What can Todd & co even introduce in TES6 to make it hype at this point?
The Elder Scrolls 6
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actual classes or roles
todd's a shyster and even more casual fans realize this
they'll have to double down and appeal to adolescents that haven't played an ES game again like they did with Skyrim only worse
Nice try Todd.
Make it always online
literally nothing since tards will eat it up anyways
literally just a landscape shot... again.
remember the bethesda E3 show? normies will cheer and become hyped for just about anything bethesda shits out.
Bring back Morrowind tier RPG elements and magic, as well as deleting that gay compass location spoiler, quest markers, all the essentials, and the terribad lazy travel system. In addition to this, make the game suck less combat wise, bring back rival factions which forces players to choose sides (and stick with them, barring quests until they do another playthrough).. Also don't you dare do a voiced protagonist. Don't you dare use Fallout 4's dialogue system. Force players to think more, ask for directions, make a mount actually useful, bring back levitation.. Fuck TES 6 if it doesn't do any of this.
>See those mountains? You can climb them.
YYYYYYEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH
SPEARS
>It has over 1000 hours of gameplay
Honestly spears and ladders have become such memes at this point that I guarantee you if they show any sign of either the crowd will erupt in cheer, no matter how they are implemented or how good the game loops.
Honestly?
Go full Elsewere.
I want Fear and Loathing in Elsewere.
Moon-sugar fueled rampages and visiting the Khajit Colony on the moon.
I want drunken skooma filled parties with Vivec.
I want crazy giant riding cats, and talking regular sized-cats.
I want to see THE MANE.
Just let Kirkbride go crazy. Bring him on as a consultant, load him up with peyote and do everything he says.
Integrated porn mods
If we do get ladders, it'll be some sort of janky fucking implementation where you click the cladder and then your character railroads with a fixed animation, sort of like what happens in Skyrim when you mine ore, use a blacksmith forge, etc.
You know, completely ignoring the actual complain behind "ladders" which is that Bethesda designs its games mechanically like they're made in 2000. Each individual house being its own worldspace, no fucking windows anywhere, not even attempting to fake the impression of windows, wooden janky stilted animations where you can see exactly where the script is starting and stopping, and so on.
They don't need to introduce anything. They need to re-introduce actual skills. Maybe not Morrowind level but at least Oblivion style instead of that crapshoot that Skyrim was. Re-introduce killable essential NPCs, actual Guild/Group climbing (first quests should be easy shit like Rat killing in Morrowind not YE BE THE CHOSEN HAVE DA ARCHMAGE STAFF SONNY after 3 quests), remove map fast travel so they are required to flesh out the world.
not entirely wrong but keep in mind that crowd was at least 90% paid shills
We already had that in oblivion. It's nothing new.
For one, kirkbride no longer works at bethesda, so I doubt that's happening. It would definitely be great if they contracted him back to do the story and lore, but I doubt it.
But also there's the simple fact that Bethesda is convinced that people will only like to see the more generic locations rather than going back to alien locations like we saw in Morrowind. And it's all but confirmed that TES6 is either taking place in Hammerfell or some combination of Hammerfell and High Rock along the Iliac Bay, Daggerfall style. Which I'm honestly not adverse to, since there's plenty of diversity in those locations for an interesting map. But still, would've been cool to explore somewhere like Elsweyr or Valenwood or Black Marsh.
A massive combat overhaul.
Bring back life-like scale to the series. I want a procedurally generated landmass that's as big as it realistically would be. Bethesda can handcraft important locations and dungeons but otherwise it should be like a realistically sized world that you can just wander through for ages.
Now this is Kirkbrideing. Morrowind was good because it was abstract and gave a feeling of wonder. Generic Location 569 isn't awe-inspiring like a swampy mushroom forest with murder rock-crabs.
Honestly mechanic stuff like that doesn't matter that much, since stats and numbers are the easiest type of thing to fix with mods. You know what's not possible to fix with mods? NPCs, quests, dialogue, and so on. That's where I want the effort put. I want quests where you can actually choose what to do and who to aid. I want quests where I'm not railroaded into doing dumb shit.
Yeah, I want a return of real RPG mechanics as well, because Skyrim's system where it encourages you to become an omni-build and also incentivizes you to STOP using your main skills after they reach 100 because you won't progress that way, is fucking dogshit. But my point is that this can be fixed. Shit-tier quest scripts and dialogue options cannot be fixed.
>Bring him on as a consultant
>Bring him on as a consultant
READ, NIGGA
the classes in ES were just templates for the skill system. i mean actual classes
All they have to do to create a successful Elder Scrolls game is to have an abundance of storylines for the player to work through, a solid world that feels full for the player to explore and the ability for people to make mods that Bethesda won't monetize (which they will inevitably try to do). That's why people play Elder Scrolls, they don't play the games for the combat or the unique mechanics. They play the games to get lost in another world for a while.
I really hope they don't fuck it up.
It ain't happening is my point.
Battle Royale mode
The Elden Ring! Oh, Elden Ring!
They'll never have an elder scrolls in one of the beast race provinces. Imagine having the majority of NPCs being Khajits and Argonians it would be shit.
They'll only do Humanoid provinces, rightly so.
A good base for porn mods
TES Blades and other mobile service integration.
It worked fine in Oblivion though because the major/minor skills you picked were the ones that counted toward level progression.
The issue with Skyrim's system is that since all skills count equally toward progression, you're incentivized to just grind random stats for levels so you can get health/magicka/stamina boosts and perks. So even if you're, oh say, a destruction/conjuration mage build, you'll still find yourself doing shit like attacking enemies with a bow or sword just so you can grind your archery/one-hand/etc
Skyrim had a much better world than Morrowind.
Mods
Seamless multiplayer
Nothing. TESVI will be even more watered down than Skyrim with even worse writing. The faggot making Tamriel Rebuilt are more talented than Bethesda's current staff.
the rival faction system in morrowind is an overblown meme. the only true choices that locked you out were the houses.
none of the guilds did.
Movement is important, see dragon's dogma.
Combat is important, see Dark Souls. Not that Dark Souls has a great combat system, but they utilize what they have to it's full extent. There's no need for fixed movesets, but hitboxes, spacing and timing need to be spot on. Weapons need to feel different again instead of x% faster/slower.
Bring back stats, attributes and skills but keep the perk system. Perks should always change how you play, keep the passive bonuses to skills and attributes.
Make magic mysterious and dangerous instead of projectile spam.
There, you now have the perfect formula to make an open world fantasyshit game. It's easy enough to grasp for casuals and offers enough depth that autists can theory craft all they want.
>They'll only do Humanoid provinces, rightly so.
We got morrowind though. I agree that nu-bethesda seems adverse to ever putting another game in an alien environment ever again though, so we'll probably never ever get black marsh, elsweyr, valenwood, or summerset.
Although personally I'm against Elsweyr even though I think it'd be a cool location with some very unique style and lore, simply because of all the online furfaggotry that would dominate TES6 discussion, mods, and so on. Fuck that, the khajiitfags are bad enough when they're only a tiny minority of the games.
Paid* mods
I think Daggerfall was very ambitious in the way the series needs to take
I don't need life-scale exactly but something massive and partially procedurally generated would be great
no loading screens and sailing
i just want to be a pirate in the iliac bay and search for treasure with my crew of khajiit and argonian mommies.
please todd it is all i want. you can dumb down everything else for all i care.
This, but also there needs to be an overhaul for the controls. It doesn't matter as much with a standard melee build, but if you're a mage build, it's fucking tedious constantly in vanilla switching spells by either going to the pause menu, or using the shit-tier favorites system. Even SkyUI's favorite/group system doesn't help all that much if you're using more than a handful of spells.
I want a system where instead of hotkeys that each equip one thing, they act as cyclers like what Dark Souls does for its items and magic. And then also have auto-loadouts like what SkyUI does on top of that, and you begin to make playing a mage bearable.
It really only existed in gameplay for the Fighters/Thieves Guild and heavily skewed towards the Thieves Guild.
Expand your followers so you can work as a whole party.
Have a questline where you can create your own mercenary group, thus setting you up to recruit and level up followers.
Settlement building up to creating your own city. Never dipped into Fallout 4's settlement building because it felt worthless and contributed nothing to my enjoyment of a game already lacking of it.
Take the player to an alternate universe where X happened because Y, and base the story around trying to prevent (or cause) that. No Daedra shit, just whatever fucktard majority elves at the time are trying to rewrite history.
I second all of this. Also need more sauce of that thicczard.
Bring in Adamantia, and the battle to save the world
unarmed combat
or you make some sort of spellweaving like Arx Fatalis or Black&White had. Moving your mouse (or stick if you're a pleb) around painting symbols on the screen isn't the most intuitive method, but I think people can work on the idea to make it much better. It would also mean that you'd move away from the 'mages are batteries spamming fireballs until they run dry' theme that plagues pretty much every game that has a mana mechanic. It's good for hack&slash type games but not for games that strive to be a bit more immersive than that.
BOATS
Boats you can hire a crew. Sea of thieves type shit. Nigga
they had to scrap it after fallout 76 didn't do so well
Get lost scalefag.
>you still start out as a prisoner, but your progression through the main quest line is based on your rise in political power that can change drastically depending on your choices, i.e. gaining allies and defeating foes, rather than being shoehorned into a long ass fetch quest like in Skyrim
>rather than having two big military powers go at each other (red vs blue), portray two nations at peace, but with conflict in between the vassals and houses that maintain the lands, maybe your actions could lead to an inevitable war end game scenario or continued peace between the two.
These two points would basically create an actual level of political intrigue to the game.
no other environment than morrowind is really alien.
valenwood is your generic tree city elves.
black marsh is just an inhospitable swamp with lizards. think far harbor.
and elsweyr the environment isn't alien just the population of cat people are.
and making any other environment really alien other than maybe daedric realms would ruin the appeal of morrowind and its outlander setting.
also based on todd's first notes on skyrim they choose the location based on where their technology and hardware is at the time. where they want the overall story to go. and what gameplay mechanics they feel they can do justice. they thought they could do dragons justice so that is why they chose skyrim.
it is never based on normie appeal. that doesn't even make sense because the most normie game wow has crazy concepts like the night elves and no one complains there.
I like this, kind of like certain Mount & Blade mods. If they picked the two smaller provinces of Elsweyr and Valenwood and put them both into one game, combined they're more or less exactly the same size as Skyrim, so it'd be very doable. Having said that, I found Skyrim's map to be too small.
How about a stable Bethesda game without bugs for once. Yeah not going to happen.
I want there to be more ability to either deny/reject certain factions and quests, as well as having certain factions and quests locked out depending on what else you've done.
It bugged me in Skyrim how you couldn't ever actually reject any quests. Sure, you could just ignore them and have them hanging out in your inventory, but you couldn't actually make a choice. I couldn't tell Boethiah to fuck off and that I won't sacrifice a companion. I couldn't tell Molag Bal to fuck off and that I won't kill the Vigilant or won't bring the priest to his shrine. I couldn't tell Delphine to fuck off when she commanded me to kill Paarthurnax. I couldn't tell the dirty thieves guild to fuck off and no matter how many things I fucked up, they wouldn't ever kick me out. And I certainly wasn't allowed to join Mjoll on a crusade to clear the riffraff out of riften.
And in general it's just shitty how Skyrim allows you to become the champion of every single daedric prince, thane of every hold, a member of every guild, and so on. Each of those options should be more fleshed out, and in turn you shouldn't be able to join every single one of them on the same playthrough. Make each playthrough feel special. Okay, this is my mage character, I'm going to join the mage's guild rather than the brotherhood or thieves. You get the picture.
>they thought they could do dragons justice so that is why they chose skyrim
That's kind of cool. I think the dragon system was wildly successful for the time. It must have been nice seeing that come together as well as it did as a developer. I think maybe people understate the appeal that brought to the game when it released.
A game that players don't have to fix... Again.
>Have a questline where you can create your own mercenary group, thus setting you up to recruit and level up followers.
that actually sounds pretty awesome.
They just need to remake Daggerfall (which I think is what they're doing). Make Gortwog's ambition the canon path, and dump all the gay building shit from Fallout 4 in contested territories.
>pls help, breton raiders are destroying orc settlements
Go full Israeli on everyone in and around the Iliac Bay.
There were other choices that could lock you out of factions and content but they were all avoidable to some degree. E.g. if you do the Fighters Guild questline normally and just follow orders you end up wiping out the Thieves Guild (killing every NPC who can recruit you or give quests) in the process of becoming Master, but there's that Imperial dude that gives you the alternate path to clean up the corruption in your own guild instead. If you do the code book quest early you will be barred from ever joining the Thieves Guild as well, but you can just join them first or skip that quest entirely and still progress.
The vampire clans were also exclusive and there was some temple or cult quest to clear one of the dens if I remember right, but there's barely any content in them to begin with so you don't miss out on much.
The mages guildmaster wants to kill all the telvanni councilors and you can do it that way but you're encouraged to skip that anyway if you talk to literally anyone else, so at least unlike the fighters guild stuff you aren't going to lock yourself out of anything by accident with that one.
More generally it was a nice touch that as you ranked up in factions members of rival factions would like you less, and at the higher ranks this can be enough to refuse services and most helpful dialogue. Nothing a bribe or two can't fix though since bribes are brokenly OP.
>having certain factions and quests locked out depending on what else you've done
This made Skyrim feel like a theme park, honestly. It killed my immersion completely. Hopefully they will consider this as a way to incentivize replayability. Maybe they will look at all the people still playing Skyrim and use that as evidence that they have the audience that would enjoy more than one playthrough for a better roleplaying experience.
no
Make an actual party system for fucks sake.
The games choke when there are too many characters. Having a party means they'd have to balance combat by facing you off against even more foes. It just wouldn't work.
Sadly I don't think that's going to be the case. Bethesda definitely has that themepark approach to their worlds, going back to at least FO3, and they would never do something like that. Their mindset is "goddamn, we put X amount of time into crafting this world, you WILL see every part of it we made in your first playthrough, damnit"
You forgot to mention static mesh god rays, or did they finally add proper lighting in 76 to get that amazing, 20 god rays shooting through a mountain bug.
Either way, people will still eat up bethdesdaturds with a smile on their face.
>this time the loli horsefucking mods come PRELOADED
(crowd's cheers blast the roof off)
It's not supposed to be a party game, they should go the other way and completely remove any ability to have companions.
>most popular mods get curated by bethesda to be added to the game without breaking anything and having conflicts
>enabling these mods is an option from the main menu
*AHEM*
SEE THOSE MOUNTAINS?
THEY ARE PROCEDURALLY GENERATED
YOU CAN CLIMB THAT MOUNTAIN
BUT WHY?
BECAUSE
THERE ARE PROCEDURALLY GENERATED QUESTS ON TOP OF IT
NPCS WHO CONVERSE NATURALLY USING THE LATEST IN MACHINE LEARNING LANGUAGE MODELS
ITS ALL MODDABLE
ITS IN VIRTUAL REALITY THREE HUNDRED AND SIXTY DEGREES OF VISION AND MOVEMENT
ITS ALL MODDABLE
SEE THAT MOUNTAIN
NOW ITS A LOLI SEX DUNGEON
SEE THAT SEX DUNGEON?
NOW ITS A FURRY GAY FANTASY
SEE THAT FURRY GAY FANTASY?
NOW ITS A STEAMPUNK GUN ZEPPELIN
ITS ALL MODDABLE
ITS ALL FUCKING MODDDABLEEEERRRRRRRREEEEEEEEEEEEEEEEEEE BUY MY GAME
BUY BUY BUY BUY
BUY MY FUCKING GAME!!!!!!!!
do people actually play with toddrays on? I remember those fucking things making FO4 unplayable despite my hardware being perfectly fine to play every other game released at the time smooth as butter. Turned it off and the game ran fine.
Not that I played FO4 past that ridiculous opening sequence where you hop into armor and fight a goddamn death claw.
The elevator loading screen they used in FO4 was nice though
This, I'm fine with having NPCs that accompany you in specific locations as part of their quests, but followers are all shit and they also just make the games way too easy because the AI is garbage and can't handle multiple targets, resulting in them just awkwardly spinning around in circles because they can't decide on who to fight.
Yes. Go away. Are-going-away. That's right. That is their name. Argonians have done nothing great aside from BTFO the dumbers.
kek
Oblivion countryside was generated by the engine and wasn't random every time you walked through (a big turn off of DF)
As long as they don't listen to the boomers crying about not having to walk around for 500 hours to find some shitty cave like in Morrowind, it'll sell.
;)
How can fans 9/10 outdo Bethesda themselves on most everything? Julan Ashlander Companion for Morrowind completely shits on everything Bethesda has ever tried.
>can train him
>can pay Trainers to train him
>he can heal you
>he can restore your Attributes
>he can cast Almsivi/Divine Intervention on you both
>you can tell him to split and wait at the bar for you while you go off on your own if you feel the need
>he can train you after a certain point
>has expansive dialouge
>has a couple of lines for damn near every quest in the game
>reads skill books to level his skills
>completely integrated into the MQ if you choose to take him
i did not think anyone else appreciated the argonian form like i do. you have a brother in me
>valenwood is your generic tree city elves.
I don't know about that, if we got a Valenwood closer to the first pocket guide's description it'd be pretty fucking wild. Obligate carnivores that smoke grubs and worms out of their carved bone pipes, eat their dead by the strict rules of the green pact, and share their "graht-oak" migratory tree city with cargo-cult apes that pretend they're elves. But the Oblivion guide said their city rooted for the first time in history just before the crisis so I guess that's their insurance to make it actually practical to put a game there if they want to.
They are just human meshes reskinned with flaky scales and a tail stuck up their asshole, with the voices of truck-stop chain smoking whores. How could anyone in their right mind find them sexually attractive? Are you a bunch of truckers?
let me have my anthropomorphic fantasy race of lizard men
Need source (and qt maid waifu)
Not the user your replying but I personally just like the scaly bodies, I can do without the head, tail, and voice
Real question is, how will the elder scrolls modding community outdo itself and sink to a new low in TES6?
Remember when the modder behind open cities started filing lawsuits against others for making patches to his mod that took out the retarded oblivion gate rubble he placed everywhere?
>VI will undoubtedly be set in Hammerfell
>Yea Forums will lose its absolute shit screaming about le SJWs and the negroes
Planning to have many incredible laffs and I'll be glad to actually have an excuse to play redguard for once
go play no man's sky faggot
We already had a game based around the Redguards though. The only reason Bugthesda would go back to them is because >Muh racial inclusivity and the status quo means placing bliggity blacks into every product excessively!!
DUNMER PRIDE WORLDWIDE
ALL OTHER RACES ARE INFERIOR
BEST LORE, BEST ROLEPLAYING POTENTIAL, BEST GAME IN THE SERIES
I like parties on the basis that I think rpgs are more interesting when they have people in them, but I generally agree withyour idea here. Either go full party, full companion, or no real followers whatsoever. The silent robot companions in Skyrim suck. If you're going to have somebody accompany you somewhere, they should behave and speak like actual people rather than pack mules. I'd be okay with no parties or companions so long as they made whatever system that exists actually fleshed out and immersive. I'd rather go on a random hunting trip mission with a guild member buddy that had real structured dialogue within that set quest rather than get a guild member buddy to stick to my ass and make screaming noises during battles with dragons or something. Shit sucks.
>b-but the redguards already have a game (from 20 years ago that nobody remembers and was awful), IT'S NOT FAIR! SJWS!!
the incel rage... it's already begun...
Announce its real title. Skyrim 2.
Also in Skyrim party members are full retards who have pathing issues, who make stupid decisions during combat and become more of a nuisance than an actual help. Mods don't help that much either, the game is just inherently bad when it comes to the AI.
Based
>Humanoid provinces
What about Hammerfell?
Based
dunmer is the best mer and empire should be purged
no we are going back to illiac bay because that is the location of the last remaining tower keeping reality together.
en.uesp.net
Don't consider modding potential as a way to allow for unfinished or half assed content. If backpacks only come into the game a year after release through whatever paid mod system they have, I'll consider Bethesda unrecoverable failures.
Companions are especially insufferable when dungeon crawling because
1) they're retarded and walk right over traps and get themselves/you killed
2) they have a marvelous tendency to stop right in the middle of doorways and other narrow entrances rather than moving a little forward, thus making it a huge pain in the ass to walk around them.
What I don't get is why they went so shallow with the companion options. Even FO3, released 3 years prior to Skyrim, had more fleshed out companion options like which weapons to use, how aggressive to be, how close to follow, etc. And that's to say nothing of New Vegas, released a year beforehand, that had the companion wheel which gave a bunch of good options on what your partner should do, and even gave you an option to tell them to back up when they got in the way.
And then skyrim comes out and all of that is absent. All we get is wait/follow, wow.
i hate you fucking conformist niggers. Why does everything have to be according to some stupid ass classes in a single player rpg. I guess you can't come up with your own class cuz you're a brainlet retard so you stick with the same class with every playthrough and then whine that to make the game different you need to click on the box that says you are different class now. KYS.
As long as the game isn't built around it, I'd be fine with a party system. Nothing pisses me off more than games that make NPCs follow you around nonstop.
You you'd rather go back to niggerland than see some never before covered region of Tamriel? Ok.
Ladders, a real engine upgrade instead of incremental shit, full physics based puzzles (as in actual puzzles not the garbage they've used since Oblivion), true massive scale. The cities should vary between a few homes (size of the biggest cities in Skyrim) up to dozens of homes and at least 5 shops of each type in one city with competing economies. To add to the scale, halfway through the story you should lead an expedition to the jungle continent and it turns out to be at least half the size of the main area. More dungeon types, vastly more weapon and armor types...basically reboot the series and do everything better.
I've been playing Skyrim for the first time recently and it started out really good but holy shit the bad writing is just stacking on top of itself and becoming unmanageable.
I was having a shitload of fun for the first like 30 hours, but now that I've finished the main quest and I'm onto the DLCs, I can only imagine that the writers were fucking interns outside of maybe the conversations with Paarthurnax.
Considering how much they've gimped FO4, they're going to do the same for Starfield and TES.
Oblivion had a class system and also let you make a custom class with your own set of major/minor skills. That's fine too. Anything so long as it's not skyrim's shitty system where you become an omni-build past the halfway mark.
Redguard was not "covered" lmao. It got a trash DOS game that gave zero depth to the province and, if anything, damaged its reputation. If anything, clarifying to people that it's a real place with real intrigue is more important than making a game about Bretons or some shit. And considering there's no way in hell we're ever getting an Elsweyr or Black Marsh game, Hammerfell is as good a place as any.
How many mushrooms did Kirkblade have in his system when he wrote that Tower stuff?
new engine
more spells
spellmaking
physics engine
They should do literally the opposite of everything user said.
Well he was right about the voiced protag so he is not a complete moron.
If spears and ladders are added no fucks will be given.
Skyrim SE has godrays and it runs fine.
Listen to Kirkbride?
Why do you want Bethesda to crater?
This. Honestly Hammerfell is perfectly fine. It's got a lot of variety in its locations and themes, and the sandnigger LARPer theme is different enough from what we've seen before. Plus there'd be added variety if they include Orsinium, which lies along the Hammerfell/High Rock border. And hell, it'd be great if they gave us both High Rock and Hammerfell together in some form, which would allow for a cool contrast between them.
Valenwood with an actual Falinesti that walks around the map. For those of you who don't know. Falinesti is a city built on walking trees it rotates between seasonal sites in Valenwood. ESO made it disappear into Oblivion to explain why it wasn't there so they didn't have to have a city that moved around.
>playing Dunmer in Morrowing
>playing Nord in Skyrim
>playing Redguard in Hammerfell
Doing it wrong.
The godrays are mild and don't really cause any performance issues on my end. If you get weather mods, be prepared to deal with the ugly as fuck snow shader they threw in. The shader looks ok without any mods that change the lighting or weather, but for some fucked up reason if you do mod it; the snow, icebergs, and anything with snow added to it; looks ultra glossy like total shit. Some mods change the shader to be less shiny but none are perfect. Your only option is to disable the snow shader; which sucks because the way it reflects light is good when it works right.
So does skyrim
He is more an alchy than drug addict.
The crazy stuff he just ripped of from the Hindus.
His doodle of a voidship is a straight ripoff of a shakuna vimana.
IIRC the lore already has the moving tree city no longer moving around as of oblivion. Also I simply don't think Bethesda can do Valenwood justice. They're just not able to create game s wtih super dense forests and multi-leveled outdoor environments with lots of verticality. They'd need to completely overhaul the way they do physics, animations, combat, and ladders if they ever want to deliver a decent valenwood that doesn't just end up looking like the Riften area from Skyrim but with slightly bigger trees.
sounds like they got some crazy shit up their sleeve but time will tell
New overhauled combat system, Butt sliders, and actual engaging boss fights.
Interesting shit to find all over the map
That's pretty much it. That's how I play skyrim. I just walk around and see what I can find.
>tfw no TESVI: Black Marsh
Bring everything they got rid of from Morrowind back.
I'll never happen but that'd be amazing if they did. Even if the world isn't even a quarter as good as Morrowind it'd still be the best game since it for the mechanics alone.
You can tell Skyrim didn't have a proper dev cycle and something went wrong. It's the game's biggest problem, shit writing everywhere and no amount of mods can fix that.
Horse combat
interesting quest lines
non-combat role playing avenues
no SJW bullshit
I have a feeling they're going to go for a real "Wakanda" feel with Hammerfell
Too bad smithing and enchanting render dungeon looting absolutely pointless past the early game.
Says who?
Look at the MMO.
They have covered jut about every province in depth except one.
THE ELDER SCROLLS IS A SHIT FRANCHISE
>not playing Altmer in all
*laughs in master race*
Probably because of how terribad Fallout 4 and 76 was, assume they will cross in "features" from those games into the next TES game. That is how they did it with Fallout 3 from Oblivion..
Hammerfell is based (vaguely) on the middle east.
Why do want the shittiest combat ever implemented back?
Literally git gud.
It feels off to have the reincarnation of nerevar be anyone other than a dunmer, and it feels weird to have anyone but a nord be dragonborn. Hero of Kvatch can be anyone though due to Cyrodiil's cosmopolitan central nature and the nature of the oblivion questline.
Ultimately it all depends on what exactly happens in each game.
>in depth
>MMO
I don't believe it.
Not him but even dice rolls were a little better than a simple hack and slash
I unironically like Todd and you can't stop me. He's a charismatic little dude.
Most players are only going to play for a few hours and then get bored and move on. Most will never finish the game. The theme park approach ensures that all of these people will still get their power fantasy fix and be able to regale their friends with cool stories of what they did in the game.
Yeah, Bethesda is quite predictable when it comes to the direction they take things
For example
>Skyrim Hearthfire DLC introduces house building
>FO4 expands this to settlement building
>FO76 now makes it literally the entire central concept of the game
Same idea with radiant quests. Skyrim introduces them here and there. Fallout 4 cranks it up to 11. FO76 seems to be nothing but shit-tier radiant style fetch quests.
did you even play the game? Scaling meant your goal was to level the target skills while avoiding levelling.
It doesn't matter. As long as the game comes out and it isn't entirely broken, it will get good reviews because it is the Elder Scrolls. They will air a bunch of commercials on major Tv networks, and people will see it as Skyrim 2 and rush to buy it no matter what. There will be some social media campaign that tries to capture the essence of the arrow to the knee meme. People will eat it up and demand DLC. And Bethesda will make millions of dollars off the game as long as it actually plays without crashing and 24/7 bugs like 76 did. It doesn't matter if they use the same engine, it doesn't matter if they innovate or don't, and it doesn't matter if their game is of good quality or not. No matter what happens, this game will sell millions and Bethesda will keep going on despite having put minimal effort in for a game of this scale. They just have to say it's the sequel to Skyrim, and it will be a success.
Hmm well if it is Hammerfell, then what would the character be? Akin to those Yokudan sword masters?
That was a separate issue. I'm talking about the class system alone. Obviously Oblivion's level scaling was dogshit.
I actually enjoy it better when it's something that break the obvious interpretation of the prophecy. A Khajit Dragonborn and a human Nerevar.
Neravarine has been other races before, you shouldn't be any different just because you succeed. Plus it's funny to be it and an argonian because of how much they hate eachother.
I kinda get dragonborn I guess but still.
Skyrim barely improved it though. It was more of the same shit, maybe tempered a little better.
The real question is how will they make the MC of TES VI more broken in terms of powerlevel than the last dragonborn or the nerevarine?
I've never made a post defending any of the games' level scaling. You brought it up. I was talking about the class system.
Hero of Kvatch was the strongest of them all though.
>giving reptiles belly buttons
kek
>Kuckbride and his self insert Vivec
Fuck off.
How exactly do you go about gittin gud at enjoying the shittiest combat ever implemented?
I know you don't mean the game was too challenging and I lacked the requisite skill to deal with the enemies.
Morrowind was the least challenging game combat wise. Well once you got past the horrendous start.
They were humans blah blah drank hist are lizards now blah blah
>You wouldn't want to get beheaded and have an endless orgy with the king of rape and all of your abominable spawn join in until you kill them all with your penis-spear
no they weren't. this is just what degenerate scalefags tell themselves.
Oh jeeze I actually have an itch to play vanilla skyrim now. God help me
I am not 14 so no.
I left my edgy phase a long time ago.
No wonder Reddit loves the guy so much. Yikes.
Just fucking put your preferred weapon as a major skill. Same with spells but also have decent will for them. If you're really getting annoyed just fucking get warrior. Stop expecting to hit everything with weapons you're not good at, and don't expect to be good with spells if you don't build around them, it's simple shit.
they're literally made of mud, they don't need belly buttons
Skyrim was average, fallout 4 was mediocre, and fallout 76 was a travesty. Even if they trended in the reverse direction, elder scrolls 6 would only be mediocre.
YOU'RE AWAKE
Aesthetics my dude. Mud people wanna get fucked too!
Fucking this.
>black marsh is just a swamp with lizards
have you fucking read any of the books that take place in blackmarsh? Talking about the in-game ones, where the swamped tides are constantly taking and releasing cities, caravans are getting constantly raided by non-argonian lizards, the safest way of travel is what I can only describe as "being eaten by a mile long worm as wide around as your torso and then being shat out at your destination"
It's dead in the water already. There is nothing outside of replacing every incompetent dev, doing a massive amount of engine R&D, and delaying release for years that will save them. Let's not forget
>Hammerfell is redguard central so will be full of niggers and boring nigger lore
>Game is already announced meaning necessary changes haven't been made in time to save it's quality
>Will undoubtedly lack mod support and feature more money scheming shite
>Still won't even feature co-op
>From a developer that's never managed to make good combat systems
I have pretty much developed low expectations for Bugthesda/Zenimax, but that goes for the entire gaming industry as a whole. When was the last time anyone was genuinely excited for something, let alone not holding any suspicion it would have tons of problems?
>"new" engine
>mod support
>better character creator
>5 times larger world space
>twice the rpgyness
>better graphics
>vr "on release"
>A "new" big bad
>infinitier game play
>build a box workshop
>fully realised games pace
>battleroyal
>multiplayer
yeah but that's what it'd take to really hype it. A good valenwood, with the ability to climb trees climb and swing from vines, and a walking city.
All the "latest" Japanese releases i guess.
I never doubted Sekiro, Monster Hunter World or Devil May Cry V. They all delivered. Only western devs are having issues.
Mordhau/Chivalry level combat for pancake, Blade & Sorcery for VR. Also give us a nonlinear story that can sustain the deaths of multiple prominent NPCs.
black marsh would be shit. It'd just be fucking ugly, the 2 black marsh zones in ESO are just butt fucking ugly.
Scalies are also garbage.
game of the decade, don't forget it.
>tfw Pathologic 2, an incredibly niche suffering simulator made by 16 siberian code monkeys, had functional windows
>tfw TES6 won't
I expect some kind of gimmick, a new mechanic or gameplay feature. Like the game takes place over a century and your character and NPCs will have kids grow old die and you'll take over with your descendant, or or something that makes it more than just Skyrim 2. I am not saying these will be good. I just expect some novel new hook beyond just graphics. Obviously settlement building will be in this too.
I could see sailing if it takes place in the Iliac Bay area.
>>Still won't even feature co-op
If you unironically want multiplayer in a TES game, then you're part of the problem. kys and go play FO76. It's the sort of trash that was designed for your tastes
You're right about the other stuff though.
At some point, you have to know when to walk away from a franchise and never look back. For some of us it was FO76. Some of you are denser, younger, slower. Your fucking autist is what I am saying. You'll learn, eventually.
>Your fucking autist is what I am saying.
What about him? All he does is play with lego all day.
na i feel like they can still just assume everyone has played skyrim. it has been rereleased so recently and always is on sales. all i wish is 2 things, better combat, and a larger variety of voice actors (fucking hire amateurs idc, sick of that one guy doing every voice)
>powergaming an RPG
ugh
No
> and a larger variety of voice actors (fucking hire amateurs idc, sick of that one guy doing every voice)
the irony of skyrim is that it actually has a somewhat decent number of voice actors. It's just that it feels like there are less than there really are, because they made the boneheaded decision to have a dozen different voice actors all say the EXACT SAME LINES. So the end result is you can have 20 different general store merchants and they'll all say "TRINKETS, ODDS AND ENDS, THAT SORT OF THING". It still baffles me why they did this. You're already bringing in separate voice actors and paying for them to do lines. Why not have them say different things rather than all saying the same lines?
Yes it is very simplistic.
That has nothing to do with the lack of challenge Morrowind offers.
I have heard the DLC has a more aggressive scaling like Oblivion but I had given up on the game by the time the DLCs came out.
>no akavir game
I think Bethesda is loaded with people on the team who have severe cases of autism and thought it would be a good thing to implement this repetitive use of lines. Either that or they ran out of writing. This is coming from the company, whose Toddard even said "We are trying to remove superfluous elements within the game".
Oh great, I have to worry about being an unloved NEET in a game now?
its because bethesda has a writing problem, unrionically. they have literally 0 good writers on the team. emil needs to be fired or otherwise demoted from lead writer
No one wants a persistent always online world. What people want is to be able to run dungeons with their friends.
they can't even do horses right, and can't even add cars in fallout. how are they going to do boats if, even barring the above, they can't even add in fucking ladders
>wanting nuBethesda to write a whole continent's lore from scratch
Bring back Kirkbride. Telltale went under, it's not like he's doing anything anymore.
beyond this, a lot of the actual writing and quest design is done first and foremost by the level designers. they make a location and work backwards to create a quest attached to it. it's why everything always feels like a fucking theme park, it's just a bunch of separate attractions without any unifying theme or narrative
>Kirkbride
Didn't this man come up with some strange fucked up fiction for a Queen of the Altmer, like she was some robot or some crazy shit?
I’m cautiously optimistic for Luigi’s mansion 3 and animal crossing
Fuck those people.
That was just an asspull idea, I just think they will try and have some gimmick for it. Maybe it'll be as simple as on launch VR.
>Image captcha was boats
spooky
>still on gamebryo
>Whelp I guess I'm not going to break my 13 years long streak of pirating Bethesda's games.
The VA for the female dark elf you meet in Whiterun towards the beginning is the VA for basically every female character you meet after that with the exception of the VA who does the voice for Nord women.
But its not even just an issue of being a good or bad writer. Even a bad writer would be able to at the very least mix up the flavor dialogue so theyre not all saying the exact same things verbatim.
Also I dont thin they even have a voice director overseeing things. Ive noticed theres no consistency to how NPCs pronounce things. At the college, some say "arch-mage" with a ch sound, and others say "ar-mage". Some alchemists pronounce "reagents" correctly while others mispronounce it and say "regents" instead. Was there no one overseeing any of this?
The one whose voice was modified to sound like she had been smoking 12 cigarette packs a day?
Eliminate level scaling, and levels.
No perks, no skills.
Proficiency mastery by usage, and atrophy by non usage. So if you do JUST magic, no swords, no sneaky sneaks, just zappy lightning magics, you become THE BEST at the magics, can do all sorts of fantastic things, but everything else suffers, cant swing a sword, cant sneak, fumble fingers with locks. If you want to be good at something, you have to keep on trying at it, like a simple dagger before you can swing a sword, before you can swing a mace before you can swing a broadsword, but in the process of learning to swing that sword you have become SHIT at doing magic, because you trained hard to be sword guy and lost your keen magic senses. So everything you do is a balancing act, if you want to be good at everything you are a master of nothing. All of this is automatic, so no messing around with levels, or loot, or crafting nonsense to get that +1 dick extension, you can focus on hard core roleplay and story.
Yeah that one. Her speech about killing the dragon was so bad I felt sorry for the VA having to read those lines.
>walks out on stage
>audience cheering and going wild
>todd waving his hands telling them to calm down
>muffle coughs from the audience as everyone sits in silence waiting for the moment
>todd starts to utter some rooms
Well folks, this is it
>Room dims
>screen pans from black to giant rolling landscape
>audience going absolute apeshit
>across the screen flashes "The Elder Scrolls VI"
>slight pause
>then right under it appears "The final days of tamriel"
>everyone suddenly just stops, dead fucking silent
>the lights start to undim
>Todds voice comes back on
Yes folks, this is the final game to wrap up our believed grand story of The Elder Scrolls
Yeah, the Irileth voice, also shared by Aranea, also shared by Vanessa, also shared by 99.999% of dunmen female characters in the game, including the one in Windhelm who asks you if you hate her race, or the one who helps keep the gases out of the mines.. What the fuck Bethesda, why did you do this?
>Eliminate level scaling
Sadly they'll never do this. Like others have said, Bethesda has this autistic theme-park-style conception of how their games should be, and part of that is that they want any player to be able to walk in a random direction and have the places they go be fine-tuned precisely to the level they're currently at. And the end result is a game where progression feels absolutely pointless.
I wish they'd move to a more traditional system where different areas are intended for different leveled players, and you can go there early if you wish, but doing so will result in you getting ass-raped if you're not good. It wouldn't be hard to implement at all either, and it would actually result in a rewarding feeling when players are finally powerful enough to go beyond the safety of the early game areas.
This will lead to outrage from normies who can't understand why their skills keep degrading.
then they can just sell them a mod to fix that
I also don't like how they had szarabajka doing like 99% of the male dunmer voices with that pseudo-aussie accent. The voice is fine, but why not give the dunmer their classic gravely voice? They gave Jiub his gravely voice in the dawnguard DLC, so what gives?
>level scaling
>theme park
Dude, no, the purpose of level scaling is enabling sandbox, not theme park. Theme park means you're taken for a ride.
The only way I’ll be hyped if it’s pic related but with updated graphics and gameplay but we all know that won’t happen since Bethesda hasn’t made a real RPG since Daggerfall was released
actually good combat, bringing back what made being a mage fun in morrowind and oblivion
not gonna happen tho
You can have a sandbox without level scaling. You just can't have bethesda's design of being like a THEME PARK where you just wander in any direction you want, go to any individual ride you want at any time during your day there, and so forth.
don't believe it, the entire game takes place 1000 years before all other TES
So you'd only be hyped if they did 99% procedural generation the game with only a handful of things hand made with the aide of procedural generation? Oblivion already tried that.
Daggerfall was really something categorically different than anything you see in any modern genre. It goes beyond "they don't make 'em like that anymore"; it's an entire type of gaming experience that the industry literally just doesn't make anymore.
And oblivion is kino. Good idea.
That game just took small amounts of assets and randomly threw them together to form towns and cities which are bland and soulless. It doesn't matter if the game has infinite amounts of land, if it does this then it fucking sucks massive amounts of cock.
Their games aren't designed like theme parks you fuckwit, the entire fucking world leveling with you is literally the purest expression of the game not being a themepark.
First time in a while since i've heard the term "theme park". Can someone remind me what that is in the sense it is originally used for?
Nah, they're just drones. You'd already have to be pretty culty to bother spending all day in line to get into the Bethesda show and then Bethesda hypes everybody up with free swag and shit. I think I recall hearing that they have an open bar before the show too.
I don't think you understand what people mean by theme park
Weird how this thread suddenly reminded me of how hype that first Skyrim footage of Riverwood and whatever originally was
After years and years of shitting on Skyrim and Bethesda, I'd unironically forgotten
Procedurally generated dungeons are infinitely better than the single corridor dungeons you find in Skyrim and will find in TES VI. You can get lost in daggerfalls dungeons. In Skyrim you just walk in one direction and loop back to the beginning.
THE DUALITY OF MAN
I remember waiting in the cold with my friends outside gamestop for Skyrim. We preordered and were excited to get "cloth" maps. Well the maps were actually made of paper and the game didn't have a CD in it, just a steam code. Then the game turned out to be shit. Man did I used to be blind.
>I guess you can't come up with your own class cuz you're a brainlet retard so you stick with the same class with every playthrough
Well duh MMO's are for autistic normies
This is pretty much what I was gonna say. There's plenty of stuff I didn't like about Skyrim and lots of things I'd like to see, but honestly I'll be happy if it's just Skyrim 2 with a new map and story.
What the fuck is elder scrolls 6?
Where is Skyrim 2???
Add a feature that as a knight you can take with youon adventure a teenage boy as a squire that will carry your burdens, polish your armor and whom you will have to "train".
Also those Radiant AI skooma dillers. There is a rumor that radiant ai was scrapped because those npcs always died in every playthrough. They got a shit ton of cats and snakes addicted to skooma and had to fight for that skooma with them. In the end they were overwhelmed with the sheer force of addicted Khajiits and killed for a dose.
Stop your damage control fuckwit, you completely misused the term, better luck next time.
Usually used for mmos, it basically means the rpg is taking you for a ride where you'll see what the it wants you to see when it wants you to see it and will usually show you everything.
The vast majority of the leveling in the vast majority of the modern mmorpgs are theme parks for example. You follow a specific rail that conveniently shows you every part of a map while keeping you at the perfect level for the monsters, giving you the perfect amount of gear etc. The game practically plays itself.
Skyrim has a natural flow of quests, especially for the main ones but you can go anywhere whenever you want and do whatever quest you want at whatever level most of the time, which is the opposite of a theme park.
A new engine.
The script in that teaser for the game's title; does that upper case E bear any similarity to any known region of Tamriel, or perhaps real world culture that it borrows from?
Dragons that breathe smaller dragons that breath smaller dragons that breathe smaller dragons
No, the Dragonborn clearly feels best as Argonian.
Go back to morrowind style stats
I agree with everything youve typed. Ignore the zoomers
Make novigrad tier city with no loading screens all one cell
Make unamed npcs that just walk around
Increase scale of traveling and cities
Nake nonshit horse riding and mounted combat
Make less dungeons but better
Hand placed loot
Reduce level scaling amount
Interesting boss fights
Target lock
All this also:
>Let us be able to kill all NPCs again
>No bad voice acting
>No shit graphics
>No generic story
>Choices actually matter for quests of all kinds
>No ability to join every organization
Fun gameplay would be a good place to start.