This game has basically showed me From cannot actually do genuinely challenging gameplay without resorting to horribly cheap game design. Difficulty in this game boils down to
>how erratic can we make enemy patterns >how hard can we me everything track the player
This game relies on DaS2 tier of enemy tracking for 90% of its "challenge" on top of the visual mess that are the unblockable cues. Hey sure lets just having a giant red symbol cover the first 1000 frames of the rock paper scissors attack roll. I'm glad Elden Ring is more RPG focused, this game proves From's basic formula cannot actually do deep or challenging gameplay that isn't "turn the tracking up to 11 and hit the counter button".
OP is complaining that Sekiro is not doing From’s regular formula. He wants to be coddled by min maxing, co op, and overleveling. He can’t handle a more oldschool philosophy to gaming where the mechanics were the focus and mastering them was the fun.
Ayden Ross
Please do tell us which boss filtered you, you fucking scrub. I'm in NG+ without Kuro's Charm and Demon Bell and still haven't run into any of the issues you mentioned. As others have pointed out: git gud.
Sekiro is still basically Souls but without being able to change your weapon so it's slightly more focused. Also, he's complaining about From's combat design in general, which is, you know, Souls, including complaining about Dark Souls 2, which was really easy although kind of shit.
Charles Price
fromfags lol you say a couple bad things and they seethe into eternity i have finished the game and it is not that good.
Nathan Brooks
Nope, killed him with charged attacks and the oil / fire stick I get from the bell memory. A game that relies completely on absurd tracking and poor visual cues is not good. From has basically two decades worth of action games to take cues from and they can't do it. Tracking is obscene, and unblockables could have been implement far better than they were. From literally relies on artificial ways of increasing difficulty. You don't see this sort of absolutely obnoxious amount of enemy tracking in Devil May Cry/Bayonetta/God Hand/Ninja Gaiden.
Jose Hernandez
Just imagine op trying to beat the monkey. This dud would definitely get a stroke.
>>how erratic can we make enemy patterns yeah they should just make the attack patterns simpler it's too hard to beat them otherwise
Hudson Foster
im not op even so i live in australia i can refund year old games if i want : )
Julian Sullivan
>on top of the visual mess that are the unblockable cues. You might have problems
Jaxson Bell
Nobody's talking about the game's quality, most people here are just pointing out that those issues are nonexistent and that OP is just bad at videogames, which he is. The game is easy (or not that hard) precisely because the enemy attacks are telegraphed as fuck, they're the opposite of erratic.
Which boss filtered you? Did you beat Lady Butterfly or even Juzou, Gyoubu, Blazing Bull? I doubt you got past those enemies if you're whining like this.
i just wish you could change Wolf's clothes and actually use the mortal blade regularly and not just in cinematic deathblows and this game would be 11/10
Asher Fisher
The game is all about the parry there are several bosses in the game like the girraffe that make sure you get the parry down before you can get to the "difficult parts". I think a better place to critique the game is some of the boss design. Some bosses become a snore to fight. But still its a hot game
Nathan Jones
Literally any other action game >enemies have very concise attacks with impeccable hitboxes >very obvious tells from audio and visual cue
From Software >just make everything track the player >whoops missed that deflect, enjoy 40% damage to your Posture bar >just make the enemies kind of flail around as they attack
lol
Nathaniel Davis
Great taste
Jose Price
we get it already, baby got filtered by ogre, baby am cry, just fuck off and go back to fortnite or whatever casual trash you usually play
Blake Murphy
Try not being retarded and waiting for the right time to block instead of spamming like a tard and animation locking yourself
Matthew Perry
lol git gud
Easton Walker
Does anyone here have adhd?
Andrew Nelson
i will admit that ogre can easily throw you off because its pretty different from not only everything before it but almost everything after it. the only decent strategy i figured out was just staying close to it, so the only grab i had to dodge was the quick close grab. also fire
Ayden Taylor
Who filtered you, man? Looks like you're still a puppy.
something like god hand is worth getting good at, this parry wank fest of a game isn't
Kevin Foster
Stop playing Bethesda games with bad combat that doesn't require reflexes and pattern memorisation.
Benjamin Smith
>Complains about parry wank >Brings up God Hand which is dodge wank
Thomas Hall
Literally the best from game as far as combat goes. Boss fight are fucking epic.
Git git nincel
Jose Harris
Will there be DLC?
Juan Hughes
the full boss speedrun of this game is a little over 1 hour from start to finish
Parker Lopez
that happened to me i laughed so hard
Luke Green
ITT: people who can't git gud
Zachary Kelly
the tracking is obscene because you are supposed to block/parry everything.
Jordan Nelson
Git gud
Easton Cooper
I also lol'd hard when it happened to me in NG+, on my first run I had no issue with the fucker, but it took me a couple of tries the second time. Something similar happened with the Armored Warrior, the first time I didn't even realized you couldn't kill him with a deathblow because I pushed him off on my first try, but on NG+ it took me a couple of tries to send his ass flying. I'm sorry Roberto.
Are people really having THAT much problems with this game? Not saying it's easy, but even I managed to get past the ogre with no damage after getting thrashed my first run. Can someone explain this to me?
Elijah Evans
Low LOW IQ niggers, like the subhumans that were a result of some lab experiment hundreds of years ago had a bunch of descendants that had incest till they made OP.
Hunter Fisher
the only thing that actually makes sekiro challenging is that enemies are damage sponges that can 2-shot you.
Owen Fisher
OP is a faggot and his complaints are useless However if there's something I'd have to shit on for Sekiro it is its TELEGRAPHING
Like, it expects me to perfectly parry all fucking blows, but animations are always completely arbitrary in what their range is and when they will land, or whether the enemy delays his attack. It's not like a projectile traveling in a linear motion whose parry timing you can logically, here you need to intuitively guess when the attack is gonna land or need to have seen the attack animation first, which involves a lot of needless trial 'n error for learning enemy attacks.
Problem is that there's like a zillion different attack animations with a zillion different parry timings to memorize. Sure, you can just block attacks, but that's more of a crutch for when you don't know the parries yet. The idea here is that you have to resort to blocking or watching the enemy attacks until you have figured out when you should parry, but why?
Why can't it just up front tell you when to parry by presenting a audiovisual cue at the moment you can parry an attacking enemy, independent of their potentially misleading attack animations, like Furi or MGR did? It doesn't change the gameplay at all to be more QTE-like or something, it just reduces the completely redundant learning layer of having to figure out the parry timings for each attack by adding in a consistent cue for most attacks in the game. Are people telling me that having to faff about seeing an enemy whiff to learn his animations or that having to block each enemy for a while before you can begin parrying is an element which actually contributes to the gameplay instead of just padding out the time it takes to beat a challenge?
just parry as you actually get hit, it's not particularly complicated
The only annoying enemy to parry is the long neck wolverine wankers because they consistently push you into walls so the camera fucks up.
Ian Thompson
I have to agree. As someone who's done no charm + demon bell twice past NG+, I still could not get the hang of perfect deflects. Especially when it comes down to enemies with multiple quick attacks that fuck your posture up. I had this problem with Sword Saint Isshin, Owl and Monk(though with Monk I could just back away but it did make it boring) where it would be no stop chain attacks and not knowing when I could deflect.
I kind of understand why they didn't have something letting the player know when a perfect deflect was possible but at the same time I didn't like trying to perfectly deflect attacks when it one hit I didn't catch would stagger me. Especially when the camera fucks up.
Nathaniel Jackson
>Exhentai Ah well, thanks for the effort anyway
Nathan Gonzalez
>This game has basically showed me From cannot actually do genuinely challenging gameplay without resorting to horribly cheap game design. so you didn't play Dark Souls
Anthony Sullivan
*Let me clarify. In Owls case he'll whirl, kick back and rush you, during this time I'm trying to L1 all possible attacks he throws at me and in that time frame and I'll receive chip damage after trying to deflect like last time. With Sword saint Isshin I've never been able to perfectly deflect his spear combo because I can't tell when the spear is going to connect prior to chip damage. This further compounds the problem with posture damage rising to the point where it feels like I have to cheese to win fights rather than straight up fight him. It's not impossible but I can't see the timing.
Caleb Cruz
>Only half the pc players have even made it past Genichiro FILTERED
Gabriel Rodriguez
Don't worry, From will always have their git gud retards even if the games become complete garbage. You can deflect any and all kinds of criticism with just "git gud".
Jose Williams
The tracking in this game exists not to catch you, but to make it easier to deflect every hit. Also you clearly went into this with the wrong mindset (a dark souls mindset) if you think that getting hit by an enemy is bad in this game. It's literally what's supposed to happen unless it's a perilous attack.
Asher Williams
Congrats on actually having a brain and some taste.
Thomas Davis
your defense is referencing button mashers??
Justin Mitchell
Why do people keep parry spamming and then get shocked that they die? Just dodge like you would in a souls game, this game has easier dodging since you have no stamina meter. There's no excuse.
Leo Scott
>Have to 100% a game before being allowed to critique it
Elijah Richardson
git good faggot The only issue of this game is the red kanji attacks
Jacob Gutierrez
>wahh too hard not criticism, baby
Ayden Mitchell
This game has basically showed me From's challenging gameplay makes me seethe because I won't let myself learn what the difficulty in this game boils down to
>enemies try different attacks that are less predictable >enemies want me dead so come after me
This game relies on having enemies come after me and try to kill me for 100% of its "challenge" on top of warning me of unblockable attacks. Hey sure lets just warn me that something will be unblockable unless I react to the way the enemy is attacking. I'm glad Elden Ring is another From game, this game proves From's formula can be augmented to vary the feel of combat and manner of the challenge you face that isn't "musou button mash or traditional rpg level-up power".
Gavin Bennett
I only played the game for 12 hours and killed the butterfly lady when i last played it but i dont ever feel like playing it again.It just doesnt excite me like soulsborne games did.Is there anyway to make me want to play it?
Parker Peterson
>deflect don't you mean parry ;^]
Grayson Hill
beating lady butterfly is like the actual start of the game, just keep with it past genichiro
Jason Martin
how was the story mode tho?
Jackson Sullivan
>R1 >R2 >L1 is now both the block and the parry button >there's a dedicated jump >circle is now a style button similar to DMC >souls experience carries over extremely well Yeah okay, Sekiro is more like Souls than any other action game in existence.
Levi Rodriguez
It's not rocket science >encounter new enemy >make assumptions about their attacks based on their appearance (humanoid etc) >try to deflect/block/dodge their attack >succeed/fail >learn what works and what doesn't
Your post seems to just boil down to "why do I have to learn to play this game?"
Dominic Russell
You forgot >How can we possibly make our universally hated camera even worse Elden Ring will have the same shit camera anyway, they will never fix it. From is just fucking retarded.
Daniel Thompson
From didnt stray far enough from the souls games (mainly the storytelling) for it to feel special, the choose your dialogue is also a joke.
Michael Barnes
I just have the biggest boner whenever I hear soulshitters call Sekiro artificial difficulty You're bad at action games. Just admit it and move on.
Matthew Jones
based
Cameron Jenkins
I'm stuck at the raging/flaming bull and Lady Butterfly. Which should try to defeat first?
The chained ogre is a filter? The general miniboss before it procced the first dragonrot for me but killed ogre first try
Jaxon Russell
Then the game is bad. I prefer somewhat realistic combat. Tracking isn't good design. I don't like enemies changing direction midair. And I'm not referring to the ogre, which took me one try.
William Diaz
They are both piss easy, so it doesn't matter.
Ayden Gomez
I just have the biggest boner whenever I hear sekirocucks call Elden Ring a regress You're not getting Sekiro 2. Just admit it and move on.
Aaron Taylor
Both are easy just shuriken grandma and just firecracker the bull
Bentley Ross
>raging/flaming spam firecrackers >Lady Butterfly literally just dodge right an entire fight
Luke Reyes
I agree with you on the “how erratic can we make attack patterns” part despite greatly enjoying the game. There’s a few enemies who’s entire style is just attacking in weird intervals, slow or fast, or just outright deceptive.
You can't do it that often and half the time the choice is fake anyway Also the way the endings were done was pretty shit. >Please choose, would you like the shit ending, the less shit ending or the perfect ending??? At least this is very practical for savescumming the endings
You're going to have to be more in depth with that because I don't know how you tie a post about wishing for more consistent and clear telegraphing about an inability to learn completely.
And what are you even implying? That learning all the parry timings is what the game is all about and if you were to remove the layer of obscurity from not being told the exact moment when you have to parry that it'd lessen the entire game?
Nicholas Gonzalez
Great game that forces you to git gud in very blatant and simple way but it's very satisfying. I did some mistakes at first, my first boss was Granny lol. But after all this I was able to beat SSI at first try. The fact that if you learn his techniques, you can recognize a lot of his moves just blew my mind. That fight was awesome. I hope there will be a sequel.