ITT: vidya tropes that makes you go nuclear
>hardest difficulty just bumps health and damage numbers
ITT: vidya tropes that makes you go nuclear
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>boss has unskippable cutscene before the fight
>have to watch it over and over when you die
>Difficulty spike boss
>Has a first phase meant to just make you die if you get unlucky before you get to what the actual fight is
>Have to do the walk of shame from the last savepoint every time
>Game is based around a gimmicky mechanic
>Said mechanic is fucking useless as best and detrimental at worst on harder difficulties
Go play too human
>hardest difficulty is easier due to scaling with a certain mechanic
>damage is expected and unavoidable so the devs just shovel healing items at you, or give up and add regenerating health
>villain creates a war that he feels bad about later
FUCKING STOP ENGINEERING POLITICS IF YOU'RE GONNA WHINE HOLY FUCK
>enemies respawn in a stealth mission
>mission fails if you get detected
>zombie enemies just navigate up to you, stand in place, and flail their arms to attack
>enemies stun you and you have to button mash / wiggle sticks to escape
>immediately break from stun but end up doing another action while mashing
>cutscene is rendered in real time
>character wasn't in the correct position when it started
>walks himself into a pit and dies
Name 1 game
>stealth mission / game
>immediate mission fail upon being detected
>load game
>unskippable cutscene recapping the story so far
>game is piss easy for 2/3 of the run
>last third of the game experiences a Mount Everest level difficulty spike
What’s her name Yea Forums
Thanks KH1
>Options menu
>Only has resolution and V-sync on/off switch
>Co-Op game
>Nobody wants to do the objectives to win the game.
>Game thinks its smart by subverting expectations
>Game thinks its funny by being meta
>Game thinks its profound by telling you killing is bad
>Game thinks its clever by having a gimmick only to half ass it
>game ends abruptly with no real explanation
I don't like subtitles that give away interruptions i guess
I don't understand what people see in "button mash to escape stun" mechanics
All it does is make the game harder to practice by wrecking your hands
>Game has animals walking around
>Can't interact with them
>game has cutscene end with an enemy attacking you
>game will spawn enemies at random
>even single rooms that you just came out off
fuck dying light and fuck the exploding zombies
>hardest difficulty is just button reading.
Almost every fighting game. That’s not hard. That’s not very hard. It’s lame.
>GTAO
Jesus Christ fuck that fucking game and it’s retarded ass, glue eating player base!
Wait what? TempleOS creator is dead?
>game features instant death attacks
>said instant death attack has a clear timing and visual cue
>but lawl it's bugged or has a disjointed hitbox so you get hit anyways
>lose hours of progress
>button reading
>increased damage for them
>lowered damage for you
Not him, but in Halo CE you can die in one of the cutscenes if you don't clear the room before triggering the cutscene
God, 4th wall breaking is the gayest shit.
yeah those glowing CIA cunts finally got him
The one place with the Flood?
Name One (1) game that does this.
It's on the level where you board the ship again
CIA got tired of him hitting them with his car, so they hit him with a train.
Terry is busy making HeavenOS now.
It makes me feel autistic that I get so mad about those, I don't know what it is. I guess I don't like it when the writer draws attention to themself.
Vtmb
My man it isn’t autism, it’s the body’s natural reaction to shitty, stupid, or self fellating writing
Have you played Pathologic?
Didn't Dead Space do the opposite of that in one game?
>MC is "The Chosen One"
The glow in the dark CIA niggers got him with a train,
>Dying FPS game
>X MAP ONLY: The Server
>Deathmatch and Team Death Match only
>Shitty fan made models and soundpacks everywhere
>Admins are bunch of fags
>Majority of players are Eastern Europeans or some South American with 400 ping.
>game gets "good" after a warm up period that you could put entire playthroughs of great games in
>whip boss's ass, cutscene shows me on the ropes or defeated
>loads of random one hit kills with poorly defined boundaries
>game where I can't control party members and desperately need to because they do shit like stand in damage zones until they die
Kind of amazing I'm still enjoying Xenoblades 2 after all this. Clicked when I got three people I could control(mostly) and that was 4-5 hours in. Still that's a lot of design sin.
Funny to see you hear user, I just fired up Faster Than Light the other night and died to the Rebel Ship after sleepwalking everything else. At least it was Phase 3 so I performed and had a fighting chance but No Cloak Gonna Croak. Early damage to weapon systems caused death spiral.
>game tells you killing is bad
>doesn't offer any other way to play the game
>"hee hee ur a bad person"
Not him but Spiderman 2000 on PC does this on modern systems
Spec Ops: The Line
Deus Ex actually did it right. They call you a coward for taking a life and makes the game harder if you decide to go guns blazing.
>"open world" game
>Only 2-3 areas are used for 90% of the main quest
>want to speedrun a game
>unskippable intro cutscene and painfully drawn out tutorial
>everyone is the Chose One in an MMO
Shitcher 3
>Enemies spawn all around you, even behind you
>Infinitely respawning enemies
>Invisible walls
>"You're leaving the mission area! You have 10 seconds to return!"
>Rubber banding
Got a link to a video? Sounds funny.
>Vidya made in 2000
>PC optimization is almost straight from PS2 port
>Can't change default keyboard settings
2000 era was the dark era of PC gaming. Fuck Playstation 2.
>MGS3
>Non-lethal run
>Get to The Sorrow
>"All these souls, dead by your hand"
>It's just a handful of bosses that I tranqed until they blew themselves up
that's a loading screen and it can be skipped you dumbass. It's also a great idea if you stopped playing for days and need to catch up
W E L C O M E
T O
B L A C K
M E S A
C O M P O U N D
you're meant to have ceased identifying with the protag of Spec Ops entirely by the time the game starts openly insulting his mentality. you're not the gamer the loading screens are mocking, the protag is. you're just the audience.
what game
what else should it bump?
>oh that must be the story path, i'll take this side path first
>gate closes behind
This
>Deus Ex
>Massacres are bad, so here are some options to make it through the game with a minimum of bloodshed
>Spec Ops The Line
>Massacres are bad, so maybe you should uninstall the game, LOL, we're such geniuses!
Glory kills in Doom 4
I hate this shit
Oh yeah, right
I hope they add a toggle to remove that shit in Eternal
>LOL JUST DONT USE IT
the fucking enemies stagger around and take more hits when highlighted. I want that shit gone
>Necessary loading screen brings you up to speed.
>"Waaaaah, unskippable cutscene, I don't understand how anything works!"
>entire game has the rule that enemies only attack during their turn
>introduce 1 enemy type that attacks during the players turn and also causes poison and if able to kill a player unit causes a nest to spawn
REEEEEEEEEE
>Useless
What? If anything, the problem is that they're too useful.
>RTS
>AI got infinite resources
I FUCKING HATE THIS BULLSHIT
>game lets you take choices and make ""decisions""
>they are useless except for one specific hidden end that needs a special combination of choices to find
fuck the venom chase in this game, I had to use a cheat code that unlocked all the levels and skip the level to play it
>Game has multiple endings
>The choices to get those endings do not change the game play what so ever except maybe the end boss if you are lucky
>Story in my RPG?
>WAAAAAH! STOP! WAAAAAAH!
Pathetic.
1 zloty has been deposited into your account
> One man army the entire game
> Wipe out entire bases by yourself fighting tons of enemies at once
> forced stealth section
> "If you get seen, you'll be caught!"
> get seen by 1 guard and it's game over
Not sure how they get handcuffs on me but sure okay
>New mechanic/power-up has to be used right when you get it and the room/battle right before you get it is so blatantly obvious in the setup you know roughly what it's going to be.
Looking at you Zelda and every Zelda-inspired game.
>RTS
>AI ignores fog of war
Empty arguments from an empty-headed individual
>Game has difficult learning curve that takes years to master it
>All the tip veterans give is "git gud".
>you're a hero in the cutscene but gameplay lets you murder half the town
>can't kill the villain because a cutscene steps in to fuck you up in a manner inconsistent with your abilities
>user we need to get to the next objective right now! Someone needs saving / there's a bomb! - but you can do four hours of side missions first if you want, we'll just wait for you to initiate the next phase of the story although we just established serious urgency
Pretty much any heavy discrepancies between the gameplay and cutscenes or story gets my goat
Which game are you thinking of user?
>>Game thinks its smart by subverting expectations
God damn this annoys me in any fucking media format. It's very rarely done right. I can't think of any vidya examples except Deadpool and Spec Ops, and also MGS2 but I feel like it's earned there because it's got a good message and uses its subversion well.
>get random invites to play other modes while you're queueing or matchmaking
>it's just you and that one other guy playing CTF if you join
He asked for an example, I provided one. Seeth more, poles
>TFW no more picnics with Terry
>game lets you play as a literal walking death machine
>killed literal gods
>forced stealth section
>if you're caught, you can't fight back and they'll kill you instantly
>the enemies are literally nothing compared to the shit you killed before
There's still some mocking of the player later on.
When Konrad does his whole "you're here because you wanted to feel like something you're not" speech, he looks directly into the camera.
>strategy game
>higher difficulty just gives the AI cheat codes
You can just shoot them to get health anyway and on Ultra-violence or higher you are not invincible while performing them
You can turn them off, dingus. It's in the pause menu. The regular stagger is also much shorter on Ultra-violence.
I'm noticing a lot of people in general have not bothered playing Doom 4 on Ultra-violence and that is objectively the true game and has me very excited for what the team can do when they're more confident and have more money.
>stealth section
>in a non stealth game
Go make more anti-cyberpunk threads, incel
oof, exactly what I expected
>game has multiplayer achievements that prevent you from 100%'ing the game
>multiplayer is mostly dead except for 2 people that have been playing the game since day one that will kick your shit in if you even come close to them
Feels bad not being able to one-shot bitches with the shotgun when they always go into the stagger animation instead, even with quad damage
you can only turn off the highlight, not the glory kill itself. They still stagger and take more hits
>but you can do four hours of side missions first if you want
Tried this in Human Revolution and the hostages got killed while I was busy sneaking into the ladies' room looking for items.
>invincibility period that decisively removes an enemy without consuming ammo and can be modded to be activated from very far away for mobility and can be modded to give you amazing drops on demand
>also the chainsaw is a limited one-shot that showers you in ammo
Glory Kills are OP as fuck dude. They're one of the safest things you can do in Nightmare.
>we fighting unstable undead army
>it 12 mobs and hero
I'm pretty sure Vexx did this, but otherwise it was a pretty good game.
It's too bad that I'm literally the only person in the world who played it.
>Your favourite vidya persona on Youtube
>Gets greedy and lazy
>Gets shit at video games
>Disables comments
just evac your infected troop if its got low hp
Fucking Seymour Flux
I played it but don't remember much.
>can't use status effects on bosses
>but they can use them on you
>get captured and lose all your weapons/items
>forces you to go through a terrible stealth section that is insta death if you're caught despite the fact that the game never used stealth prior
Human Revolution is the exception to the rule there, it's the only game I can think of that will time you without putting a timer up for you in regards to situations. You can save youer pilot too when the ship crashes if you can clear the area fast enough, but nothing lets you know that there are multiple outcomes for that situation
but they dont attack during your turn. They have ability that makes them burrow and if you get too close while burrowed they will attack. And the game will always show you when they burrow.
So you're talking about the entire Bioshock series right?
Cave Story
>RPG game has riddles that require to collect certain items to make a riddle complete
Tedious as fuck. I just quicksave until I get it right.
God I fucking hate that
>none of the mechanics of the game are remotely even built for stealth
>still have to do it anyway
wtf why does Terry look like an old Sean Murray in those pics? Was he a time traveler trying to warn himself?
They stagger for a much shorter time on Ultra-violence and they DO NOT take more damage, you fool. You have to equip a rune for that to happen. This is undisputed fact and I also know from getting %100 completion on 2 separate platforms
Actually play the game, you anti-shill contrarian faggots.
>Old PC game
>Put it on hardest difficulty that was put by developers as a joke.
>You have to cheese or use glitches to beat the game.
That's just lazy. Make it at least playable by its own rules.
YOU ARE WRONG
STOP LYING
Why do they keep adding this?
I have played video games all my life and my job involves using a computer. My fingers can't take mashing buttons for and extended period of time.
Why is everything either a "mash X" or "hold X" nowadays? What happened to "press X"?
it doesnt give you invul but it is still very useful when used sparingly yes. and the range and speed runes help a ton too.
Are we talking about the same mechanic? Glory Kills? You knock the guy down to near death, he staggers, press button to execute? Why would I need him to take more damage? What deals more damage than death?
And yes they stagger for a much shorter time. That's part of the thrill of higher difficulties. You need to know which guns are reliable enough to crack a guy down to that stagger so you can enter the animation for a breather with the fucking imp doomballs flying around.
The original point was that Glory Kills are "useless" and more so on higher difficulties. What most people miss about GKs is they're part of your tool kit and a really good one.
rip terry
>stealth segment in a non-stealth game
>you get game over when you get detected
>you could actually easily defeat the enimies which found you
Pause in transistor
real time spam of void cripple and nuke breaks every fight
Infinite started with the meta bullshit.
>Why would I need him to take more damage?
So that you don't accidentally kill him without glory killing him. Kind of dumb.
>Game subverts expectations to the point of where the oldest most standard trope is used as the ultimate subversion yet the fans praise it as a masterpiece and how it deconstructs the genre
>Game automatically lowers the difficulty if you're doing poorly
Fuckin
God that sums up Battlefield 4 pretty well. Me and my friend have been playing it across this whole gen since 1 was not great and 5 was a sack of shit during the beta. Now even if you go to quick match you almost never end up on an official server anymore. You end up in some Brazilian server where they ban the use of guns and decide to have it on one map with a near unlimited ticket amount so it never ends and if you quit you wont get the xp from that match.
Why do Brazilians ruin so many online games?
Sorta, there's more than a few missions where they start burrowed. The game does show you the general area for a quick contextless flash at the start, but its super easy to lose track once the mission actually starts.
The real question is why the hell arent you bringing supports with scanning/healing and scanner beacons. They mostly show up on Terror/base missions anyways where scanning and scanner beacons are already incredibly useful for faceless.
They can be bullshit, but its a "fool me twice" kind of bullshit.
>skip reloading animation nearly at the end, after a new mag was inserted in the gun. gun is still empty.
Dalas review?
I actually like this one, particularly in mh4u
>Sequel fixes the gameplay of the first game
>Proceeds to give you half your health and not give you full health until the climax of the game and also turn every enemy into bullshit bulletsponge.
>companion leaves the party
>doesn't return the gear you equipped them with
Makai Toushi SaGa.
If you didnt appreciate the "would you kindly" climax of Bioshock then I dont know what to tell you. The series did get progressively more shit though I'll give you that. With 2 being a meh premise in a further evolution of an already interesting setting, and with Infinite just throwing everything away and banking on Waifu bait (its some damn good bait though)
>Game that requires almost zero graphics
>It still lags due to shitty connection issues
super Mario sunshine
>play jrpg
>can't choose a class
>can't choose my stats
>can't choose alternate quest routes
>only weapons I can use are swords
>have to sit through a gay ass anime story
>unskippable cutscenes
>ugly artstyle
>Protag is required to have a specific level to progress
>That piece of shit that joins your team and his level is nowhere near anyone in your party but you have to level him up because he's important for endgame
>status effects don't work on bosses
>Only a certain legendary weapon can damage this boss
>The boss is only hard because it must be soloed
>enemies are mostly dark-type beings such as undead and demons and all that shit but learning dark-type magic and skills yourself is virtually useless because it doesn't bother them much
>game strong-arms you have to learn light-type stuff no matter what and be a goody-two shoes paladin
>fishing minigame
>enemies uses buffs or tries to debuff you even though you can them in two turns either way
>you have to fight God for some reason
>obligatory slime creatures
>Hardest difficulty just lowers XP and money earned
Unbuffered superswim m8
>>game lets you play as a literal walking death machine
>>killed literal gods
Variation on this.
>you get caught by literally who
>all your equipment taken away
>it in the chest next room
Is there a hostage you want to rescue, who they'll execute if you get spotted?
The player being Death On Legs don't mean shit if your informant dies when they are killed.
>Gun Game mods
no 1 started the meta bullshit with the whole "would you kindly" shit. The twist gets revealed and they make a dumb statement how you as a player followed blind orders without thinking when in reality they didn't give another option to do anything. That whole statement is dumb and pointless if they weren't going to go the extra mile.
>multiplayer based game was DoA on PC
>actually a really fun hidden gem
>join a steam group of the only 6 people who play this game every day since release since 2016
>the leader of the group everyone mindlessly follows is a retarded mexicant cunt who thinks he owns the game now and decides who is allowed to play and isn't based on their steam profile
>wouldn't let me friend join the group and play because he had too many hours in csgo because csgo players are hackers
>mfw I realize this game could have at the very least 20 more players if this retard didn't basically blacklist people on arbitrary reasons
>Boss in his final form.
>it regenerates
>NOW I HAVE TO RESETTTT
whats there to appreciate? If anything it felt completely forced because WELL DUH of course I am doing what you're telling me to but it isnt because you're using that phrase it is because I HAVE NO CHOICE IN THIS GAME.
>game starts with you as a powerhouse with all these great items
>you then lose all of them and spend the rest of the game having to find them
How the fuck do Metroid Fags deal with this shit?
>when in reality they didn't give another option to do anything
But that's kind of the point. It wouldn't make sense to give you other options, because your character is being mind controlled.
Castlevania Lords of Shadow 2.
>game has NG+
>Instead of letting you be a god by using all your new equipment and upgraded character on the regular characters they decided to replace all of them with heavily armored enemies that only let you use 1 or 2 moves on them and will kill you in one hit
God fuck Arkham City
>ye olde RPG
>Mages are useless until the final boss
>Forced to start all over if you don't have a fully powered mage in your group
>Said RPG has an expansion that makes mages useless and makes warrior class overpowered
>Expansion cannot be played if you didn't have a fully equipped warrior or warriors in your original game.
...
But they definitely should have put another option even if it isn't laid out in front of you if you wanted to make that big message to the player mean anything. For example a similar twist was Spec Ops the Line which has multiple moments where it seems like you're presented with only one option when in reality there is another way to deal with it but it just isn't laid out in front of you. Then the game makes that statement to you as the player while flashing those moments on screen and how they could've been different.
I love that. I like NG+ for allowing me to skip things that may be tedious on repeated playthroughs like grinding for item drops or doing boring side content, not for making the game easier.
Valkyria Chronicles
>camera rotation is backwards
>OPTIONS
>CONTROLS
>INVERT CAMERA: X
>INVERT CAMERA: O
>only changes up and down axis
Does the bed of chaos slide count?
It counts
>pause menu has music
The New Colossus?
Hate to say this, but I feel like the only game that did a forced "stealth" mission well was Saint's Row 4, and that's mostly because it was just a giant meme parodying other stealth games and they drop the stealth nonsense about half-way through it anyways. If anybody else can drop good forced stealth sections in non-stealth vidya, be my guest.
I actually tend to like stealth segments in action games, but I hate the reverse.
I just thought about, if you let end die of old age, does he show up there in the river?
>game has animals walking around
>you CAN interact with them, but only to kill them
>killing them doesn't even do anything except you just shot a doggo
>game is generally pretty easy
>except for one random boss in the middle of the game that has a tenuous at best relation to the plot
>enemy outranges you despite using the same weaponry
>NPCs can sprint backwards while your backpedaling is even slower
>enemy has unrealistically high armor stats despite wearing low level gear and looting them reveals that it isnt even upgraded
>Game has extensive, freeform class system
>Your main character's base stats make it unviable to make him many of the classes
>the first boss is the hardest in the game due to your limited options and moveset
>the rest of the game is a cake walk
Also my favorite....
>some random no name monster or creature is more difficult than plot important villains, also not including superbosses
Correct. That game was a literal chore to play through. I completely uninstalled it and will never touch or play it again. I got it for free and I still feel ripped off.
almost every fucking zelda game in existence. especially wind waker and skyward sword
>the mag is still gone
it's alright if the game hooks you with all the shiny you can get later, if that later doesn't mean literally last 3 minutes of the fucking game
>mash through dialogue
>asks if you want to hear it again
>defaults to yes
>skippable dialogue and unskippable dialogue is inconsistent across the game
>crucial details are laden throughout a certain piece of dialogue
>talk to NPC to reread it
>they've permanently switched to a new piece of dialogue that has virtually no information regarding what they just told you
>cutscenes are skippable, and daring to press any button whatsoever will do it
>coolest fight in the game is also the hardest one
>by the time you beat it, the entire thing loses all its impact and you're just glad it's over instead of feeling whatever the game wanted you to feel
>>enemies are mostly dark-type beings such as undead and demons and all that shit but learning dark-type magic and skills yourself is virtually useless because it doesn't bother them much
this so fucking much.
addition:
>game tells you to use elemental counters: Dark-light, fire-water and so on
>light-type magic is restricted to some floaty light to brighten your surroundings, healing and remove debuffs
>game is grindy
>finally become OP
>game updates and all your shit is nerfed while "new" content is the new OP set
2 recent games that have done it were Red Dead Redemption 2 and Final Fantasy XV. Red Deads wasn't as bad but XV is inexcusable
GTA SA is guilty of this. The gets you in maximum comfy mode with hoodrat shenanigans and the sweet California vibe before immediately jettisoning you in Whetsone, San Firerro and Las Venturas for like 80% of the game, only to put you back in LS for clean up.
because you don't start with a bunch of great items. you start with a basic set of items.you're set back to default because that's the same default as the first game.this is ONLY at the start of the game for the sake of setting up the story
compare dto intro sequences, what you get later is a great set of items
do u even metroid fool?
0% item run in Rabi Ribi. I stopped playing after reaching the Hall of Memories.
>nice looking weapons and armor have shit stats while ugly-looking sets and weapons are top-tier
>there's no vanity system
That was the point of SpecOps. That wasnt the point of Bioshock
The revelation when you beat him to death when he tells you to is that you never had any agency to begin with. The crash, the events the tasks, they were all orchestrated and you were literally just a pawn to be moved as they pleased.
Fucking glow in the dark niggers finally got him
>armor and weapons almost all look nice
>but have terrible combined stats unless you mix and match
>have to pick between nostats or clownmode
FUCKING MONSTER HUNTER. GU fixed this but dunno about World
>Forced tutorials
Mario & Luigi would be so much better if they just got rid of that one simple thing.
>"Achievements" that require you to play the game incorrectly
But the main story takes place all over those places, just sub-stories are sprinkled all throughout. It is innocent, and even deserves a commendation for that.
>difficulty achievements that doesn't stack when finishing the highest difficulty
what is layered armor?
World has vanity armor but only for certain sets for whatever fucking reason. It's preferable to clownmode, at least
What's wrong with this? I've always seen achievements as just extra goals to shoot for if I want more game, there's no reason to chase achievements if you don't enjoy the process
It's called immersion, sweetie
>weekly missions
>the devs specifically said "we don't want to troll with the missions"
>they continue to do exactly that and fucking up the game with it
>hardest difficulty
>need exploits/cheese to pass it
Fuckin lazy ass devs
I'd rather not be immersed, then
VC1 did it right though, since getting caught just readies up the mortars which you could easily walk away from in the same turn.
>thrown into prison by a single guard
>when you have spells/guns that could explode an entire city
No the one I'm thinking of specifically is Jedi Outcast 2 where for some reason crossing through a hangar is so dangerous you have to hide, even though it's just a bunch of regular troopers I've spent the entire game butchering.
>game boils down "choices matter" to objectively good and objectively bad choices with no motivation to go evil other than being an asshole
Any games that subvert this shit?
Believe it or not, Fable 3. The evil path means sustainability and survival of the kingdom at the cost of morality
>achievements that are multiplayer only and the servers are long dead
>game automatically lowers difficulty if you die
>locked out of rewards because now on the highest difficulty anymore
>sometimes the deaths are just shitty luck
>What's wrong with this?
Because it's not an "achievement" or a "goal", it's just being tedious for the sake of tedium
for example, this achievement in spelunky where you must go out of your way to avoid every bit of treasure that's scattered throughout the levels. you very often pick it up on accident and can easily be knocked into picking it up involuntarily
and it's not just "low, it's NONE. you can't touch a single bit
>item that would have been a huge help and not gamebreaking is given to you after everything else is already done
>Invincibility.
Try again.
Look at my shit drop while i'm manhandling the fatty.
This
>cutscenes are skippable, but only some of them
>achievements that require playing on a certain day
I have better things to do on Christmas than to load up a game for some trophy
So you're saying it's a challenge to do it?
>finish game on normal
>don't unlock easy achievement
Fable was still too black and white, it was always
>do good thing to make people happy now but save no money
or
>do bad thing and save money
I'll raise
>forced menu tutorials
>can't take control until you press a certain sequence of buttons
>required even if you've already traversed the menu
>occur throughout the whole game
>can't be disabled on new runs
>have the option to not kill anyone
>killing is much more fun
>game still shits on you for being a meanie
Good thing I made that brothel
nobody remember vexx user
Something being hard to do doesn't automatically mean it deserves praise or becomes an achievement. It's on the same level as you shitty zoomers eating tide pods or spoons of cinnamon.
The only thing challenged here is you.
It doesn't seem like that bad of an achievement in my opinion. At least it challenges the player in a different way. I'd have more of an issue with achievements that require you to do something minor and you have to replay the game if you miss it.
>game has double jump but the only use for it is to jump up to ledges, and all the ledges in the game are accessible only if you do the double jump
>this makes the whole double jump useless, why not just make you jump higher in the first place
Fuck you Darksiders and many, many other action games
>game has a ridiculous amount of short and completely irrelevant cutscenes for the most miniscule things imaginable
Fuck you Crackdown and many, many other action games
>game makes you button mash and wiggle the controls to whatever
Why not just make you press ONE button?
What is it with stupid fucking devs making you press buttons a billion fucking times instead of once? Why do they love to take away control?
>You're leaving the mission area! 10 seconds to return!
>tfw you're flying a Thunderbolt at 800kmh away from the mission zone and they expect you to make a complete U-turn and return in 10 seconds
>It doesn't seem like that bad
Try playing the game first and then tell me that
It's the least acquired one in the game, even less so than the one that requires local co-op
>How much damage you deal is based on how fast you mash the button
>Final boss has a shitload of health and requires insane mashing because of a strict time limit
truly an abstract kind of hell
>physics engine is tied to framerate
ENOUGH IS FUCKING ENOUGH. FUCK CONSOLES
Well you don't need to do it if you don't want to, unless you're crazy about achievements
and that's exactly why final bosses are usually one of the easiest
Like what?
>higher difficulty gives AI cheats
FUCK YOU PARADOX AND FUCK SWEDEN
>absolutely destroy boss with little to no damage taken
>Lose in cutscene
Fuck you
>paradox
try every RTS ever, dude
SupCom AI is literally unbeatable
Doom 2016's difficulties are the fucking worse, a single hit on the harder modes will steal half your health but it doesnt matter since enemies become health piniatas when you are on low health which makes trying not to get hit worthless since it takes so long to build up your health once you are over 50%
>Just wanted to replay BF3 multiplayer
>Every single server is just that one winter prison level with the fuckton of bloom
Was that map really so popular?
Are there any good games that actually improve enemy AI on higher difficulties rather than just making you weak and the enemies tankier?
God I love Dishonored but fuck forcing me not to have fun with all these murder powers
Even the normal games experiences a massive spike with bosses starting with Noah. The platforming stays easy until the Library in which it just becomes a massive wall.
>Forced stealth section in action game.
RDR2's stealth section is awful. Deviate even slightly from the path Rockstar wants you to take and it's game over.
>unsolicited car racing section
Speaking of one man army'ing, that reminds me of far cry 4. You're basically the figurhead of the "rebellion", and the one actually doing all the stuff. Yet at the end, you can't really do what you want, but must choose between "two evils".
Your not invincible during glory kills.
On nightmare they're pretty useless until you get the rune upgrades for speed and distance as well as well.
Bayonetta
The one that I've never ever forgiven is gravity rush 2, all the stealth sections in that game were unforgivable
>a game where you fly around with freedom
>lol no, walk around in this area and try not to get caught
Hardest difficulty in fighting games is attending locals
Worst part of Xenogears.
>the fucking Murray races in Sly 1
I must have beaten that game like 10 times now and they still give me trouble
Kotor needed more racing segments
Sometime they don't even attempt to hide it's button reading.
>see family
>eat dinner
>give and receive gifts
>jerk off
anything's more engaging than loading up a console just so an achieve procs, followed by shutting it off
>rocket riding portion in Bayo
Devil May Cry
>camera is dogshit
>"well, it's to add to the difficulty"
Fuck you, SH:H
hello, MGR
>Waste items not knowing its unwinnable boss fight
>Nothing left for real fight
>>hardest difficulty just bumps health and damage numbers
This is just the saddest thing. I've been on gamedev for a little while and just know for a fact that in many games enemies have accuracy values, reaction time values, cooldowns between their attacks.
Back in the day games like Shadow Warrior and Blood had the tracescan enemies have reaction times so they go easier on you on lower difficulties.
AI in general just has gone way down, in Half Life you throw a grenade, enemies just fuck off at light speed and now 20 years later you can see in cyberpunk's gameplay that if you throw a grenade to a group of guys they just scream "grenade!!" but do nothing about it.
They know how to navigate the environment, they that there is a point they can fuck off to avoid that grenade but because the videogame standard for AI is braindead moron that will run at you in a straight line then why even try. Why even try to improve on something that was better 20 years ago.
fuck ufck fuckufck fuck fuck why did you say this
*BACK THE FUCK OFF!?!?!?!*
>harder difficulties hides the HUD
>including QTEs
>game is applauded by people irl whom you know don't play vidya
the singular objective metric for identifying garbage.
the fucking pot centipede in agrabah
>Cutscene in game
>no way of telling if pressing a button will skip it instantly or pause it
i-i-i just wanted to go pee...
>afterboss ending
>press pause
>skips cutscene
>only option is New game
>pause does not skip credits
>hardest difficulty fucks with enemy numbers and aggression/speed
>combat mechanics are balanced around lower difficulties and the only way to succeed on the hardest difficulty is cheese strategies
>game tries to be funny with witty and snarky humor
>fails hard
This is why i never managed to finish any Borderlands
>game is pretty well-balanced generally
>huge difficulty spike 1/2way-2/3rds in
>waste so much time on it, you'll probably just drop it
>reduce difficulty
>its still a pain in the ass, but you beat
>rest of game is piss easy and you cant go back to the higher difficulty
>kill boss
>cutscene plays
>go to get a drink of water
>"just kidding you didn't press X you're dead"
same, fuck borderlands
>have to watch entire 30-minute credits sequence to be able to play after the end of the game
Fuck you, Fable
the dude who wrote that is really good at writing
>credits scroll by insanely slow
>just when you think it's almost over, "developer babies" comes on by
>they listed all the pizza and takeout places they ordered from during development
I laughed at the edgy designs but I beat the game
>character take last bit of heath in damage from an attack that knocks down
>character gets back up
>immediately plays canned falling over death animation and falls back down
Is DBFZ the only fighting game that does this?
Fucking Yunalesca.
I thought Wind Waker did it pretty good. It's clear they put thought into the stealth and even had some combat with sticks
>game has morality system with multiple different endings
>has a canon ending in its last story that makes the entire game fucking pointless
Spider guardian?
>unfunny meme character gets forced into the party
>while that one cool party member who is actually respective gets killed off
Thanks :)
Don't remind me of the Inqusition, please
>boss gets down to last sliver of health
>attacks that would deal 15% to the boss now only deal around 5%
>non stealth sections
>in a stealth game
nooo
Psychonauts
Super Castlevania IV from stage 8 onwards
>Game introduces dope mechanic very early
>Only uses it 3 times tops
>game gives you an item to set a save point right before the final dungeon, BUT it's the only possible save point in the dungeon
>if you set it too early and lose to the final boss you have to go through a shit ton of cutscenes until you fight him again
>Have that other path in mind for the next time I start a new game
>Finally get to see what I missed
>Imagine I missed something I'll and valuable got being careless
>Potion/healing items and some money
>knocked out party members don't get exp
>pitfalls that have hidden items at the bottom
>map that you can never fully reveal the corners of
>enemies that spawn out of thin air behind you
Unironically Kingdom Hearts 2. Aside from some segments that clearly weren't thought out completely (that fucking light cycle minigame comes to mind), playing on the hardest difficulty is a dramatic improvement.
I really hate the first one
>Item that revives you when you die
>Carrying two of them around
>They activate immediately upon death without asking you
>Accidentally die to regular enemy or a boss that isn't too hard to learn due to a dumb input error on my part or a poorly-placed camera angle
>Put the controller down and spend 2 minutes watching enemies pick me apart slowly until I die two more times so I can restart from my last save, having not wasted my revives
>game doesn't let you target your party members
>NPC enemies blatantly cheat
Fuck the NPC invaders in Souls games, they shouldn’t be able to just cancel any animation they do.
>The game has 2 QTE's total in all of the cutscenes
>You are never ready for them
I fucking despise this shit
Fuck you Sakurai
>enemies have infinite stamina or ammo
>"developer babies"
I fucking hate that. What does sliding from a birth canal contribute to the development? And they always have gay ass names like "Hope" or "Joy", stop naming kids after emotions or feelings before I see "PRODUCTION BABIES: CONSTIPATED RAMIERZ!"
get good scrublet
>Speed running
You deserve all your suffering and more.
>game loads you from checkpoint
>any items used up before you died are gone ;)
I'm pretty sure there are games like this.
>Standard encounter enemy in an RPG can cast an incapacitating status effect on the whole party
>It's pathetically weak as well/ has no other attacks besides status effect magic
>Turns consist of you just watching it doing something negligible while waiting for the status effect to wear off
Bonus points if it actually runs out of magic doing this
What? you think they're gonna keep shadow killing sonic cannon?
I've played multiple but I can't think of any
>new content fucking sucks and is worse than mid game shit
Bioshock one was good, 2 was the same as one with some more options for offensive gameplay.
Infinite actually lacked gameplay options from the last two games and had a absolute shit story.
>what you just spent all your time grinding has now been made easier, or a more efficient grind has been introduced in the new content.
>Random encounters with enemies who absolutely get an uncontested first turn
>Enemy that has a freeze/stun/sleep/etc. attack that will succeed in immobilizing your entire party so they don't get a first turn
>Enemy that hits so hard it kills any squishy character that you naturally strategize around protecting
>Enemy that starts up and activates its retarded special ability that you are supposed to have killed before it gets the chance to use it
>Self-destructive enemies that deal exorbitant amounts of damage to the entire party
>Enemy that has a literal OHKO attack on it that seems to always land during every ambush
>The only way to prevent getting raped by bullshit is by equipping those worthless accessories that prevent one or two of the statuses while providing none of the benefits that other dramatically superior accessories grant, such as auto-life, instant magic reflect, turn-by-turn regeneration, etc. (BUT HEY, YOU'RE SAFE FROM PARALYSIS NOW!)
Well, you can have a real ending, just don't confirm it within the fucking game. Let people speculate until the next game comes out.
>Developer babies
Is it actually real?
I never stay around to read credits, I just go have a cigarette or make some coffee.
>get awesome weapon/armor/spell right before final boss
>no NG+
Fucking shenmue
>snowmobiling
>skiing
>snowboarding
This is an RPG not fucking xgames.
>You will not post any of the following outside of Yea Forums: Trolls, flames, racism, off-topic replies, uncalled for catchphrases, macro image replies, indecipherable text (example: "lol u tk him 2da bar|?"), anthropomorphic ("furry") or grotesque ("guro") images, post number GETs ("dubs"), or loli/shota pornography.
FUCK OFF
>want to replay a game that I have fond memories of
>the tutorials are so long that it takes actual hours to get back into the "real" game without having your hand held
FUCK
FUUUUUUUUUUUUUUCK
I see it everytime damn time I finish an ass creed game.
Terry Davis ain't racist
>developer babies
I thought this was something else for a moment, which is one of my big gripes
>developers have a clear bias toward a character/weapon/class
>Extremely fond memories of the endgame
>Remember how many steps it takes to get to the part of the endgame you actually liked
I just want to say that I googled that to figure out what the hell it was which lead me to Final Fantasy Legend which I had played a bunch as a kid. I'd forgotten what that game was called and have been trying to remember what it was for ages now. Thank you.
>game only gets good at endgame/postgame
So glad he's dead
Half the fucking missions in Gravity Rush 2
>Party member low on health
>Cast a magic reflection spell so they're protected
>Next, cast a healing spell on them
>Healing spell is reflected
>mfw
The riku possessed by Ansem fight was the absolute fucking worst.
I didn't know Fable had shit after the credits for years because of that horseshit
is this the guy that put his dick into a vacuum?
>RPG with party member swap system
>part of the game requires you to use a certain party member
>it's the one you most likely didn't level up
>rpg
>forced to go partyless for a dungeon
>Aah, you were at my side, all along. My true mentor... My guiding moonlight...
Failed. Should have pointed to
It's absolute cringe and 2 in particular has aged like milk with all its dated meme references. However, they are fun to play, especially coop
I think that means your just retarded user.
>IT IS I, ANSEM
Kindom Hearts Dream Drop Distance and it's more like last 1/8 of the game. They throw four boss battles at you in rapid succesion with no saves.
SEEKER OF DAHKNESS
>game has you fight the same bosses multiple times
>the best boss in the entire game by fucking miles is only fought once
>rpg forces you to use that one character you never used because it was either shit or your current team was perfect
>for an entire dungeon they aren't leveled or equipped for
>also the member that has to stay behind is now not evenly leveled with the others
bonus points if dumbass is weak to the new enemies in the dungeon
>game randomly has a shoot em up section that is extremely shallow and uninteresting
Hollow Knight but the only difficult parts are the final boss and all of the DLC
A friend told me about a jrpg like this. Can't remember what game it was
>turret sections
why does this always happen
Chrono Trigger did something like this except one character was a cavewoman who fought with her bare hands so she could still fight. You could still avoid enemies though.
>rpg
>healing HP and removing status is done at different places
>Game has tons of sidequests
>Main quest is paced in such a way that there's no logical time to do them
Compare Morrowind, where your boss even tells you multiple times to go out and do some quests for a while, to Skyrim, where every single stage of the main quest is presented super urgently.
>Boss changes form
>Every new form has more health
But i liked it on Metal Slug 4.
>X MAP ONLY: The Server
I hated it at first but after a while i get used to it
>>Shitty fan made models and soundpacks everywhere
yeah but some are good.
>Game adds annoying pokemon "collect them all" mechanic
>It's tied to learning passive and active abilities
FUCK dream drop distance
>Spells or items that increase magic resistance/defense on party
>These same spells also reduce healing recieved from restorative spells
>Heal for 900 instead of 3000 with endgame spell
>racing game
>long as fuck race
>be on the lead the whole time
>opponent rubberbands at the end and wins
Kingdom hearts is, unfortunately, only ever really good on the hardest difficulty. At all other times you can sleep and still get through the game.
>Non stealth game regularly has stealth sections
>the only stealth mechanics are crouching, throwing distraction objects, and stabbing people from behind
>Final boss has a railshooter section out of nowhere
Those fucking data fights though. I'll get through them one day eventually
>Game keeps trying to convince you through NPCs how awesome the game you're playing is
>"WOAH THIS IS SO COOL DID YOU SEE THAT? WOWEE THAT SURE WAS AWESOME THIS PLACE IS GREAT"
literally the quickest way to make me hate a game
>Chrono Trigger DS has two fucking credits sequences, one for the original and the other for the port's staff
>the original sequence is sped up when you beat Lavos as soon as possible but the second one isn't
>""puzzles"" that are the mental equivalent to turning a doorknob (for example, lighting the 3 unlit torches in the middle of the room or pushing a block onto a big button)
What's the fucking point? It's not a challenge. There's no thinking involved. It's just there to slow you down.
Programming it any other way is too difficult.
>first person shooter
>shotgun doesnt feel satisfying to use and turns into a peashooter if the enemies arent in melee range
Wait a minute, that card...
Literally every puzzle in Skyrim. Once you've done one dragon claw door or block-rotating 'puzzle', you've done them all.
Doom 3 is the biggest sin to all shotguns out there
>When you can actually see the mario kart CPUs unnaturally speed up on the minimap
>tfw i can't think of a single japanese game with any of this pretentious shit
God, Western storytelling in games is worthless.
That literally is the point. Same with slow, pointless climbing sections, they're there to provide """pacing""" and pad the gametime length
It's a hard achievement, but if you're incapable of doing it, you don't have to- there's no game content locked behind it or anything. Some people like challenges that fundamentally change the way you approach the game, and consider that to be fun, even if in this instance it goes against the point of the game. Unless you're some kind of autist who needs artificial validation from 100% achievement completion there's literally no issue with this.
Mk9 and i think gears 2 even with gamepass.
>Stealth game that rewards you if you play as a pacifist
>Stealth game also has boss fights where you have to kill them
>get a new ring
>+1% poison resist
Neptuna or whatever those nep nep games are has some stupid meta jokes but those are the only ones I can think of
The Witcher's fucking hellhound boss.
Who thought that was a good idea?
>game tries and makes you shill for the game
it was neat but fuck superhot for doing that, any other examples
>stealth game
>has over 100 lethal weapons and like 2-3 non-lethal
>killing has a long-term penalty on you
Also
>game offers multiple and fun abilities to kill enemies
>killing anyone will penalize you out of a good ending
>pacifist run is fucking boring
Underrail IIRC
>split animations and physics
>run them separately
>done
>Game starts very difficult
>Becomes piss easy as soon as you get a decent weapon
Fucking monster hunter and dragons dogma
At least for the most part its avoidable, But having to rape my stick doesnt make me happy
Takes like 100x more effort to do that
Nier Automata
>racing game has post-race stats
>doesn't pause the game
>cops arrest you during the middle of it
I don't recall which NFS had it, but it made me drop the game faster than an ugly baby.
>can't respec, but you don't know which stats and skills are good
>can end up too weak to win the game
>boss has a 1-hit kill attack
GET READY TO BE SCHOOLED!
>anything that challenges me intellectually on a basic level is automatically bad: The Post
Yikes.
>Big obvious red barrel in the environment
>Shoot it
>Nothing happens
that’s the joke
>instruction booklet refers to characters as "dramatis personae"
Nothing makes me cringe harder than this.
>Door to open
>Have to mash a button to slowly lift door up
I agree. Anytime a developer tries to rebrand a term
>the combat only becomes as fun as you remember it when you unlock almost all of the abilities, most of which are only available in the final dungeon of the game
but they did do it in the BiS remake
why say "stealth game" at this point? everybody knows you mean Deus ex human revolution with it
>Eastern Europeans
Don't even get me fucking started on these passive aggressive 0 social skill autists.
Literally every /vg/ server I've attempted to fuck around with had at least one and they ALWAYS demand to join the NA teams when they're up at ungodly hours at their time and they never shut the fuck up
>zombie game/movie
>characters refers zombies as anything BUT a zombie
>they have no idea what a zombie is
>Game is a completely unimaginative and generic shooter
>Emotional scene with dead innocents and VIOLENCE BAD! message pops up
>WOW! SO DEEP AND MATURE GUYS! 10/10!!!!
>Enemies glow in the dark
>hardest difficulty increases XP and money earned to the point where it stops being the hardest difficulty after a few levels
>game has an actual puzzle you might have to think about
>stupid quippy cunt protagonist basically says the solution for you so you don't have to
>wow so immersive and character building, thank you horizon
>rpg
>there's an entire fucking conversation before the fight
I hate whenever any of that happens, it's asshole design
>gameplay choices that are based around completely unrelated questions (for example, the questions at the beginning of pokemon mystery dungeon) that you need a guide to decipher
reminds me of that movie Funny Games
>"We call 'em deadheads."
did you not like Spec Ops: The Line
What game user?
Choosing your villager's design in animal crossing is such a bewildering mechanic
>final boss of the disgaea spin off platformer for the psp
Never beat the game for the insane amount of button smashing needed to hurt the final boss. I'm still pissed off.
>Zeds
>Typing of the dead does this but intentionally makes fun of itself for it.
>Even points out technical limitations like bosses talking without moving their lips
Now THIS is how you make a low budget game
youtu.be
>freakers
>game gives you 2 dialogue options
>one is the obviously correct choice and the other just leads to instant game over
>The sequel retcons the last game's ending completely.
"We don't use the Z word"
>walkers
>levels where the gimmick is to hinder your movement instead of enhance it
>walkin' dead folk reanimated by means unknown but transmittable through direct fluid contact
>port of arcade game
>pixel smoothing is forced
>widescreen instead of 4:3 is forced
Waiting for a game that has humans transforming into braindead vessels and calling them "Trannies"
Not him but I don't know about that.
On Hard, I went to fight Miru/Noah with zero preparation and managed to bruteforce it after a few hours, everything after was tolerable, library platforming was challenging but very much fair, but then Irisu kicked my fucking ass. Did beat her eventually but that was a fucking spike if I ever saw one.
Now, DLC platforming is another fucking story entirely. Especially the Hall of Memories+.
Almost every underwater level
Fuck MGSV
Thats why dead rising is the greatest zombie game ever made
>Take a look out there, If those ain't zombies what would you call them?
>the floor is ice now
playing Destiny 2 where literally fucking anything is a hold E to do anything including remembering to fucking breathe, i've a sneaking suspicion it's a very cheap tactic to slightly pad any game out in however small way. It's not annoying enough to outright drop the game, but it's just another filler in the void of meaningful interactions or content. It's more malicious in terms of Steam's refund practice, what with trying to sneak their way past the 2-hour limit.
That's probably just a direct port of console controls where that same button does something else if just tapped instead of held.
>weapon durability
>you have to hold the interact button instead of just pressing it
Fuck this garbage trend
I don't mind weapon durability too much as long as you can repair your weapons, like in Bloodborne
You can't repair in Breath of the Wild baka
>Game has respawning enemies
>Respawning enemies scale with whatever point you are in the story
>mashing as prevalent mechanic
>built in input lag
>input buffer
it's alright if it's realistic and not like Far Cry 2 where you put two clips through an AK and then it explodes
yeah, you're probably right there. On that note however:
>game has multiple actions bound to same key, and despite a PC version, you can't individually bind the actions to different keys
this is only acceptable if it has a "overcharge" mechanic, like how TES would let experts or masters repair their gear to 125%, at which point it would both protect better and deal more damage. If it's just durability and nothing else, it's just another trash way to pad the game and/or potentially extort money for mtx to repair your crap
>clips
>attack enemy that's downed
>after a few seconds theyre completely invincible as they do some attack while you're mid attack
>mash to get unburied in Smash
>buffer makes me do something punishable as I get out
Haha
>if you out-level the quest you get less experience from it
FUCK YOU THIS TRIGGERS ME SO FUCKING MUCH FUCK OFF
>calling someone a crybaby when typing in all caps crying because his post triggered you
wew
Tracking
Fucking this
>runescape
FUCK rats
>quest rewards are scaled to your level, so if you do the quest early you get a worthless item from it
Only thing that's worse.
Just join Pagan bro
>Aquire several respectable titles, defeat the big bad, become most powerful being in the game's universe.
>95% of NPC's treat you like some nomadic hobo.
>Start with shitty armor and die in one shot
>Get lategame armor
>Still die in one shot because enemies have equally powerful guns now
I did this first and then got a refund. It's the perfect ending, and i found it good enough that there was no point in actually playing it.
>hardest difficulty is only unlocked after finishing the game once
>hardest hardest difficulty is only unlocked again after finishing second hardest mod
jesus fuck do you assholes seriously think i'm going to bother replaying the game again on a harder diff right away? Even if you think i'll return in a few weeks/months/a year, who's to say my save wasn't baleeted/meddled with in some way? Why do you asshats keep doing this
>NPCs treat you like the greatest being in the universe even though you've accomplished basically nothing and your character constantly acts like a total asshole
>(mouse) button mashing
What's the fucking point other than tiring out my fingers and/or making me buy new hardware sooner?
I know people joke but this is actually egregious. It's literally bad game design.
Final Fantasy XIII-2
>Now, DLC platforming is another fucking story entirely.
The DLC felt reverse of the main post game, the platforming was hell but the bosses were easy.
>music keeps playing when you alt-tab
>Hardest enemy in the game drops the best gear, making the gear redundant
>spin the sticks
Because i love looking like I just got nailed to a fucking cross while playing a game
this
>big sweeping swashbuckling orchestral score
>in a fucking sci fi game
what the fuck!! what the fuck!!!
fucking Blade Wolf
i cant believe this was the INTENDED strategy
youtube.com
at some point while playing GTA IV i thought I was playing a racing simulation game.
>Over-Complicated create your character section with no way to change it other than restarting the game
ALL
THAT
J U I C E
>game has a "supposed to lose" fight
>win
>get absolutely nothing and get bodied in a cutscene
even real life shitboxes arent as terrible as the cars in gta iv. gta iv cars handle like over-laden boats. in fact, ive actually driven boats, and have been at the helm of a small ship. boats handle better than the cars in gta iv
>best weapon of the game is dropped/is made by the last enemy of the postgame.
I loathe games like these so much.
Fuck the Gutsy Bat, the crits don't even help against the only enemy left
Ultimately what should the hardest enemy reward you then? Especially if it's a bonus boss.
an special cutscene on the ending of the game OR the real ending of the game, no mechanic or gear should be locked until there's virtually nothing but the last boss to use it unless is plot relevant.
Dark Souls basically does this with the full 3 minute walk all the way through le pretty kiln
>need three tiers of extremely rare random drop items to 100% the game
>every enemy has their own unique drop of this
>the first two tiers unlock new dungeons
>the final tier does nothing
That's when you just cheat
>over an hour long endurance race
>Prize car you want only has a 50% chance of being awarded
when moving the mouse in a shooter turns the gun for a short distance before actually turning your screen, rather than just keeping it consistent
>game has a "supposed to lose" fight
>you still have to survive for an arbitrary amount of time before gettng rekt otherwise you get a normal game over
it took me a week to beat the second Anubis encounter in ZOE2 because either I'd get rekt immediately expecting the game to carry on, or dodge around for long enough that I'd run out of subweapon ammo, get bored and reset the game to get my subweapon ammo back thinking there must be a better way to pwn the boss
turns out you have to die but after some set amount of time, and the amount of time is increased per difficulty, but you still can't win in any way. you HAVE to die to progress, but only after a timer has elapsed. bad design
granted it wasnt a full week of play more like an hour after work each day for 5 days but still wtf kind of design is that
>Get lost trying to figure out where to go
>You end up finding more secret areas when your just trying to finish the level
>playing Siege with a buddy
>he thinks reload times are based around the time it takes to put the mag in the gun
>ends up losing a fight because his gun is empty
Like 9 time’s out of 10 it’s based around percentage of the animation played, not what the actual animation is doing.
Left 4 Dead 2’s reloads are so fucking annoying though. Needing to finish the entire animation just to get anything back in the magazine sucks, despite shoving not stopping the animation.
>big fancy charge-up weapon with tons of fanfare
>worse dps than the starter weapon
also
>upgraded starter weapon is the absolute apex of weaponry in the game
so why even introduce other weapons if my starting pistol will outpace anything new I get?
even RE4 fucked this up, on top of the 10x crit Silver Ghost, the wood-furnitured basic shotgun you get is objectively the most destructive comparing all the final upgrades. the only reason the Stryker wins out is because it lets you run at mach 8
the true innovation CoD gave to shooting games and it's the one thing they dont all copy
its BULLSHIT that this didnt catch on, reload cancelling is still unrealistic but holy fuck its satisfying
>see tweet about days gone
>tweet "it looks like a generic zombie game"
>snoy responds "they're not zombies!"
Literally anything by Kojima.
>Money isn't called gold, credits, or dollars.
Like seriously who fucking cares just call it fucking gold, it's fucking gold, stop trying to come up with some stupid fucking name for money.
>Like 9 time’s out of 10 it’s based around percentage of the animation played, not what the actual animation is doing.
in a video game there is not really a conceptual difference here. the key thing is that the percentage of animation played corresponds to when the mag would have actually clicked in
in 90% of guns reload cancelling like that would still result in an empty chamber and having to still complete the full animation, but the realistic option would be to require just the animation to put one in the chamber rather than a whole new reload
also
>L4D2
made by a dev who has no idea about guns, published by a dev who has no idea about guns. what do you expect
100% of modern JRPGs
or if you want at least one, Valkyria Chronicles Covenant Of The Plume is p bad about it, and there was also FFTA and FFTA2, The World Ends With You was pretty pretentious even if it was fun about it, and even fucking Advance Wars Dual Strike tried to shame the player for playing a war-themed vidja gayeme
The Striker is the most damaging shotgun, and it can hold like 60 shells.
Having a shotgun with 0 damage drop off is neat though. I wanna replay RE4 just to use it and the starting rifle.
>Penultimate boss fight is better than the last one
>The Striker is the most damaging shotgun,
the basic one outranges it by miles and has a higher crit rate
Tell me again how you're better than SJWs who inject their shit into every discussion.
>TTYD
>open door/gate/whatever
>can't walk through until the animation is complete even if there is plenty of room to fit through
You can exit the room in the middle of Irisu's phases to buff up and etc
oh also the striker can hold 100 at max (it jumps there from 50 for its Exclusive upgrade) and even then it's weaker than the Riot Gun. the dichotomy is supposed to be that Riot Gun is more powerful but Striker gives you follow-up shots and wider area of effect (making the Striker objectively superior anyway, for the same reason militaries irl use assault rifles instead of battle rifles). the plain shotgun is actually the weakest but like the starter pistol its crit rate is so high that it doesnt matter how much damage it does, if you wave it towards something its head explodes 9 times out of 10 even if you shoot it in the foot
the starting rifle and semi auto rifle are basically identical except for fire rate though. the damage is so high on either that it kills most normal enemies in one shot even without a headshot or crit and on bosses why arent you using an RPG or magnum???
this gag was actually funny in Shaun of the Dead but only because they only did it once and largely did not refer to zombies anymore by name after that
Shit, I mean Erina, not Irisu.
dilate
>Hardest difficulty doesn't unlock until you beat the game
>npc moves slow when you're leading them but when you're behind the npc he moves way faster than you
My pupils will dilate when your deflated head is on the ground and some of your "brain" matter is on my boot
Usually had the full intended sentence yeah
dilate faggot
What is divinity original sin
>tfw always worried that there is urgency and always end up moving ahead
Usually what stops you is knowing the enemy is too strong and that you can go do other things.
>twist is obvious as fuck
>no one in the party get a clue
every single jrpg
You see this is how I know you're a hormone taking discord tranny. The overt violence, the attempt at deflecting the words dilate with a very unfunny joke. It screams tranny
yeah show that nazi. You go (not)girl!
>Talk about killing trannies
>Get defensive when someone threatens to curbstomp you
Lmfao, pupil dilate when you see some virtual tiddies, OH WAIT LMFAO
>win fight
>lose in cutscene