Game forces you to google puzzle solutions

>game forces you to google puzzle solutions

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wait a minute, that claw...

I just brute-forced it.

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I guessed all of the claw puzzle solutions until i realized you could rotate inventory items

We could call this chaotic retarded

I was unironically too intelligent for this puzzle

>see the symbols on the door
>figure there must be hints around the room
>look at the walls
>each wall has a different mural on it
>the first has noticeable moths
>the second has birds
>so does the third
>the fourth has no animals
>”oh okay, so the solution is moth owl owl”
>doesn’t work
>spend 15 minutes trying to decipher more imagery from the murals on the walls thinking I missed something or maybe got the order backwards while getting more and more pissed

>turns out it was just hurrrrrr look at the claw

Guess I made the mistake of thinking the game would be at least half as decent as Morrowind in terms of puzzles

>tfw too inteliggent to read the journal that drops along with the claw

to be fair, you're never give any indication that you can do this.

Maybe I’d have read the journal if doing so was actually required to progress, but instead the game does what it always does, where it encourages you to look at the title page and then close the book because it already updated your quest log and gave you an arrow pointing to where you should go. It’s an instance where all of a sudden the game was pretending to give a shit about immersion without actually following through.

google couldn't even help me, I had to get an American history major on the phone to help me

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These doors and the block-rotating 'puzzles' are the worst examples of puzzles in any game ever. Once you've done one, you've done them all. Unless the game specifically required me to open the door, like if I had a follower with me, I'd just tcl through them.

I did the same desu

>tfw two domb for zelda games

>cant progress
>keep telling myself Im overthinking bethesdas puzzles for literal retards
>the puzzle is actually bugged

>mindlessly following arrows
so it was your fault, i solved easily because i don't have adhd and the capability to read but sadly you're right on the 2nd part as that set my expectations higher for the game and it never did anything of the sort ever again

>as that set my expectations higher for the game and it never did anything of the sort ever again
It's like that one quest in Fallout 4 that actually has SPECIAL checks for some reason even though those are the only ones in the entire game.

Literally impossible, there's no x bell or numbered bells anywhere

I did it for every single claw puzzle in Skyrim.

>muh the gaym isn't as complex as Morrowind
>reads first page of journal and follow the arrows like a zoomer
lol

i found out you can rotate the loading screen models after i finished the main story

In the first claw quest, the dark elf bandit guy outright says the claw holds the puzzle solution

If you kill him without paying attention, his journal also outright says it too

why would these old nords try to lock away dragon priests with a lock that has the combination on it? what is even the purpose of these doors?

googling skyrim "puzzles" should link you to the definition of "imbicile".

Just try to open it without touching the rigs
Then move the lower ring only and try
then move it again and try
then move it again and try
then move the middle ring and try
then move the lower and try
then move it again
then move the middle again and try
then move the lower again
then move the lower agian
then move the middle again and try
then move the lower and try
again the lower and try
then move the upper and repeat until it opens
i think
worked every time, or you can get your own sequence to try every combo, since there are only 3 rings with 3 symbols

youtube.com/watch?v=l_u18_BKczg

>reach the door
>know from the trailer that the claw can be rotated
>can't find the key to focus on the item
>think fucking Bethesda forgot to map that key
>look up solution on internet
>later find out that yes, there's a key to focus on the item
>also, it can be rotated with the mouse
I still feel like an idiot. Incidentally, why allow rotating items in the inventory when you're only going to use it for one type of puzzle? Sounds like a waste of a feature.

Lets you look at the models

I knew it was on the claw but I didn't realise you could inspect things, therefore I would have to drop the claw on the ground and move it around a bit to flip it properly.