You want to put le hard boss in your game fine, but put a nearby checkpoint. No fun in walking the same path over and over again.
Loved this game but I'm about to unninstal. I died many and many times during the first hornet encounter but that was ok since the checkpoint was so close. Now why this knight I need to kill a mob, walk 2 maps, take 3 elevators and kill the soul that gets stuck with the boss. Already performed so many time that I probably can reach the fucker with my eyes closed.
lmao how the fuck do you have trouble with Hornet and Soul Warrior?
Owen Sanchez
Soul Warrior is pretty busy but after you figure out how to manage enemies spawning in he's piss easy. Hornet... I don't even understand how Hornet is hard
Owen Reed
The trek back to bosses is like the Soul reduction, something they copied from Souls without thinking about why they did it and why its more tedious in their game.
Hudson Cruz
>character moves worse than a 60 yo granny >boss teleports behind, above, away from you >keep spamming magical orbs that follow you >has a dash that covers half the screen >can deal damage by simply touching you >my soul from previously death always start in a spot that forces me to lose a life to kill it
Hornet had that needle trow over the entire screen but was funny because her noises and the nearby checkpoint.
Cooper Morgan
He has literally 3 moves, all of which require 1 button to evade, and all of which are punishable. Stop moving like a spaz, and stop trying to heal, you pathetic faggot.
my problem was trying to play instead of spamming the same move forever.
Should I keep playing or the bosses get more bullshit than this? I'm gonna try this miniboss for 1 h and if I can't kill him I'm uninstalling and going back to spelunky (which I never finished, playing since 2013).
Anthony Hernandez
Man Silksong is going to be something else. How many people will get bodied by the very first Lace fight?
Dylan Watson
>learn how to abuse/cheese the boss ai >win Wow so le hard I am le pro Yea Forums gamer git gud lmao le git le gud xDDD
Aaron Garcia
I can't wait for you to fight a tough one, like Grimm.
Joshua Allen
yeah in the video you can see how the fight with thi good AI boss is basically the same as playing a broken fighting game where you can beat the opponent by simply spamming the same lower kick over and over again while him is trapped agains the wall.
Figured out something similar with hornet. For a long time died trying to play defensive (skipping her attacks and waiting for an opportunity to hit her safe) but after many attempts I could defeat her by tanking the needle trow then hitting her 4 times in a row, jumping, healing, tanking the needle again...
Not saying that this is bad or better AI = better game, really think this game is the best indie ever made but I'm probably not gonna finish because they should put benches very closer to all the bosses.
Andrew Bell
I recommend you try to keep going but you'll probably quit for good at the full boss version of that guy.
Samuel Cruz
If this guy gives you trouble you might as well give up before the Beefy boi squadron.
Lincoln Powell
Not bait but people find this game hard? I thought this was one of the easier metroidvanias but maybe I'm spoiled from playing games like distorted travesty or bunny must die
Dylan Hughes
Dude that's a normal fucking enemy. Good luck fighting the boss if you can't even beat him.
Jaxon Clark
>Rather than develop skill, I learn to exploit the bosses. While this strategy works, I am unappreciative of the fact that the developers punish me for doing this by placing benches several minutes away from the boss rooms.
You know, there is a single boss that I fought that I felt this way about, and it's one of the last. But c'mon, man. That's like bitching about how you don't like Bloodborne because you can't equip heavy armor and turtle behind the shield. You are playing the game in a way it wasn't meant to be played, and bitching about how it isn't as easy or fun to do.
Anthony Edwards
I'd say this is one of the tougher games if you don't include all the fan garbage games.
Andrew Ross
Go play Castlevania or Mario if you want an easy 2d game. Hollow Knight is for the big boys.
Justin Sanchez
I honestly look forward to the rage, shit's gonna be great.
You probably havent upgraded your nail. Each upgrade is like a 50% increase in damage and the first one only costs geo. For the second you can explore around and find the pale ore you need.
Levi Parker
I absolutely loved everything about the first game and finished all of it except the last pantheon. Not really feeling practicing bosses for 50 hours.
Hunter Hughes
How do you die multiple times to the very first Hornet encounter?
Eli Cook
Soul Warrior is easy once you've seen his attacks. You either need to jump over him or dodge sideways and the time you get to do it is much greater then on real hard bosses. You just need to understand that there are no healing openings.
Isaiah Taylor
I stopped at the pantheon, too. I enjoy the game and am enough of a glutton for punishment that I actually got the final ending for Drakengard 1 and 3, but I can't justify the time sink into the final pantheon. It's just not worth it.
Jonathan Torres
have the first but thought the ore would be found only later so never searched for that.
Definitevely not for me. I play sports and already need to work on boring skills everyday, no way I'm adding an extra skillwork hour everyday in my life just to be able to beat a game.
Colton Barnes
>i could git gut, but i rather bitch on Yea Forums like a pussy instead
Hunter Brooks
I can relate, no need to wear yourself out before Silksong drops.
Elijah Ross
>Definitevely not for me. I play sports and already need to work on boring skills everyday, no way I'm adding an extra skillwork hour everyday in my life just to be able to beat a game. I'd say video games aren't for you, then. I mean, if you don't have to try, what fun is the game? If you actually have to develop skills to succeed, it seems like you can't be assed. So yeah, maybe you should invest in movies or books instead, where you can be passive. God knows it'll be cheaper for you.
Next I'm gonna try stardew valley, replay gta sa or keep trying spelunky. Today I'm able to reach the temple but never the boss because anubis just travels around walls and spam that purple orb. At least in spelunky I don't need to redo the exactly same boring walking over and over again.
Brody Cruz
based bunnyposter
Noah Baker
just go play megaman x for a bit
2d action games are probably going to be a common staple of games for quite a while, there's plenty to cut your teeth on and consider it a transferrable skill.
some classic metroids, some castlevanias, or like new super mario bros. All of these will make you understand 2d platformers like this a bit better I think.
Jeremiah Martin
Is that the one you fight for the black soul shot? He was pretty annoying
Nathan Bell
Hornet looks like she naturally has more range than the Knight and she has that little airdodge as well as a better jump. Not saying her game won't body casuals but it looks like playing as her is quite a bit easier.
Luke Hill
Hornet having so much more acrobatics and tools to use is going to be fucking fantastic. I hope it won't feel as limited as the first game where you don't really use your abilities much since you got unbreakable strength, mark of pride and quick slash.
Adrian Bell
Based on the games you listed, I have no idea why you would think that Hollow Knight would be for you.
Aaron Carter
That just means they made the skill floor lower but the potential for more off the cuff shit is far higher than it was in HK.
>my problem was trying to play instead of spamming the same move forever. What does that even mean?
Oliver White
trying to play defensive or using the moves as I want instead of going right for spamming the jump + hit down until he dies.
Carson Young
This is literally the only reason i dropped every from game. I am okay with trying to beat boss for 20 time, bit not if i have to spend 5 minutes doing exactly the same thing to get to the boss after every death. It's just bad game design. You already get punished gameplay-wise for every death, this shit is just tedious and unfun.
How is being able to counter every single one of the boss' moves, regardless of sequence cheesing? And what AI? You mean the random number generator which determines the boss' next attack?
And DPS-racing a boss is a valid strategy for the first few hours, sure, but it's thrown you against a wall for Soul Warrior and it won't save you for the next boss either. It gets harder and harder until the post-game where perfect play goes from a goal to a requirement. The game is one of honing reflexes, learning patterns, perfecting timing, deciding strategies, and mental readiness. If you are neither capable of that nor have the patience to learn, best save yourself the time and find a game you would enjoy more. youtu.be/mzQOqji_9jM?t=3
Jackson Campbell
>Wtf I have to actually attack the boss Masterfull bait user. Almost had me.
Joshua Taylor
never played dark souls, sekiro or bloodbourne and tried hollow knight because loved the art style. Yeah the game is incredible good but they could improve some details, for some reason maybe the believe unfun = challenging. Maybe the walking punishent walking is a motivation for you to avoid dying at all costs but I don't think this works.
Anthony Ortiz
You do that in every game. Most are just so easy that you never notice.
Jaxon Walker
Unironically get good OP
Anthony James
He's saying using a single move over and over again is fucking boring, which it is.
kek, I'm not spending 40 hours a week practicing and training for a game. Is this game made for aspiring e-athletes?
Henry Perry
yes, spam the attack move or the boss doesn't die
Elijah Rogers
>have to walk for 5 minutes to reach boss >fail to defeat boss >can't play for another 5 minutes, have to walk >the complaint is the downtime but all autists can do is shout "git gud" over and over again
Ian Thompson
HK in a nutshell. Just blindly copies every mechanic from DaS without considering whether it suits a sidescroller or not. Game is literally and ironically soulless.
Robert Hill
fuck you, I liked it (even though I can't play).
Jaxson Smith
there isn't a single boss in the game with a 5 minute long walkback retard
Easton Williams
The game has 4 directional movement, a melee attack, a dash and a heal. Ofcourse your option are going to be simple, it's about learning enemy patterns. You can unlock some flashy moves but those are never required.
You can't keep tanking damage forever.
Xavier Reed
No. That would be Salt and Sanctuary.
Dude, it's a challenging game, and you're not very far in. It doesn't take a long time to get dream gates, which will let you warp ANYWHERE you want for a single essence.
Jason Perez
Except that has been a thing since SoTN. If you don't like metroidvanias don't play metroidvanias retard.
Nicholas Reyes
>fight 2 minute long boss fight for over an hour >continue to fail to defeat boss >complain about long walk back
Liam Flores
t.never played the game It's a metroidvania, it copies things from other metroidvanias.
Dylan Thomas
Listen OP in Hollow Knight the key to defeat a boss is to ONLY attack during a downtime
Ethan Scott
I never even used the dreamgates.
Caleb Perez
>Dude, it's a challenging game >that's why you gotta walk for 5 minutes if you die >the walk is part of the challenge >the challenge is to not get so bored you uninstall the game >just walk bro, walking is hard, git gud
David Carter
Honestly if you're good you can attack during their attacks. Hell later bosses require this.
Luis Thompson
I only used them to get back up to the Traitor Lord, mostly because I found the climb more tedious than fun and I died a few times to him.
Adrian Garcia
Either commit to getting far enough to get the Dream Gate, or quit. Literally nobody gives a shit.
Robert Russell
This. Good luck beating NKG otherwise.
Zachary Collins
What fucking boss runback forces you to run for 5 minutes? Literally the only one who's even remotely long is Traitor Lord.
The second longest ones, Mantis Lords and Soul Master, are barely that long.
Chase Hughes
It's funny since Dark Souls is pretty much a 3D metroidvania.
Lucas Ortiz
>complains about long walk back >When you can break a shortcut between the bench with cornifer and soul sanctum elevator >He's not even dying at the main boss I fucking swear you casualfags deserve all the derision you get
Justin Rivera
That's extra funny because symphony of the night and dark souls both cite zelda as their primary influence. 2 different takes on zelda that get compared a lot.
David Sanchez
Really hope you can have more than a decent amount of abilities at once in Silksong. Going to be real sad if the not-charm system limits you as hard as the charm system in HK.
Even funnier considering the hk devs say zelda 2 was their biggest influence.
Joseph Jenkins
>before playing this game >"art style looks pretty bland... not sure if interested" >after playing this game >"the aesthetic of this game is so fucking beautiful please give me more and the characters are so cute and charming fuck please release silksong already I need my fix"
I'd love to have him try to beat the watcher knights. "I'll just tank hits until it works!" is a great way to get your shit wrecked.
Jonathan Sanchez
Straya Power
Anthony Nguyen
Just drop the game you pathetic zoomer.
Jack Lopez
I like medieval movies with knights and like plants. Loved the aesthetics because it remembers me of old castles and then you reach greenpath which is all green and full of plants. Also the piano music is nice, specially in city of tears. Theres many visual elements in this game that I like and are familiar to me so I tried the game because of how it looks.
Jose Martin
They never showed the crest/tool system in the demo.
What I hope is that you can change crest loadouts on the fly.
the harder a boss the closer the bench so if you have to walk a lot you are dying to a shitter
Logan Morris
City of Tears was the exact moment where I was getting the feeling that this game was gonna be a new entry on my list of all time favorites. I had to just stand there for a while and soak in the atmosphere and comfy music.
Noah Flores
He's dying to a miniboss
Cooper Jenkins
>nobody gives a shit bro >that's why 40 people posted "git gud" and came to defend their precious indie edgy calarts 2hard4u game >REEEEEE IT'S NOT HARD EXCEPT WHEN IT IS JUST WALK, WORSHIP THE GAME AND WALK LIKE I DID
David Martin
Yeah. Love the amount of details. Lots of little things as well.
Nobody gives a shit whether you stick around to finish the game or not is his point. All the "git gud posting" are gamers of average skill being flabbergasted that you're getting stonewalled this hard by a such an easy miniboss
Actually, people came in and told you what you were doing wrong, and then you bitched and moaned about how it wasn't fair that you don't get automatic retries with bosses (until you get to the point where you unlock Dream Gates).
You aren't even dying to an actual boss. You're dying to a mini boss.
Tyler Mitchell
>uses buzzwords words he doesn't understand >dies to a miniboss >cries like a bitch Fucking casual scum.
Ayden Brooks
Guys help me beat the watcher knights, everything was smooth sailing until I got stuck here and I really wanna finish this great game
Dominic Brown
use shaman stone and descending dark
Hudson Martin
You can perma kill one by dropping the chandelier. Get range extending charms and just whack them. If you do it right you won't be fighting more than one.
Chase Powell
Im OP not him
Wyatt Smith
>LISTEN SHITTER NOBODY CARES!!!! >WE'RE JUST GONNA KEEP GIVING YOU (YOU)S BECAUSE WE DON'T CARE SO MUCH!!!! >GIT GUD!!! GIT GUD AND WALK!!!!!!!! >NOOOOOO DON'T BADMOUTH MY PRECIOUS HOT TOPIC GAME, NOOOOOOOOO!!!!!!!!!!!!
Pro-tip: They can only start a roll if they're on screen
Luke Cruz
>trying to play defensive Imagine turtling in a fucking 2d platformer OP you are either braindead or trolling
Jaxon Perez
this mad over a bug
Angel Howard
You can badmouth it. There's legitimate criticisms to be had with the game. But what you/OP were bitching about isn't one of them. It's basically bitching about the entire genre, rather than the game. Don't like the genre? Don't buy games in the genre. And there goes your personal problem, while everyone else gets to continue playing things that they like.
Nathan Ortiz
Moving to a less shitposty direction, reminder of the stuff originally shown in the trailer
>dash attack that doesn't require a retarded charge time or take silk, propels you up into the air [0:28] >dive attack from midair that doesn't take silk and pogos you) [0:29] & [0:46] & [1:08] & [1:40] >some sort of actual diagonal jump made for covering distance [0:31] >can do it off of walls [0:32] >pulling yourself to enemies midair and walks (takes silk) [0:33] >rapid backwards dash [0:38] >her boss move throwing the needle and pulling it back with thread (takes silk) [0:41] >storm kunai [0:42] >HIGALAY thread AOE [0:49] >unrelated but she is playing her needle like an instrument at [1:05] >full heals midair in an instant [1:08] >caltrops she can pogo off of [1:31] >grenade [1:34] >hornetchildren [1:37] >kunai [1:38] >gives herself lifeblood midair [1:40] >deployable sawblade [1:43] >a proper fucking parry (takes silk) [1:45]
Can we all agree to ignore shitters so we can have comfy threads so that when Silksong releases we have a good place to discuss the game? I'm gonna be sad if I can't share my experience with people.
Angel Rodriguez
Alright thanks for the (you)s guys, I had fun greentexting and impersonating OP over a game I've never even played.
Sebastian Turner
Poor naive user. The moment a game/series reaches a critical point in popularity all discussion of it is doomed for years.
Landon James
This. I don't even go into NieR threads anymore. Automata, while not a bad game, ruined all discussion of it.
Connor Bell
Based
Tyler Murphy
You start a sprint after dashing. While sprinting your normal attack becomes the dash attack and your normal jump becomes the leap shown at 0:31 in the trailer.
Joseph Watson
I'm going to use this post in threads about games I like very early on to diffuse shitposting
From what I heard the crest/tool system is split up into three things: >Red - usable tools/consumables need to craft shit for them >Blue - might add an extra move to your arsenal like say a backdash >Yellow - might be purely passive effects like the old charms
And obviously it says change crests so that probably means there's an offensive crest filled with only Red nodes.
I did the same. Yes though it's a very different type of boss and you are more prone to getting fucked over by RNG even once you've learned the patterns.
Aaron Mitchell
Depends on you my man. I can flawless NKG and I fucking still choke on Radiance I've never made it deep enough into pantheon 5 to practice seriously but I always knew Absolute Radiance would be where I got stonewalled anyway
Like he said, he's not a real boss mate git gud, you're part of the cancer that breaks video games...
Landon Richardson
Then just avoid the things and bam, it's a win...
Cooper Phillips
Apparently there's an actual fucking "taunt" button in in the demo that no one showed off.
There's literally a chance that she says GIT GUD in it. What the fuck were those aussie shitposters thinking?
Alexander Richardson
>the other crest looks like the hunter You think the godtuner will be a crest like this as well?
Jaxson Sanders
Radiance is what made me swap from a safety build to unga bunga magic build. Turns out a boss can't hurt you as bad if you hit it in the face with 4 abyssal shrieks first.
Carter Stewart
The six eyes are also the symbol of the weavers, so it's more likely to be related to them.
Jace Rogers
>git gud button in the game
B A S E D
Levi Richardson
There's already something else related to the weavers in her loadout
Lincoln Collins
Isn't there a bench close to this guy. Behind a breakable wall?
Ayden Gonzalez
>What the fuck were those aussie shitposters thinking? Do you really wanna look into a mind of a Australian?
Chase Price
>Taunt while boss is stunned Fucking perfect
Parker Rodriguez
I call bullshit, how has nobody used it any of the videos
>Its not git gud Oh well, Garama is a good one as well Fucking awesome!
Tyler Bennett
>ever since e3 there's been a massive uptick in yuri fanart for Lace and Hornet God help this fandom once the actual game drops.
Adam Foster
Smack the left wall during the last elevator ride before the boss. Opens a shortcut directly to the bench.
Benjamin Garcia
In the Hornet 2 fight she's invincible while she does that garama thing at the start of the fight, it might just be a stationary evasive move or something? I like the idea of a taunt though
This fight was probably one of the most unfun ones in the entire game. Dude just randomly jumps around slamming his fat ass into the ground, occasionally spawning little retard clones and flailing his sword around. Literally RNG the fight
Jose Jenkins
I managed to beat the last Pantheon on a fluke. Radiance nearly got me. I wouldn't be able to do it with restrictions on. Took about 10 hours to beat Godmaster.
Joseph Peterson
I tried it a decent amount of times but realized i had to train some of the bosses for some time and dropped it. 112% felt like more than enough anyways. I'm glad they put some real hardcore content into the game though.
William Evans
NKG is easy once you learn patterns. Radiance can RNG kill you.
Brayden Richardson
Markoth is one of the hardest to do without losing all or your HP. Most of the bosses are pretty easy and they only get challenging towards the end.
Evan Rodriguez
Radiance is mostly just jumping and dodging while being a slower fight overall. The real shit begins with Absolute Radiance where the boss goes into full autism mode. I somehow didn't struggle with Markoth at all and beat him rather easily, but i had the maxed Grimm pet and plenty of range while fighting him. His shield AoE never really hit me. The last phase can be a little messy with all his fucking swords flying all over the place though.