>Best music out of the DS trilogy
>Best setting, characters and plot
>Best gameplay mechanics
>Proper artstyle instead of generic uuguushit that were PoR and DoS
>Incredibly half-assed level design clearly held back by the DS, only the castle excels
>Bloodstained only happened because of Iga's undying wish to make a sequel to this on consoles
What a tragedy of a game, goddamn
Best music out of the DS trilogy
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Sure dude. Too bad it's the least repayable one and has the smallest map. Also PoR has the best OST of the 3DS games.
>Combat finally gets good
>Series ends
Damn shame.
I dunno whether it was really held back by being on DS
>Incredibly half-assed level design clearly held back by the DS, only the castle excels
>Clearly held back by the DS
You sure about that, user?
If it wasn't for Shanoa's character design nobody would rate OoE as the best DS Castlevania. PoR did everything it did better.
who was in the wrong here?
>Too bad it's the least repayable one
>He never played Lv 1 hard mode
>He never played Albus mode
Look at this loser
>has the smallest map
Yeah, if you count the castle only. The castle is like 1/3 of the game.
it’s kino. even Smash recognizes this
And the rest of the maps are linear fucking hallways that, with the castle, still don't near the size of a normal Metroidvania.
Wish Miriam had anything over Shanoa.
I don't remember what the castle was like, but those other areas are awful. Shit tier level design and repeated screens.
OoE > Super Metroid
Also
Shanoa > Samus
The partner system was pretty half-assed and the game would probably be better if it made you play as only one character. I'd say at least the glyphs were a more interesting gimmick.
There are only four maps in the game that could be called linear hallways. And besides, why are you acting like linearity is a bad thing? OoE has a different focus than the more exploration based games, it clearly wants to be more about combat.
>still don't near the size of a normal Metroidvania.
As if you've actually counted the number of map squares in the game and added them all together
OP is a retard who thinks backtracking simulation (Metroidvania) is good design, when in fact it’s just artificial length.
Albus is the worst character in the series. He made Shanoa cry. It's unforgivable.
I think PoR is the better overall title but OoE looked and played way better. The weak stages just pulled it down that badly.
There's little to no reason to go back to those smaller areas, which is the norm for Metroidvanias.
>As if you've actually counted the number of map squares in the game and added them all together
That is not hard info to find, and one could easily compare the map sizes for themselves if they weren't a fucking retard like yourself
Should I look into getting the DS games or just wait for a collection?
Then post the total map sizes yourself. I know my play time with OoE was about comparable to the other DS games
Ecclesia had much better design than PoR. Linear >>>>>> non linear. Focus on skill like classicvania >>>>> focus on backtracking like shitroidvania
how's console limitations responsible for OoE having half-assed level design when DoS and PoR were both fantastic
Shanoafags, everyone.
This. The linearity is not a problem. And OP still likes the castle, despite it being almost as linear as the rest of the game, for some reason.
There won't be a collection; it'd require them to emulate the stylus gimmick. Dawn isn't worth playing, it just is Aria of Sorrow but worse in every single way. Other two are great though
Is it even worth emulating? I heard ds emulation was fucked.
t. somafag
Get a DS flashcart if you don't want to emulate, it'll be cheaper than buying all 3 games separately
Nice reading comprehension skills there, idiot. Was it hard to graduate high school with your levels of retardation?
Just telling the truth. I’m not saying Ecclesia is hardcore but it requires a minimum amount of effort to complete, unlike Super Metroid which is a poorly designed button masher that could easily be beaten by a trained orangutan.
>Aria of Sorrow but worse in every single way
But that's wrong.
DS emulation is fine. Even on smartphones, just get a bluetooth gamepad.
You're blind if you think the map sizes between OoE and SotN, CotM, AoS, and DoS are comparable in size. Maybe PoR, but that's it.
fuck that crab
Alright, yeah, Julius mode is better in Dawn. But that's all I'm willing to grant
I agree with y- Nah, I want Astarte to step on my face instead.
Defeating him was so satisfying. There is no satisfaction without challenge, which is why SotN’s lack of difficulty does make it objectively bad.
>Incredibly half-assed level design clearly held back by the DS
But every IGAvania has shit level design
Come hither
Name a game with good level design so we can laugh at your shit taste
Crab being hard is a meme that gets pushed because you expect to fight it like any other boss and are not aware that damaging it does nothing when you first fight it. Once you know its patterns and what the game expects you to do, it's one of the easiest bosses to get the medal from
That sandfish shitter in the desert area can go jump off a cliff, he's the actual hardest boss unless you're not a Nitesco glyph union dominus agony abusing faggot like I am
Is Bloodstaines going to be good bros?
I've heard good things and bad things but the most scary thing of all is the fact it is 3D. I get its hard to find good sprite artists and animators these days but fuck they always looked good
PoR was linear too though and its levels were still better designed than anything in OoE.
We can hope
Honestly the hardest boss to get the medal for me was that fucking skeleton ball with its gorillion projectiles. They don't do shit for damage, but they make the medal run a fucking nightmare.
>>Incredibly half-assed level design clearly held back by the DS, only the castle excels
really? I much prefer the level structure than the full metroidvania shit. I really hate those kind of levels, they're so boring to explore, while bite-sized but explorable levels are much more enjoyable.
Ecclessia is literally my ideal game.
Shame about Dracula's battle being bullshit because of that one attack
What a Goddess
>I heard ds emulation was fucked
it hasn't been for most games in years
I used to have audio issues back when I first played OoE but now that I got a newer pc it works great.
No, they weren't. I'll grant you that they were more visually interesting, but here's the thing: the only real difference between the level design in PoR's paintings and OoE's various areas is that PoR makes use of vertical space more. However, it doing so makes absolutely no difference because there's still no actual platforming challenge save for maybe a little in the circus paintings. The Training Room area in OoE unironically has more platforming challenge on its own than the entirety of PoR.
Now, PoR's usage of vertical space does make it more interesting in regards to exploration, but again, it has much more of a focus on exploration than OoE does to begin with
What attack?
That's probably because you can kill Dracula in like 5 seconds. If you chose not to do that, I suppose they had to find some way to make the fight entertaining
1999 killing dracula for good never.
feels bad man
Level design is arguably the biggest issue, but there's one other aspect about OoE that bothers me;
Glyph variety
It is really bothersome that a) most of the weapon glyphs play similarly to each other (as opposed to all the zany and varied weapons in Symphony/Aria) and b) that there are so few magic glyphs (arguably the ones with the most functional variety)
I also wish glyph absorption had more of an effect on the environment as a form of puzzle solving (the ice waterfall is the only one you need to do in order to progress, the rest are optional AND only exist for the sake of acquiring said glyph)
It's a shame cause conceptually I think the glyph system is fantastic, just wish they had more of an opportunity to have actually fleshed it out
Fuck yall!
the thing about this game is that it was a classicvania game at heart but in a metroidvania coat of paint
people shit on it for everything classicvania's get praised for
what a damn shame, yall aint worthy and did not deserve this game
I think it's about 2.6s, actually.
double Death Rings plus Nitesco Fusion cancels is suuuuuuuuuuuuper bullshit.
Presumably he means the bats which have no mercy invincibility and just murder Shanoa nigh-instantly.
I think it works because Shanoa isn't supposed to be fighting Drac at all in the first place. Just because she has a gun doesn't mean she can take a hit from him when he's serious, and that attack is the purest example of "she's basically in over her head without Dominus"
Can't you just block the bats? I have no memory of that particular attack being bullshit.
The one that got me was the fakeout with the wolves.
So did the guy stop working on this or...?
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Nope, have to avoid them entirely. They pierce anything and deal damage per frame. Usually you just wing it up to a corner or something and stay there until they're gone, but if you're using Nitesco bullshittery you might never even see the attack, and if you dodge it once you also might never know how strong it actually is.
Wolves never bothered me, personally. I do like how there's basically a "git gud" ring in the Death Ring even though it makes you OP, just because you fucking die in one hit. Since you get medals for clearing bosses with no damage, there's no reason not to Death Ring each and every one of them.
Blackmoor is fucking awesome but also a cunt because >no tells
probably got C&D from Ko "totally not a pachinko company" Nami.
Probably. It's too bad the Castlevania community isn't as autistic as the Sonic community that actually gets fan games done.
Why would I even play that? It barely looks any different from the original game. Even the level design looks copied
I don't remember there being a way to avoid them; I though you had to block them with the shield glyph if you didn't want to die
Crab wasn't hard, he was just a piece of shit boss that made boss rush runs more annoying because someone at the design team thought it would be interesting to have a gimmicky boss with no workarounds for faster kills.
Dawn didn't require you to grind hundreds of elemental specific mobs for min/maxing damage,
OoE was the worst DS Castlevania in every way, from music to gameplay to story. Even the art was worse, I'd rather the generic anime art of DoS / PoR than the bargain bin discount Kojima impersonator they had for OoE. Honestly, OoE doesn't even FEEL like a Castlevania game, it feels more like a bad clone by a rival company.
Best songs coming through
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And the number one song, making its first return since Dracula's Curse:
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>Dawn didn't require you to grind hundreds of elemental specific mobs for min/maxing damage,
Neither did Aria. What are you talking about?
If you didn't fight Richter with the Rose Whip and no sub weapons then you're a fucking shit eater not even worthy of looking at the Vampire Killer.
>There won't be a collection
Konami said that there is (at least) one more collection, so what games are they gonna port then? Pretty sure they will do handheld games too.
Hearing An Empty Tome for the first time was soooooooooooooooo good.
I prefer Cream Pies :^)
But Rose Whip is fucking baller too.
That is what I remembered doing, and then eating shit once wolves popped out instead.
>Boss monster was literally a Giant Enemy Crab
And you get to save cats! Loved this game.
Why is it so hard to just keep silent about you fan projects? Have there not been enough C&Ds to deter developers from lining themselves up on the chopping block?
OK so it turns out they're a team and still working on it, last update is from a month ago. It's set a few years after OoE with the church somehow being able to now use Glyphs.
facebook dot com slash ShadowOfEcclesia
fuck the spam filter
>medal even references the meme
>OoE only came out two years after Sony's E3 shitfest where that happened
Replayed this again because of a thread the other day and I still love it.
So good.
>Dawn didn't require you to grind hundreds of elemental specific mobs for min/maxing damage
But Dawn was the one that required you to grind souls in order to utilize their full potential.
be honest though, whenever you unlock the second character you just end up zooming through the game in half the time
FUUUUCK THE CRAB DEMON THAT CHASES YOU UP A TOWER THIS IS BULLSHIT
>>Incredibly half-assed level design clearly held back by the DS, only the castle excels
Niggers that shit was done on purpose since the game was all about "raiding" to get better treasures.
The linearity was intentional, now whether it was good or bad that's another whole deal.
Bullshit
>Multiple difficulties.
>Best alternate character=Albus
>Glyphs>Any weapon or soul system
SHAAAAAAAAAAA
AoS
>Multiple bullet souls are strictly the same but +damage.
>Stat upgrading sous are "grind this early game monster for INT1" "grind this mid game monster for INT2", etc.
DoS
>Gets rid of redundant souls by making so that if you like one soul and want to improve it you just have to grind that specific monster. (Best soul is a 1/1, meaning that you don't have to grind it to get its best potential anyway).
>enter Dracula's castle
>An Empty Tome plays
Based. Hope they lay low and finish it before the japanese jew gets hold if them.
Is Lv 1 hard mode really that fun? Remember trying it when the game was new and thinking it was really annoying, but I was younger and dumber then.
This game is fucking expensive, bummer.
Nigger unless you want it for collection purpose just buy a fucking DStwo
I'm not a pirate, unlike 99% of Yea Forums I like investing in the hobby I love but I also use my head when it comes to price.
Patrician taste
All souls in Aria are 1/1 and there's no retarded forging system. The only thing you have to grind for other than the first soul you get from each enemy is a bunch of souls to max out the Headhunter soul
I beat it on a fresh file and had a good time. It really makes you rethink those hallway areas, because I'll be damned if they weren't the hardest part of the game on lv 1 hard. Not having any terrain cover makes avoiding hits very difficult, and you do die in 1-2 hits even in the early game. It's a pretty nightmarish gauntlet
The worst Castlekino
>as opposed to all the zany and varied weapons in Symphony/Aria
Symphony I agree since weapons had 2-3 moves, but AoS?
That shit ruined SotN weapons by making them all play the god damn same. Every weapon is a class of one move weapon+stats (and the occasional element/status).
Yes melee weapons play similary, but that is mainly because they are the god damn same but bigger+stonger+faster (Arcus on the other hand is significatly different between its vol and melio versions),
Magic glyphs are widely different between them.
I would dare to say that there's more variety between OoE glyphs than any weapon system in a non-SotN castlevania game. Shit in AoS sword 2 is the god damn same as sword one but with more damage. In OoE Hasta, Vol Hasta and Melio Hasta (3 kinds of the same Lance glyph) at least change the size of the weapon to make it more effective.
>All souls in Aria are 1/1 and there's no retarded forging system.
No shit, instead you have Trow bone soul>Not-trow bone>Not trow bone 2 (which does way more damage than trow bone 1).
What I'm saying is that I much rather grind one enemy IF I want to make certain soul stronger than having 5 souls do the exact same but slightly better.
>Trow bone
Throw*
Also the forging system was not too bad. At least it gave purpose to unwanted souls
There isn't much of that, and even where there is, there is no fucking instance where Aria has literally 9 different variants of the same attack, whereas that's what you have to do with almost every single soul in Dawn. You always need 9 fucking copies of the same soul for it to be its max level unless it's 1/1
Skeleton Frisky.
>Had Konami kept their shit we would have gotten at least 3 igavanias on the 3DS.
life is not fair bros
>There isn't much of that
That's bullshit.
AoS has too many recolors, even all the stat increasing souls has 3 variants.
> 9 different variants of the same attack
It is the same attack with better damage output IF you want to. Unlike AoS where you have to get all those recolors if you want to get the complete library/chaos ring.
Other than your aforementioned stat increasing souls, I can't think of even a single instance of clone souls in Aria
And by your own admission, you don't even use all of the souls to begin with, making your complaint essentially pointless. Aria makes you get one of each soul. Dawn makes you get one of each soul and also nine of each soul that you like, possibly even more than nine if forging is involved. They both have a comparable number of enemies. But okay, sure, tell me you liked grinding for those 9 Red Axe Armor souls, I'm sure that was fun
Who else cried when she smiled?
I was happy for her, but I didn't cry because the game's plot is not emotional enough for it. I liked her, I think she's the best Castlevania MC and one of the best female protagonists in vidya, but it's still a far cry from "caring about a character or a story so much it pulls your strings"
I played Aria and SoTN for the first time recently, then went on to PoR and for some reason got bored after literally 10 minutes. Maybe I should skip to this.
>tfw Order of Ecclesia used to be my favorite DS Metroidvania but now Portrait of Ruin is
aside from how shit the artstyle is, PoR just had more going for it than I initially realized. OoE still has a lot that's great but PoR has just a little more that makes it so much better as a whole
>more variety in locales, enemies, bosses, etc.
>better soundtrack though OoE has some good shit
>better visuals in terms of the spritework
>CHARLOTTE
>JONATHAN
>Richter is a fun boss that gets you a good weapon
Drac and Death tag team
>in continuity with Bloodlines, one of the best games in the series
>Richter mode AND Sisters mode
PoR>OoE>DoS don't >> me
...
Albus should've been the main character.
His nothen personnel teleports and flame kicks are cooler than most Shanoa moves
See? Now this guy knows what he's talking about.
>village actually likes you unlike Simon's quest where they lie or give you the wrong information.
Is Shanoa the weakest CV protagonist?
CHARLOTTO
Not cool enough to wield the Dominus.
She has very little going for her except her design. That design is probably the best though, and I do not play castlevania for the story anyway..
>She has very little going for her except her design
Being an underdog not even capable of dealing mortal damage to Dracula outside of Dominus is quite an interesting concept though.
Symphony of the Night is the only Metroidvania CV I've played. Other than that, I've played I, III, IV, and Rondo.
What should be the first handheld game I play? Aria of Sorrow, Order of Ecclesia, and Portrait of Ruin seem to be the most popular here
Dawn
And they are the best
CotM and DoS are really grind happy, and Harmony of Dissonance doesn't have interesting mechanics and also has a pretty weird presentation style that I don't really like
OoE is the one that's closest to the classic games, if that matters to you.
PoR has one of THE greatest intro-area themes in the entire series.
I defy you to tell me this shit isn't catchy as fuck:
youtube.com
>TFW bought physical/complete copies of all the GBA and DS Castlevania games I was missing a week before Bloodstained's kickstarter was announced
>Those prices now
>people talking shit about the level design in OoE
>they can never point out what's bad about it
so, care to give it a try?
>Dawn isn’t worthplaying
Retarded zoomer that played on an emulator
I don't have much beef with it, I really like the game. But many areas are blatantly copypasted and others are more or less straight lines that could have been cut from the game without anything of value being lost.
I don't think there is anything wrong with the level design in gereral, but the bad cases stick out like a sore thumb.
Look, I dislike the game, but the complaints over the seal drawing are very overblown
>others are more or less straight lines that could have been cut from the game without anything of value being lost.
see They may seem boring in the normal game, but Lv 1 hard mode is a whole other ballgame.
You've already played SotN so there is no need for introductions to any of them, you'll enjoy them if you enjoyed Symphony.
As the other user said Ecclesia has a more classicvania design (until the half of it) so if you like classic and want something like it go for it. One of the extra areas was really fun to grind aswell, but I like grinding already.
Portrait is a fun one, Jonathan and Charlotte play different enough from each other to justify the game's mechanic that may seem a bit gimmicky at first. The last boss is the coolest tough.
Aria of Sorrow is great. The weapons can get really samey as you go trough, but the souls and the castle are excelent (if you ignore the "same but stronger" souls).
Dawn is a mixed package. It has the same flawns and qualities of the first one, but now there are two mechanics that tend to be divisive: weapon crafting and soul levels. Both involve collecting souls, a kind of grindy resource to get.
Then I rescind that statement.
It is still a valid reason for complaints by player not interested in making hard mode lvl1 playthroughs, which might explain the common opinion of the level design.
So you just have to add arbitrary handcaps to yourself and the game difficulty is fixed, hum?
Dawn is the best one.
Ariafags are just contrarians
Speaking of music,Curse of the Moon had some hits
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Based
Based PoRFags. I keep coming back to PoR more than any other castlevania. There's just an allure to it that the other's can't beat.
Thanks anons, looks like I'll play Order of Ecclesia first since I just played through Rondo again.
I'll probably just play Aria first since Dawn is a sequel, plus I heard it doesn't play well on an emulator
It's a handicap, but I wouldn't call it arbitrary. Lv 1 hard mode, even moreso than the normal mode feels like it's most true to the type of game OoE is trying to be. You die in one hit for pretty much the whole game, so you can't rely on healing items on RPG stats to save you. You just got to know the patterns and have endurance to see it through. Unless you started it on a new game plus and go through the game with the Death Ring and Nitesco, in which case, what's even the point other than the extra unlocks?
>game mode
>arbitrary
Casual filter
Holy shit, why is it so expensive? The other DS games are overpriced, but not nearly as much.
can't call it that when it's one of the last bosses
also
>the man literally shows what the shadow attack is going to be
>casual filter
The fact that he does that, yet so many people find him difficult is what makes it casual filter.
Likely had a lower print run than the other games as it was coming off a series of poor sellers. That and it's a cult classic due to how different it is from the others.
>the man literally shows what the shadow attack is going to be
Artificial difficulty at its finest.
I bought the Castlevania DS trilogy (new) a few years ago when they were like $20 each, and never got around to playing them. They're still wrapped, should I even open them at this point?
keep them pristine and get a flashcart instead fampay
What an idiot.
Don't listen to him. Games are meant to be played. You bought games, not dust collectors.
>dust collectors
that's exactly what physical copies are, you are the idiot
Yeah I wanna play 'em but it sucks that they literally lose half their value the second I open them.
What kind of logic is that
the game is a bunch of code running on hardware, you don't need the plastic case and cart, that is not the game, it's just plastic holding the game code
So you bought them to play them or resell them?
AoS >>>> CotM > shit > HoD
PoR >> DoS > OoE
Also aria is best igavania
A lot of people mention their favorite DS Igavania above the others but most fail to mention WHY. Your opinion doesn't hold much weight if you don't explain it.
>keep the same save file ever since the game came out
>still not lvl 255
>still not max attribute points
I need to get on that, but endless grinding against jiangshi is a pain
How many of the villager requests are worth doing?
I'm trying to get the raw fish for the cook, but it won't
fucking
drop
And I'm about just say fuck it and try to beeline for the end. Still gotta fight Albus and shit
The raw fish one is worth it. Killer Fish Barbecue is a great healing item, and cheaper than the stronger potions.
B-back to the grind them
I don't want to write a fucking novel but since I'm bored and at work:
>PoR has great level design, decent humour and fluff, and the dual character mechanic was great
>DoS had great sprites and bg art, great souls and upgrading system but the drop rate was fucking broken, the castle felt like Dracula's wacky mansion than Aria's cool and mysterious castle, and the fucking artsyle oh god
>OoE had great everything except the level design(the most important thing in a metroidvania), also felt kinda short
One of the most perfect character designs ever. She oozes mystery and sensuality.
I want to replay this but the idea of redoing the godawful fetch quests kills any interest
Just pray Cuckflix doesn't get their hands on Shanoa, they'd turn her into a lesbian for no reason.
>Implying metroidvania is a backtracking simulator
It's more like a sequence break simulator la
Why is long, black hair so great?
Why did Judgement have to exist?
>nd the fucking artsyle oh god
At least there's a rom hack to change the portraits. The base designs for Dimitri and Dario are still shonen-jobber tier, though
based
Yeah, not many of the others are worth doing besides the chef ones. The best equipment is mostly found in the rare chests in the secret areas you can unlock by finding the secret exit in Dracula's castle. I think the jeweler one gives you a crown item that's worth using
that fucking forest at the beginning of hard mode ruins it holy fuck.
>DING DING DING DING DING DING
>youtube.com
>yfw
>this flamboyant faggot is the very very last final boss in the castlevania's 1000-year chronology
This never sat well with me, man. Sorrow should have been a trilogy, with the last one on the 3ds.
ULE
>those ghost shitters that vanish and you can't hurt them while they hover right on top of you
>At a time where you don't really have any glyphs that can attack upwards
It forced me to git gud like no other Igavania did.
PoR was the best of the DS games, though some parts were a bit grindy (some of the quests). Nowhere near as grindy as the Sorrow games though.
thats EXACTLY what dawn did. Aria was the one that focused more on exploration.
Where the fuck was Alucard during all of this?
Surely SUDDENLY DRACULA'S CASTLE is enough to wake the stupid fuck up to go save the day again.
Shanoa only beats Dracula because he's fucking around for the entire fight and wants to use his super edgy one hit KO attack that he can never use against Belmonts/Alucard without getting slapped with an attack that can actually hurt him.
From what I'd read there were some light novels that followed up on Dawn of Sorrow, with Graham coming back to life and hints that Death himself was the real overarching villain of the series all along. Namely that he had been the one behind shit like Lisa's death so he would go back to causing death and destruction again.
Shanoa's head always looked weirdly big
Mastering the subweapons was a pain, but at least it wasn't luck-based
I do feel like Charolotte felt like an afterthought. Ice Needle was a really great spell, but apart from it she was very situational
>The eternal jobber, Death was the villain all along.
Every enemy of Dracula worth their salt has killed the fucker twice.
PoR is my least favorite if only because the last four paintings were lazy and a slog.
I didn't mind last 4 paintings too much, aside from clown world, which I also hated the original version of.
you have to do all of them to play the entire game.
Honestly Soma-Dracula would've been a more satisfying final boss than Menace.
Have the false Power of Dominance twist this faggot into an Evil-Reflection of Soma instead of a giant fucking big Demon creature.
No you don't, you just have to find all the villagers
>I do feel like Charolotte felt like an afterthought
IIRC when they first announced the game they said the whole thing could play played in co-op. I feel like the two-character system makes a lot more sense if it's true that the entire game was originally planned to be a co-op experience, because yeah, in the released version she's like a weird novelty that you're occasionally forced to use.
Wait what
oh fuck you're right.
>>Incredibly half-assed level design
Couldn't be more wrong. Go play Hard Mode and get back to me when Ruvas Woods [the first level after the tutorial] tears you a new asshole. OoE is an amazing hybrid between Classicvania and Igavania philosophy
Her hair couldn't be rendered on the Wii is the reason for that.
In fact even modern consoles would struggle to render that sensual, wild hair.
I dunno, it's pretty half-assed when a bunch of rooms are almost entirely copied from area to area, sometimes right next to each other in the same area even
>talking about difficulty in IGAvanias
I bet none of you has beaten crazy mode on Curse of Darkness. That shit is ridiculous, I'm still attempting it myself
>OoE is an amazing hybrid between Classicvania
While it's more like the classic games than the others, I still do think that's going a bit far. There's still almost no platforming in OoE outside the Training Hall, and that was an essential part of the difficulty of the classic games. Frogs weren't dangerous in an of themselves, they were dangerous because they could knock you off a fucking cliff
"classicvania philosophy" is not just being hard, you know. It's about having limited options and having to plan your actions carefully.
>Incredibly half-assed level design clearly held back by the DS, only the castle excels
How??
You mean like how oyu need the zmbie glyph to survive the bats in the second half of Ruvas? Or how Hammer Glyphs are clutch in Skeleton Passage? Because of good damage against all the skeletons there?
All it dropped was the asshole Kaizo style platforming design for tricks and bullshit. The rest of the philosophy is preserved.
this
they really peaked with Shanoa
its fucked up well only get higher quality versions for some of these songs