I find it funny how all these “fallout 1 and 2” vets complain about 3 and 4 because they’re “barely RPG’s with minimal choices, and you can’t even side with the enclave in 3.” Like dude, in 1 and 2, there is nearly ZERO choices that affect the overall stature of the characters. In fallout 1, you get the water chip, you can’t side with the enclave no mater what either. Same with 2 and the Geck, you CANT side with the enclave at all. In 3, you can help the enclave with the virus, which is more than what 1 and 2 had, along with you can literally nuke the citadel. In 4 you have 4 fucking factions to end the game with, yeah 3/4 of them have the same ending, but with those 3 you can also kill all the other factions if you wanted, leading to MORE choices. Fallout 4 literally had more of an RPG feeling to it than even Vegas and yet people say it as more of a FPS? How? In Vegas you can’t exactly do as much with factions or faction building as you can with 4, nor build actual fucking settlements? There’s also more missions and choice dependent quests in both 3 AND 4, then there is in Vegas.
I find it funny how all these “fallout 1 and 2” vets complain about 3 and 4 because they’re “barely RPG’s...
The Enclave aren't in Fallout 1 you can side with The Master or fail the main story
>In fallout 1, you get the water chip, you can’t side with the enclave
Maybe because the Enclave aren't in Fallout 1 at all.
>In fallout 1, you get the water chip, you can’t side with the enclave no mater what either
play the fuckin game, todd
>there is nearly ZERO choices that affect the overall stature of the characters
Which just proves you didn't do any quests at all in The Den, The Hub, The Necropolis, Modoc, and some parts of New Reno, because all of those areas have events and quests in them which require a choice that actively changes / affects NPCs that live in and around these areas. Also, while this is sort of the case with classic fallout, it is ALWAYS the case in new fallout games where literally every action you take has no change on the world until you beat the game, with probably the sole exception of Goodsprings and some casino missions. Or otherwise maybe shit you hear in spoken dialogue ONCE when you finish the quest, but no change in anything at all for any of the NPCs whatsoever,
*smack lips*
TRUE
The least you could have done was basic research on the game's story before you made this fail & AIDS bait.
>fallout 1
>enclave
my b on that but my overall point still stands
>my b
Zoomer detected. Opinion discarded.
not an argument
Like yours is any better when you've been BTFOd at least 3 times by other zoomer anons. OR are you too scared to reply because youll lose precious social media internet points, lil zoom?
In FO1 the master actually has a plan where you can agree on
You can give him the coordinates to your vault out of free will
He can also turn you into a mutant or torture you till you side with him
untrue. See: USS Constitution in Fallout 4
The few actual choices that have any weight in Fallout 4 pale in comparison to the number and impact of those found in the classic games. And even your point of "killing off the other factions to which leads to MORE choices" is doubly true in classic fallout, and maybe only viable as "player freedom" Todd expressed at Fallout 4's E3 (ergo: you can just walk away and shoot him in the face if you want to). Of course, even then, you've got essential NPCs you cant kill off in games after 1 & 2 - especially so in 4 if you decide to go the genocide route.
>FO4 is good because you can build barely working settlements
>FO4 is good because 3 factions have the same ending
>Fallout 1
>Enclave
you just ousted yourself newfag
He's probably already closed his browser out of embarrassment.
im sure you feel all high and mighty huh?
Fuck Pete, Fuck Todd and fuck Emil.
In Fallout 3 I have no idea what the Enclave's motivations are, and I've played the game a few times. I know what their objectives are, but not motives. So why would I fight them? Because BoS are the superheroes of the Wasteland?
You're right, I can't really join the villains in F1 and 2. But at least I learn why I should stop them. In Fallout 4 I was determined to learn why the Institute was replacing people with androids and I literally could not get a specific answer no matter how much I asked them.
>Emil
How did this guy manage to write one of the best sidestories (he was behind guild storylines iirc) for oblivion and then somehow fucked it all up with f4?
Because the main quest doesn't determine the ending. What you do in each town does
There is no RPG where you have a billion choices and can influence the story in every way, it's purely strawman used to shit on modern games
>In Fallout 3 I have no idea what the Enclave's motivations are, and I've played the game a few times. I know what their objectives are, but not motives
You really had no idea why the Enclave wanted to rebuild America into a superpower?
>So why would I fight them?
The eugenics program didn't bother you?
So are you just being disingenuous or are you really just that fucking retarded?
>wanted to rebuild America into a superpower?
That's the thing about you retarded Todd worshippers. You're okay with motivations being completely and utterly vague. If a bad guy says "I'm bad and want to rule the world" and the good guy says "i want to stop him" then you're completely on board with the story without asking any questions.
No it doesn't. It just proves you didn't play the games you're talking about and has no ground to stand on.
Patriotism and nationalistic pride is not a "completely and utterly vague motivation", you retard.
>Sawyer or Avellone had a quote about needing to account for players killing any particular NPC at any time, even if it was as simple as just automatically failing associated quotes
>Emil: why bother writing anything, we'll just have you guys create the stories! and make anyone """important""" invulnerable
>>Sawyer or Avellone had a quote about needing to account for players killing any particular NPC at any time, even if it was as simple as just automatically failing associated quotes
They didn't do that most of the time. If you kill a character who is needed for a quest while the quest is in progress most of the time the quest is just stuck in your log in an incompletable state.
What is even more baffling is the fact that Emil pretends he doesn't care about players not giving a fuck about his story but he clearly does, every line or two is about your son in Fallout 4, you can't escape the main storyline no matter what, there is always something to remind you that you are supposed to be a desperate parent looking for his son.
He's either extremely salty after everyone made fun of the story in FO3 or he doesn't even remember the shit he wrote.
YOUR JUST GAY
Or he has some seriously weird beef with father-son relationships.
Side quests can be self contained, main quests can't.