Finally achieved my dream of becoming a professional game developer

>finally achieved my dream of becoming a professional game developer
>it's actually a lot of very hard work and it's not fun at all

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gg
which company do you work at

My own

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Hitchcock hated making movies, he liked the planning phase, writing scripts and the designing phase, but when it came time to make the actual movie he detested every minute of it, especially the actors

also OP Jofer is that you?

What's the best Asterix movie and why is it The Twelve Tasks of Asterix?

that's the best, but every one of them has some small charm

youtube.com/watch?v=xu0oDu2bDFw

The Twelve Tasks of Asterix > Asterix and Cleopatra > Asterix and the Big Fight > Asterix the Gaul > Asterix Versus Caesar > Asterix in America > Asterix in Britain > Asterix: The Land of the Gods > Asterix and the Vikings

this is irrefutable, the best comic is Asterix and the Cauldron

look at that fat gaul

Asterix and the Big Fight is clearly the best one. I don't know what the fuck they were smoking when they drew up the Getafix brewing madness, but there's on acid trip in the world that can compete. Also, I fucking love the soldier's story and how he just flies off in the end

I dunno, it's a lot of hard work but I find it fun. Why'd you even become a gamedev if you don't find gamedev fun? Surely not the pay.

gamedev is only fun if you're an artist

Are you making mobile games by any chance?

Only know the german titles so the one that ends with pic related.

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>Asterix and Cleopatra
youtu.be/PezO_Vmqhgg

The Twelve Tasks of Asterix

twelve tasks, cleopatra and big fight is bascially the cream of the crop, the other movies are merely great to mediocre

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Best scene right there.
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or a designer

Obviously, that's where the money is

But I'm aiming for some Steam releases too

That's an odd way to animate this scene: youtu.be/yFDyglLbK0w

No wonder you're not having fun

and as a one man band, how do you think you will be able to make said money on mobile? you're not that cash rich to make commercials/ad campagins, or are you? do you have investors or something.

It's easy actually, make a good game and people will find it

I don't believe in marketing, it's deception. I'd rather make a good product that advertises itself

When are we getting a new Asterix & Obelix game? Frenchfags step your game up.

Which games are actually worth playing? The only one I put any real time into was the GB one

youtu.be/UsJLSvI3_C4

It's probably impossible or really expensive to get a license for that

i had that game as a kid.
Hard as fuck, i never finished it

>It's easy actually, make a good game and people will find it.
i don't believe you.

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I like the one where they build an economy out of menhir and Obelix build his own company to make them even though he has no idea what to do with money except for styling on the village thots, and it all collapses when the foreigners make their own knockoff version and saturate the market.

What's your game, user

Yeah, no one does. And that's fine, actually that's the best possible thing for me. Because I refuse to be a part of the rat race and while eveyrone else's preoccupied with chasing their own tails, I'm already semi successful on the mobile market and to this day I've put exaclty 0 funds into any kind of marketing. Like I said, I don't believe in it, I think it's a waste of money. You can maket shit all day long and it doesn't make it gold. On the other hand you can polish shit all day long and that /will/ turn it into gold eventually

This one is pretty cool. And hard as well. Too bad the windows version doesn't run so you're stuck with the DOS version that comes with the package.

Wut. It's a French license. Just get a French company to make it

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Apparently, there's a third Asterix & Obelix XXL planned for the end of the year.

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How much does it pay you? Or more acurately, how much money can a game make you?

I must have put 50 hours into it before I finally beat it back in the day. Replayed it on a emulator some years back and it's all of 30 minutes long if you use save states. Kind of blew my mind to put it into perspective

>creative process fun
>working with humans not fun
more like whiny Bitchcock.

The SNES & Genesis ones.

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(There also was a good one on PS2,etc : Asterix & Obélix XXL if I remember correctly.)

There is apparently going to be a third XXL game, but I don't think the devs have said much about it yet.

archive.is/lmPfA

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Thanks, I'm going to take a look at those

patrician taste

I've had some months where passive income alone gave me more money than my previous day job

Tbh all infogrammes games were like that back in the time short and hard but still aimed at kids since they were all comic license

I always think that if I ever had the motivation to pursue game dev career own or some other small studio would be the best. In that kind of environment atleast you get a choice to make your own vision of things instead of doing what the market tells you to do. When I see games like Furi, DUSK or Redout selling well I just think like man these guys must have a fun job.

Here's the thing. It's fun. It's super fun. It's actually the best job you could hope for.

..

For about 2% of the time. The other 98% of the time is either boring grind or solving difficult problems, none of which is really any fun I guess the idea is to eventually get people to do the gruntwork for you but I'm not that far into it yet

First two live action Asterix movies are pure kino by the way.

Released anything yet?

12ish mobile games, I'm working on some more

The idea is to fund a big game with a bunch of small games, and also the mobile market is quite unbelievably profitable

I seem to have the opposite issue to you. I don't mind repetitive (programing) tasks, but I've never been able to make anything that could be considered a finished product, with all the polish and a clear, coherent vision. I just like solving the challenges

No problem, par Toutatis.

There's a saying between gamedevs that goes something like, 99.9% of games are never finished

If I could count the number of my own unfinished projects I'd probably run out of numbers.

Here's a trick though, focus on something playable as fast as possible. Ideally you want that initial burst of creativity to lead to something you can play, and that way you'll be able to keep a little bit of hype going, enough to perhaps make it to the finishing line. A lot of people spend 3 months working on shit without making it playable, and by the end they lose their original vision and with it the motivation too.

The other big trick is knowing your limits. It's better to release a polished tetris than to never release that huge RPG you keep dreaming of. A finished game is worth something, an unfinished game, no matter how deep, complex, or brilliant, is worth nothing. And you have to be very vigilantly aware of this fact

I was up at school today and I realized that my grades aren't good enough for enrolling university.

I was gonna take a master in software programming, but now my dreams are crushed. I guess I could just learn to code the old fashioned way, but I always wanted to be the first in my family to go to the university.

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I dont know, i liked Asterix the Legionnaire more than those.

You basically summarized why a lot of my projects fail. I've started becoming aware of it lately, and adopted a "think inside the box before you think outside the box" mentality, as simplistic as it sounds. Hopefully I can put your advice to good use moving forward. It would be nice to finally see something through

>when an actor coes to me and wants to discuss his character, i say 'It's in the script' if he says 'But what's my motivation, 'I say 'Your salary.

>Disney has the best casting. If he doesn't like an actor he just tears him up.

>I have been accused of calling actors cattle, i would never say such an unfeeling and rude thing about actors at all, what i said was that all actors should be treated like cattle.

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A sound advice. Also
>Here's a trick though, focus on something playable as fast as possible.
If possible- release it to the world as soon as possible and improve with iterations and you grow the user base. Minecraft for example started as shitty sandbox with barely any features, and look at it now..
Doesn't work for all game types though.

No one has mentioned the arcade game yet? This shit made me cream my pants back in the day, semen was flowing from my dick.

youtu.be/VEimJFT0IH8

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should have been a software engineer, sonny

Asterix Warriors by koi tecmo

I would, no joke, drench my underwear in semen if such a game was announced

>Here's a trick though, focus on something playable as fast as possible. Ideally you want that initial burst of creativity to lead to something you can play, and that way you'll be able to keep a little bit of hype going, enough to perhaps make it to the finishing line.
I did this and ended up with massive technical debt because of no planning and 40% through development it screeched to a grinding halt because of my terrible toolchain and complete lack of coherent game design

Yeah you have to balance everything, my suggestions are merely guidelines not strict principles

yeah, now i've been working on a project for ten years and im still writing the engine

Did anyone else notice during cleopatra, specifically the cooking scene the bullshit that went on? The bad guy pours one glass empty, then he decides that two would be better and pours fluid out the just emptied cup.

Just go to community and haul ass. You can transfer after you get your associate's degree.

>he can't conjure petroleum out of thin air

>putting Asterix in Britain that low
it's the closest the movies have gotten to capturing the comic style, what is wrong with you

I recall the GBA version of XXL was a fully fledged 3d platformer, they used somme wierd sprite magic to make what is basically a PS1 game on a tiny 16 bit handheld running on AA batteries.