What the fuck happened to doom eternal in the space between Quakecon 2018 and E3 2019...

what the fuck happened to doom eternal in the space between Quakecon 2018 and E3 2019? it went from looking great to looking very mediocre in under a year

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It's all bad

>old school designs worked because of feedback and colors
>let's abuse this idea just because everyone complained the previous game was 50% orange and brown

It still looks amazing but what the fuck happened to the HUD?

>“We talk about this with the team, we made an announcement, we’re not making an immersive cinematic experience. We’re making a video game,”

>“There are other games that it’s right for their brand to make an immersive cinematic experience, but I think it is a functional choice to make everything big, bold and loud in the game, like floating guns, because again these are the ways that we can communicate to somebody moving 200 miles an hour. And communicate that, ‘I see that question mark, that is a secret, do I want to get that? No.’ We’ll see where we land with the gun pickups but certainly whatever it is, we want it to be obvious.”

-Hugo Martin, Creative director of DOOM eternal

(basically they want everything in the game to be viewable on a tiny switch screen)

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>we’re not making an immersive cinematic experience. We’re making a video game

Damn, id guys are seething.

Damn, id guys are BASED

>le Skyrim GPS

Wow, i bet the level design is going to be great in that game!

I think the E3 demo was using PS4 hardware

What's going to fill the slot previously taken by Doot 16's shitty gel pistol?

that laser sword I'd wager

>>we’re not making an immersive cinematic experience. We’re making a video game
Maybe they shouldn't have added Glory Kills then top kek

Color associations work better than symbols alone.

I guarantee you that this ui will make you actually play faster your first few times playing

Nothing wrong with glory kills. Same as OTs in Ninja Gaiden 2.

I still think I'm going to switch back to an old UI if there's an option, I like unobtrusive HUDs. I just think this design decision and several others show a worrying direction the game has taken.

>several others
Like what? I doubt that hud alone can ruin a game.

>gameplay is the same if not better
>all the issues OP is talking about are a HUD, a single sound byte and shorter cutscenes
>somehow makes a great game mediocre
Jesus

>>we’re not making an immersive cinematic experience. We’re making a video game
Did they not realize they could do just that without making it look so damn bloated and obnoxious? The weird monkey bar platforming is a bit of a turn off for me too, would perfer if it was delegated to the chain that shoots out from under the shotgun. Everything else seems okay, but i honest to god hope they include an option to miminalize/turn off the UI

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It's functionality over style. Legit fools your brain and increases workflow

I don't know what the fuck they are thinking with that UI, it was already perfect in 2016

The UI design looks really bad... too colorful

The weapon wheel will probably be more filled in in the full game so the color wheel makes sense for quick choice, especially since the switch weapon slowdown is gone

I don't like their move towards making the game hyper arcadey at the expense of immersion, things like the 1ups, giant floating question marks, a general reliance on super bright neon colours, and a few other things. the game looks a little bit bloated right now, but I'm still reserving judgment until later though.

the HUD is just diarrhea icing on the shitcake

it's functionality without style T B H, It should at least be translucent if it's that big and not several contrasting colours

>shitcake
Tell me how Doom Eternal is a shitcake when it was great last year.
Because either you're
A) A hyper sensitive little baby who the slightest change offends your delicate little autistic eyes
or
B) You don't care about nuDOOM in the first place

I liked doom 2016, I just generally don't like the look of several changes in eternal, as stated in the post you're responding to. I wouldn't really call a total shift in style towards being super arcadey a slight change.

2 things that make me happy about the new nuDoom: more emphasis on movement and they are expanding the melee options. I don't care about the hud, I think the gameplay looks better than the previous game already.