What the fuck this game is actually good as hell

What the fuck this game is actually good as hell

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writingexplained.org/your-vs-youre-difference
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youtube.com/watch?v=F7fw4a4KOVI
youtube.com/watch?v=pvTa9Sp9D4U&lc=z22pyb1hiniaxb0niacdp434f1hdr5lccl0m1tefjzlw03c010c.1560664154219734
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twitter.com/SFWRedditImages

Glad you understand.

God I fucking hate zoomers, get the fuck off my games

Duh. Play Diddy Kong Racing when you're done and never play -Tooie.

And it'll never get another game.

Anti-Tooie fags are the worst

On the one hand, I think it's great that Smash has turned a new generation of players on to the charming and ridiculous world of N64-era collectathons, a genre which is in desperate need of a true revival.

On the other hand, it's weird for me to acknowledge that I share this board with people who haven't fucking played Banjo Kazooie.

guh huh

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While your hatred for Tooie is misplaced, you are goddamn right that Diddy Kong Racing is a masterpiece.

If you think it's just a Mario Kart clone, you're wrong. It's an adventure game with boss fights and secret levels and everything, it's just that you're always driving something. I've never played anything else quite like it.

I don't know what that face is supposed to mean.

I'm just saying I feel old, user. It's weird to think that the games I grew up with are "before someone's time".

>make game about collecting shit in a satisfying way
>make stage where collecting anything is a pain in the ass
THIS LEVEL'S FUCKING BULLSHIT WHAT WERE THEY THINKING?

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ignore the retarded zoomie boomerbro

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Seriously git gud

That stage is awesome. Seeing Clanker for the first time was a brick-shit moment to rival the first time I found the Eel in SM64.

if you're having a hard time with that level you're in for a fucking ride because it's just gonna get harder.

It’s probably the best N64 collectathon. It keeps stuff sensibly compact, unlike Tooie or DK64 which kind of collapse on their own massivity, being too large and time-wasting for their own good.

My only annoyance with original version was that it doesn’t remember which notes you have collected in a level, only how many, meaning that you need to get them all in one go. However, the 360 port (which is also included in Rare Replay) fixes that, making it unusually relaxing and painless to 100% if one desires so. I love it.

>Banjo Kazooie
>Hard
Kek, why are people on Yea Forums so bad at video games?

Actually started playing Tooie at the behest of never listening to what Yea Forums says. I never got to play it when it came out, because I was a poor bastard and was sat with release titles and rentals most of the time. Game is pretty good so far, and gets you up to speed with what happened last game as well as previous maneuvers and upgrades. Does the "bad" part start happening closer towards the end or what?

Tooie is alright. I can understand why people love it, but it just doesn't scratch the same itch that Kazooie does for me. There's so much more busywork in between the jiggies now

yeah no shit, literally the best non-JRPG game of its generation

don't you post those smart arse pictures at me you little retarded cunt, get the fuck off my board

On the topic of N64 style collectathons, why was Yooka-Laylee so panned?

These are the same people who can't play the N64 original because MUH BEST NOTE SCORE

I don't honestly know, user.

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It's just a redditor spamming unrelated redditjaks, report and ignore.

When did Yea Forums start liking Tooie more than Kazooie.

>Everything I don't like is reddit

>replay Kazooie over the weekend via emulator
>100% the game
>mfw the engine room in Rusty Bucket Bay

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Yes.

It starts to trip over its own feet with the moves, they just get more and more retarded. And the amount of "this level connected to that level" shit gets pretty annoying. When you get to Grunty Industries, DO NOT look up what to do. Figure it out for yourself

The problem I think most people have with Tooie is that the game starts to steer away from the BK identity. It's not a BAD game, but it becomes a very different game. It's not really easy to tell that this is happening too much in the first few levels, it feels like "bigger BK with fewer music notes" but it very rapidly mutates into a completely different thing.

yeah that's right you little faggot, keep posting your bullshit. enjoy your completely fucked planet and society, I'll be long dead and laughing from the grave you poor sorry cunt

I never found that shit particularly hard. Which is funny because I fucking hate platforming segments based on rotating platforms. God damn motherfucking Sunshine.

rocket robot on wheel is better

When has this ever been proven false?

They didn't, Tooie just isn't the bad game people make it out to be. It excels in different areas where Kazooie falls short, like the vastly improved way Banjo and Kazooie control, and the way levels interconnect. Both games are good, just not in the same ways.

Banjo Kazooie sold 4.5 million on the console that was the lesser of its generation. That's not anywhere near enough for ubiquitous appreciation. In addition, it was also on a console far more popular in America than anywhere else in the world.

It was less successful than Crash, Spyro, Mario and Donkey Kong 64.

I played this and stopped a at a level with a big yggrassil tree and the 4 seasons were corners or something. Was I close to the end?

Im glad you understand! Check out tooie and diddy kong racing when you are done.

If your looking for another n64 game thats was largley off the radar give this one a go. I promise nothing else out there is like it despite its flaws.

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>If your looking for

writingexplained.org/your-vs-youre-difference

Yes, unless you were bad at collecting notes

Yikes, go back

>Diddy Kong Racing
>Banjo-Tooie
>Banjo-Kazooie Gruntilda's Revenge
Are all great games as well.

Based retard

Literally Last world.

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Tooie's my preferred game, but Kazooie's fucking kino.

>It was less successful than Crash
I get it, that's a bundled launch title
>Spyro
Same league (as the Secondary Mascot Title), I guess Spyro having the more popular console did it a lot of favors
>Mario
I get it, again a bundled launch title
>Donkey Kong 64
God fucking dammit. That's just unacceptable.

No, wojak is verifiably reddit.

Tooie is better than Kazooie. By the way, play Conker's BFD.

cope, wojack is pure Yea Forums kino. Not many people outside of here know it; it's underrated and woefully unknown

>First ever playthrough
>10-20 minutes of collecting notes because I was still getting used to Rusty Bucket Bay's map.
>"Ok, 80-90 notes, now it's time to go to the engine room"
Never I felt so sad and disappointed on myself before.

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It's literally the last level, boss. Just power through it, you're missing out on the absolute best part of the game, and honestly one of the best parts of any video game, ever.

Why the fuck didn't more games do this. It was fucking extraordinary/

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I just got at the mansion and I'm having a pretty good time.
I heard Gruntilda is a bitch of a boss, that true?

Best level so far was personally Treasure Trove Cove and worst was the fucking Swamp, even Clanker was better than it

>cope
>kino
Also reddit shit, stop spamming buzzwords and go back. Wojak is fucking all over the internet because of you retards.

>furnace fun
>best part
The best part is when you turn it off and plug in Tooie instead

Tooie is better than Kazooie overall it's just that Kazooie has the absolutely kino Rusty Bucket Bay->Click Clock Woods->Furnace Fun->Battle at the top of the tower ending sequence which is better than Tooie's finale

It's a bummer the very first time you play, but after that you know to just do the Engine Room first.

What's really frustrating in RBB is finding that second Honeycomb piece

Honestly, those are harder than all the jiggies and notes for most worlds.

Chances are you have absolutely no idea just how common emulation and piracy used to be.

You're not fooling anyone

Great game.

>Boot up my n64 with tooie cause what the hell, never beat it
>At Grunty Industries, remember hating how overwhelming it seems
>Still seemingly get nowhere, almost just turn the game off
>Finally start realizing where to go and what to do
>Start having tons of fun, can't put it down
Ah shit. Still have no idea on some stuff but at least I got through that lull

Never played Tooie as a kid despite really wanting it quite badly, and still havent as an adult.

What's with the hate senpai?

RBB is good overall but the portholes are PURE bullshit. Fucking impossible to tell that a handful of them are intractable.

Furnace Fun was goddamn incredible. Tooie (and Yooka Laylee) both tried to ape it and missed the mark.

The whole Recap Trivia Minigame Challenge thing is just so absolutely goddamn perfect, I can't believe no other game has done it. It's one of those things where you wonder how it didn't immediately become a genre staple for this sort of thing. I guess it's a little 4th-wall-breaking but still.

Don't listen to this retard, OP, Tooie is better than Kazooie in every way
Do play Diddy Kong Racing, tho

Cope more incel, wojack defines Yea Forums. We love using it, go back. Cringe

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Tower of Tragedy was definitely as good as furnace fun

I 100%'d Kazooie the other day, still a great game. I am slogging through Tooie though, fuck the worlds are just too big.

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Once you understand it, it's transparently obvious. It's like how when you watch old Scooby Doos, you know that someone is gonna pop out of a pile of hay because you can see where the animation cels don't match the background paintings.

But until you know to look for it, it's crazy. I honestly didn't even realize it was doable until I saw the inside of an RBB bedroom in Bottles' puzzle-solving secret minigame

>No one made a xart racer adventure game again after Diddy kong Racing

THE FORMULA IS JUST THERE YOU IDIOTS

*snap*

>cope
>incel
>cringe
>>>we
Are you twelve years old? Never post here again.

In terms of the challenges, yes, but the board-game aspect of it was an excellent little twist on the idea and it's a damn shame that they missed it. This is what Laylee missed too; it got the fun of each individual minigame, but it missed the charm of naviation.

It's like how Mario Party is more distilled, but somehow less fun, on the minigame map that's just a straight line and doesn't have Stars or Boos or Bowsers and shit.

Ignore this faggot, play Tooie

Aren't the Crash racing games similar?

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when does it get good?

The thing about the engine room is that it catches people by surprise. It is one of the few places in Kazooie with a bottomless pit. Most levels, when you are collecting notes, things will damage you, not outright kill you. The engine room is one of the few places that violates this rule

Treasure Trove Cove. If you aren't enjoying the experience by the time you hit the second world, then there's no hope for you and your best bet is suicide.

Not everyone were dumb enough to have owned a N64. I loved Super Mario 64 but I just emulated it on my PC with Corn (Project 64 was shit back then).

Game's chill but it also puts me in a coma right about at the end of the rainforest levels.

Zoomers who never played Banjo and jumped aboard for nostalgia's sake that they don't even have. Don't get me wrong, it's nowhere near as good as the Banjo games, but it's also not bad.

As soon as you start playing, faggot

We don't do that here, user. Maybe it's different on /r/Yea Forums, but here we love wojack and we don't call others 12... mmk?

Kazooie gets good after Mumbo's Mountain, Treasure Trove Cove is one of the series best worlds
Tooie gets good after you all the goddamn cutscenes they decided they should open the game with, Mayahem Temple is world 1 and is a highlight of the game
Gruntilda's revenge gets good after you rescue Kazooie which IIRC is the second world

You remember how, aside from Freezeezy Peak and Gobi Desert, you could collect everything in the world on your first visit?
Not in Tooie, at most could could collect half of what the world had, so you'd go to the next world and collect 40% of what that has. And it just continued until you got to Grunty Industries, and you could collect nothing, because the main entrance was completely locked out from the actual map. You had to do some convoluted shit to go in the back way through another map. Also all of the worlds were HUGE open areas with fucking nothing in them, because almost every Jiggy was in a side room somewhere. If you ever played Yooka-Laylee it's the same thing there.

unironically thanks. I only beat the first world and was kinda eh on it

I just use save states and finish each level fully before going to the next one. Never had an issue. Though I admit I'd be pissed if my notes disappeared every time I put the game down and I had to recollect all of them if I missed a single one.

If we ever get Threeie, I really want them to expand on the solo Banjo and Kazooie movesets and add co-op. Shit would be so cash.

Backtracking is a completely valid game mechanic that Metroidvanias and Souls-likes use as a cornerstone. You can't say a game is bad just for featuring it, brainlet.

>Not everyone were dumb enough to have owned a N64
God damn did you miss out.

>Pokemon Stadium
>Buck Bumble
>Blast Corps
>NFL Blitz
>Mischief Makers
>Diddy Kong Racing
>Mario Kart 64
>Mystical Ninja Starring Goemon
>Goemon's Great Adventure
>Goldenye 007
>Perfect Dark
>Ocarina of Time
>Majora's Mask
>Mario Party
>Yoshi's Story
>Bomberman 64
not to mention SM64, Kazooie and Tooie.

Which is not to say the Playstation wasn't a fantastic machine with a wealth of great titles on its own, but still. The N64 was a great machine with a lot of fucking excellent titles.

The transition between BK and BT is like the transition between Dark Souls 1 and 2. More shit but less tightly packaged and it doesn't have as much atmosphere.

Thus people over-react and think it's shit.

I liked that you had to sneak into Grunty Industries.

youtube.com/watch?v=RavalfYLtww

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Going back to it last night, it wasn't as hard as I remember it being. Then again I've already 100%'d the game before and have had several unfinished playthroughs where I've gotten past Clanker's Cavern.
Though this was the place where I had one of my very few deaths (other time was in TTC where I wasn't paying attention) and the other in Gobi's Desert) so far in this playthrough because I messed up and didn't get to the bubble on time at the bottom.
Some parts are more tedious and difficult than others though I won't lie. Especially Rusty Fucking CumBucket Bay

i always wondered if a BT mod that added individual notes would somewhat fix the game.
right now theres only 17 notes per level because they wanted to condense everything.

The controls were so bad. What the fuck were they thinking with that log rolling boss.

Mumbo's Mountain is basically the tutorial. It teaches you about how Mumbo's spells work, Witch Switches, the various collectibles, etc.

But it's small and not really very open and most of the challenges aren't imaginative. It also lacks many compelling characters (basically just that stupid gorilla and chimp).

Individual notes didn't make Kazooie good.

A solid 99% of them just need to be walked over in completely non-threatening situations. They're filler.

>Zoomers who never played Banjo and jumped aboard for nostalgia's sake that they don't even have
Wait I'm confused
You're saying it was panned because people who never played Banjo because it wasn't similar enough to Banjo?
That makes no sense.

Dilate.

Bad level design from a gameplay and visual standpoint.

Everything is just strewn about with zero division between areas and no good overlooks to get the lay of the land from. It's a mess.

>seething segachild

This like that time when people were begging Nintendo to get Earthbound onto the eshop, there was a Starman.net contest and everything to make a compelling video on why Nintendo should show Earthbound more love, and a ton of the people bandwagoning never actually played a mother game they just wanted an easier way experience it.

But it does warm my heart knowing that Banjo-Kazooie now falls under the "timeless classics" category.

Hi, reddit.

Autistic zoomer screeching is not an argument.

they're filler but they made the worlds feel less empty imo
then again yooka layee with 200 notes per world still felt empty

You are going to love Rusty Bucket Bay... if you even reach it.
youtu.be/ELRgkRMkj6w

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>been playing through Kazooie and Tooie 100%
>love Kazooie, every level is expansive yet concise, everything serves a purpose, even Rusty Bucket Bay, the level everyone complains about, is pretty enjoyable
>Tooie is pretty good, levels feel a bit big and constantly having to backtrack for Mumbo is a bit annoying but the expanded movesets for Banjo and Kazooie feel great
>but then I get to Grunty Industries
>mfw
Who thought this level was ok? Terrydactyland was a bit of a drag, but Grunty Industries takes it to the next level. Every level in Kazooie / Tooie generally took me under an hour, and at absolute max, about an hour and a half. Grunty Industries took me three hours alone, and I still haven't done any backtracking for Jiggys I can't get yet.
It really does feel like the levels just keep getting bigger and bigger, but the game is really starting to suffer from it. I'm going into Hailfire Peaks next. Does the game stay like this or is Grunty Industries just a bad spoit?

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It was too similar to Tooie, worse in a sense.

To be fair, sometimes it just feels good to go over notes.

Mumbos mountain is the smallest and easiest world hands down. It gets progressively harder fast.

Cope more, white incels. Cringing hard rn deadass

dez gaym is akshually guud as haylll!! XD


DURRRRRRRRRRRR

Ironic shitposting is still shitposting.

Congrats on discovering a good game, zoomer.

There's no fucking way you aren't 14 or some shit. Go do your fucking summer vacation homework.

>deadass

I ask just one thing of you, zoomer newfaggot.

Get a gun. Put a bullet in the chamber. Open your mouth. Put the gun in your mouth. Angle it so it hits your pea sized brain. Pull the trigger.

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Maybe I'm retarded, but I loved Grunty Industries.

Except those electric floating fuckers

They can go fuck themselves

Grunty Industries is definitely the peak of Tooie's retardation. There's a reason it's such an infamous level.

Hailfire Peaks is cool.

Cloud Cuckooland is bad but at least you can just fly around everywhere.

Cringe

Lol get filtered casual

It's second to Click Clock Woods for best world in the series

highkey cringin rn

Go tell your other zoomer friends so they stop shitting on collect a thons and calling them cereal mascots

School is out for summer

>banjo gets in smash
>people who've never played or heard of banjo start playing his games
>they like them
feels really fucking good my dudes

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The expansion of worlds is ok but trading that for less worlds is a mistake
the design for several characters was simply awful
and the bosses were garbage.

I hope they improve, at least they don't asked for more money for a second game.
I give them that.

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>implying adding Banjo and Kazooie to Smash wasn't a move by Microsoft and Rare to see if there would be interest in a remake of Kazooie/Tooie or a new game

its always been good as fuck
This isnt news just because youre only just now figuring it out

>its always been good

its-not-its.info/

If you're that frustrated with it, come back with Cheato's Unlimited Air cheat enabled.

Kazooie>Dark Souls>Bloodborne=Sekiro>Dark Souls 3>Demons Souls>Dark Souls 2>Tooie

cringe dude, your grammer is shit anyways kek watch yourself now im jacked

>When Little Zoom finally understands

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¿Por qué no los dos?

Where did you underage roaches crawl in from?

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You actually posted cringe tho
sounds like more of an Avenged Sevenfold-obsessed middle schooler than anyone you've replied to

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Hey dipshit.
Tooie > Kazooie.
Prime 2 > Prime 1.
Star Fox Assault > 64.
Sonic CD > 2.
X6 > X3, X8, and X5.
Jak II > I.

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>>Prime 2 > Prime 1.
Not in your lifetime, shitter.

Well then, that's even better!

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Apostrophes are for dildos
You know exactly what i meant

>Banjo is in smash.
>A remake or a new game is being made.
It feels good being a banjo fan.

Should have been born in a country that has a language without them, then.

You should kill yourself too.

Never seen so many trash opinions on a post before.

Cringe

>make children's game
>add a part where they have to spend up to minutes underwater in a tight room deep underwater with this music playing

youtube.com/watch?v=F7fw4a4KOVI

Clanker's cavern made me fucking cry when i was 7.

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thats just silly user
Then i would just avoid using whatever punctuation is in that language

>Prime 2 !> Prime 1
Absolutely cringe. It introduced best girl(?)

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Just want to say I agree. I re-played through BK once mostly just so I could do Furnace Fun again.

I though Tower of Tragedy was disappointing by comparison, but still fun.

>TFW years of twin stick makes me loathe N64 based platformers.

Sorry Banjo but C-Stick doesn't cut it

I've never played any of the Banjo games, other than trying a demo of Nuts & Bolts once.

I have played Donkey Kong 64 though. I remember loving it as a kid. What does Yea Forums think of DK64?

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so play it on the 360 or rare replay faggot

Cringe

It was the first game I bought for my n64. I would play it at my friends house. I still love it.

Very fun I played it on the Wii U

Inferior in all ways to both BK and BT.

If you liked DK64, Banjo Kazooie will make you nut your pants

CCW isnt even the best level in Kazooie.

Not him, but it's CCW or Rusty Bucket for best level in BK, I think

That's a pretty extreme statement. I liked all of them and comparing them like that degrades all of them.

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ccw is supremely overrated in general

Kazooie's best levels are Mad Monster Mansion, Freezeezy Peak and Treasure Trove Cove

>Needing save states
You may not be the most casual here, but dammit you're trying.

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I saw a billboard in LA of Pepe and Wojak a few years ago.

It's dogshit. Play the Country duology.

>Treasure Trove Cove
>Freezeezy Peak
>Click Clock Wood
>Rusty Bucket Bay
>Gobi's Valley
>Mad Monster Mansion
>Mumbo's Mountain
>Clankers Cavern
>Bubble Gloop Swamp
Levels where you get to fly around in open air are the most kino.

Take a break. Go 100% Donkey Kong 64 and then come back. You'll find an appropriation.

It's certainly better than MMM imo

NO MOOOOORE TEEEEEEACHERS!

Weren't there 3 DKC games?

Collection of the worst excesses in the entire collectathon platformer genre, probably one of the worst big, popular-at-launch Nintendo releases ever. It’s one of those games that I would never want to replay, unless someone came in with a gun and forced me to.

Still, I give to it that it has some fun level ideas and challenges, it’s just that those are buried below a mountain of repetition and boredom.

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>Assault > 64
>Jak II > I
I also prefer Tooie but lets not get carried away.

There was, but 3 isn't very good

Prime 1 introduced Dark Samus, faggot.

The lava room with the Gobi's Valley painting, is that the only other room with a death pit? It's hard to prepare for a mechanic that appears exactly twice. You can technically jump off the edge in the final boss fight, but you couldn't possibly do that by mistake

>Swimming controls like dogshit normally
>If you hold a button it controls well
>Literally no where does it tell you you can do this

Tooie is basically a Metroidvania wearing a collectathon as its skin. The game is much more fun when you play it as one, and don't worry about 100% items until you've opened up the entire world and have every move.

Furnace fun is a death pit too, but there's invisible walls during the minigame and it's pretty hard to actually fall off if you traverse it normally.

>Mischief Makers

Ive been trying to remember the name for that forever.

Shake shake!

It's crazy how I haven't thought much about this game in fucking years when it was probably my favorite game as a kid and at one point, I was practically obsessed over it. I'd like to go back to it one day and finally play Tooie as well. I hope that Xbox as a service thing is true so that I won't have to buy one of those.

They're C buttons you pleb

I miss how in the past every platform had something unique to offer. You'd be missing out if you skipped a single system, nowadays a lot of it blurs together.

Absolutely this, your first priority in Tooie should be opening up all the worlds
Just emulate them, they run perfectly fine even on toasters

I'm STILL hoping that game gets re-released at some point. I fucking loved it as a kid.

Good until the trannies got a hold of it

Grunty was pretty tough for me the first time I played through the game. A lot of the difficulty I had was due to eggs not working when it looked like they should have. You’ll either get what I mean when you get there, or hopefully, you won’t have the same issue.

Now that I think of it, almost every Banjo level has at least one giant structure, or just a high ledge that you can view most of the level from.

>Just emulate them, they run perfectly fine even on toasters
How? I thought N64 games weren't emulatable?

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Are you baiting?

>everyone telling me he wouldn't get in because Japan doesn't like him
>Japanese reaction videos of people screaming their heads off and SINGING ALONG TO THE MUSIC

just about the entire world loves him I'm so fucking happy

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This has to be the worse part of the game and I have a feeling that the vast majority of people who played the game never got passed it.
If they ever do a remaster / remake they should give the option to skip this part.

Cope

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youtube.com/watch?v=pvTa9Sp9D4U&lc=z22pyb1hiniaxb0niacdp434f1hdr5lccl0m1tefjzlw03c010c.1560664154219734
This is my favorite one

>Crash remakes
>Spyro remakes
>Super Mario Odyssey
>Hat in Time

If there's any time for this shit it's right fucking NOW.

Man, I forgot how much a bitch fucking with a CRT's settings can be. Too much of this game is too dark so I actually had to adjust the damn thing that I prefer to leave alone. And it still looks too dark.

The worst thing of Tooie is that they changed Banjo's GU-HUH voice

I've felt that way with Castlevania too, lots of new people playing since the Belmonts got in.

It kind of fit the game's tone, at least. He was pretty pissed off about what happened.

My favorite part of the reveal is K Rool just napping on DK's floor and vying for a window position. It's the little things.

All I know about Tooie is that my friend who's convinced me to start BK has said I should play Tooie right after. btw BK is really cool so far. Legit kinda feels like a Mario 64 2.0

The threads for the Mega Man X collections warmed my heart, while we're at it. Seeing new players asking where to find the armor parts or what order to fight bosses in was great, and so was teaching them.

>at most could could collect half of what the world had
That's a gross exaggeration. You can collect 9/10 jiggies and 100% of the notes in the first world.

Your friend is a man of taste and intellect

Tooie feels more Metroidesque with how the levels are interconnected and the trackbacks to use new powers.

Anyone else love the dramatic shift in tone Tooie is compared to Kazooie? I love that they weren't afraid to try new things but still made it feel like Banjo

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I wasn't a fan of how much more cynical and self aware it was. Felt like a precursor to Conker.

It's a diminishing returns thing, isn't it? The amount of stuff you can do in a world the first time gets lower each world.

Not necessarily. Some worlds are worse than others but it never gets anywhere near 50% like that user said.

Conker's tone is a lot less funny in hindsight, what with it being the last of that sort of game they'd ever make for Nintendo. Chainsawing the N64 logo almost feels like foreshadowing.

Same, bro, we have to remind that we were all newbies one day too and it's a pleasure to teach the ways of good gaming to those who are legit interested. Just don't mix up newbies with zoomers that just trolls pretending to know shit when they don't.

best worst game ever

youtube.com/watch?v=kuGpKCg89XI
Just gonna leave this here.

ITT bombers pretend to be zoomers while zoomers pretend to be boomers

A lot of the threads I went into eventually boiled down to "nah man you gotta kill the penguin first" and I loved that

Not really. Less-popular systems like Sega CD/32x, 3DO, Saturn (in the US) had very few games close to the quality of the more popular systems.

I mostly meant the "big" systems, but fair enough.
Like I never had a Dreamcast growing up, for one, and in hindsight I really wish I did. It was some good shit.

Reminds me of Majora's Mask, where it reused a lot of the same assets with a gloomier atmosphere. Hope BotW 2 does something similar.

I get PTSD everytime I remember this shit exists. I remember being 9 and raging at the last boss, cause he obvioulsy cheated. I was never able to finish it... All I wanted was to play as the clock.

On a similar vein, I finally started Yooka Laylee, not bad so far. I like it, I just expanded Tribalstack tropics after clearing everything in the basic version

It's fun when you don't try to 100% (aka 101%) it. For all the hate it get it's still one of my favorite games.

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Found the Salty Stevey, watch him cope and watch him seethey.

I never played Tooie. Should I? For the record, I loved Bajo 1's tighter level design and pace, and disliked DK64's openess and the absolute autism of having different colored bananas for each character. I imagine Tooie is in the middle somewhere?

>all rehashes

This game is easily my favorite Collectathon in existence and I say this after acknowledging that Tooie is a better game.
The main gimmick of 5 playable characters with their own ability and items is the real selling point for me.

Did anyone actually finish this game as a kid? It just went on and on for an eternity. The best thing about it was that it got me an expansion pak so I could play Majora's Mask down the line.

I did but it took me quite a fucking while specifically because of Frantic Factory, and Crystal caves being an absolute cripple to play with a garbage 90’s TV with bad brightness

smash better have click clock woods music

That and Treasure Trove.

>Tooie last

Kill yourself

Unironically, because they dumped Jon. Everyone that crosses Jonathon Tronathon ends up getting some kind of comeuppance.

These games made me appreciate when a boss battle remixes the main theme of the world’s song.Especially when it’s a song that isn’t meant to be used as a threat.
Atlantis into Lord Woo Fak Fak is absolute perfection

youtube.com/watch?v=uDMGqFm2Qcs

youtube.com/watch?v=BXvG1IPplXo

Yeah Tooie’s a middleground.

I dont think you’d like it too much but I could be wrong. It’s worth a shot if you want to see what BK is like as a metroidvania, just dont feel obligated to finish the game.

Im not a fan of tooie but I think it’s at least worth trying out if you’re a fan of the first.

How Metroidvania are we talking here? Do they get new permanent abilities that unlock new areas? Then I'd be more interested than ever. DK64 didn't feel much like that to me.

Oh FUCK YOU

what were you trying to test user

It’s only fun when you try to 101% imo

Grunty Industries is Tooie's Rusty Bucket Bay. You either love it, hate it, or love/hate it.

It’s a casual filter.

Tooie is the better game, the perfect sequel, retard snowflakes just hate it beacuse "hard/backtracking,big worlds = bad", grow a pair, you fuckers want everything easy without putting effort into things

pd: backtracking is fucking great

fuck man, don't remind me rusty fucking bay.

All's good until you get into the ship,
One step you death will be a slip.

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Lots of having to revisit worlds once you get new abilities, which is fun and makes you have to notice and remember things, but can be tedious if you just want to blaze through the game. Probably the biggest reason Tooie is so polarizing

>when you've almost got 100 notes but realizes these are the last ones you need

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I'm typically a fan of backtracking so I might give it a go.

I'd honestly settle for a Kazooie/Tooie remake if they were on the same level as the Crash/Spyro ones.

Grunty Industries is one of the best BK series worlds, fuck you, only weaklings complain about it

>backtracking is fucking great
Absolutely true

>start with the engine room to get it out of the way
>die to something else because the entire level of a death trap

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Levels are interconnected as well. My favorite aspect.

New areas are unlocked with jiggies. New abilities are for getting jiggies and opening secret pathways to old worlds.

You can bring a new ability to an old world to unlock a small sub area sometimes.

It’s metroidvania more in the sense that you need to take new abilities to old places a lot to progress. It varies per world but sometimes you can only get like 60% of collectibles without powerups from later levels. You also need to use new pathways to get some things and there’s some interactivity between worlds.

Like I said I don’t really like the game myself, feels like it takes too long to progress just a little, but it tries some interesting things and some people love it. It’s worth playing at least a little bit to see if it’s your thing.

No hub world?

xboxhueg hub world

For reasons I'll never understand, fighting Mr. Patch scared the SHIT out of me when I was a kid.

Now it's nothing but I remember being so fucking creeped out by him when I was first playing Tooie.

There's a hub world, but also paths straight between worlds.

Hub world is the most fun level to navigate. There are just paths between levels in addition to that

Grunty Industry is basically a Endgame level that shows up Midgame, i love it personally, but it honestly should been the last level unlocked since it is by far more "Complex" then what follows it, even if it is easier to navigate once you figure it out.

The worlds are all tied together, even one locked out until you enter it through another world. Its better than DK64 imo, but it gets overwhelming with how big the worlds are at times. If you like Kazooie you'll probably like Tooie too.

>I'm going into Hailfire Peaks next
That's one of the best levels in the series. And here's a fun hint, you can clear like 7 or 8 jiggies in it with Kazooie alone.

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Honestly Kazooie is pretty fucking OP in Tooie, once she gets the backflip and glide you almost never really NEED Banjo

Not even glide. Her spin attack can keep her going crazy distances.

last time I just drowned
not even anything dramatic
just fucking ran out of air

Rusty Fuckit Bay is when I always quit my 100% runthrough of that game.

Heard they made it easy as fuck on the xbox version where the notescore doesn't reset every death

Kazooie frankly does the lion's share of the work in both games anyway. Talon trot, flying, eggs, rat-a-tat rap, Wonderwing, the various shoes, all the attacks that slam her into the ground.
Banjo's main use is when he's transformed. At least he gets to do more stuff solo in Tooie, but he still pales in comparison to his partner.

Only makes sense that Kazooie gets to shit all over Banjo when she's allowed to stretch her legs and go solo.

I prefer Tooie.
I like the interconnected levels.

yeah it saves the notes you collected but it honestly made the game even more easier

Everything about rusty bucket bay will fuck you over, not only is the engine room one of the few instant death areas of the game, but there is so few enemies in the level and a ton of ways to lose health, which makes it easy for you to die just because you can't get any honey from mobs, and IIRC there is almost no beehives, and the ones that do exist are hostile.

Tooie is horrible. Too big for its own good.

Its a horrible speed game, but for a kid in the 90s who would rarely get more then one or two games a year it fucking worked.

Getting 100 notes is a challenge though. The game is too easy.

Yeah banjo never shined in comparison to kazooie

Playing banjo is like playing with the brakes on

the acid part of the level where the green jinjo is really puts me on edge

Play tooie, don't listen to this faggot.

Tooie is a metroidvania.

why is he so fucking pissed?

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Tooie doesn't get bad, it just goes on and on and on.

Its a great game to just kick back and play, but in 2001 thats kind of what you wanted out of a game because there wasn't much to play and you'd rarely be able to justify getting more then one or two games a year

Yooka-Laylee had problems
>Two versions of the same world gimmick doesn't matter because if you collect pagies you'd just automatically upgrade all worlds to their second stage, because of this they designed the levels thinking that you'd do half of them, then come back later to upgrade them with more pagies, but thats not how people do things
>Because of this Yooka-Laylee combined the themed worlds of Banjo Kazooie with the Scale of Banjo Tooie, which doesn't work well because Banjo Tooie is a massive interconnnected world, and each level overlapped with others, but in Yooka-Laylee this just made the maps tedious as fuck to traverse and explore, and there were no good landmarks to guide you either
>The energy and powerup system replacing the resource management made the game very dull as well, and giving Laylee the ability to just straight up fly anywhere after a certain point was dumb as fuck

I loved it. You got filtered, bud.

Heh, sorry, hunny, the 64 isn't the switch. it actually hard lots of 3rd party support.

wat

I always found Clanker cute, and I loved grimy environments, I could always get through this, but Sandybutt's tomb kind freaked me out

Wait until you get to the Terrydactyland, Grunty industries, Hailfire Peaks, whitchyworld, Cloud Cuckooland...

Everything will get confused because there's no landmarks.

Also you're playing on an emulator, on N64 the game would dip to 10 FPS.

Nope, also you were supposed to use the notes to open new paths, after all, the characters are a metaphor for musical instruments. That was lost in Tooie.

It makes sense.

Some of those levels do have a centerpiece landmark, though. Terrydactyland has the pathway to the nest in the middle, Witchyworld has the tent, and even Cloud Cuckooland has the big mountain in the middle

Imagine getting only 2 games or fewer per year. The absolute state of 90's/early 00's Poors

I liked backtracking as a kid, because I was struggling to get enough jiggies to progress, let alone 100% the game, so realizing a new powerup was just what I needed to get som jiggy I never could puzzle out was a shot of pure dopamine straight to the brain.

Now, as an adult playing games for children, they annoy me just because the game's challenge becomes trying to keep proper mental notes over the weeks it takes me to beat a 40 hour game instead of anything enjoyable.

Just a perspective from both sides.

Cloud Cuckooland doesn’t really work that well when the paths and tunnels make no fucking sense
>enter a tunnel inside the mountain near the bottom
>come out at almost the peak

Loved tooie as a kid but then again I also loved donkey kong 64.

kazooie is the only one I can get myself to replay

It has one of the best final bosses in all gaming

>imagine being such a brainlet that you get lost in fucking BANJO TOOIE
HAHAHAHAHA

Posting best song. Anything else is wrong.

youtube.com/watch?v=_rD42H8icFw

Witchyworld is basic as hell since the areas have basically no overlap between them, th only real "Gotcha" is the fact it is designed around the split mechanic and the Generator for the Space section being at the entrance.

Grunty Industries is has signs telling you where you are and what floor is what and is so segmented and fucking PA yelling where you are, you shouldn't need landmarks, just remember what floor does what, this is why it is "Casual Filter".

Hailfire doesn't even let you properly explore before you beat Billy/Willy and is probably the one you have the most of a point of due that and the fact that you have some areas that you access from the opposite side.

Cloud Cuckooland lets you fucking fly everywhere outside the big mountain BECAUSE it is so open so you can get a good grasp of the level layout fast.

if you had to choose a music composer to come back for Bano Threeie, who would you chose?
A) Grant Kirkhope
or
B) David Wise

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Grunty's indeed a bitch, but it's one of those bosses that's fun to fight over and over and get good at it. Hard enough to give you trouble but not so hard that it feels unfair.
And good luck with Mad Monster Mansion, it and the final level are both excellent, with a small lull in the eighth level.

Felt the same way when I played it for the first time a couple months ago, it's one of the few n64 games that still holds up very well

It was a welcome change to keep things from getting stale, but I don't think it's any better or worse than the first game's tone. I agree it's impressive that they still made it feel like Banjo after all's said and done, though.

I was just thinking about this while I was playing it earlier. Can't believe I'm having so much fun. Reminds me of my childhood, though I had a PS1 when I was a kid. I later played a lot of collectathons that copied what Banjo did but never realized how big of a pioneer this shit is.

That said, I don't know where to get the ability to use the running shoes and it's driving me nuts.

Choosers are losers, I want both.

Kirkhope are you nuts

I grew up playing Crash Bandicoot and Spyro, not Banjo and Mario 64

why did the collectathon die?

What should I use for Tooie? Last time I tried Project64 the graphics would completely glitch during a mini-game.

It seems to rely on people having played Mario 64 to understand it (or people who read the manual).

In Gobi's Valley? If so I think Bottles is near that big target pole.

i just want m$ to port kazooie and tooie and maybe nuts and bolts to switch already.

I remember having that same problem years ago. the issue is that it only becomes visible when you get very close to it, im sure youve already dismissed the spot because looking at it from a distance it looks empty

shut up bitch, david wise is based. that said, I think kirkhope is better at the upbeat silly style for banjo while wise is really good for the ambiance of DKC

Terrydactyland is the worse offender, everything has the same color and super confusing.

Dunno user, everything is very confusing and annoying to figure out.

Witchyworld is just plain and boring, though.

switch, in about 3 months

I wish they'd put it out on Steam or something.
I don't want to buy a digital game on my junky old 360.

>what is emulation

is conker any good? is it like banjo?

Which minigame?

My sanity.

it's a lot more linear and different from banjo/kazooie but i'd say give it a try. much different style of humor as well

When it became the less popular entry

Conker is VERY linear, i wouldn't put it as a "Collectathon" at all, still worth playing since it is very... Unique.

Tooie could easily go from a 6/10 to a 9/10 with two very simple changes:

1. Get rid of playing as Mumbo
2. Add a special warp pad in each world that lets you warp directly to other worlds

Voila, half the problems in Tooie are now fixed.

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not him but its probably piecing the puzzle

i really like it until the backtrack gets SO FUCKING ANNOYING

The original version is the only one worth playing precisely for that reason.

Games aren't supposed to be "relaxing and painless", retarded casual. The note system is the one thing that makes Banjo-Kazooie extremely enjoyable where all other collectathons are boring.

Yup it was that.

Robin Beanland

No, Yea Forums is retarded and tooie is fucking great.

Witchy world has tons of landmarks. The center tent, the spaceship area, the horror area, the desert area, the train...
Same with CCL. The jelly castle, the cheese, the beanstalk area, the hive, the center mountain everything revolves around.. I think you're just retarded.

as if the existence of the ridiculous amount of warp pads per level wasnt bad enough already

the right fix is downscaling the size of the worlds and make them enjoyable to navigate with proper level design without resorting to teleportation

It's still alive in the form of Ubisoft tower climbers with tons of shit to collect on the map

The real thing that died was kid-centric scotformers, so collectathons took on a new guise

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i just hate all of the first person segments, and half of your upgrades relate to it
it fucking hurts my head with that fov/same looking walls, and i get bored looking for the shit in the levels

Level design and being able to warp to previous levels is not the same thing.

Imagine if Super Metroid had no warps.

I know you’re baiting but for anyone who seriously agrees with something like this just understand that losing all of your notes upon death isn’t really a way to test your skill, rather a way to unnecessarily extend the game’s length. It works for children who have nothing better to do but overall you aren’t getting anything out of forcing the player to retread all of their steps for no reason. Almost none of the music notes are difficult to collect so it just becomes tedium when you need to go get them all over again.

I remember back when MS put the banjo games on XBA. it was fun but then I was also thinking "Everything feels a lot smaller than I remember." Back in the 64 days the levels felt so big but since then everything else had gone up in scale so the levels were really tight and quaint, not that that's a bad thing. The quality of life updates for BK were good, except for the title screen note glitch that could lock you out of 100%. Tooie was just about what I remembered and I did most of it from memory. As a kid that fucking canary killed my thumbs and I could never beat her in Cloud Cuckooland. Not sure it was nerfed in the XBLA version but it was super easy when I got to that point.

They don’t even try to make that shit fun to collect most of the time. At least the old school games had clever level design and consistent character progression as you picked up items. Ubisoft games post AC:Brotherhood are just checking off markers on a map.

Yeah, modern games are trash, what else is new?

that's how I felt about Dark Souls. Areas felt huge the first time especially Blight town. Now they all feel small.

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It's called a sense of accomplishment fagmunch. Play a Souls game.

this user is rightEven as a kid I thought it was weird how hard kazooie carried the team

It had to be nerfed probably.

My friend and I loved Banjo Kazooie as 12 year olds, and we worked hard to 100% Banjo Tooie, only to find it completely fucking impossible to beat Canary Mary in CCK.
Like 10 years later we were hanging out and brought up Banjo Kazooie again and decided to pull out the N64 to finish what we started. We still could not fucking beat her. We looked it up and it turned out she had insane rubberbanding AI so you had to take it slow at the beginning and then zoom past her about halfway through.

I've owned this since it was out on N64 and have tried to play it many times and I've never been able to get in to it.

This pretty much highlights everything particularly difficult about RBB. Well said.

>they start singing the music
Fuck my heart

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just getting rid of the mumble parts and deleting those jiggies would be enough to make it equal to the first

Correct

Try the Project 64 unofficial bundle in the Emulation General wiki, I'm using it and there are slight graphical errors but you can solve every puzzle just fine

Its a real shame how they went overboard by bloating tooie because the ideas for the levels were great.

imagine playing the tooie levels if they cut down on the empty space, less gimmicks like the fps sections, less overspecialized moves, no playing as mumbo, 100 separate notes per level and less backtracking.

You don't have to get rid of "Mumble," just playing as him.

He doesn't fuck do anything, he just waddles around. Playing as him is not fun.

Tooie isn't better but it isn't bad

The item collection sound effects (and sounds in general) are so dang satisfying. I don’t know what it is about them.

>implying
youtube.com/watch?v=Z8boRM6xRXg

Is it just me or does it seem like Mario Odyssey took a lot of inspiration from it?

This game right here was so fucking crazy and weird and obtuse and I absolutely love it, despite it’s flaws. I always have fond memories of it, and hope to be surprised one day when they announce some sort of port or something along the lines.

Honestly aside from the magic bits my favorite part of playing Mumbo as a kid was using his stun-stick attack just to hear the goofy noise the enemies made while being shocked.

also
youtube.com/watch?v=XglGkSxvQ0s

Odyssey is Banjo in almost everyway.

>major collectables don't boot you out of levels
>transform into shit
>have a partner character that helps you with most of your moveset
>worlds are connected

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I just love how DK, Diddy, and K.Rool are hyped to see their Rare buddy back
It's heartwarming

Less overspecialized moves

Excuse me, some of those most "overspecialized" ones are the coolest, unique and surprisingly useful.

>backtracking

The best part about Tooie was the interconnectivity and the fact that you couldn't 100% on the spot. Gtfo.

Except getting a Jiggy in Banjo is actually satisfying and getting a Moon in Odyssey is just like "Whatever."

Alright guys, I wanna ask. I just finished BK and thought it was decently fun. Will I enjoy Tooie if I don't intend to collect everything and will just try to get to the end? Keep in mind, I have also finished and enjoyed DK64, but only really got about 110 of the 201 GBs. I enjoyed being able to skip parts I don't enjoy in DK64, like certain mini games, and I would like to know if I can do that with Tooie since I remember BK had very little legroom.

For those who beat it and for first-timers, what were your batch of facts?

Attached: Furnace Fun.png (638x480, 620K)

Why?

Yes. You will like tooie, give it a shot at least regardless of what Yea Forums says and see for yourself.

I wish I remembered.

Not him and I prefer the notes being saved, but I get it.

Navigating to where you died isn’t very hard, so losing notes gives a sense of risk and danger to the game that’s absent otherwise. Less punishment = less risky and exciting. Unless you die a lot or want a short experience, then More punishing = More tedious.

BK isnt long and even though I like it overall, it did overstay its welcome with me a little. BT I flatout don’t like. I’m the kind of guy who prefers not 100%ing most games but it’s not hard to get the bare minimum number of notes. I get why people prefer it, ideally it’d be a hard mode or something in a rerelease so people can play how they like.

Because there's 9000 of them and you trip over them every 20 seconds.

How the fuck am I supposed to remember that? I don't even remember what year it was when I played Banjo, kid.

I always found that jingo on the acid barrel more stressful.

Tooie's still a great game, just not as tight as BK. It becomes much more enjoyable when you realize you don't have to collect everything, unlike BK where you needed 94 out of 100 jiggies to fight the final boss. Most levels are great, but some are just absolute ass compared to the first game's consistent quality.

How many of you guys noticed the stuff like this and wondered your little child brains off about it and the others for days? Or got to experience the wonder that is the "playground rumor" of how to unlock stuff?

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I think one of the ones I got was that fat hag monthly one and something about her school.

The bigger and more spread out, the less tight and refined. There’s a surplus of big open world but a lack of small and tight.

Gonna be a good time for indie games.

I got that way about whatever was beyond the invisible wall in mario 64 outside the castle

Moons might as well be coins. Odyssey is fun and all but it feels like they were really trying too hard to fit as much "content" in each level as they could instead of making a much more rewarding feeling to the experience.

>indie games
Some of the contrarians talk shit about them but I think indies are where a lot of the old school creativity went

This scared the shit out of me as a kid
youtube.com/watch?v=d_hFsPRfyf8

Serious lack of polish. Everything in the game looks and feels off, they relied way too much on stock Unity stuff and it just has that horrible uncanny feel. It's all of the little things: Yooka not having an animation when running into a wall, the rolling completely lacking actual rolling physics, the jerky way everything animates without convincing transitions, the serious lack of effects for interactions like Yooka licking flowers or cannonballs. All of it adds up to a game which resembles Banjo-Kazooie but manages to be worse in every single way possible. It feels so damn amateur.

The real kick in the teeth for me is that Yooka-Laylee being undercooked like this somehow convinced a bunch of retarded people that 3D collect-a-thons were never good, as if Yooka-Laylee was some kind of shining example of the genre. You can go back and play Banjo-Kazooie like OP and it's still fun. The most bizarre thing about the situation though is that Mario Odyssey came out shortly after Yooka-Laylee, and that's a fucking Banjo-Kazooie game in every way but the name and it's fantastic.

Donkey Kong 64 was the abomination unto God that people act like Banjo-Tooie was.

The cruelest thing I've ever done was to trick someone into getting 101% on all 4 save files by claiming there was secret content unlocked by doing this.

Glad I'm not the only one. As a kid my mom was actually pretty into videogames along with me, beat OoT, MM, BK, and BT, and would go on to be pretty hardcore in WoW.

With King Sandybutt's Maze I was so scared of it I literally told my mom I'd 100% Rusty Bucket Bay if she cleared the maze 100% for me. Like 3 minutes of gameplay in exchange for the hell of RBB.
Still don't regret it.

I still adore Tooie a lot more than the first game, it was probably the first game i'd ever played that was "atmospheric". I could literally pop the game in and just wander around for hours listening to the music and trying to complete certain challenges. It was so relaxing- I started it when I was 5 and finished it when I was about 8 or 9, just based on off and on again playing. Loved it.
I will say it has a ton of flaws though, but it's undeniable that Tooie has an incredible atmosphere. Grunty Industries and Jolly Roger Bay are maximum comfy, and the level design concepts are so much more interesting. Kazooie has grass world, swamp world, desert world, where Tooie has Aztec Jungle world, Mine world, Circus world, Ice/Fire world, etc. It reminds me a lot of DKC, what with it's darker atmosphere and immersive sound.

Honestly i'm just happy to see these games talked about again, they're both masterpieces.

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Odyssey had the grand moons that you needed to progress. Those were the big focused challenges.

Yes until I discovered the codes to unlock the places online.

Hmm, I guess you could say the level operates under some pretty non-standard logic. The designers must have been dozing off in some looney dingbat zone when they made it.

Yup. Just stay away from Tooie because they lost their touch with that one.

i thought i was the only person who ever played that game

One of my friends is making a video to criticize Tooie (like it needs any more criticism than it already gets) and I need some ammo to rebutt his upcoming points. I know some of them are going to be
>oversized worlds
>too much backtracking
>most of the jiggies can only be gotten in one way (this is bullshit)
>A lack of direction (also bullshit)

Any good counterarguments I should absolutely mention?

Take your hides and go down below
For you are worse than a filthy casual!

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Good level design, but no charisma. Also, I couldn't beat it as a little kid, so it's therefore bad.

Think for yourself faggotron

Your mommy sounds cool

>Jiggy only gotten in one way
Like Kazooie?

>most of the jiggies can only be gotten in one way
This nigga lacks creativity.

Yooka-Laylee's camera is the worst camera I've ever experienced in a video game. I deleted the game over it. I could put up with everything else it did wrong, but that was the last straw.

I gave my little cousins, like 12 years ago, my xbox (the first one) with a ton of pirated games and my old n64 with banjoo kazooie. I was really surprised when I find out that they prefered to play banjoo.
It's really that good? I never played it. Someone gave that game when I had already the xbox-

>actually spamming the button
I bet you rapidly flick the stick forward to move too faggot

No way for me to post this without seeming like a shill, but I thought this was a really good longform analysis: m.youtube.com/watch?v=_JeFn-g15YE

If you’re in this thread, guy, I hope dk64 comes soon.

What’s so bad about it? Never played it.

Aged like midshelf manure
The stages are empty. Play Banjo Kazooie then play DK64 (Rare at its best). No comparison.

2 > 3 >1

>DK64 (Rare at its best)

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T's a classic

Literally was able to 100% the game as a kid, if things are too tough just use the cheats the game actively gives you only cheats I would use is the unlimited gold feathers and the double inventory stuff

Can the Banjo games be emulated well? All these threads make me want to replay them, but I don't own an XBone anymore.

>Witchyworld
>Cloud Cuckooland
>Hailfire
>No landmarks
How stupid can you be?
Terrydactyland is the only one with no landmarks.

It never follows you and you have to adjust it almost after every step you take.

>Terrydactyland
>no landmarks

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yes, though the framerate in Tooie is less than stellar due to Rare pushing the hardware
I'm replaying Tooie right now on Mupen64 and it's pretty stable, shooting controls aside

Was this you?

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As always, Tooie fans are polite and respectful, as they are truly enlightened and don’t need validation from anyone.

i too thanked this game purchase for allowing me to play majoras mask

Anti-tooiefags are a blight

Thankfully Banjo and Kazooie in Smash is going to create an influx of people who have actually played the series and aren't just taking YouTube as gospel.

You Fucking Nigger

Good shit.
Later levels had me completely stopped me dead as a kid. I read that it stumped a lot of people.
Eventually beat it when I was 25 and have no idea why it was hard for me back then.

>Expansion pak

Geez, I'd almost forgotten that was a thing. Weren't only like, three or four games made that required it as a necessity to play?

Hours later I have to affirm this man's opinion. You my nigga

I don't care about fighting games, I just want another platformer.

>Corn
I remember trying this shit and it would just run every N64 game at hyperspeed

>Gritty and realistic environments brightened by neon lighting
>each edge,corner and corridor in a world lit by a different color

This is why Yooka Laylee looked so bland in comparison.

>oh hey Dragon Quest that's neat
>OH MY GOD IT'S FUCKING BANJO THAT WAS A JIGGY LET'S GO
I love Japan

They were thinking about the best, moodiest, dankest vibe in the game. J'adore Clanker.

youtube.com/watch?v=R6CTvfvhyCk

Completely missed the point of the note challenge.

The bad is noticeable straight away. Although the environments are great and the player has many options, the mood and tone is messed up and everything takes forever. Lots of bloat and aimlessness. Ambitious for sure but too ahead of itself for 2000, which we can see with hindsight.

Having to collect all the notes in one go is what gives the gameplay its excitement, ignorant casual. Sitting at 90 notes and low health in Rusty Bucket Bay is an extremely tense experience that no other game of the genre can provide. Without the risk, collecting notes is pure pointless tedium. With the risk, it becomes a satisfying challenge of skill, memorization and endurance.

Rusty Bucket Bay is the god of difficulty spikes. Killer design, everything about its challenge and aesthetic oozes Britishness.
youtube.com/watch?v=Wg9vBGYH4Ow

Been marathoning BK over the weekend, never had an N64 as a kid so never had nostalgia for it.
Great game, but what the fuck were they thinking with gruntys furnace fun? That was the most unfun bullshit.

95% of Kazooies notes are nowhere near danger. They're filler.

ive only played it while getting a haircut

Is Grunty Industrise the biggest pleb filter in the series?

I've been replaying it and I just finished 100% on the swamp, this game is even easier than I can remember.
Give me a part that gives you trouble other than RBB and I'll tell you why you're a casual.

I don't see why they would suddenly replace Grant for David Wise. I love DKC's music but Grant Kirkhope's compositional style is a major part of Banjo-Kazooie's character as a series.

Kirkhope did Kazooie and Tooie, give me a good reason to choose anyone else.

Blatantly untrue for all but the first world. In most levels, notes strewn about in the open feel like rare freebies. Take Clanker's Cavern for example - the only notes that aren't in a treacherous location are the ones on Clanker's back, but to even get to them you have to go down in the abyss and turn the key to raise him to the surface. Oh, and there's notes down there in the abyss as well. In Bubblegloop Swamp most of the notes are literally in the toxic piranha sludge. And don't get me started on Rusty Bucket Bay.

Getting all the notes in one go on any level after the first is a significant challenge even today, but it's never tedious, since the levels are reasonably small - it's basically a 20 minute gauntlet of constant variety and challenge, one that gets more and more exciting as the punishment for failure increases.

It is the Chinese PuzzleBox of the series.

You not fool me, Wumba.

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cringe. i didnt have bt as a kid and upon playing the 360 remaster, it was instantly better than bk. maybe it sucked on n64 but its great everywhere else

Mostly agree but getting 100 notes in the tree level is overkill. Only level I think isn’t worth 100%ing.

Not that Tooie is hard in any regard, but among Tooie's own difficulty Grunty Industries is a noob-grinder.

If you hated DK64 you probably will not like Tooie as much as BK1, but it is not nearly as bad as DK64. DK64 is so bad that it's main problem becomes rampant redundancy. BT mostly just has a slightly annoying amount of backtracking if that sort of thing irks you and a bit more involved processes for getting jiggies.

>mental notes
I started enjoying games a lot more when I took physical notes.

This may be a weird comparison but I didn’t mind Prime 2’s backtracking but I hear a lot of people complain about it. Is this comparable?

Corn ran on 1990s toasters but it technically only supported one game which was SM64, so I'm not sure about "every N64 game"

Reminder that Kazooie is a sweetheart but she just acts tough 99% of the time

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Kazooie just wants to be a mom with her own nest of chicks so badly.

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IT'S REALLY SCARY OMG

GRUNTILDA IS A SCARY WITCH AND HER HOUSE IS FREAK-O

The game is never “bad” but about midway through the levels get seriously massive and complex, and B/K get their own moves that are rarely used, so it can seem overwhelming compared to the smaller much more focused worlds of BK. The jiggies get increasingly more involved to get. Some people get turned off by this. Each level is still good though, the later ones are the best.

Overall its one of the greatest adventure games ever made. Does drag on a bit though in the middle.