What is it about Source games that made them so good?
What is it about Source games that made them so good?
Uncle Gabe's secret herbs and spices.
dedicated servers
server lists
server mods
game mods
multiplayer centric
too bad valve gutted everything with tf2 style killcams and matchmaking
the engine
...
Not the main thing, but I love the boxy buildings and clean lines on everything.
>nice clean graphics
>runs like a dream
I don't even like counterstrike or play it, but I have so much respect for this in an age of blurry shiny clay-like post processed dogshit
Quake related engine. Every game is litterally a Half Life 2 mod.
Chad physics engine. Impeccable netcode. Perfect movement system. Brush based maps just like the good old Quake days. Shots are precise as fuck.
I think this right here is where I'm at too, and also the textures they used. Still to this day, Gmod is more attractive in my eye than any other shooter.
all of this
this is what's missing from multiplayer games today
>tfw a lot of time you wanted to blame the server or blame the other player for hax.
>a lot of times it has to do with your bad reaction and mis aimed crosshair or just plain bad timing/aim/calculation/luck
What the fuck makes the engine feel so good for aiming
I don't know but no other game makes killing Zombies as satisfying as l4d/2.
Would imagine it's the integration of the mouse controls, combined with the physics of the engine.
zm_lila_panic
its just the way the mouse feels, not many other engines feel as nice
the fucking engine
>Perfect movement system.
Can someone attempt to defend the concept of multiple-input crouch jumping where a character has to jump and pull his legs up midair to clear an obstacle as opposed to single-input mantling where a character uses all of their limbs to clear an obstacle? Crouch jumping being a visually ridiculous concept that no human would ever actually do is a subjective opinion, but can someone point out what the advantage of having players use several inputs precisely is, as opposed to having players use a single input ie. jump to jump, and hold jump in front of an obstacle to mantle?
polished
skill ceiling
wow that was easy
Cs:s zombie servers were better.
crouch jumping is just a low-tech version of climbing/mantling, try not to overthink it or get upset by it
plus that's not what people mean when they talk about source's movement
what they mean is that when you press W, you go forwards, when you press S, you go backwards, when you press A and D, you strafe left and right respectively
in other games, it tends to feel more sluggish, like there's this weird weight or acceleration issue to the movement - obviously a lot of this is probably done to "feel cinematic" or "feel realistic"
but in reality you don't walk like a sluggish tank, you move about and stuff
it's like view bobbing in games, it's stupid because whilst you are literally doing that in real life, you don't really notice it
You can select a different height depending on what you're looking for : bunny hoping, you would need a smaller jump height. Wanna go higher/propel yourself with a Rocket Jump ? Crouch and jump. Want to propel yourself forward in Half Life Source and now CSGO Danger Zone ? Hold shift and jump.
Freedom my boy, is your answer.
sorry its too much for your zoomer attention span
You mean gutted TF2 with matchmaking