Curious about what Yea Forums thinks about Dying Light
I picked it up on sale last week after ignoring it for years
I don't give a single shit about the story but the gameplay is fun enough
Curious about what Yea Forums thinks about Dying Light
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Finished it the 2nd time earlier this year and i really enjoy it. The movement and combat is solid and very fluid which makes traversing the map enjoyable. The equipment system is kinda weird the first time you played it but then you learnt that you dont have to keep everything and just go gung ho on them because of how weapons basically littered everywhere. Wish my friends want to play the game though but they all like fuck zombie games nowadays.
Best zombie game, 2 looks good aswell
It is a good game. I really like playing it. It is a game I throw on while listening to youtube.
>expect a zombie in a cage or something gnarly
>see OP
I hope Ghazi and those 2 autists in the rocket train made it.
it's a great game but both the base game and the following had such shitty endings
i didn't mind it as much in the base game since the story wasn't interesting anyway, but i really liked where the following's story was going and the ending was horrible
>those 2 autists in the rocket train
they talk to you over the radio later so i assume they're ok
I'm hoping 2 doesn't have retarded level scaling and horseshit i-frame dodges, but I don't expect much.
Great game just a weird middle east(?) setting
Everything about it was great except the QTE ending. Saved all those orange quality guns for nothing
Best fun I've had in years. Coop is fun too.
It's basically Dead Island but fun. Wasn't too big on the DLC though. You give the player a bunch of cool movement options then they make a new map that's basically just open plains with vehicles. Claustrophobic and vertical design suits the game much better.
>beginning of the game
>"man I'm so weak it takes like 10 hits to the head to kill a zombie with this rusty pipe"
>end of the game
>"man I'm so weak it takes like 10 hits to the head kill a zombie with this legendary jack the ripper lighting flame excalibur ++
Isn't it set in Brazil?
i liked dead island, despite it's problems. i liked dying light too. both had garbage final bosses, but the boss at the end of the dlc in dying light was a good makeup for it
I dropped this shit after breaking three different melee weapons to kill a single basic fucking zombie. I must have hit him 50+ fucking times.
No it's some island
Are you perhaps American?
Ghazi is going to be in DL2 with no explanation about how he got out of Harran, he's just there somehow, along with Momma,
Even with nightmare+ and max level it takes max 2 swings to the head from a medium speed orange sword with enchants. Also use the techniques like stomp and takedown are 1 hit.
It's a great game except for hard mode that makes the game more tedious by making melee weapons more useless as you level up and forces you to abuse take downs/instakills. Disabling survivor sense also turns several quests into pixel hunting because there's no way to indicate which items you can interact with in cluttered rooms.
yeah i agree, the parkour and movement were the best things about the base game. kind of weird how they decided to give you some shitty car instead
Remember when Mirror's Edge came out and all the faggots thought it would be better if they just removed the combat? And then Dying Light took the same formula, added a ton of combat and surprise, it turned out to be actually way better that way.
Harran is in middle east
Just play it on normal. Being able to mow down crowds of zombies with a sword is fun as fuck.
Maybe that's why I never finished it, I gotta turn off hard mode and turn on the casual context cues.
I thought the same thing about the fucking grappling hook. Ruined the game a bit for me.
Last time I played I had to shoot a zombie like 9 times in the head with a gun to kill it. The game definitely has some bizarre level scaling in effect.
It's a Mediterranean setting, (greek islands, cyprus, crete)
huge parts of turkey are also part of the med
Turkey, given the name of the people there and the name of the location (Harran is an actual place in Turkey). I think the devs even stated this in some interview.
The Following had a fantastic ending, though.
This game had one of my favorite moments in a game while playing co-op with my best pal.
In the second act of the game when you enter the city proper and leave the slums, we entered this hotel and immediately heard the sounds of a crying little girl. Now at the time my niece that I babysat every day was around 5 or so and I had this instinct kick in to just rush and skip through all the zombies in the place to save the little girl. So I'm drop kicking zombies and sprinting past all of them as my friend tries to keep up while thinning the pack. I kick in the door to the room with the kid while holding a shotgun and I see it's a zombie, I physically hesitated before shooting her as it started to scream at me.
Later on we would do the mission that is supposed to introduce you to them but finding it naturally like that the first time really hit me hard.
the grappling hook helps keep the momentum of the parkour and you didn't even have to use it except for timed challenges, unlike the car since moving around the following's map without it is a nightmare and it doesn't help the whole map is just empty fields
in 2 of the endings kyle blew up the entire country with a nuke, which not only goes against the reason he was in the countryside in the first place, but it also makes everything he did in the base game completely pointless
because those endings are so stupid, i can only assume it makes the volatile ending canon, but i only didn't like that one because i didn't find it very satisfying
it feels like a boring empty mmo with tubes tubes and tubes everywhere