot.

Right is GC

Attached: wwaryllcomparison__large (1).png (680x201, 212K)

No

Attached: 1418094584450.png (913x477, 400K)

The gamecube version does not look that much better to justify staring at it for several hours more, which is my point. You're comparing real time to what boils down to personal intolerance

Fucking furries man. Yes pressing A to orgasm Midna was fun but wind waker has vastly better gameplay.

You're defending an inferior way to play. If we're just talking about emulators though Dolphin is miles better.

>freecam
>save states
>uncapping the frame rate to load the game faster
>better cheat support
>better mod support(and there are a lot of mods)

Attached: wind-waker-comparison-5.jpg (1500x842, 125K)

thank user

The Shadow Temple is pretty damn linear. No navigational challenge there.

Oh, I see. Yes, I completely agree then.

Your examples are mystifying to me. Shadow Temple for example is literally a straight line of gimmicks and set piece rooms, not a navigational challenge in the slightest. While I agree that TP is basically all set pieces with no actual spatial reasoning required, it provides the pretension of navigation by having every dungeon wing loop back to the foyer except for the Temple of Time.

I don’t see that as the pinnacle of 3D Zelda dungeons though. It’s a streamlining that went too far. Going back to OoT, there was a good mix of labyrinthine and linear dungeons. MM was almost all labyrinths and to me that is the peak of 3D dungeon design, with interesting hub rooms, dungeon-wide mechanisms, and genuine non-warp shortcuts.

The game is cell shaded in the HD version too, but it applies the affect differently than the original. If you look up the BotW cell shade glitch, you’ll see how it works (models in shadow lose the cell shading, but have it when exposed to lighting).

I don't prefer using emulators. I have a wii u and a gamecube, and I think the time saves more than make up for the negatives, which don't bother me all that much.

It's less the structure and more the perspective it forces the player to work with. It has the player look at an area and see the invisible to assess the situation and move forward. It's linear, but unique in its expression of perspective.

I used to have a code that made the triforcce collecting easier but it's gone now. Rip.

>wind waker has vastly better gameplay
lmao no

that stealth section alone was super ass and the sailing thing is just padding out the load screens, no to mention the game only has like 3 dungeons

Left>>>>>>>>right

But it doesn’t amount to much, since the problem is solved just by turning on the Lens of Truth and following the path.

I played it for the first time back in february and the first chunk of the game before you get a certain song was very tedious and unenjoyable. The game does pick up and become pretty good after that. But yeah this is one of those games that youll beat once and never replay because of the insane slog in the beginning. If you do manage to get through it that is.

>he didn't jot notes in the game manual
absolute plebbery

it isn't, see

>literally just washes out colors
>>>>better

Of course you don't now that you know how much faster the game plays on Dolphin.

Very good but very flawed game. If you like Zelda, you’ll enjoy WW.

I'm not really interested, especially since you haven't demonstrated it.
Like I said, a duct tape tier fix is never ideal, and I would prefer to avoid them when posed with the option.

I think the best moments when it comes to 3D navigation are owed to the N64 games for sure but for me that mostly comes back to the Water Temple and Great Bay Temple more than any other, and I already said that water dungeons stood out in this sense. Lakebed Temple is no exception with its central staircase gimmick. Stuff like Forest Temple and Stone Tower would fall a bit more into the fucky perspective camp a la Shadow Temple, but TP does a little of that with Temple of Time by having to solve each room of its tower forwards and backwards. I don't think TP completely abandons the stronger elements that makes a 3D Zelda dungeon pop but it does zero in on what I feel they do best in execution, which is spectacle. I feel that way even about the N64 Zeldas but on average MM probably does do the most to go beyond that. Never was too crazy about Snowhead beyond its boss (mostly that damnable 15th fairy) but otherwise I see what you're getting at.

Some rooms do feature invisible dangers and enemies, plus some like the maze room are an interesting expression of the concept in execution. It does mostly look cool but I still believe the creativity at the crux of its solutions make it noteworthy.

Imagine playing this and then looking into the future to see what your favorite franchise is doing and finding out your hero is a fruit loop most popular for his cross-dressing porn

>just washes out colors
Get some glasses retard

Nintendo will probably do damage control in the sequel
Or who knows, maybe they like it too

>configuring an emulator is too hard, I'd rather just play the shitty remake
okay

Attached: Dolphin 2016-02-15 20-42-48-43.jpg (1920x1080, 247K)

Take your own advice. If you can't see how washed out the colors were you are color blind.

did someone say bloom

Attached: Dolphin 2015-02-11 17-06-00-19.jpg (1920x1080, 93K)

WW is boring as fuck but it's worth a playthrough if you're a big LoZ fan. Why the fuck did I purchase the HD remaster???

>muh colors
Get some glasses retard
And get a proper graphics card so you can saturate the colors in your settings

I didn't say that. Pushing 20 gecko codes isn't hard, but it's also not worth the time when you're only pretending to be the better version. None of them really do anything that HD doesn't without breaking the game's immersion

>upskirt

Attached: 20190411_093606.png (73x74, 2K)

>purchasing wiiu games
You should've known better.

Switch proper dolphin when so I can play this?

retard

b-b-but muh MH3U, Tr4sh and Splatoon

Based

>I have no argument, fuck!
>ehm... Ehmm r-retard!
LOL hang yourself

> 3D Zelda hasn't had a good challenging dungeon since Majora
It hurts. I will agree that TP does the spectacle dungeon thing nicely, and both GC Zeldas come with a few nice in-room puzzles.

The picture illustrates my point. Link is in the shade, so no cell shading. Look at this shot, where a model is in the light.

Attached: 8D46B770-20F2-4EB5-B1FF-690339D9404B.jpg (1500x843, 191K)

I only played it once, and your first point really only mattered when I had no idea what to do after the tower of the gods. But those mother fucking elemental arrows were legitimately impossible to find out on your own.

Now look at a shot of the BotW cell shade glitch. It seems like the technique in WWHD was how BotW’s visuals were going to look, but then it was scrapped at some point.

Attached: 8503C835-5E46-4798-ACEC-CF6808C51ECC.jpg (1280x720, 117K)

Just so you know, "cel shading" only has one L

Its a cutscene. By definition the it doesn't affect the gameplay at all.

The left does not have cel shading you mongoloid.

It's a similar technique with different colors and advanced lighting
There's still no gradient; all of the colors are flat and contrasted.

Left >>>>>right

it's no celshaded

>no gradient
Wrong. You can make out her chin/jaw line on the left. On the right her neck and chin are indistinguishable. Harsh directional light is not cel shading.

Both have stark shadows, retard. And both games are cel shaded. The difference is how the two games handle objects in the shadows (original version never really deals with this since Link is never in the shade of another object due to engine limitations at the time while Link can be shaded by himself andnother objects in a game’s environment, leading to situations like pic related).

Attached: 4189D2CB-6CE1-4C6C-BAF5-A173D8A9DF5F.jpg (1500x1000, 221K)

it's diffuse lighting, it is not celshaded

The game that single handily destroyed a franchise.

I'll never not hate this piece of shit and the disease of fanboys it spawned. The music was the only good thing about it.

It’s the same technique as the original. The difference in this shot is that HD Link is in another object’s shadow, whereas OG Link is unshaded because objects in the original did not cast shadows on other objects.

i remember being so excited for the next zelda game as a kid after playing oot and majora's mask. my mom took me to toys r us, i asked the cashier for the new zelda, and she handed me this. i brought it home, turned it on, and immediately turned it off.

it was my favorite as a kid
but i played it last year as an adult and it wasn't that good
despite the big world with tons of islands to explore it's very linear, also short
but maybe i just didn't enjoy it because i still knew everything, causing me to blaze through all the content

keep telling yourself that

imagine being this much of a fucking pleb

I liked the game but I still think it ruined Zelda and affected the overall feel of the franchise too much