True rpg fans were going home

true rpg fans were going home...

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why are they constantly giving only "journalists" access to the gameplay demos to hype them up without actually showing anything? do they believe themselves the gameplay looks like shit?

I don't think a game like the original Deus Ex can be made today especially by a AAA studio. It's not gameplay or graphics or voice acting that makes Deus Ex an all time classic.

I'm pretty sure most of gaming journous today think that first deus ex was HR

both true unfortunately

They literally explained why, and by literally I do mean literally.

Because your little gamer peepees get hard as fuck from reading little text snippets here and there and goes "Geeze louise that Cyberpunk games sure sounds really coooool, I wanna seee moooooore"

deus ex isn't an rpg

So the journos give them good coverage and good reviews down the road. Even the worst player among us is better than some of the most skilled journos, and has played more games as well. Journos are only noteworthy because they are partnered with game companies and receive exclusive access. They receive this partnership because companies want good coverage and they essentially control whether these journos will be able to make money, since they have zero marketable skills.
This way of doing business is likely to end over the next few decades as the media dies out with no boomers left to watch.

>It's not gameplay or graphics or voice acting that makes Deus Ex an all time classic.

That what is it?

Because journalists are much more likely to hype a decent demo into GOTY material, if this was released to everyone then people would be figuring out the flaws of the game first, which would be the only thing people would pay attention to afterwards

Of course it is you dumb fuck. Even the new ones are, although no very good.

The gameplay/freedom of choice/level design/looks/surface level story/RPG mechanics are all reasons (many of said areas far ahead design wise to the game's contemporaries at the time) the game is great, even amazing.

But what made Deus Ex a classic was the underlying social/political commentary that is not only timeless in subject (as is true for all good pieces of art), handled brilliantly, interwoven into an already solid narrative with subtlety and not shoved down your throat but are now more relevant than they were when the game came out.

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>Nomad
>Corp
>Streetkid
Which one Yea Forums?

Corp, but it doesn't matter either way since it'll be cut by the time we get to release in 1 year since Cyberpunk is letting journos design how the game should be which means it's going to be piss easy, linear, and braindead.

Corporate of course, I'm not an edgy 12 year old.

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Gonna disagree with you partially. The commentary is sound but is delivered terribly. Still a classic game but a bit overrated if you ask me.

uh huh

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Because you retards sperg out when shit changes? Just like how you guys sperged out when they cut multiple apartments? The game isn’t done yet, nothing you see is guaranteed to make the final cut but Yea Forums is too retarded to handle that.

>incel
>wagie
>zoomer

>The commentary is sound but is delivered terribly.
What do you mean? I think the delivery/way that commentary and questioning is presented to the player is one of the best parts of whole thing, so much so very few other games have since emulated it.

When 99% of games (especially indies that attempt it) have a underlying message not confined to the game world they want to put in their game (most of the time that message being the same surface shit you get taught in elementary school) they always beat you over the head with it. The brilliance of Deus Ex is that the real story/message can go over your head/ you can ignore and you still have a great game with interesting characters left.

Is your personality nothing but terrible internet memes?

>But what made Deus Ex a classic was the underlying social/political commentary that is not only timeless in subject (as is true for all good pieces of art), handled brilliantly, interwoven into an already solid narrative with subtlety and not shoved down your throat but are now more relevant than they were when the game came out.
So you mean like Cyberpunk 2077, something that the universe's setting has been doing before Deus Ex EVER appeared on the scene.

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That's not what I experienced. Everything was delivered to me surface level, characters standing straight in front of you spilling the beans out of nowhere about government conspiracies that all turn out to be true. I would have preferred if it was more hidden and something you as a player had to figure out on your own, it was a wasted opportunity forcing JC D to become enemies with UNATCO so early. Would have preferred it if you could go through the entire game without even discovering anything and being a government lackey, but oh well.
So I agree the commentary is better than a lot of other media but it just wasn't handled in a way I liked. Also gameplay wise I think Deus Ex gets beat by other games of the time especially in the stealth department. Main thing Deus Ex still has going for it is level design and reactivity.

Have you seen how people keep losing their shit over how Cyberpunk isn't the game they imagined it would be, or how things change from footage they preface with a warning of 'things will change dramatically'? I don't blame them at this point, it has to be frustrating.

>implying I have to pick just one when I'm going to replay the game at least 3 times
But the order will be Nomad, Streetkid and Corp for last.

I'm a political science type and I recently delivered a presentation on Deus Ex to a class on terrorism, mainly drawing parallels on how precisely elements of the setting and UNATCO in particular anticipated global trends after 9/11 despite coming out a year earlier. I'm sure it wasn't deliberate, but it fit super neatly into critical terrorism theory despite that whole school of thought not even really formally existing in academia at the time of the game's development and release. The game has some serious chops when it comes to its setting in ways I don't think a lot of people really appreciate.

There will literally never be a game that captures the appeal of Deus Ex ever again.

And just like that, Cyberpunk has redeemed itself in my eyes and turned out into one of my most anticipated games.

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So does only street kid get the storyline with Jackie getting killed? Is it different if you're a corpo or nomad?

That doesn't necessarily mean anything. For example in Dragon Age Origins you can pick between like 6-8 races with different origins each but all that amounted to were 6-8 different hour long prologues and 3-4 unlocked conversation options (aka flavor text) sprinkled throughout the game based on that starting race and origin.

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If the budget was unlimited then they wouldn't have had to cut all the promised features.
Why can't they praise a game without making themselves look like total fools? I mean I am sure there is plenty still in the game that blows the old games out the water, and yet they focus on hyperbole in ways that clearly does not hold water. Every time.

>Why do they only ever give people behind NDAs n shit access to this unfinished gameplay that would get ripped to shreds by everyone cuz they're retarded
They do this on purpose cuz of shit like the witcher 3, cant you fucking tell?

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Pretty sure you're like part way through the first or second act in the trailer. I doubt it has much to do with your starting location.
Would be cool to have different starting areas though.

Its more like 3-4 hours at best, if even that. Either way It's a nice addition that adds to it, small things n such.

what? the unique origin prologues were the best part of the game

>*whistles for magical sports vehicle*

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I wonder what Corpo start is like or what it's going to be. Are you going to be a yuppie kid who got bamboozled by a rival company that sunk your family's corporate business to the ground and now you have to make a living in the streets of Night City?

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Most of them were forgettable as shit and all of them didn't amount to anything in the actual game. It was more a selling point or something cute some designer thought up than it was a meaningful addition to the game.

I think people are so used to companies like EA claiming 'this is so pre-alpha that it's just a concept sketch' three weeks before a game ships that they genuinely can't wrap their heads around actual in development games not being 100% representative of what it'll look like a year later on shelves.

They can make multiple starting locations but not multiple apartments?

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Not the same guy, but that is a crock of shit you faggot. I remember more about the backstories for Dragon Age Origin than I do to the majority of the game, BECAUSE of the uniqueness of a full-fledged beginning start that you could come back in your later adventures and see the aftermath of whatever you experienced when you disappeared to become a Grey Warden.

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>The gameplay/freedom of choice/level design/looks/surface level story/RPG mechanics
all of those are shit
>gameplay
combat consists of hoping you get lucky trying to target a weakspot that feels like it consists of a single pixel until you get the dragons tooth, then you steamroll everything else in the game
>b-but nonlethal
even easier if you use the prod, unbelievably frustrating if you try to use baton/crossbow because of the above horrible weakpoints
>freedom of choice
the game is linear until the end where you get the 90's equivalent of push button: receive ending. you get the freedom to do a lot of things that don't change anything as well, like killing navarre in the plane
>RPG mechanics
move forward, get XP, level up is some sort of amazing RPG mechanics to you?

The game I was imagining in my head was more like a cross between GTA and Fallout but Deus Ex sounds like a much more realistic expectation. And that's OK because I love Deus Ex.

It sucks but I don't really care cause I probably wouldn't ever be home. Just give me a coffin hotel to crash in for the night.

When the fuck were lifepaths confirmed? I thought it was the deconfirmed child idol, the past life event, and the reason you're in night city or whatever.

At e3 one of the quest designer dudes said that there aren't multiple apartments and no apartment customization because it doesn't fit in with the cyberpunk setting, whatever the fuck that means.

It never was, you got tricked by lying faggots who tried to eek out on your disappointment. Life paths was never removed. What was removed was your selected childhood hero for child like past, which we now know has it's own origin playthrough in the story.

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Most of these children couldn't tell you the functional differences between a game like deus ex and call of duty in terms of role playing elements. RPG for most just means stats and xp system.

What's magical about that?

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>Life paths was never removed.
They were never in the game from the reveal last year, so the people talking about nomad/corpo/streetkid paths are lying?

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not him either but i've the game twice, the first time i played my autism demanded i try all the origins before i pick one, and the only one i remember in detail was the woodelf one where you find a cursed mirror and your friend gets his soul sucked out or some shit. i can remember all the story beats and major developments of the game but that's the only origin i can remember and it wasn't even the one i picked for either character.