This is still one of the most well executed game trailers of all time. I only wish the final game was even half as thrilling as the trailer made it out to be.
This is still one of the most well executed game trailers of all time...
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I was sad when I figured out the trailet had 95% of the game's cutscenes in it. Bravo Kojima, bravo
La creatura...
Kys she's pefect.
I haven't owned a Nintendo console since the Gamecube. Real talk, was this shit, or is it just Yea Forums contrarions being faggots and shit posting?
>posts fan art
Every time
No one thinks its actually bad
It's a shit ubisoft rip off of open world memes
I actually think it’s bad
AHEM
I really hope they drop the Tumblr VAs for the sequel.
>literally has the features of someone with trisomy 21
Well if you find it attractive, who am I to argue?
Ugly whore
THIS is perfect
Literally made to be a loving wife and mother.
>Trailer presents plot changing, highly emotional moment
>English voice actor botches it into practically:
*light gasp* "hold on I gotta catch my breath"
This trailer made me dislike the full game even more cause it showed so much potential. I thought “wow, if these are the cutscenes they decided to show in a trailer, imagine what they’re saving!”. Then I played the game and they were all awkwardly spread around the world, with barely anything else beyond what was shown. The fact the trailer music wasn’t even in the main game makes me furious as well, not even joking.
Now I can’t get excited for anything shown for BotW 2.
I think the biggest mistake was having most of the story being told through memories. the Sequel trailer looks much better imo
You hate it because it's open world or is it just a shit open world? It can't be as barren and pointless as say, MGSV?
I prefer this: youtube.com
Also it's funny how OP's trailer shows essentially the entire game.
it's one of the best games I've ever played on my sad little life
It's a solid 7/10.
Here is it but with better dub
youtube.com
>Korok Forest doesn't run at a silky smooth 10FPS
Should have known it was a sham.
There's the makings of a 10/10 game in there, but it's held back by a multitude of issues. If you're into fucking around with mechanics you'll probably like it, I got bored of that early on and found it a slog.
>WAAAAAAAH LINK SAVE ME, I'M A USELESS PRETTY, PRINCESS!!!!
youtu.be
What memory is that?
Despite OP's pic I thought he was talking about Dead Island for a second.
god you're retarded
>
>If you're into fucking around with mechanics you'll probably like it, I got bored of that early on and found it a slog.
Yeah see that's the thing. Does it force you to cleverly utilise it's mechanics, or is it more of an optional thing to add flavor? The former is far more appealing to me than the latter.
The game was actually too open for its own good, even if you could do any dungeon in any order, the "main" memories should have been streamlined somewhat, hell, the memory you're most likely to find first is one of the last you should see contuinity wise
I don't know why, but the shrines just make the world seem really boring
It's twice as thrilling. It is just that 100% of those thrills come from exciting gameplay instead of scripted story sequences or cutscenes.
Yeah the first memory is located in guardian territory. odd decision
It's not an actual Zelda game, as much as people would like to deny this.
>inb4 an idiot says it's just like Zelda 1 when it clearly isn't
That's because the shrines themselves are boring and a very poor substitute for caves and dungeons.
If you like exploration(and aren't a jaded faggot) then it's 10/10
> It can't be as barren and pointless as say, MGSV?
It's just like that when you figure out the only places of interest to find are shrines, shrines and more shrines. Sure the world looks prettier than MGSV, but it's still a barren boring slog of a game that's only held up by it's interactivity with the physics of the game world.
MGSV, you mean a game where you can actually approach the missions from any angle and how you want
Eyebrows
Pretty empty for the most part and notable landmarks are few and far between. Worst offenders are the enemy types and enemy encampments types, of which there are very few types of each. Encounters get very repetitive as you stumble upon another treehouse fort with bokoblins. 30% of your gameplay experience will be running or gliding, covering vast expanses of empty land to get to your destination. The combat is braindead. There's a very easy to trigger witchtime mechanic with a huge window to dodge generously choreographed enemy attacks, and then afterwards you proceed to whack them endlessly with glass weapons that break with 10 - 20 hits.
Best parts of the game--the interactability and physics systems are heavily under utilized in dungeons and even more so in the open world. Yes you can tie octoballoons to a raft to make it float, but to what end? They have all the toys there, but no situations to really encourage you to experiment with them creatively. The final castle hurts the most because the one time the game gets linear and has level design, it feels so good and ends so abruptly. That portion scratches an itch you may have not even known you had. Really makes you wish the game had more linear levels to explore and honestly just makes you wish it was a regular 3D Zelda game tbqhwy.
this but with Odyssey
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it's a skeleton of a game and BOTW2 will make it obsolete by including all the shit it missed
I'd like to play this game but I can't be fucked to spend $400 on a dog shit piece of inferior hardware just to play it. People are going to look back on console exclusivity in the way we look back on mcdonalds vidya toys as corny now.
I'm playing through it for the first time and I really like it. The exploration and combat is fun, and I like slowly learning more about the story.
Fighting Guardians and Lynels is fun.
perfect reply, exactly what I felt
Open world is a fucking meme and it shits me that more and more companies are falling for it since it means they don't have to come up with content for you to do, you can just work it out yourself.
It does in Master Mode, but everyone hates Master Mode because you can't unga bunga fight everything by hitting it in the face.
The game's critical flaw gameplay wise, it's only signifigant and major flaw- is the power curve. Simply put, it the progression is all based on HUGE leaps in power and capability as a result of discovering hidden things, succeeding in successive tasks, or completing major quests. The end is result is that by the end of the game you are practically unkillable and can absolutely destroy nearly everything except for Lynels with minimal effort. Finding the 4 fairies will give you access to Armor upgrades to grind for that make you take a quarter heart from almost everything. Completing Main Quests gives you powerful abilities, such as screen clearing stun attacks that instantly wipe weaker enemies, and figuring out how cooking works gives you access to powerful heals and buffs. The game is an incredible and refreshing challenge with many interesting mechanics that can be used in a multitude of ways to overcome them, and when resources are limited, finite, or weak in nature, the game absolutely shines. This is why the Master Trials, Eventide Island, and the beginning of the game are so exciting and brilliant. The game works best in an environment where scarcity is a major factor. But eventually, no matter what, you will reach a point where you have an over abundance of resources. This is where the game's difficulty starts to fall apart. Master Mode pushes the point of abundance out way later in the game by making enemies stronger and tankier, forcing you to use more mechanics to circumvent that instead of fighting them directly, for a longer period of time, before you get geared to a point where you can unga bunga them to death like everything else.
>voice acting
Very good game but at the same time very flawed
It's fun
>rerards getting emotional over some pixel anime bitch crying in the rain
XDDDSDD
I honestly have more fun with A Link Between Worlds these days. Even though it’s flawed in some ways, I love the freedom of choosing which (traditional Zelda) dungeon to explore and the fact there’s meaningful treasure inside them.
The original cyberpunk 2077 teaser is still the best thing to come out of video games as a medium.
yeah, ganon's castle really was the best. ironically i felt the most sense of exploration by exploring it and reading the journals and stuff
I agree. I wish there was more use for all the systems in the game.
The scene after she cries where the main theme starts playing and Link is riding a horse gives me chills.
Really hope they change Zelda's VA for botw 2 but I know they won't.
PERSONAL
Yes, but literally everything outside the the actually bases and outpost is a complete waste of time. How often did you really explore in that game, vs taking the chopper to where you wanted to go infiltrate?
There are elements of this game that are so good they have the potential to change the way open world games are made moving forward, but at the same time it has a whole host of flaws that really hold it back. Think Dungeon Siege but for open-world games.
First day?
MGSV was so fucking shit goddamn.
HERE IT COMES
REZBONZIBILITEE
That's too bad, and unfortunately what I was afraid it would be after hearing people rave about how creative you COULD be with it. Just as well though, didn't really want to have to pick up a switch to play one or two games. Maybe in another couple years.
I hate the freedom meme bullshit. I appreciate exploration but I don't give a fuck about doing things out of order, it ruins the sense of progression and difficulty balance. The first blight boss was mildly challenging, then I went and fought the wind blight ganon and it was a fucking joke.
I can name two trailers from the same franchise from the same game that's better than the one for Breath of the Wild
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kek
Holy shit this is poetic.
>Nintendo draws inspirations from Ubisoft open world games of the last decade to make BotW
>Ubisoft draws inspirations from BotW to make Gods and Monsters
I disagree. This shows off the game's weak story (and doesn't particularly disguise that the writing and voice acting aren't done very well). I found the previous trailer (the "open your eyes" one with the nice music) to be much more effective. It focused on showing off the world, the fun gameplay systems, the adventure - everything BotW excelled at.
I want to know why they made the trial of the sword or w.e. it was called so hard
It's also the best piece of music that was produced for the game. Prove me wrong.
I love her so much.
basado
It's by far my favorite Zelda, it captures the spirit of adventuring like no other game, also the world is beautiful.
That's not saying much as there's hardly an emphasis on bombastic orchestral tracks like that in the game.
The double-headed self-sucking twin-dick Ouroboros
this is one of the best for me
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It's barren at points, but not pointless.
>Tfw latin american fub uses only top tier animu voice actors.
>Zelda voice is perfect and looks like pic related
I'm cautiously hyped about Dorf talking
>explore
>find something you've already seen a thousand times
>terrain and monsters never challenge your exploration
>climbing is extremelly straightforward and efficient to the point where huge mountains will never scare or excite you
wow I must hate exploration
I absolutely despise master mode because of the regenerating health. Regenerating health just makes it more reliable to focus one enemy or just run away, rather than playing around with crowd control and environmental damage. I agree with everything else in your post
>Game has 50 minutes of cutscenes with voice acting
>trailer is 4 minutes long
It is literally impossible for what you claim to be true considering the facts.
>trailer music
Trailer music in Zelda games IS NEVER EVER in the full game at all. OOT's trailer music wasn't in OOT, MM's trailer music wasn't in MM, WW's trailer music wasn't in WW, TP's trailer music wasn't in TP, SS's trailer music wasn't in SS. Why the hell would you think this time would be any different?
shut the fuck up zoomer
I really liked it. For their first real dive into an open world sandbox, it was pretty good.
not with that voice over it isn't, the twilight princess attract screen's better imo
Caves sucked and there are literally decades of Zelda games where you can jerk off over fire dungeons, forest dungeons, ice dungeons, etc. At least shrines could offer alternate solutions and allow some creativity, instead of depending on square boxes locked to square grids shoved to square pressure plates to reach the next squared room on the map.
>SS's trailer music wasn't in SS
wasn't it the credits theme?
You have autism, and I’m not even talking about your taste in vidya women.
56% Hylian
This. This should be considered false advertisement cause that trailer promised so much goodness and the game didnt deliver at all. Just the fact that Smash Bros refers to the music in this trailer as 2017 trailer makes me angry. They're fucking acknowledging that it wasnt even in the fucking game.
>Kojima
Show me this 30 hour trailer you speak of
>I think the biggest mistake was having most of the story being told through memories.
Most of the story wasn't told through memories, in fact, outside of adding some context to the champions and showing Zelda's character development, the memories are largely irrelevant to the plot and don't add anything vital.
Without any memories at all, the game is basically just Majora's Mask in terms of story telling. Go to four regions to solve four local problems caused as an after effect of mindless primordial evil's activities. Then go stop mindless primordial evil before he destroy's the world. With the exception of the Rito region, which sucks ass in how it tells it's story, each region gives you just as much, or better context and story than the regions in Majora's Mask. Zora and Gerudo in BotW are better and more indepth than the Deku Scrubs and Gorons in MM. Gorons in BotW are about the same level as most MM areas, although somewhat less interesting narratively. Overall it follows the same structure and story telling pattern, just non-linearly (which is fine, because the order you did areas in MM had no effect on the story of those areas due to the 3 day cycle).
The memories are merely icing on the cake, "want more details on the characters and events of 100 years ago?" Go do the memories then.
Are there half-Hylians in any of the games? Is it a 1 drop rule for Hylians in general if they breed with humans? What about Zoras? Do I get half fish/half elf people?
Yuck, Mipha is better.
It's easily the best Zelda and captures the spirit of exploration more than any game in the series to date. Its "flaws" are either overblown or flat-out invented by envious shitposters and nostalgiafags. The only valid criticism is the lack of traditional dungeons, but you won't mind that if you enjoyed these games more for the overworld.
it drove me up the fucking wall every time I ran across a new npc who said "Hey do you know the story of 100 years ago?" and then played the same fucking cutscene again, I kept expecting more details to get added in about the past, but I swear the game tells you the same story three times before you even unlock the ability to find memories. Off the top of my head the king, Kass and Impa all tell you the same exact thing
There definetly will be after that carpenter is finished with that gerudo.
That trailer is zoomer-core btw. It's good, but it's also highly disingenuous. It alluded to a much more grim tone for the story and some sort of all-out final militaristic confrontation that you would take part in.
The king told you about 100 years ago.
Impa and Kass tell you about 10,000 years ago, Kass tells you in the form of poetic song, Impa tells you in the form of oral legend.
Very few parts of the map are actually empty if you take enemies, chests, Korok puzzles, shrines, shrine quests, and other things into consideration. Say what you will about the repetition, but BotW is one of the least empty open world games I've ever played.
dilate
Nah, the dungeons isn't even a flaw. The power curve where you become grossly overpowered for all content in the game way too quickly and easily is the singular flaw of the game.
You should not be able to pause heal while in combat. You should not be able to screen clear everything in the game with a single spin attack. You should not be able to neutralize all damage so that even the toughest attack in the game deals only a quarter heart.
oink oink
no, it is
2:18 in the trailer is 2:35 in the credits and again at 3:09 and 5:58
the trailer uses a spliced version of the full thing
>Pretty empty for the most part
I'm so sick of hearing this complaint and I think it's mostly based on bad memory instead of any objectivity of the game's content. Map is filled with shit.
BotW is actually really good and deserves the praise it gets.
I'm still a little mad we never got to hear this version of the main theme in the game. It would've been a perfect fit for the Dark Beast Ganon fight, no idea why they went with the BotW theme instead.
I don't mind her having a British accent,
but why is she the only one?
If you're going to make Zelda's accent British, everyone else's should be, too.
I've never played a Zelda game beyond BotW and the only reason I even played this one was because I was working a job that was so lackadaisical I had fuck all to do but play video games while on the clock.
The game was a solid 7/10. Not worthy of any of the hype it got and I truly believe it was only so loved because it was the only game Switch had on launch that was an incentive to buy it. It ran like shit, the side quests were pretty boring, shit broke every couple swings. I liked the world interactivity and just wondering around was fun, but I'm being completely honest in that I probably wouldn't have finished it if not for my job.
>we are getting a darker, weirder sequel to a BotW, a la Majora's Mask, like everyone has been asking for ages
>we are getting a new Metroid Prime by Retro after ages
>Luigi's Mansion 3 brings back character ghosts and the level design of the original
>newest 3D Mario game goes back to sandbox level design and embraces wierd, unique designs instead of stock Mario imagery loke fans have requested
Wow they really ARE reading forums for suggestions on what to do next now. I wonder if they read Yea Forums.
If they were reading Yea Forums we would be getting shitty linear Zelda games, so probably not.
Prime 4 only went to Retro after Nintendo's own attempts were fucked, and we don't know shit about BOTW's sequel other than it will be darker which could just start and end at Ganondorf being a zombie
Yeah, I'm glad the final game was actually way better than what that trailer showed. Go play Sony games if you care that much about the story.
Who knows, next game may have more linearity. But the real test of whether or not they are reading forums is if they make an uncucked Paper Mario.
still, kass and impa tell you the same shit
imagine oot quality towns with a giant hyrule field, but with literally nothing in it.
most of the story is gone because your character woke up late and they wanted the game to be open world.
your weapons break with use and there's no way to repair them, so you generally want to avoid combat. (hope you like recolored enemies)
speaking of combat, z-targeting removed vertical attacks and forward stab, and now you get a free repeated hit counter move for simply dodging.
the 4 dungeons are some of the worst in the series and were clearly tacked onto the game world.
honestly a lot about the game screams fun ideas first but they suddenly had to rush a game out. the sequel is going to be a lot better but the game is honestly a 6/10.
well if that's what you are going to say, then I can correctly say that BotW uses the trailer music too, it's just spliced up into other songs. The different melodies are all there at some point.
>defends the honor of a fictional character
>calls someone else autistic
In spite of some of the its flaws I still adored it and consider it one of my favorites.
Step aside, trailerlets.
Easily the best Legend of Zelda game.
the one where Zelda and Link are waiting for the rain to stop and Zelda asks Link about what would he do if he wasn't good at fighting but everyone still pressured him into being a fighter
STOP LINKING THE ENGLISH VERSION.
I didn't like the shrines themselves, but it did feel good to discover them. If there were just 60 of them and they were larger and more complex, I would have liked them a lot more
I would have really enjoyed it if I was 10 or younger when it came out.
I feel like a lot of the shittalking is just parroted from an unchanging pool of open critics, and it's just easy for people to hear and say because they've been repeated so much. Like, you notice how 7/10 gets thrown around a bunch? Like one dude gave the game a 7/10, and it became a score that people latched onto.
> Its "flaws" are either overblown or flat-out invented by envious shitposters and nostalgiafags.
Jesus
>English version has the virgin whimper
>Japs get the Chad sob
Man, shadman sure made a 180 in Artstyle and content
It's a mediocre Zelda game an an above average Ubisift Tower Explorer.
Yea Forums is an English language website. Please post in English.
i wish i was a cute anime twink
I am gonna give you a quick rundown.
Zelda 1 was cool at the time, because you had this big map you get to explore with tons of little secrets and dungeons you need to clear.
You were free to go wherever the fuck you want and do whatever dungeon you want if you were skilled enough.
The zelda games, became as time went on more linear and linear and with a bigger focus on dungeons which culminated to skyward sword which had really good dungeon, but the map was pretty much 3 separated corridors.
They then decided to go back to their roots and make a game that focused on exploration and made a zelda version of an openworld game.
You start off at this tutorial area that gives you all the tools you need to explore the entire fuck huge map and after that you can head straight to the final boss.
Most of the game you are pretty much just gearing up untill you feel comfortable with fighting the final boss.
You can do plot stuff if you want to know what the is going and get some good gear/abilities, but that is just optional.
The main reason why you would want to explore the entire map is to find the 120 shrines which gives you more health or stamina.
Those shrines are just 1 room puzzles that you need to solve with some being better than the other the worst one being the one where you only need to beat some robot.
Sadly enough they rehashed that "fight the robot" room more than you would hope.
There also only 4 short dungeons this time due to the fact that all the effort went into the map.
Most of your fun will come from how much you like exploring the map and fucking around with the physics.
There are some really cool secrets to uncover and some of the shrines are absolute ludo, but there was not enough shit to do to warrant such a big map.
Tl;dr
The game felt like a cool beta of the new zelda map.
It was a very fun beta, but you are still missing some stuff from other zelda games like dungeons.
7/10 for me
Made me look forward to how they will improve on this.
That's nothing. Remember this?
youtube.com
Fuck yeah a Shrine I can't wai-
>Blessing of some faggot
Just give me the fucking upgrade from the sidequests then.
same
She's perfect, and she's also an E cup babe
>Not using the Japanese voices
Disgusting, kill yourselves
Yeah this
>you notice how 7/10 gets thrown around a bunch? Like one dude gave the game a 7/10, and it became a score that people latched onto.
I don't think 7/10 is an inaccurate score though.
I had tons of fun with the games, but the lack of enemy variety and dungeons kinda hurt it.
If the next zelda had a BotW-tier map if not a bit smaller to make it more compact and dungeons then that would be true 11/10 game for me.
>dub
>ever
Imbécil.
>What about Zoras?
pic related
cool, maybe they'll be the ones to do the next Kid Icarus game
>when Fire Emblem Three House's timeskip stuff already made the game looking better than that dumpster fire that is Pokemon SwSh
It's okay overall but does some things really well.
Anyone else change the voice language to Japanese because it sounds closest to the old school gibberish the series had?
I am the user that posted that. I never actually played it. I just wanted to be contrarian and state the thing that two posts above me said that no one actually felt. Please disregard.
You could change the voice language?
No but more games should have an option for their gibberish language like MH World.
This
Yeah. It's at the very bottom of the options menu.
>want to like BotW
>get fucking bored of open world games really quickly regardless of quality
fuck
I feel like 7/10 is only a fair score if we consider that Ace Combat Zero has a 7/10 on metacritic.
Scores are kinda useless at encapsulating your likeliness to enjoy a game past the base competency of 5/10.
Personally I was content with the rest of the game, since I kinda have a love-hate relationship with Zelda dungeons.
agreed, this trailer was fantastic. almost entirely gameplay so you actually know what the game is like, but it was still intriguing enough for me to look forward to hearing more about the game.
I agree, but I'd say it's at least an 8.
If you don't play BotW as cursed Link with Majora's Mask on you fucked up.
There needs to be a fine balance of freedom and progression. Wouldn't know how to handle difficulty though.
I always thought about maybe having a circle shaped overworld, with the game getting even more difficult as you reach the edges of the map.
I play as fierce deity link
The only game that's a 7/10 is Skyward Sword. Everything else is at least an 8.
>Scores are kinda useless at encapsulating your likeliness to enjoy a game past the base competency of 5/10.
>Personally I was content with the rest of the game, since I kinda have a love-hate relationship with Zelda dungeons.
That's fair I guess.
I personally just gave ut a 7/10, because I enjoyed my time with it, but still felt like something was missing.
He's right. BotW isn't just "good but flawed", it's fucking great. Contrarians and people who hold Zelda games to unreasonably high standards are the only people who say otherwise.
Why do you think that? It clashes with my disliking of the game in a fundamental level.
This ost still gets me SO FUCKING HYPED
It's contrarians and autists who want every Zelda game to be a remake of Ocarina of Time.
In the top 5 games I've ever played, easily the best Zelda and the only Nintendo game in the last decade that feels like a real AAA game.
both oracle games belong in A tier
"Everything I've done up until now... it was all for nothing." I really like Zelda's VA delivery of this line. Fits the trailer really well. Wish the game was half as good.
That trailer is better in literally every other language except for europoor spanish.
It's a fun game, I emulated it on CEMU
Shut up weaboo, go buy a gift for that maid you orbit at the cafe
You're alright.
>At least shrines could offer alternate solutions and allow some creativity, instead of depending on square boxes locked to square grids shoved to square pressure plates to reach the next squared room on the map.
Why not have all of this take place in interesting themed locales that would actually require a closer look around your environment (besides being incredibly hard to miss in the overworld) and utilizing your items and abilities to access them that aren't available to you at the start of the game.
>Wanting to see caves and dungeons make a return means wanting them to come back as is design wise
>This feature was lackluster in past installments therefore it can never be implemented again in newer installments with better execution
Dumb. People were naturally expecting a game advertised as a bigger and better Zelda to have much larger and more complex level interiors along with much more intelligently designed puzzles
that isn't shad you god damn fucking retard
It's a very good trailer, too bad the music isn't in the fucking game
What are the chances Ganondorf's personality doesn't suck in the new game?
I hope you're not saying his characterization sucked in Wind Waker...
I'll need to see him actually HAVING one before I determine it's quality. I like BotW but Ganon is such a non fucking character
It's okay. In the sandbox aspect it has fun interactivity that a clever user can take advantage of it, but the actual content part is lackluster.
Of course not, WW is the most interesting Ganondorf has ever been and since that game his character has gotten worse to point he's devolved into a giant fart cloud/bug.
Making him a force of nature is the most boring route imaginable.
I mean, we just saw in the new trailer that he was sealed underneath the castle the whole time.
Literally the trailer that made me want to buy it and a Switch on day one.
>Yea Forumsirgins literally crying that a game has gameplay
After looking at these I'm starting to appreciate her new haircut.
Good ideas, pretty polished, but they really needed to add more content. Finding all the gorillion shitty korok seeds is not content.
Best summary of BOTW I've read.