Rare formerly known as Rareware

What the hell happened to them? Why did they become so jaded?

Their ongoing insistence that Open World Collectathons are archaic and no one wants them is to this day, still baffling.

Before Nuts and Bolts, they were working on Banjo X a Re-imagining of the original B-K for Xbox with a lot of cool ideas, but they then scrapped that to make a car building game with the Banjo license. With a lot of the dialogue in said game being borderline disrespectful to the past legacy and fans of that legacy. I get that they probably didn’t mean to come off that way, but the mentality still stands, when did they get it in their heads that no one wants these games? When Threeie was highly anticipated for years. And newer games like AHiT, Y-L, and Mario Odyssey prove demand for these games is still active. People never stopped loving this genre, and with Banjo-Kazooie being practically the face and hallmark of the genre, people CONTINUE to demand a proper Banjo sequel, and remakes of the originals, nut Rare, to this day STILL continues to believe that no one wants this.

Why? How? How can you think that? It’s illogical. The Banjo formula had room to, and should have evolved in the direction of Mario Odyssey ages ago, yet Rare, somehow can’t see this, I don’t understand it one bit.

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Yea Forums - hot takes about stuff that happened 20 years ago

The people that made it great left during or after the Microsoft buyout, watch this thread get 200+ replies anyways

I just thought Microsoft wanted more Kinect party games and told Rare to do that.

OMFG THE THINGYE!!! PlinPlin

I get that, but Rare still has people from the original team still leading the company, in their latest interview post Smash reveal, they continue to insist that Banjo-Threeie, if made well (as in, as good as Odyssey), would make the internet explode with excitement the sane way that game did when it announced it was going back to the open world collectathon formula.

>wouldn’t*

sea of thieves is good

the original rare team made an open world collectathon and it sucked

It didn’t suck though. It was just mediocre. And that says nothing of the demand of the genre, when Nintendo made an open world collectathon, and it played just like a Banjo game, and it was great and it sold really well.

>it played just like a Banjo game
the controls were actually good

This banjo in smash shit is a cocktease, there won't be a new game for a long time. I expect mobile shit first.

You mean hot takes about smash shit.

>What the hell happened to them? Why did they become so jaded?
Microsoft kept cancelling their games.

>Smash
People can talk about Banjo outside of Smash, you know?

They could at least remake Tooie and Kazooie. Playing through Tooie now, and the game could massively benefit from a Remake.

I understand. It's just naive to think a game will ever come. Smash just inflames bad fantasies .

People still want collectathons, user. The problem is they want more fluid controls, and fluidity doesn't lend itself well to puzzle platforming, at least not in development where they want to know precisely how high/far the player can jump to in order to determine difficulty level.
What people don't realize about Mario Odyssey is that it is massively dumbed down in that department thanks to the hat throw. It's practically a wallhack/teleport turned into a "game feature". It makes the game stupidly easy to the point legitimate mental retards could beat it. Even a game journo would probably only die a couple dozen times rather than hundreds.

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These.

The "glory day" Rare devs went on to form their own companies/work for others around the Microsoft buyout. Microsoft focused too much on business/rushing product out instead of letting Rare make quality games.

Perfect Dark Zero was meh, Kameo was alright, Viva Pinata was a hidden gem (not 10/10 good but fun), and Nuts and Bolts would have been good if it weren't tied to Banjo-Kazooie.

>What the hell happened to them?

nintendo stabbed them in the back and sold them to microsoft. Everything went downhill from there for them.

>Why did they become so jaded?
You're a couple decades late to be asking that about the formerly dedicated Kinect studio

What people tend to forget is that Rare was a mess internally even before MS bought it. The Stamper brothers barely managed to keep that shit afloat and they tried to sell out to Nintendo, who was smart and said noped out of the deal. MS bought the used goods instead, the Stamper brothers bailed out and the company went down into a spiral of wacky aimless projects that would never enter into full production

>I like guys

He is a bear, after all

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Company names mean nothing. It's about who's there and how into the dev process they are.

Rare, Obsidian, Bioware, Bethesda, etc. are all the brand names that carry the legacies of people who don't work there anymore to keep selling shitty products.

The transition from Nintendo to Microsoft is where it started. Taking the time to learn the Xbox's specs in a short time is why they only released two games on the system. Dinosaur Planet's change into a Star Fox title contributed to some soured views on the company as well who went with Nintendo to change things. I'm definitely sure Microsoft had their hand in fucking up some things, but Rare was just as responsible for their own demise. The claim that they were burned out on platformers was stupid, if N&B was just a prettier Banjo-Kazooie, that would have saved them tenfold. The self-depreciation humor only made the change worse. I knew they were done when they got restructured and this new logo popped up along with all their concept art and cancelled stuff got dumped in droves.

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Banjo however was never too much about platforming, especially Tooie. It was more about exploration and questing. A huge percent of the Jiggies in Tooie are layered behind various puzzles and quests.

This format works great for what you mentioned.

>People want collectathons
>Yooka Laylee switched to a side-scroller after people roasted the first game for not living up to Banjo
>Crackdown 3 flopped

YL wasn't good though, didn't you play it? And Crackdown 3 was fucking terrible, why even mention it?
Yes, people don't want to play shit games. Meanwhile AHiT, various Mario properties, and the Spyro remaster did phenomenal.

The very least they could do is port the XBLA versions to Switch.

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>one programmer
>three artists
>and grant
>the original rare team
No.

lol

>yfw rare collection makes it to the switch with the N64 and GC games
>yfw Kazooie and tooie remakes with added content
>yfw Threeie

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This. Plus, Greg Mayles, the Lead Game Designer for Banjo is still with Rare. Without him, you’ll never get a good game.

How the fuck did nintendo know when to sell them off?

Considering Adventures was the last game (?) made by Rare in a Nintendo platform, they noticed they were doing a weak job, maybe?

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>How the fuck did nintendo know when to sell them off?
When MS bought Rare's 51% share.

> but Rare still has people from the original team still leading the company,

I hate when people say this.

If the Janitor, the assistant coffee maker, and switch out director, who has no fucking clue what people originally want and is only there to make money, were the only team members left, it still wouldn't mean much and their opinion would be fuck all.

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stop trying to sound smart when you're completely oblivious

The founders left only a few years after the MS acquisition.

Also, a lot of what made Rare good was based on its time and they refused to adapt to being a modern AAA studio.

Sneed formerly known as Chuckware

Rare started going to shit around 1999. They were too focused on pushing features instead of designing a strong core game. DK64, JFG, SFA, even Tooie to a lesser extent, were all bloated and shallow games.

Gave me a giggle

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The Xbox audience does not care for platformers or collectathons. Microsoft already tried several times with Blinx, Conker and Lucky Tales and the gsmes underperformed each time.

Didn't Iwata once say if he had became President sooner, Rare would have never been sold off? The buyout happened during that time when he was just settling into the role and couldn't really do much about it.

Mario shouldn't be part of this equation. The IP is so big it'll make money no matter what it does. Spyro is also exempt, the series became Englanders for the better part of the 2010s and otherwise struggled to find an audience after the PlayStation days. No shit a remake of the original trilogy would sell well after all that plus Crash bringing fuel to the fire.

A Hat in Time is the only example that really supports the idea but it had to be sold at 10 bucks.

nobody who works in rare post the conker remake ever worked on dkc/banjo. They all just fucked off or started making plans for playtonic

You typed a lot but I'm not reading it because I don't need to. Go look at every game Rare has actually RELEASED since they stopped working for Nintendo. You will see a trend. I don't want to spoil it for you but releases are few and far between and never very popular, what this means is that they do not have a solid workforce and lack direction, and this has been the case for about twenty years or so. TWENTY YEARS, you are TWENTY YEARS too late to be bitching about "what happened to Rare". Read a book, you fucking child.

Banjo shouldn't be in smash if there isn't going to be a new game. Even Kojima delivered on a new metal gear after snake got into smash.

The last new Castlevania game was 5 years ago yet Simon and Richter appeared in smash.

Gregg Mayles, lead game designer of Banjo, is at Rare you fucktard.

It's funny because that still has many times the chance of coming back. I'm thinking of worse offenders here like K rool as well.

Banjo sucks anyway

That's great.
Nobody else worth a damn is there.