2019, I am f... orever played because I am objectively the best TES experience

2019, I am f... orever played because I am objectively the best TES experience

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unironically true

that's not Morrowind

What are the best / essential (texture) mods in 2019?

>no controller support on PC despite having a console release
So much for being comfy

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go outside mod

For all it's issues, it's still the most memorable experience throughout. Morrowind has some higher high points, but also bigger low points at times. Also, it easily has the best expansions.

Link? I can't find it

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We will never have something like the shivering isles again and every time I'm reminded it hurts.

On the other hand, Horse Armor and its heralding to micro dlcs and the death throes of expansion packs.

what? If I have a 360 controller plugged in, I have to yank it out because Oblivion tries to use it as default input

Remember when people thought $5 for an armor cosmetic was "hilariously overpriced" and "completely unreasonable"?

Nowadays the Horse Armor DLC would be considered fantastic value and anyone complaining about it would get banned from Twitter for being too entitled and "harassing" the devs

Too bad that's not oblivion.

>Nowadays the Horse Armor DLC would be considered fantastic value and anyone complaining about it would get banned from Twitter for being too entitled and "harassing" the devs

No it wouldn't it would still be considered an absolute joke and horse armor is still viewed as the beginning of jewish DLC practices. The problem is micro-transactions as a whole have found a niche market in children who steal their parents money and adults who are trying to fill a void in their life that can't be filled so they exploit their addiction.

To be fair to Bethesda, with skyrim their two main DLCs Dragonborn & Dawnguard were both good sized additions. Even the little house builder DLC was fine for those interested in such things.

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I know changing Cyrodiil to a generic western fantasy setting was a crime against the lore, but it just feels so comfy in-game, especially when combined with that soundtrack. I think it's the best work Soule has ever done -- it's probably the only game I could describe as "atmospheric" that isn't in a grimdark/horror setting

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The best TES experience is unironically Online

Only because they thought they could get their micro transaction DLC fix from paid mods. And they eventually did.

the bigger issue with turning Cyrodiil into generic english high fantasy land is that it's what High Rock is actually SUPPOSED to be. And so now when we get a high rock game, it's not going to feel special because it'll more or less feel like an aesthetic rip-off of Oblivion.

This but unsarcastically unironically

Oblivion came out 13 years ago. By the time we see High Rock in full, even if it's part of TES VI it'll have been so long the visual upgrade will be more than enough to overwrite the fact they're both based on medieval europe.

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>want to play Oblivion
>modding it is trickier, riskier, and not as smooth as modding Skyrim
>get partway through installing mods and repeatedly testing my game to see if it boots before getting bored again

Before you people were acclaiming Morrowind. After you people will acclaim Skyrim. We never learn from our mistakes and most of Yea Forums has pretty terrible taste in videogames.

What TES is this?

I'm not talking about graphics, but just overall theme.

explain to a lorelet(me) what Cyrodiil was actually supposed to be like

Heavily modded oblivion, which just like Skyrim, is only polishing a turd.

fusion between roman and aztec aesthetics. romaboos LARPing in a thick tropical jungle.

And I'm covering the theme as well. It'll have been so long since Oblivion that it won't really matter that they have a similar setting. A load of gamers by then won't have even played Oblivion, and for those of us that have, the major visual differences will hopefully make sure it doesn't "feel" the same.

Also, Cyrodiil has heavy Roman influence in the building architecture, especially in the imperial city. We won't see that in High Rock, I'd assume we can expect early medieval Britain/France in style. IIRC High Rock still has some Celtic style living on the fringes by the time of Skyrim, so we will probably get some of that mixed in as well. Overall I'd say it'll be enough to make it feel unique from Oblivion, even if the retcon did step on its territory.

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