>Character has an attack animation that is overly complex.
Character has an attack animation that is overly complex
Also known as Final Fantasy syndrome.
ENSATSU!
>attack misses
whose fucking genius idea was it for sephiroth to use that unskippable fucking meteor attack REPEATEDLY
>game with grinding has long ass animations and fight startup and victory animations
>the fight music constantly resets
You mean Supernova? Yeah, it's like a fucking 45 second attack animation but I can't wait to see how they do it in the remake.
8 summons...
>whoever is targeted is just standing there waiting to get rekt
>We can do WHAT with this console?
i remember getting to safer sephiroth and being underlevelled and him using supernova like 10 times and killing me and then me just never touching the game again
They probably accepted their fate. They know they're gonna die.
It was much shorter in the Jap version, and could actually kill you as a party nuke.
>animation then
soul
>animation now
soulless
what went wrong?
>using mimic on Knights of the Round
Literally every single attack in Disgaea. Lasts like nearly a minute and it's the most overkill shit you can imagine.
>DRAGON OF DARKNESS FLAME
I played that fight HEAVILY under leveled. I forgot the exact level, but I was basically having my whole party wiped out, because I could only get 1 ribbon. It would go revive, revive, attack, and then everyone died and I would just repeat that over and over doing very little damage, with the occasional 3 team attack if I was lucky enough they all survived a round. I swear I went through that damn solar system animation like 20 times.
>Chracters special attacks are determined by luck
>ALL of their best attacks are determined by this and there's a chance you'll get dick most times
Fuck Crisis Core.
I actually enjoyed the roulette thingy in Crisis Core. You never knew what you would get but if you got some really OP shit then it felt great.