What the hell happened to them? Why did they become so jaded?
Their ongoing insistence that Open World Collectathons are archaic and no one wants them is to this day, still baffling.
Before Nuts and Bolts, they were working on Banjo X a Re-imagining of the original B-K for Xbox with a lot of cool ideas, but they then scrapped that to make a car building game with the Banjo license. With a lot of the dialogue in said game being borderline disrespectful to the past legacy and fans of that legacy. I get that they probably didn’t mean to come off that way, but the mentality still stands, when did they get it in their heads that no one wants these games? When Threeie was highly anticipated for years. And newer games like AHiT, Y-L, and Mario Odyssey prove demand for these games is still active. People never stopped loving this genre, and with Banjo-Kazooie being practically the face and hallmark of the genre, people CONTINUE to demand a proper Banjo sequel, and remakes of the originals, nut Rare, to this day STILL continues to believe that no one wants this.
Why? How? How can you think that? It’s illogical. The Banjo formula had room to, and should have evolved in the direction of Mario Odyssey ages ago, yet Rare, somehow can’t see this, I don’t understand it one bit.
Yea Forums - hot takes about stuff that happened 20 years ago
Dylan Myers
The people that made it great left during or after the Microsoft buyout, watch this thread get 200+ replies anyways
Connor Martin
I just thought Microsoft wanted more Kinect party games and told Rare to do that.
Christian Sanders
OMFG THE THINGYE!!! PlinPlin
Noah Ward
I get that, but Rare still has people from the original team still leading the company, in their latest interview post Smash reveal, they continue to insist that Banjo-Threeie, if made well (as in, as good as Odyssey), would make the internet explode with excitement the sane way that game did when it announced it was going back to the open world collectathon formula.
Henry Watson
>wouldn’t*
Asher Price
sea of thieves is good
Joshua Hernandez
the original rare team made an open world collectathon and it sucked
Nolan Young
It didn’t suck though. It was just mediocre. And that says nothing of the demand of the genre, when Nintendo made an open world collectathon, and it played just like a Banjo game, and it was great and it sold really well.
Evan Campbell
>it played just like a Banjo game the controls were actually good
Charles Ramirez
This banjo in smash shit is a cocktease, there won't be a new game for a long time. I expect mobile shit first.
Oliver Watson
You mean hot takes about smash shit.
Jace Bailey
>What the hell happened to them? Why did they become so jaded? Microsoft kept cancelling their games.
David Gonzalez
>Smash People can talk about Banjo outside of Smash, you know?
Robert Cruz
They could at least remake Tooie and Kazooie. Playing through Tooie now, and the game could massively benefit from a Remake.
Evan Butler
I understand. It's just naive to think a game will ever come. Smash just inflames bad fantasies .
Jacob Anderson
People still want collectathons, user. The problem is they want more fluid controls, and fluidity doesn't lend itself well to puzzle platforming, at least not in development where they want to know precisely how high/far the player can jump to in order to determine difficulty level. What people don't realize about Mario Odyssey is that it is massively dumbed down in that department thanks to the hat throw. It's practically a wallhack/teleport turned into a "game feature". It makes the game stupidly easy to the point legitimate mental retards could beat it. Even a game journo would probably only die a couple dozen times rather than hundreds.
The "glory day" Rare devs went on to form their own companies/work for others around the Microsoft buyout. Microsoft focused too much on business/rushing product out instead of letting Rare make quality games.
Perfect Dark Zero was meh, Kameo was alright, Viva Pinata was a hidden gem (not 10/10 good but fun), and Nuts and Bolts would have been good if it weren't tied to Banjo-Kazooie.
Parker Allen
>What the hell happened to them?
nintendo stabbed them in the back and sold them to microsoft. Everything went downhill from there for them.
Austin Cox
>Why did they become so jaded? You're a couple decades late to be asking that about the formerly dedicated Kinect studio
Lincoln Campbell
What people tend to forget is that Rare was a mess internally even before MS bought it. The Stamper brothers barely managed to keep that shit afloat and they tried to sell out to Nintendo, who was smart and said noped out of the deal. MS bought the used goods instead, the Stamper brothers bailed out and the company went down into a spiral of wacky aimless projects that would never enter into full production
Company names mean nothing. It's about who's there and how into the dev process they are.
Rare, Obsidian, Bioware, Bethesda, etc. are all the brand names that carry the legacies of people who don't work there anymore to keep selling shitty products.
Parker Flores
The transition from Nintendo to Microsoft is where it started. Taking the time to learn the Xbox's specs in a short time is why they only released two games on the system. Dinosaur Planet's change into a Star Fox title contributed to some soured views on the company as well who went with Nintendo to change things. I'm definitely sure Microsoft had their hand in fucking up some things, but Rare was just as responsible for their own demise. The claim that they were burned out on platformers was stupid, if N&B was just a prettier Banjo-Kazooie, that would have saved them tenfold. The self-depreciation humor only made the change worse. I knew they were done when they got restructured and this new logo popped up along with all their concept art and cancelled stuff got dumped in droves.
Banjo however was never too much about platforming, especially Tooie. It was more about exploration and questing. A huge percent of the Jiggies in Tooie are layered behind various puzzles and quests.
This format works great for what you mentioned.
Luke Scott
>People want collectathons >Yooka Laylee switched to a side-scroller after people roasted the first game for not living up to Banjo >Crackdown 3 flopped
Brody Rodriguez
YL wasn't good though, didn't you play it? And Crackdown 3 was fucking terrible, why even mention it? Yes, people don't want to play shit games. Meanwhile AHiT, various Mario properties, and the Spyro remaster did phenomenal.
Michael Foster
The very least they could do is port the XBLA versions to Switch.
>How the fuck did nintendo know when to sell them off? When MS bought Rare's 51% share.
Brayden Fisher
> but Rare still has people from the original team still leading the company,
I hate when people say this.
If the Janitor, the assistant coffee maker, and switch out director, who has no fucking clue what people originally want and is only there to make money, were the only team members left, it still wouldn't mean much and their opinion would be fuck all.
stop trying to sound smart when you're completely oblivious
Matthew Martin
The founders left only a few years after the MS acquisition.
Also, a lot of what made Rare good was based on its time and they refused to adapt to being a modern AAA studio.
Grayson Sanchez
Sneed formerly known as Chuckware
Adrian Russell
Rare started going to shit around 1999. They were too focused on pushing features instead of designing a strong core game. DK64, JFG, SFA, even Tooie to a lesser extent, were all bloated and shallow games.
The Xbox audience does not care for platformers or collectathons. Microsoft already tried several times with Blinx, Conker and Lucky Tales and the gsmes underperformed each time.
Juan Hall
Didn't Iwata once say if he had became President sooner, Rare would have never been sold off? The buyout happened during that time when he was just settling into the role and couldn't really do much about it.
Eli Ortiz
Mario shouldn't be part of this equation. The IP is so big it'll make money no matter what it does. Spyro is also exempt, the series became Englanders for the better part of the 2010s and otherwise struggled to find an audience after the PlayStation days. No shit a remake of the original trilogy would sell well after all that plus Crash bringing fuel to the fire.
A Hat in Time is the only example that really supports the idea but it had to be sold at 10 bucks.
Nathan Howard
nobody who works in rare post the conker remake ever worked on dkc/banjo. They all just fucked off or started making plans for playtonic
Daniel Walker
You typed a lot but I'm not reading it because I don't need to. Go look at every game Rare has actually RELEASED since they stopped working for Nintendo. You will see a trend. I don't want to spoil it for you but releases are few and far between and never very popular, what this means is that they do not have a solid workforce and lack direction, and this has been the case for about twenty years or so. TWENTY YEARS, you are TWENTY YEARS too late to be bitching about "what happened to Rare". Read a book, you fucking child.
John Gonzalez
Banjo shouldn't be in smash if there isn't going to be a new game. Even Kojima delivered on a new metal gear after snake got into smash.
Kayden Taylor
The last new Castlevania game was 5 years ago yet Simon and Richter appeared in smash.
Jose Sanders
Gregg Mayles, lead game designer of Banjo, is at Rare you fucktard.
Caleb Ramirez
It's funny because that still has many times the chance of coming back. I'm thinking of worse offenders here like K rool as well.