does modding hurt a company bottom line? Direct competition for DLCs and can make a game last longer than intended (See Skyrim, 9 years and still going strong)
Does modding hurt a company bottom line...
If your goal is to release soulless cash grabs that you turn out every other year, yes.
That's why they push Creation Club so hard.
>a company's bottom line
Is there anyway to not hurt a company's bottom line at this point? You are literally hurting bethesda by posting on a chinese message board and not buying skyrim again while you play ESO.
Mods are just an excuse for companies (especially Bethesda) to release unfinished games because they know modders will fix their buggy shit for them
>does modding hurt a company bottom line?
No, modding makes games last so much longer that devs end up making more money in the long run due to popularity from said mods. Look at New Vegas becoming a hit years after release due to all of the user made content for it. Mods are the best thing for games and arguing against it is only done by corporate shills.
Dude you can get epic sick nasty weapons for like 29 bucks bro. Seems like a steal to me. What are you poor?
I can only speak for myself but I'll buy most any game if there's a custom content community for it
Many of the most popular mods require the DLC to even work. And how the hell does increasing a product's longevity hurt the company?
Bethesda would almost absolutely abolish the modding community if they didn't rely on them to get their games functional.
>modding hurt a company bottom line
It does if you spend time making mod tools but nobody bothers to make mods for your game. Happens a lot.
Modding raises product appeal because it adds "content" for free. It doesn't compete against DLC (when was the last time you had to choose between free mod content and paid DLC?).
No, just look at Doom. It`s the most modded game of all time and still going strong and I`m not even talking about the nu-doom, I`m talking about the old school Doom, which still sells to this day despite being over 25 years old.
I wouldn’t have bought Skyrim at all had there not been public and popular bugfix/convenience mods, so no. Todd is just mad that he didn’t think to create paid mods until after Skyrim sold 20 million copies.
A Saiyan huh? Let me deal with this...
Modding does not hurt a company unless modders find and expose any controversial content hidden in the game's coding not meant to be accessed in the final product, see GTA San Andreas' sex mini game
the dlcs are almost always required for the biggest bethesda game mods anyway
Frankly i like modding, it gives the community a chance to fix shit that slipped trough QA or to add something new and good to the game
think it like in Darkest dungeon, the devs made a guide on the first months to teach any simple joe on how to mod and change stuff in the game, and now the lifespan of the game has been expanded a couple of extra years
i have now over 190 mods in Darkest dungeon, some downloaded, some custom made, and i love every single second of it
Any mod that changes the art style in DD is cancer.
Yes. Why do you think the Battlefield series dropped mod support after 2142?
No, because if they are smart it's fine
>make decent game that is modabble
>look at the growing mod community
>lower the price of the game once in a while
>release dlc for your moddable game anyway because people will still buy it
>wait a couple years
>make newer game with better gameplay and graphics, but keep it moddable
>repeat
they could do it, but they're greedy
Thank you, Doctor