This game has basically showed me From cannot actually do genuinely challenging gameplay without resorting to horribly...

This game has basically showed me From cannot actually do genuinely challenging gameplay without resorting to horribly cheap game design. Difficulty in this game boils down to

>how erratic can we make enemy patterns
>how hard can we me everything track the player

This game relies on DaS2 tier of enemy tracking for 90% of its "challenge" on top of the visual mess that are the unblockable cues. Hey sure lets just having a giant red symbol cover the first 1000 frames of the rock paper scissors attack roll. I'm glad Elden Ring is more RPG focused, this game proves From's basic formula cannot actually do deep or challenging gameplay that isn't "turn the tracking up to 11 and hit the counter button".

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t. ogre filtered shitter

Git gud you pathetic scrub

The Owl (Father) and Sword Saint fights are the 2 best things From has ever done

everyone else figured it out fine

Git gud.

mash guard
ichimonji
fire crackers

Already refunded it. Sekiro's gameplay is legitimately bad and it has issues action games from 2012 had figured out.

Demon of Hatred, Gyobu, Masanaga, and Seven Spears are also beautiful

chained ogre?

Nobody cares. Stick to your Fortnite kiddo.

Someone who obviously got filtered by the ogre has no place critiquing the game

stay mad bitch

there are literally people who play these games start to finish without even getting hit. you're just fucking bad.

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you know damn well Elden Ring is gonna be Dark Souls. If you don't like From's formula, stop playing their games.

>complaining about tracking

Yep. Ogre filtered.

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OP is complaining that Sekiro is not doing From’s regular formula. He wants to be coddled by min maxing, co op, and overleveling. He can’t handle a more oldschool philosophy to gaming where the mechanics were the focus and mastering them was the fun.

Please do tell us which boss filtered you, you fucking scrub. I'm in NG+ without Kuro's Charm and Demon Bell and still haven't run into any of the issues you mentioned. As others have pointed out: git gud.

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FILTERED

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Sekiro is still basically Souls but without being able to change your weapon so it's slightly more focused. Also, he's complaining about From's combat design in general, which is, you know, Souls, including complaining about Dark Souls 2, which was really easy although kind of shit.

fromfags lol you say a couple bad things and they seethe into eternity i have finished the game and it is not that good.

Nope, killed him with charged attacks and the oil / fire stick I get from the bell memory. A game that relies completely on absurd tracking and poor visual cues is not good. From has basically two decades worth of action games to take cues from and they can't do it. Tracking is obscene, and unblockables could have been implement far better than they were. From literally relies on artificial ways of increasing difficulty. You don't see this sort of absolutely obnoxious amount of enemy tracking in Devil May Cry/Bayonetta/God Hand/Ninja Gaiden.

Just imagine op trying to beat the monkey.
This dud would definitely get a stroke.

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>i already finished the game under 2hrs and refunded it i swear!

cool fag

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Sekiro’s combat is nothing like the Souls games.

You didn't beat the ogre. Get filtered faggot

>he thinks the chain ogre is the only enemy that abuses tracking to inflate difficulty

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Hesitation is defeat.

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>>how erratic can we make enemy patterns
yeah they should just make the attack patterns simpler
it's too hard to beat them otherwise

im not op even so i live in australia i can refund year old games if i want : )

>on top of the visual mess that are the unblockable cues.
You might have problems

Nobody's talking about the game's quality, most people here are just pointing out that those issues are nonexistent and that OP is just bad at videogames, which he is. The game is easy (or not that hard) precisely because the enemy attacks are telegraphed as fuck, they're the opposite of erratic.

Which boss filtered you? Did you beat Lady Butterfly or even Juzou, Gyoubu, Blazing Bull? I doubt you got past those enemies if you're whining like this.

How is Sekiro hard? Just parry lmao

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GIT GUD

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They mad cause ogre forces to dodge in time and not just spam parry.

It's so erratic, I can't handle it !!!!

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i just wish you could change Wolf's clothes and actually use the mortal blade regularly and not just in cinematic deathblows and this game would be 11/10

The game is all about the parry there are several bosses in the game like the girraffe that make sure you get the parry down before you can get to the "difficult parts". I think a better place to critique the game is some of the boss design. Some bosses become a snore to fight. But still its a hot game

Literally any other action game
>enemies have very concise attacks with impeccable hitboxes
>very obvious tells from audio and visual cue

From Software
>just make everything track the player
>whoops missed that deflect, enjoy 40% damage to your Posture bar
>just make the enemies kind of flail around as they attack

lol

Great taste

we get it already, baby got filtered by ogre, baby am cry, just fuck off and go back to fortnite or whatever casual trash you usually play

Try not being retarded and waiting for the right time to block instead of spamming like a tard and animation locking yourself

lol git gud

Does anyone here have adhd?

i will admit that ogre can easily throw you off because its pretty different from not only everything before it but almost everything after it. the only decent strategy i figured out was just staying close to it, so the only grab i had to dodge was the quick close grab. also fire

Who filtered you, man? Looks like you're still a puppy.

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>how hard can we me everything track the player
Someone got thrown off a cliff by the orge it seems.

>make shitty combat based entirely on pressing one singular button at the right time
>make world tendency but somehow make it worse

sasuga From

>namefags
guess pride month really makes these faggots feel comfortable

ooooooOOOOOOOOOOooooooooooOOOhhhhhhh. . . the elden ring. . .

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You'd still suck at videogames my man, even if I ate dicks daily.

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>he thinks Shitkiro is worth getting good at

something like god hand is worth getting good at, this parry wank fest of a game isn't

Stop playing Bethesda games with bad combat that doesn't require reflexes and pattern memorisation.

>Complains about parry wank
>Brings up God Hand which is dodge wank

Literally the best from game as far as combat goes. Boss fight are fucking epic.

Git git nincel

Will there be DLC?

the full boss speedrun of this game is a little over 1 hour from start to finish

that happened to me i laughed so hard

ITT: people who can't git gud

the tracking is obscene because you are supposed to block/parry everything.

Git gud

I also lol'd hard when it happened to me in NG+, on my first run I had no issue with the fucker, but it took me a couple of tries the second time. Something similar happened with the Armored Warrior, the first time I didn't even realized you couldn't kill him with a deathblow because I pushed him off on my first try, but on NG+ it took me a couple of tries to send his ass flying. I'm sorry Roberto.

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Are people really having THAT much problems with this game? Not saying it's easy, but even I managed to get past the ogre with no damage after getting thrashed my first run. Can someone explain this to me?

Low LOW IQ niggers, like the subhumans that were a result of some lab experiment hundreds of years ago had a bunch of descendants that had incest till they made OP.

the only thing that actually makes sekiro challenging is that enemies are damage sponges that can 2-shot you.

OP is a faggot and his complaints are useless
However if there's something I'd have to shit on for Sekiro it is its TELEGRAPHING

Like, it expects me to perfectly parry all fucking blows, but animations are always completely arbitrary in what their range is and when they will land, or whether the enemy delays his attack. It's not like a projectile traveling in a linear motion whose parry timing you can logically, here you need to intuitively guess when the attack is gonna land or need to have seen the attack animation first, which involves a lot of needless trial 'n error for learning enemy attacks.

Problem is that there's like a zillion different attack animations with a zillion different parry timings to memorize. Sure, you can just block attacks, but that's more of a crutch for when you don't know the parries yet. The idea here is that you have to resort to blocking or watching the enemy attacks until you have figured out when you should parry, but why?

Why can't it just up front tell you when to parry by presenting a audiovisual cue at the moment you can parry an attacking enemy, independent of their potentially misleading attack animations, like Furi or MGR did? It doesn't change the gameplay at all to be more QTE-like or something, it just reduces the completely redundant learning layer of having to figure out the parry timings for each attack by adding in a consistent cue for most attacks in the game. Are people telling me that having to faff about seeing an enemy whiff to learn his animations or that having to block each enemy for a while before you can begin parrying is an element which actually contributes to the gameplay instead of just padding out the time it takes to beat a challenge?

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>Summerfags are nothing but a bunch of filtered scrubs
Yeah, git gud alright

>still haven't beaten the game 3 months later
This is just sad

This.

Ogre was what made me stop spamming parry. I generally only dodge now and parry only as a last resort.

Post source

here ya go
exhentai.org/g/1228867/27dd2b7846/

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just parry as you actually get hit, it's not particularly complicated

The only annoying enemy to parry is the long neck wolverine wankers because they consistently push you into walls so the camera fucks up.

I have to agree. As someone who's done no charm + demon bell twice past NG+, I still could not get the hang of perfect deflects. Especially when it comes down to enemies with multiple quick attacks that fuck your posture up. I had this problem with Sword Saint Isshin, Owl and Monk(though with Monk I could just back away but it did make it boring) where it would be no stop chain attacks and not knowing when I could deflect.

I kind of understand why they didn't have something letting the player know when a perfect deflect was possible but at the same time I didn't like trying to perfectly deflect attacks when it one hit I didn't catch would stagger me. Especially when the camera fucks up.

>Exhentai
Ah well, thanks for the effort anyway

>This game has basically showed me From cannot actually do genuinely challenging gameplay without resorting to horribly cheap game design.
so you didn't play Dark Souls

*Let me clarify. In Owls case he'll whirl, kick back and rush you, during this time I'm trying to L1 all possible attacks he throws at me and in that time frame and I'll receive chip damage after trying to deflect like last time. With Sword saint Isshin I've never been able to perfectly deflect his spear combo because I can't tell when the spear is going to connect prior to chip damage. This further compounds the problem with posture damage rising to the point where it feels like I have to cheese to win fights rather than straight up fight him. It's not impossible but I can't see the timing.

>Only half the pc players have even made it past Genichiro
FILTERED

Don't worry, From will always have their git gud retards even if the games become complete garbage. You can deflect any and all kinds of criticism with just "git gud".

The tracking in this game exists not to catch you, but to make it easier to deflect every hit.
Also you clearly went into this with the wrong mindset (a dark souls mindset) if you think that getting hit by an enemy is bad in this game. It's literally what's supposed to happen unless it's a perilous attack.

Congrats on actually having a brain and some taste.

your defense is referencing button mashers??

Why do people keep parry spamming and then get shocked that they die? Just dodge like you would in a souls game, this game has easier dodging since you have no stamina meter. There's no excuse.

>Have to 100% a game before being allowed to critique it

git good faggot
The only issue of this game is the red kanji attacks

>wahh too hard
not criticism, baby

This game has basically showed me From's challenging gameplay makes me seethe because I won't let myself learn what the difficulty in this game boils down to

>enemies try different attacks that are less predictable
>enemies want me dead so come after me

This game relies on having enemies come after me and try to kill me for 100% of its "challenge" on top of warning me of unblockable attacks. Hey sure lets just warn me that something will be unblockable unless I react to the way the enemy is attacking. I'm glad Elden Ring is another From game, this game proves From's formula can be augmented to vary the feel of combat and manner of the challenge you face that isn't "musou button mash or traditional rpg level-up power".

I only played the game for 12 hours and killed the butterfly lady when i last played it but i dont ever feel like playing it again.It just doesnt excite me like soulsborne games did.Is there anyway to make me want to play it?

>deflect
don't you mean parry ;^]

beating lady butterfly is like the actual start of the game, just keep with it past genichiro

how was the story mode tho?

>R1
>R2
>L1 is now both the block and the parry button
>there's a dedicated jump
>circle is now a style button similar to DMC
>souls experience carries over extremely well
Yeah okay, Sekiro is more like Souls than any other action game in existence.

It's not rocket science
>encounter new enemy
>make assumptions about their attacks based on their appearance (humanoid etc)
>try to deflect/block/dodge their attack
>succeed/fail
>learn what works and what doesn't

Your post seems to just boil down to "why do I have to learn to play this game?"

You forgot
>How can we possibly make our universally hated camera even worse
Elden Ring will have the same shit camera anyway, they will never fix it. From is just fucking retarded.

From didnt stray far enough from the souls games (mainly the storytelling) for it to feel special, the choose your dialogue is also a joke.

I just have the biggest boner whenever I hear soulshitters call Sekiro artificial difficulty
You're bad at action games. Just admit it and move on.

based

I'm stuck at the raging/flaming bull and Lady Butterfly. Which should try to defeat first?

git gud

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The chained ogre is a filter?
The general miniboss before it procced the first dragonrot for me but killed ogre first try

Then the game is bad. I prefer somewhat realistic combat. Tracking isn't good design. I don't like enemies changing direction midair. And I'm not referring to the ogre, which took me one try.

They are both piss easy, so it doesn't matter.

I just have the biggest boner whenever I hear sekirocucks call Elden Ring a regress
You're not getting Sekiro 2. Just admit it and move on.

Both are easy
just shuriken grandma and just firecracker the bull

>raging/flaming
spam firecrackers
>Lady Butterfly
literally just dodge right an entire fight

I agree with you on the “how erratic can we make attack patterns” part despite greatly enjoying the game. There’s a few enemies who’s entire style is just attacking in weird intervals, slow or fast, or just outright deceptive.

These fucking guys filter me so much

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You can't do it that often and half the time the choice is fake anyway
Also the way the endings were done was pretty shit.
>Please choose, would you like the shit ending, the less shit ending or the perfect ending???
At least this is very practical for savescumming the endings

DLC with young Lady Butterfly fucking when?

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You're going to have to be more in depth with that because I don't know how you tie a post about wishing for more consistent and clear telegraphing about an inability to learn completely.

And what are you even implying? That learning all the parry timings is what the game is all about and if you were to remove the layer of obscurity from not being told the exact moment when you have to parry that it'd lessen the entire game?

Great game that forces you to git gud in very blatant and simple way but it's very satisfying.
I did some mistakes at first, my first boss was Granny lol.
But after all this I was able to beat SSI at first try. The fact that if you learn his techniques, you can recognize a lot of his moves just blew my mind. That fight was awesome.
I hope there will be a sequel.

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it's just not fun