Untitled

Attached: MP – Intensity and Fun (Strawberry, Chocolate, and Brie).png (665x885, 697K)

I'm hungry

Nah

I know. I play fightan.
That and other 1v1 multiplayer games are the only genre that applies to, though. Maybe also Racing games. Action games and all that are superior single-player experience.

Yeah, agreed. Yea Forums complains about story games all the time, so go play multiplayer, the most true gamey experience.

Real players are great friendlies and opponents, even for the economy.

>challenging, intense, and (thus) fun

This logic falls apart when you consider not every game is made for intensity.

E.g. …

what are some multiplayer kino

Oh shit, I'm not even that user, but here
Animal Crossing
Katamari Damacy
Stardew Valley
Truck Sims
Flight Sims
Walking Sims

animal crossing

For you but not for me. Amazing how it works, right?

i find multiplayer tedious and boring
once you've tried every character and every map once, there's no point in continuing
even local multiplayer is this way, every time a new fighter comes out i pirate it, play every stage/character with a friend or my gf then uninstall it

of course, singleplayer is essentially a training mode for kids

Simulators are smaller niches, and they're also objectively improved by multiplayer, which increases the intensity – of persistence, realism …

As for games similar to Animal Crossing, really fun character action gameplay is an innovation.

So, "not meant to be" is simply appealing to tradition.

[Image].

You're projecting what MP is.

Of similar features, MP surpasses SP.

Attached: Summary of That Response.png (159x107, 1K)

Can you rephrase your response to me? I don't get how me complaining about multiplayer being samey is projecting anything. Every multiplayer game I've played has worn out its welcome within a few days of starting, except for shit like nwn and divinity OS, which isn't anywhere near a traditional multiplayer experience.

Because you're pretending that SP has unique options, and for some really ludicrous things like OHKO buttons, that's true; but realistically, they're potentially the same.

Attached: Nutrients.png (911x246, 22K)

Over the course of, for instance, a 6 hour fps campaign, you'll experience much more variety than you will playing 6 hours of the same game's multiplayer, though.

>Nutriments are really beneficial for performance, energy levels, personality, social interest and investment, and other aspects of nutrition and genetic expression.

>What's possible if Yea Forums and other aspects of gaming / the world understood.

Attached: after a 5-clicked session of warming up.webm (964x1080, 2.41M)

Not if the AI of the singleplayer bots is beyond Human capacity.

That's both "unreasonable" (all things are possible, even for humans) and unrealistic. Proper levels of challenges are very important.

But I only like big single player RPG.

>haven't had sex in one month
>longest drought since i turned 18

this is awful bros. any body else know this feel?

>all things are possible, even for humans

Attached: 13544546432656.gif (498x278, 1.41M)

I haven't had sex in almost 30 years desu