>The key to understanding the debacle that are modern JRPGs is to realize that role-playing took ages to arrive in Japan, and was largely ignored even when it did. D&D; took almost a decade to be brought over, at which point the Japanese had already been playing western-made dungeon crawlers for several years.
>But the Japanese designers who set out to make their own CRPGs had no such understanding. They played Wizardry and other early dungeon-crawlers, and then sat down in smoke-filled izakayas and exclaimed, "So this is what a role-playing game is then!"
>And there was never a question of these games evolving to overcome their humble origins, as happened in the West. Western CRPGs have kept evolving because there has always existed consciousness of a direction towards which to evolve; JRPGs, meanwhile, have been going round in circles ever since their inception -- Fallout is worlds away from Akalabeth; not so Lost Odyssey from Final Fantasy.
>The only kind of evolution JRPGs have undergone is of a cosmetic nature: Final Fantasy was no Ultima, and its endless sequels had to be justifed in some way -- and so they were. CG or anime-style cutscenes and countless hours' worth of voice-acting and orchestral soundtracks were the justification, piled up, stacked and shoved inside cartridges, CD-ROMs, GD-ROMs and DVD-ROMs, and soon enough Blu-ray discs and who knows what else.
>And the results of this unchecked and wholly misdirected "evolution"? They can be clearly seen today simply by contrasting the kinds of questions asked by fans of Western and Japanese CRPGs on the launch of a new title. While the former are eager to know about the character creation process, non-linearity, multiple endings, and whether they can be evil, the latter seem to care little about anything besides the names of "character" designers and music composers. Market economies being what they are, everyone ends up getting what they asked for.
>And the results of this unchecked and wholly misdirected "evolution"? If the genre continues its existence, that means it's doing what it should. WRPGs are the ones in a slump lately.
Where are these two today, really makes you wonder.
Levi Jenkins
>Fallout is worlds away from Akalabeth; not so Lost Odyssey from Final Fantasy. Breaking news guys. Creator of Final Fantasy creates a Final Fantasy-like game.
Landon Wood
same old bullshit
western rpgs promise more and more and more player choice and agency but it just doesnt exist its all illusory there will never be a video game that can encompass everything you can possibly imagine in a tabletop rpg scenario unless its like 90% text based and even then youd have to keep adding and adding and adding text all wrpgs can offer you is a set of predetermined specific scenarios jrpgs give you one scenario and place focus on the single narrative its the better ore sensible choice for something inherently limiting like a video game wrpg will always be either fable or elder scrolls. a half assed story pretending to be open ended or an open world sandbox with no sense of plot or pacing
Michael Evans
Imagine being so butthurt about The Hero being in Smash that you decided to make this thread.
Tyler Hernandez
The funniest part about this shit is that Dragon Quest 1 is more of a roleplaying game than a lot of CRPGs, as it asks you to fill in the blanks yourself instead of giving you a couple of preset options.
Thomas Ward
>Should I play Xenoblade X or Xenoblade 2? Both >Will I understand 2 without having played the first? Except for the ending they're pretty much completely separate.
Jaxon Roberts
This was 100% written by a baby boomer.
Hudson Wilson
>WRPGs are the ones in a slump lately.
The slump ended about 5 years ago (even though there wasn't really that much of a slump, we were still getting decent WRPGs but they were all indies).
>Witcher 3 pic
Oh I'm talking to someone who doesn't know anything about RPGs, nvm then.
Joshua Clark
>The slump ended about 5 years ago Then why are they all still pumping out the same derivative trash?
Austin Anderson
FF15 was one of the biggest flops ever and 7 Remake needs to be rereleased in chunks
Want to try again?
Carson Davis
>wrpg will always be either fable or elder scrolls.
This has to be bait right? Or are all you fuckwits on Yea Forums really this uneducated about video games?
Aaron Diaz
the philosophy of those games is poisoning jrpgs now too. how many irrelevant dialogue options do you need to satisfy you? it'll just get you one of the same 3 endings anyway
Jaxson Long
yes it is bait
or someone is generally mad/disappointed by WRPGs and exaggerating their perceived problems
Isaac Russell
meanwhile KRPGs continue to be silently swole as fuck
Justin Edwards
>The funniest part about this shit is that Dragon Quest 1 is more of a roleplaying game than a lot of CRPGs Which ones?
Bentley Davis
Name examples
Michael Fisher
I know this is bait, buuuuut
> even with games journos noses planted firmly into their asses, millions of dollors in assets and critical aclaim and praise heaped and heaped and heaped up onto it, wrpgs never evolved passed "go kill the dragon in the dungeon, hero" Ex: dragon age:origins and skyrim.
>even after the industry was put in your pockets and japan was flailing about, in the sea expecting to drown, the wrpg shoot itself in their own foot with imcompetant by releasing crap after crap after crap.
> lo and behold, the little engine that could, the little engine smeared with shit and sabotaged by ourside forces from 2004 to 2014, starts standing tall and proud because greedy jews can't comprehend what art and product are. Its a foreign concept to them.
Dragon quest 11 shits on fallout 76s face and fucks his wife.