This game has basically showed me From cannot actually do genuinely challenging gameplay without resorting to horribly cheap game design. Difficulty in this game boils down to
>how erratic can we make enemy patterns
>how hard can we me everything track the player
This game relies on DaS2 tier of enemy tracking for 90% of its "challenge" on top of the visual mess that are the unblockable cues. Hey sure lets just having a giant red symbol cover the first 1000 frames of the rock paper scissors attack roll. I'm glad Elden Ring is more RPG focused, this game proves From's basic formula cannot actually do deep or challenging gameplay that isn't "turn the tracking up to 11 and hit the counter button".